GRG
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Everything posted by GRG
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Wow, definitly a nice step by step tutorial. Lol, I love people's responses: "That's nice, but we still need a small helmet tutorial. Please please please please please please please please please" Think of rom hacking as school. Jstout is doing your homework for you because you're too lazy to study. Maybe you should drop out if it's too tough.
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It's probably easier to look at it this way 0FA6 is a pointer swap the numbers to A60F and add 6010 to get 1061F. I believe the 6000 part is something to do with the bank it's stored in. The 10 part is for the header. EDIT: You can use the windows calculator for hex addition. Go to view -> scientific, then change the 'dec' to 'hex' in the upper left corner.
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Did you check this out already: http://www.tecmobowl.org/forum/index.php?page ... ile_id=104
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Helmet editor: http://www.tecmobowl.org/forum/viewtopic. ... ght=#40546 The editor is a bit buggy. There's information on how to do it without an editor in this sites' hacking documentation, but if you've never hacked any roms before it will overwelm you. Best bet is to head over to http://www.romhacking.net and read some of the beginner documents.
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Tecmo Superbowl I ... 2k7 - "SNES - vs - Genesis!"
GRG replied to RushyDaRabbit's topic in Tecmo Super Bowl III
ass hole -
Tecmo Superbowl I ... 2k7 - "SNES - vs - Genesis!"
GRG replied to RushyDaRabbit's topic in Tecmo Super Bowl III
Yup Soby, yah got me going one time. Am I ever gonna hear the end of it? -
Tecmo Superbowl I ... 2k7 - "SNES - vs - Genesis!"
GRG replied to RushyDaRabbit's topic in Tecmo Super Bowl III
Rushy You make some valid points, but the problem is the way you go about it. No one will show you respect anywhere you go if you refer to yourself in the 3rd person and let your emotions get the best of you. Unless you like being ganged up on by a bunch of jocks. Yes, everyone jumps on the bandwagon. It's part of our pathetic culture. All Let's not forget that Rushy did not ask for feedback on his roms, but he got it anyways, non constructive at that. It's not breaking news that someone couldn't handle critisim. Rod and Rushy seemed ready to make up until other people started jumping in and throwing gasoline on the fire. Dude, comments like this offend some people. Don't try to push your religious beliefs onto others. Ala Jesse Ventura. -
WILL SOMEONE PLEASE MAP OUT THE HEX CODE FOR TSBIII? :?:
GRG replied to Knobbe's topic in Tecmo Super Bowl III
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Here's Bases Loaded 1 1B54E uniform colors (BOS-LA) 18E4C Team names 18E12 Team abbreviations (scoreboard) 191D8 Team abbreviations (team select) 062F3 Team abbreviations (in game) batter ratings offsets: 1CD7E--bos 1CF5E--ny 1D13E--philly 1D31E--dc 1D4FE--jersey 1D6DE--miami 1D8BE--kansas 1DA9E--utah 1DC7E--hawaii 1DE5E--omaha 1E03E--texas 1E21E--la Jones from the Philly team: 0x01D13E--40000C0702080301000300953D000 4= 0-RH,1-RH mustache,4-LH, 5-LH mustache 0= 0-white, 4-balck, 8-white and beard, C-black and beard 00= skill? 0C= running speed 00-0F 07= position 02= bat placement for skinny batting stance: 00-outward, 01-up & down, 02-behind head 0803= batting avg (308) 01= batting stance: 00-croutch,01-straight with bat outward, 02-skinny 00= charge mound: 00-no, 03-yes 03= HRs 00= ? 95= jersey number (95 is hex value for #2) D000= pointer to name Position look up table: 01--pi 02--ca 03--1b 04--2b 05--3b 06--ss 07--lf 08--cf 09--rf bench players have: 06--of 02--if 01--ca pitcher rating offsets: 1E3FE--bos 1E476--ny 1E4EE--philly 1E566--dc 1E5DE--jersey 1E656--miami 1E6CE--kansas 1E746--utah 1E7BE--hawaii 1E836--omaha 1E8AE--tex 1E926--la Gantos from the Philly team: 0x01E4EE--00040E010402060A0229 00= 00-RH standard wind-up, 40-LH standard 04= 03-white and brown hair, 04-white and black hair, 05 black and black hair 0E= pitch speed 00-0F 01= curve ability 00-0F 04= curve ability 00-0F 02= curve ability 00-0F 06= stamina? 0A= jersey number 0229 = ERA Other Wind-ups: First 2 bytes (0004 in Gantos example) Fox style: 0600 RH black 4600 LH black 0200 RH white 4200 LH white Car style: 0100 RH black 0101 RH white w/beard 0102 RH white w/mustache 4100 LH black 4101 LH white w/beard 4102 LH white w/mustache Jersey numbers: Standard wind up: $03-$29 = 46D07-46F0C in tile editor Fox style: $2A-$34 = 42F04-42F0B Car stlye; black skin: $00 = 48F08; white skin: $01 and $02 = 48F09 and 48F0A respectively postion offsets: 18FB1--bos 18FBA--ny 18FC3--philly 18FCC--dc 18FD5--jersey 18FDE--mia 18FE7--kansas 18FF0--utah 18FF9--hawaii 19002--omaha 1900B--tex 19014--la position look up table: 00-pi 01--ca 02--1b 03--2b 04--3b 05--ss 06--lf 07--cf 08--rf Text look up table: A=8F B=8E C=81 D=85 E=FE F=84 G=7F H=86 I=FA J=FB K=92 L=8A M=FC N=8C O=89 P=FD Q=FF R=90 S=83 T=80 U=8D V=1A W=82 X=1B Y=91 Z=1C 0=93 1=94 2=95 3=96 4=97 5=98 6=99 7=9A 8=9B 9=9C
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I can post info on hacking Bases Loaded 1 and Bases Loaded 3 if there's interest. 2 is probably the most popular, but I haven't taken a look at it yet.
