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autzennoise

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  1. ***I don't mean to spam or be a nuisance, but I think I posted this in the wrong forum earlier. I'm sure this has been asked before, but I couldn't find it by searching older threads. has anyone ever designed a stat extractor that could pull out a FULL season's stats into an excel sheet or something comparable? All the ones I've seen extract from post-game save states. Are there any that could extract from a save-state that is inclusive of the entire ROM's accumulated season stats?
  2. I'm sure this has been asked before, but I couldn't find it by searching older threads. has anyone ever designed a stat extractor that could pull out a FULL season's stats into an excel sheet or something comparable? All the ones I've seen extract from post-game save states. Are there any that could extract from a save-state that is inclusive of the entire ROM's accumulated season stats?
  3. I used yours because it had the blank helmets in the team data screen. Thought it would silly to have say, Team Japan weilding a buffalo bills helmet in the select screen. I used a random name generator to generate the names, and all of the attributes are essentially as they are in the original game, with fictional names placed over them.
  4. A rom similar to Vanisher's "Tecmo Globe Bowl" (I used it as a template), but uses countries rather than cities. This one is under the premise of football being an olympic sport. Teams from 28 countries with fictional names. Team USA has been amped up a tad. The team data screen has blank helmets (thanks vanisher), but the individual team data screens still have helmet art. If someone is into this one, perhaps they'd like to remove the art. There are also some bugs with the Team Rankings screen. So it goes.... Tecmo Olympics.zip
  5. R.I.P. http://www.tbo.com/sports/bucs/MGBGVARK22F.html
  6. anything similar to this for the original TSB rom? It would be great.
  7. anything similar to this for the original TSB rom? It would be great.
  8. I gathered that the sim is rating dependent because there is a very direct correlation between created superstars ratings and thier stats, unlike that of SNES. Seriously, if you have a fully developed QB or Receiver, they wil shatter records when simming. Is there specific code I should look for? I seriously would love to edit attributes.
  9. TSB III for genesis, the sim stats are actually dependent on player ratings. I just can't figur out how to hack it. can't find anywhere where player names and attributes are stored. Anyone?
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