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GRG

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Everything posted by GRG

  1. I dont have Bas Al's program, is there only one "value" for receiving? I ask because there are actually 2 values that control receiving (and also rushing). One for REC and one for yds. On the old old (nes) sim program they were incorrectly labeled KR and/or PR. Rushing usually works ok with just the one value. since your 2007 was a edit of my 2006, both values may have been changed enough by me to not cause you any problems.
  2. http://www.google.com/search?client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&channel=s&hl=en&q=rom+hacking+pointers&btnG=Google+Search romhacking.net forum acmlm forum
  3. ok, I brought it up so I'll attempt to explain it 30005500 3-dolphins helmet 0-bills helmet 0-dolphins text 0-bills text 5-browns helmet 5 bengals helmet 0-browns text 0-bengals text 0 for the first 4 colors of the top palette 5 for next 4 colors A for next 4 colors F for last 4 colors so if you change the 3 to a F it will fix the dolphins helmet error in the 32 teamer the 4th bit in the mini helmets still controls the special tiles and bottom palette
  4. Changing the 4th hex value won't do anything on the 32 team rom. It looks like you (cxrom) used attribute tables for each screen where the mini helmets appear. I have x425A as the team data location in my notes.
  5. I have a couple comments/suggestions. It might have been in the other tsb tool thread, but someone asked for being able to rename the nfl,afc,nfc text. If you do impliment this, please have an option to turn it on/off. tsbm 1.3 does this and it can be a huge pain if you have custom leauge names or longer text. Also, being able to have longer text for the pro bowl teams, just during gameplay (x1FF30)would be a nice feature. All the managers revert it back to afc and nfc.
  6. I've said this before in another topic I made a xfl edit a while ago. There are only 8 teams in it; 4 teams each in the afc east and nfc east. Early on when I was tinkering with stuff, simming seasons or whatever, I believe the teams that made the playoffs from the other divisions were the steelers, seahawks, bears and niners. Can't remember for sure, but I'm fairly sure those were the teams. all teams in those divisons were 0-0-0.
  7. If you're familiar with a hex editor I might try to explain it Theres a lot of snes offsets posted on the tecmobuilders wiki forum, but no explanations (its not an actual wiki, just a forum topic called wiki project
  8. tsbm 2000 the rom needs to have a .bin extention
  9. I'd like to see something along the lines of baseball stars or even nba showtime.
  10. Goto "File->write vrom" to save changes. Have you been to http://www.dee-nee.com
  11. It extracts stats from the game... therefore it is a stat extractor Most people around here want a stat extractor for one game for online leagues. This is prolly what eddie means...
  12. Bases Loaded 2 leauge and team names E097,8D78,104B8 large text league names E2B7-E32F large text team names E426-E55A uniforms 1CBEC-1CC03 Names and batter ratings: A839--ny A9C9--boston AB59--jersey ACE9--philly AE79--miami B009--dc B199--la B329--kansas B4B9--omaha B649--texas B7D9--hawaii B969--utah lollar from NY: 0x0A979--406C180F13466F6C6C610F8925090E72 40 = White RH(00), WL(40), BR(20), BL(60) 6C = first letter of name 18 = running speed 0F = unknown 13 = unknown 46 = batting stance (The skin color is hard coded to the batting stance) F6C6C610 = name 0F = HRs 89 = Avg 25 = unknown 09 = unknown 0E = unknown 72 = last letter of name batting AVG look up table: 00--150 01--151 02--152 03--153 ... 0A--160 14--170 1E--180 28--190 32--200 3C--210 46--220 50--230 5A--240 64--250 6E--260 78--270 82--280 8C--290 96--300 A0--310 AA-320 B4--330 BE--340 C8--350 D2--360 pitcher rating locations: BC25--ny BC65--boston BCA5--jersey BCE5--philly BD25--miami BD65--dc BDA5--la BDE5--kansas BE25--omaha BE65--texas BEA5--hawaii BEE5--utah abbey from NY: 0x0BC25--4006080E01015C04 40 = RH (00), LH (40) 06 = average top speed 08 = curve ability vertical 0E = curve ability right 01 = curve ability left 01 = starter (00),relief (01),closer (02) 5C = ERA 04 = wind-up WIND-UPS: 00--regular 01--sidearm 02--submarine1 03--delay 04--submarine2 05--high leg kick 06--"geezer" black hair 07--regular 08--"geezer" brown hair ERA look up table (increases by 2): 00--150 01--152 02--154 03--156 04--158 05--160 06--162 ... 