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BO FB Offtackle Left

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Everything posted by BO FB Offtackle Left

  1. I must dig in to changing some of these uniform colors. I don't know in whose universe the Browns have green jerseys, but it looks really silly.
  2. You might have seen this thread already, but if not, the last page might be helpful for you.
  3. ugh NT dive and WRs at RB. I try not to do that anymore. It makes the game more challenging if you keep players in their real positions and try to play D without using the NT.
  4. Actually, nevermind, I forgot I was using what is probably the best team on my rom, and I still just squeaked by a win in week 17. When I try using the shitty teams I'll probably start losing some games. My playbooks are good.
  5. I was coming back in here to say this. Good job whoever made the ratings and playbooks. @Knobbe have you kept track of TBOrg's record since you started doing this? I'm curious how accurate it has been over the years.
  6. lol I don't think I contributed anything to this but I'll try to check out the rom at some point. Looks like some good work.
  7. bump, potentially useful info in various ways that I have trouble finding
  8. I've been meaning to post about this for awhile, but I just thought of it again watching the Cowboys and Vikings play last night. I love that this Tecmo face is perfect for Ezekiel Elliott:
  9. I was actually able to figure out how to do this when I made a college rom, but it was years ago and very time consuming. There are people far more skilled than me at doing this type of thing. I'm not sure anything in that hacking documentation is helpful for this. The beginning of the process for me was using an emulator that had a built-in tile editor. I used Nesticle. You can basically pause the emulation on the screen you want and edit the colors right there in the emulator. I think you might have to edit the team names with a hex editor. If you have a budget for it, I would suggest offering to pay someone to do it. Someone with better skills than me might take you up on that.
  10. Is this an easy hex fix? I'm not too concerned about the other bugs, I've been playing with them forever and barely noticed, but I like end of season stats to come close to what I expect, so this is something I would like to implement. It'd be nice to see the best kick and punt returners near the top of their respective leader boards each season.
  11. 1. Well, that's pretty interesting. 4. Didn't know that, okay. 5. Hmm, okay. 9. Ah, that's why the returners on the rom I just did don't make a lot of sense. I chalked it up to Tecmo randomness and possibly matchups. I was going to use one player on each team for both kick and punt returns, but at the last minute I decided to use what the teams actually had as much as possible. Guess there was no point to that lol.
  12. Have 1, 4, 5, and 9 been talked about on here before? I'm not really sure what you mean by any of these. 1. Are you talking about when the QB throws the ball miles beyond the receiver into the waiting arms of a defender for an int? Are you saying that's a bug? 4. What do you mean it uses the worst AKB all the time? Are you saying AKB doesn't actually function and everyone has the same low value? 5. My understanding of the arrow is that the higher the Kick Ability, the less the arrow moves, so it doesn't go as far to the top and bottom, making kicks more accurate. It also moves slower, which can make kicking harder for better kickers. I know this can be changed in various ways, but I didn't think of it as a bug. What exactly is the fix that you have put in? 9. I thought sim kr is how often a player is targeted, and sim pr is yards. What is the bug you are talking about?
  13. I wasn't going to get that deep into it. But it's a simple matter to see, oh I gave that team a 44ms RT, so I'll give the returner a 15 in Sim Rushing. Stuff like that.
  14. You could play like leagues do, with multiple roms. I guess there would be no MAN vs COM games in that. You just create a league of however many teams you want, with each of you controlling multiple teams, and you play each other throughout a season.
  15. I uploaded my final version. This is a different base rom than the one I used before, there are no graphics changes here:
  16. View File TSB 2002 Old School The 2002 NFL season was one of my favorite seasons ever. It was the first year the league went to 32 teams, and it was the last time the Raiders made it to the Super Bowl. They did lose, but it was against the Bucs and their old coach, now current coach, Jon Gruden. The Bucs had one of the best defenses ever, with Simeon Rice, Warren Sapp, Derrick Brooks, and Ronde Barber. Rich Gannon had the best season of his career, and the Raiders also had Jerry Rice and Rod Woodson. In their first year in the league, Houston Texans QB David Carr got sacked an NFL record 72 times on the way to a 4-12 season. That is reflected in the rom with the worst OL in the game. They did manage to beat the Cowboys in their first game, who finished with a 5-11 record.The Jets had a magical year, led by Chad Pennington (playing with a 25ps/81pc QB is so much fun), Curtis Martin, and Laveranues Coles. They beat the Pats and Packers in weeks 16 and 17 to clinch the division, and knocked the Pats out of the playoffs. It was the only year in his entire career as a starter that Tom Brady missed the playoffs, and the Pats had won the Super Bowl the year before in Brady's first year. The Jets went on to crush Peyton Manning and the Colts in the playoffs 41-0! They lost their next playoff game to the Raiders 30-10. That entire division was good, as the Jets, Pats, and Dolphins all finished 9-7, while the Bills ended 8-8. The Giants also made the playoffs as a 10-6 wildcard behind Tiki Barber and a sick defense led by Michael Strahan. There was serious talk in NY about the possibility of a Jets-Giants Super Bowl. This might have been the closest we've come to that. The Giants lost their first playoff game to the 49ers, who would then lose to the Bucs. Something else happened in 2002 that had a big impact on everyone reading this. Matt Knobbe created the Tecmo Repository. About the rom: I call this an old school rom, because it is cxrom's original 32-team rom with no graphics or playbook changes. Cxrom put in the ability to change plays in the middle of a game, and an options menu that lets you change the time. The weather option is a placeholder and non-functional. It was implemented in later roms, but I didn't particularly want it. The NFC West bug fixes are in, the TE sim fix is in, the player 2 condition fix is in, and that's about it. It's Tecmo, just 32 teams. Player attributes are largely based on the original, except FBs and returners in a RB slot have 44rs and 50hp. The only FBs with more than 50hp had a significant amount of rushing yards. Returners in a WR slot with 13hp have 50rs. I did the sim ratings on a painstaking team by team, player by player basis. Team and individual stats should usually end up pretty close to how they actually were at the end of the season. The only thing is Marvin Harrison and Randy Moss typically end up with over 2000 receiving yards, and receiver yards are a little higher than reality in general. QB Rating and Passing TDs are also a little high, but RB yards are pretty spot on. The Saints seem to go deep in the playoffs a lot, probably benefiting from the 3-WR set. Oh, and that AFC East is always up for grabs. You try making 1 of 3 9-7 teams always make the playoffs while the other 2 don't. That's just not happening. I'm going to have a lot of fun playing this, and I hope you do, too. Submitter BO FB Offtackle Left Submitted 11/03/2019 Category NFL By Year
  17. Version 1.0.0