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As Rod already stated... Stokley is injured, the colts are using 2 TE, not 3 wide. ARI & JAX = 3 wide IND & NE = 2 TE rest = 2 RB Best place for depth charts I hate my helmet logos on the blue rom, yuck.
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new TSB editor and call for information/request for features
GRG replied to necrobeast's topic in Hacking Documentation
A request if this project is still in the works... Use apostrophes' in players' names (na'il diggs) The apostrophe is already in the game, it just needs to be incorporated to display correctly on tds/sacks, i.e. the larger text. -
Sblueman, to answer your question: IMO, I don't think this guy is trying to start anything. He said "I apologize for un-intentionally ruffling any feathers" more than once. I enjoyed his replies.
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Ogami, Still wondering what happened to Sblueman?!
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Did you download this file? unzip the file run the program by double clicking arrow to "delete header" on the right, press enter arrow to the unzipped tsb rom on the left (should have the .smc extension), press enter should say Info: Header delete to file(s) done.
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Tsbm2000 will not give you any error messages if the file is read only. It just simply will not save any of your changes. The error message quoted in the FAQ is from tsbm 1.3 Please sticky
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Do a google search of any error message you may get while running or trying to run any version of tsbm. Most error messages from tsbm are windows related and are not from the manager itself. If you recently reformated, got a new computer, or whatever, make sure you have the most recent updates for windows. Nobody here is going to know what the error message means. Please sticky
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EDIT: Jstout, apparently I was typing up this post when you replied. Anyhoo, here's the method I came up with. Your binary method is probably easier: Ok, I cracked this bitch. The following numbers are placed immediatly after the uniform colors at 2C2E4 and cinema uniform colors at 342D8: There are 8 numbers for each team. I'm using 0 only to show the placement of each number. Example: ATL 0000001 = 1 in the 7th spot. For alt uniforms vs. BUF put 8 in the first spot For alt uniforms vs. IND put 4 in the first spot MIA 2 NE 1 NYJ 08 CIN 04 CLE 02 HOU 01 PIT 008 DEN 004 KC 002 RAI 001 SD 0008 SEA 0004 WAS 0002 NYG 0001 PHI 00008 PHX 00004 DAL 00002 CHI 00001 DET 000008 GB 000004 MIN 000002 TB 000001 SF 0000008 RAMS 0000004 NO 0000002 ATL 0000001 Fill any blank spots with zeros Combine numbers for multiple teams; using the Dolphins as an example: 50106C20 5 is IND 4 + NE 1 0 is blank 1 is RAI 0 is blank 6 is PHX 00004 + DAL 00002 C is DET 000008 + GB 000004 2 is NO 0 is blank So the dolphins use their alts against IND, NE, RAI, PHX, DAL, DET, GB, NO.
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I've played around with the bytes after the uniform colors at x2C2E4 Dolphins: 30161C30062C50106C20 There's similar numbers after the cinema scene uniforms at x342D8 Dolphins: 301C301C50006C20 These do determine which uniform colors are used against certain teams. Does anyone know how these numbers relate to each team and each uniform?
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using the pete example again x1143A = 370481E8CE4803240A 37 is his picture. Women are 04 to 1E. 81 is the batting stance. Change the 1 to 3 or 4 for a woman. 3 is the tall bat stance 4 is the croutch stance.
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Just to avoid confusion You can not set seperate playbooks for each team. You can only set seperate playbooks for player 1, player 2 or the cpu. This seems like it'd be a pain because you'd have to constantly be swapping plays based on which teams you choose. So IMO this is only useful for a pass happy or run happy leauge such as the AFL.
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It's called a hex editor.
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I experienced this on my xfl edit. Orginally I had the schedule stretched into 17 weeks. Out of the "blank" teams and divisions; the Steelers, Seahawks, Bears and Niners made the playoffs every time having played zero games. I simmed about a dozen different seasons and it was always these same 4 teams making the playoffs.
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Best TSB1 hack since ncaa 2001. Nice Job!
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Yeah, I could go for that. Thanks.