0A--170 0F--180 14--190 19--200 1E--210 23--220 28--230 2D--240 32--250 37--260 3C--270 41--280 46--290 4B--300 50--310 55--320 5A--330 5F--340 64--350 69--360 6E--370 73--380 78--390 7D--400 82--410 87--420 8C--430 91--440 96--450 9B--460 A0--470 A5--480 AA--490 AF--500 team position locations: BB11--ny BB26--boston BB3B--jersey BB50--philly BB65--miami BB7A--dc BB8F--la BBA4--kansas BBB9--omaha BBCE--texas BBE3--hawaii BBF8--utah NY's positions: 0x0BB11--14080B0515070D0413060C030E0209011209 1408 - 14=Lollar 08=RF 0B05 - 0B=Hacker 05=SS etc The game doesn't like the catcher position being moved, it will prompt you to replace your catcher after the first at bat I suggest not to make a different guy the catcher; meaning for NY, edit Franz to be the catcher, Posada or whomever. say you want the catcher to lead off; 0901 is NYs catcher where 09 is the pointer and 01 is the position. Simply swap 0901 with 1408 now Franz will be leading off and Hacker will be batting 8th. position look up table: 01--CA 02--1B 03--2B 04--3B 05--SS 06--LF 07--CF 08--RF 09--DH large text look up table: top of letter, bottom of letter A 0405,0809 B 0607,0A0B C 0C0D,0E0F D 2E2F,3031 E 0632,0A4E F 0632,A2A3 G 0C0D,0E63 H 6465,6869 I 6667,6A6B J 036C,6F70 K 6D6E,7172 L 7303,C774 M 7576,797A N 7778,CAA0 O 0CC8,0EC9 P A107,A2A3 Q R A107,A5A6 S A7A8,ABAC T A9AA,ADAE U AFB0,B3B4 V B1B2,B5B6 W B7B8,BBBC X B9BA,BDBE Y BFCO,ADAE period 0303,C5C6
  13. Thanks The Giants are in the central because I couldn't fit the Pather's logo on TB's helmet.
  14. Just my opinion, but you really just need to dive into it and start changing stuff using jstout's "chart" as a guide. I realize why people think they need to understand everything first, but it's really not necessary. Once you get a feel for it, you'll understand it better. There's only so much that can be explained.
  15. I split this topic, so this thread is for cxrom's documentation. Please post any comments/gratitude here.
  16. Yeah, I made that 98 rom. I didn't document locations for everything I did For the small logos: if you look at that part of the rom in nesticle or a tile editor, you'll see a ton of all-white tiles. These are blank un-used tiles and can be edited at will. Assigning different colors to the tiles involves finding the "attribute tables" This is explained in the PPU document here. The all grey part of the palette (all 00s) is blank un-used colors. Same thing with the team's helmets, you need to find the attribute table. Hopefully, you can figure out how to rearrange the graphics by getting the hex values from nesticle. Same way you'd get the palette colors. Good luck and please share if you come up with something decent.
  17. Programs: Editing players, schedule, playbooks, formations, uniforms: Tecmo Super Bowl Manager and TSBM FAQ TSB Tool for NES TSB Tool for SNES TSB 1 Other: NES playbook hacking program (beta) Large Helmet Editor (beta) Non Programs: Anything else basicly needs to be hacked "by hand" with a hex editor or tile editor. Check out brudogg's sticky for common hacking requests and hacking guidebook. EDIT: Great rom hacking faq
  18. if you just wanna do the rosters tsbm2000 faq
  19. Well, it doesn't take that long if you know what you're doing. Teams' starters were set from the depth charts on either nfl.com or espn.com, I can't remember what site I used. I did change some of the starters. I remember changing alfonzo boone to tommie harris, but I must've forgot about tank johnson. I'm also kicking myself for forgeting about junior seau. I was mainly paying attention to how many games each player appeared in. houshmandzadeh had more receptions than CJ this year. I used a rating scale. I like football, but I'm not much of a junkie when it comes to details like dawkins should be better than sheppard. They both made the pro bowl this year, I probably got caught up in sheppard's ints.
  20. I would have to think the programmers knew about it, just like the KR/PR MS. I'd agree that the pb ratings do glitch when a season is going, probably because of the limits of nes ram. But I think the one notch global thing is intentional. Imo, we're finding out why dedicated returners don't work. there's no perfect hack, they all have glitches.
  21. My theory is the pro bowl is set up to decrease everyone one notch globaly during a game. The programmers must have though this would be better for game play for whatever reason. If you look at the ratings when a season isn't going, or during a pro bowl game, everyone is decreased one notch globably. It just gets out of whack during a season. The key is not to look at the regular teams, because then the game "corrects" itself.
  22. snes editing info http://www.tecmobuilders.com/forum/viewforum.php?f=20
  23. bump No love for snes?
  24. Get it here: http://www.tecmobuilders.com/forum/viewtopic.php?t=66
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