    776 downloads

    The 2002 NFL season was one of my favorite seasons ever. It was the first year the league went to 32 teams, and it was the last time the Raiders made it to the Super Bowl. They did lose, but it was against the Bucs and their old coach, now current coach, Jon Gruden. The Bucs had one of the best defenses ever, with Simeon Rice, Warren Sapp, Derrick Brooks, and Ronde Barber. Rich Gannon had the best season of his career, and the Raiders also had Jerry Rice and Rod Woodson. In their first year in the league, Houston Texans QB David Carr got sacked an NFL record 72 times on the way to a 4-12 season. That is reflected in the rom with the worst OL in the game. They did manage to beat the Cowboys in their first game, who finished with a 5-11 record.The Jets had a magical year, led by Chad Pennington (playing with a 25ps/81pc QB is so much fun), Curtis Martin, and Laveranues Coles. They beat the Pats and Packers in weeks 16 and 17 to clinch the division, and knocked the Pats out of the playoffs. It was the only year in his entire career as a starter that Tom Brady missed the playoffs, and the Pats had won the Super Bowl the year before in Brady's first year. The Jets went on to crush Peyton Manning and the Colts in the playoffs 41-0! They lost their next playoff game to the Raiders 30-10. That entire division was good, as the Jets, Pats, and Dolphins all finished 9-7, while the Bills ended 8-8. The Giants also made the playoffs as a 10-6 wildcard behind Tiki Barber and a sick defense led by Michael Strahan. There was serious talk in NY about the possibility of a Jets-Giants Super Bowl. This might have been the closest we've come to that. The Giants lost their first playoff game to the 49ers, who would then lose to the Bucs. Something else happened in 2002 that had a big impact on everyone reading this. Matt Knobbe created the Tecmo Repository. About the rom: I call this an old school rom, because it is cxrom's original 32-team rom with no graphics or playbook changes. Cxrom put in the ability to change plays in the middle of a game, and an options menu that lets you change the time. The weather option is a placeholder and non-functional. It was implemented in later roms, but I didn't particularly want it. The NFC West bug fixes are in, the TE sim fix is in, the player 2 condition fix is in, and that's about it. It's Tecmo, just 32 teams. Player attributes are largely based on the original, except FBs and returners in a RB slot have 44rs and 50hp. The only FBs with more than 50hp had a significant amount of rushing yards. Returners in a WR slot with 13hp have 50rs. I did the sim ratings on a painstaking team by team, player by player basis. Team and individual stats should usually end up pretty close to how they actually were at the end of the season. The only thing is Marvin Harrison and Randy Moss typically end up with over 2000 receiving yards, and receiver yards are a little higher than reality in general. QB Rating and Passing TDs are also a little high, but RB yards are pretty spot on. The Saints seem to go deep in the playoffs a lot, probably benefiting from the 3-WR set. Oh, and that AFC East is always up for grabs. You try making 1 of 3 9-7 teams always make the playoffs while the other 2 don't. That's just not happening. I'm going to have a lot of fun playing this, and I hope you do, too.
  18. I never really thought about this before, I generally just ignored sim values for returners because it's such a minor part of the game, but I can easily utilize this. I put most returners in the RB3 or RB4 spot, so inflating the rushing value of elite returners will have little effect on the offense. Good to know.
  19. Sim ratings just affect individual stats and team records on SKP vs SKP games when you are playing a season. It's nothing to really worry about. The overall records seem to actually be close to what they were in 2002 for most teams, but right now WR2 and TE are not getting any catches. I'm in the process of tweaking these so it works better, and will post the final rom when I'm done.
  20. Yeah this is the one you gave me a little while ago. @Knobbe this is the one that had that minor quarter length glitch I was talking about in another thread, but if people want the updated helmets and whatnot with the original playbooks, it would probably make a good base rom.
  21. I post a lot of things in a lot of places. Point is this rom still has altered playbooks. I downloaded it just now to check. I don't actually need it anymore, I just thought you might want to know that.
  22. It appears to now, yes. Something I did earlier made it revert back to 4 minutes, but I'm not sure what that was. Perhaps making changes and saving in Tool or a hex editor. I thought it happened when I reset but it's staying now.
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