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bruddog

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  1. Like
    bruddog got a reaction from Ghost in Tecmobowltools.com/SaveStateExporter   
    Can you post the state file here
  2. Like
    bruddog got a reaction from Ghost in Tecmobowltools.com/SaveStateExporter   
    Yup you have encryption on as I suspected.You need to turn encryption off.
  3. Like
    bruddog got a reaction from Ghost in Tecmobowltools.com/SaveStateExporter   
    @Ghost In nestopia itself. 
  4. Like
    bruddog got a reaction from Ghost in Tecmobowltools.com/SaveStateExporter   
    @Ghost
     
    OPTIONS-PATHS
    Make sure use internal compression is unchecked. 
     

  5. Upvote
    bruddog reacted to SBlueman in COM keeps trying onside kicks in OT....can this be fixed?   
    Well, thanks for looking into it at least. Appreciate the effort. 
  6. Thanks
    bruddog got a reaction from SBlueman in COM keeps trying onside kicks in OT....can this be fixed?   
    Downloaded the vanilla version and could not duplicate the failure. 10 times in a row the computer DID NOT kick an onsides kick. 
  7. Like
    bruddog got a reaction from Rick 8bit in No Halftime   
    Yes…
  8. Thanks
    bruddog got a reaction from Rick 8bit in No Halftime   
    SET(0x22117, 0xEAEAEA)
     
  9. Upvote
    bruddog got a reaction from SBlueman in No Halftime   
    Yes…
  10. Upvote
    bruddog got a reaction from Tombor in Sorting Playoff teams by record (28-team Rom)   
    @Tombor its doable but not a simple fix. This would be a complex hack that requires re-writing the playoff logic. And possibly the memory structure for saving the playoff teams
  11. Like
    bruddog got a reaction from Rick 8bit in Question for GRG about last byte small helmet pointers   
    I think I had dug up that post before in a search but mus not have scrolled to the bottom or something. Dumb of me.

    Thanks man. You confirmed my thought that the last byte had to be a combination of pallete and overlay. And you got into my next question of where the logo palletes are located. Not that it matters all that much. More info to add to the hacking guidebook.
  12. Upvote
    bruddog got a reaction from Rick 8bit in No Halftime   
    Its faster to skip the halftime show rather than remove the graphics. I assume that would be fine @rkrenegade31
  13. Thanks
    bruddog got a reaction from SBlueman in SET custom injury rates for each player   
    @SBlueman
     
    Try this rom out. This is just the OG rom. These are the hex locations to adjust to change the injury rate. 
    01= 1/256 chance of injury
    00 = never injured
    FF = always injured (unless no more subs)

     
    99% sure I fixed the problem of the previous hack where it would use the starter position (QB, RB1, RB2, WR1, TE1) instead of the actual roster ID (RB3 etc)
    custom_injury_rate_test_rom.nes
  14. Upvote
    bruddog reacted to TheRaj in Disabling Onside Kicks?   
    So far so good
     
     
  15. Upvote
    bruddog reacted to TheRaj in Disabling Onside Kicks?   
    I've ran about 20 games and so far so good. Its gonna be a fun mid-season tourney where all fumbles and losers move on, Ill make sure to post about it here on Tecmobowl.org. Should be alot of fun. Thanks again bru!!!
  16. Like
    bruddog got a reaction from TheRaj in Disabling Onside Kicks?   
    Lots of different ways to do this but this should be the simplest since its just one byte
     
    SET(0x258FE, 0xA9)
     
    This changes this from loading a variable in memory to loading an immediate value that will make the routine branch to the no onsides exit)
     
    I didn’t test this so let me know if it works.
     
    This doesn’t apply for  skp vs skp games.
     
     
  17. Like
    bruddog got a reaction from TheRaj in Disabling Onside Kicks?   
    Yes, there is. Post something when i have time
  18. Like
    bruddog got a reaction from fgqb#19nyj in 30 team rom / 31 team rom   
    This is the concept I came up with a while back to deal with variable number of teams. Easier to modify to have any number of teams.
     

  19. Like
    bruddog got a reaction from fgqb#19nyj in 30 team rom / 31 team rom   
    Rankings are a bit off. Was doing this quick just to make something.
  20. Like
    bruddog got a reaction from SBlueman in 2022 Helmet changes...damn you Washington!   
    See examples of helmete and team data text. @JJT did the helmet graphics


  21. Like
    bruddog got a reaction from SBlueman in 2022 Helmet changes...damn you Washington!   
    @SBlueman It takes rearranging where the team names start on the team data screen. As well as moving the conference  name over.
     
    But you will also have a problem on the blue screen stats page because there is a 10 character limit. The only way around that is to use small letters instead of large ones for  the team mascots on the blue screen page.
  22. Like
    bruddog got a reaction from SBlueman in 2022 Helmet changes...damn you Washington!   
    It requires a different trick because the name is too long…
  23. Like
    bruddog got a reaction from TheRaj in Modifier to FG accuracy   
    This will skip past the yardline check and always set it to the twenty. 
     
    P1 side:
    SET (0x24502, 0xEAEAEAEAEAEAEAEAEAEA)
     
    P2 side:
    SET (0x24C8A, 0xEAEAEAEAEAEAEAEAEAEA)
     
    I didn't double check this but it should work
     
  24. Like
    bruddog got a reaction from TheRaj in FG AVOID KICK BLOCK FIX   
    This fixes the bug of the game always loading the worst avoid kick block value no matter what the kickers avoid kick block skill is. Found here: http://tecmobowl.org/topic/64764-big-buggame-is-always-loading-the-worst-avoid-kick-value/

     

     

    (SET 0x293E1, 0x8D) 

    (SET 0x293EB, 0x8D)

    (SET 0x29487, 0xAC)

     

    Thank you come again. 

  25. Upvote
    bruddog got a reaction from TimBone in Countdown to Tecmo Super Bowl source code (reverse engineered) release date: Dec 13, 2021   
    Hello all, 
     
    Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code. 
     
    -Bruddog

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