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twister last won the day on July 12 2020

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  1. '92 xmas
  2. i emailed you but got no response email me back if everythign is clear
  3. snatches was nice enough to show me so ill show anyone else who is intersted home team is at 0x500 and away is at 0x605 read in 3 bytes for the 12 offensive players convert to binary so 0C 00 00 turns into 0000 1100 0000 0000 0000 0000 the numbers are then broken up into sets of 2 00 = not injured 01 = probable return 11 = questionable 10 = doubtful 01 10 11 = injured and it goes in order from qb1-te2 going by the above set of data it shows that RB1 is INJURED and is quesntionble for his return that is all
  4. well im not sure how you get any other number? 4 is the base value
  5. conditions are 0-3 0 being bad 1 being avg 2 being good 3 being excellent unless im somehow mistaken when i get the condition of the player its simply what his atts are when a player gets injuried his condition is still teh same. so that means if he gets hurt while he is in bad. the condition says bad not injuried.
  6. I have an extractor for player conditions and would like to also extract injurys from the sta files Does anyone know the location of injuries on sta files Thank you
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