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NateNT321

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  1. I know this is an old thread but I managed to get this save working on my actual DS via a super card lite and microsd card. I had to convert it to a .sav file and then name it the same as my rom, which after patching has a .dsq extension. Works well. Game still has issues but now I can at least have teams I know.
  2. And my best wishes to you and your family as well. Thanks for your dedication.
  3. Woah, gnar, another Portland person! And a Vikings fan at that lol - (Packer fan here). I have to say - what a great ROM. I've been playing all the roms from this site on my droid incredible with nesoid... and last night after work I spent some of the best time I've had gaming in a while...playing this semi pro rom... And sure enough, I played as the rain. Played against the voodoo and oh man what a game. I scored 14 in the first quarter to their 7 and it just went back and fourth from there... I don't think there was a punt or turnover all game... although I came very frighteningly close in the 3rd to losing fumbles (kept handing it off to bighardt...300 rushing yards and uncountable number of popcorns in just the first half!). But then bighardt got hurt on his first carry of the 4th quarter with the game tied up... Lazerus Cannon went from a 0 yardage passing game to 68 yards in the quarter and a couple of scores... saved my butt. Voodoo simply ran out of time at the end... great work, love the game play, love the roster names and ratings - blast to play... only thing I'd say is something similar to another comment ... I would just say make the field a little darker and you're golden. [ Post made on a Tecmo Super Mobile Device!]
  4. Wow! Lots of good feedback all - sorry I went and disappeared but the point about community expectations and divorces is kind of scary but valid. I think I'll start to muck around and if i can get a little prototype going I'll try to pop in. I do appreciate this thread - it's given me a lot to think about
  5. Hi guys - long time lurker sometimes poster. I'm a software engineer who loves tecmo and all you've done with it. For a long time now I've wanted to try to write a modular Tecmo Superbowl engine in python/sdl using pygame. I noticed in some other threads that there is a lot of research done looking at assembly/machine code and deriving algorithms of how the game works. I wanted to ask some of the experts out there that, before I start digging into all the wonderful documentation, do you feel it is a viable place to start to understand the AI, for example? My biggest concern in this project is emulating the Tecmo feel ... shouldn't be (too) hard to write an engine to do 2d football but if it doesn't play like Tecmo what's the point? One of my goals with this project would be to make the game play tweak-able by anyone with scripting knowledge but the starting point should be to get as close to the original as possible. Any thoughts/comments? Is this a pie in the sky and should I take a different approach? Thanks!
  6. Simply put: AMAZING. You people are amazing. Go ducks
  7. Just wanted to say I love this site and this ROM (and the hispeed rom, and the 32 team breakthrough,etc,etc) are great examples why. Good work! The palette seems off to me though... anyone else notice that?
  8. Hey all, I'm having some trouble with a tecmo superbowl 2k4 rom i downloaded at http://www.famssu.com/tecmo/ (tecmo superbowl heaven) The trouble is that when i start a season and pick a team to control, etc, i have not encountered any emulators that will save the ram into a .sav file or anything...so i have to do state saves to perserve my season... However, virtuanes and fceu (my two primary emus) do save the ram for rose bowl 2 when i change a playbook or something. Is saving states the only way to 'save' seasons in an emulator? Oh, i'm on XP PRO. Thanks guys.
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