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bruddog

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  1. Upvote
    bruddog reacted to War Machine in Thunderdome History   
    Thunderdome X (2018):    Stalltalk Defeated Rico33.
    56 man tournament.  Biggest Online tournament to date! Game Videos:  Twitch (Group and Bracket) https://www.twitch.tv/collections/-okPzcaF_BSMRg Championship Game (Facebook):  https://facebook.com/20700824943/videos/10150953835929944/ Challonge Brackets:   Group Play:  http://challonge.com/ThunderdomeXGroup  Single Elimination Bracket:  http://challonge.com/ThunderdomeXBracketPlay.  Consolation bracket:  http://challonge.com/thunderdomeconsolation Game Recaps: Group Play:  http://tecmobowl.org/forums/topic/70027-thunderdome-x-game-recaps-group-play-chi-kc-cin-mia-min-was-jet-no-phx-dal/ Consolation:  http://tecmobowl.org/forums/topic/70063-thunderdome-x-game-recaps-consolation-tournament/ Bracket (FInal 16): http://tecmobowl.org/forums/topic/70050-thunderdome-x-bracket-round-video-recaps/ -----------------------------------------------------------------------------------------------------------
     
    Thunderdome IX (2017):    Regulator Defeated Daboy8821.
    40 man tournament Brackets:  Group Play:  http://challonge.com/TDIX  Single Elimination:  http://challonge.com/TDIXbracket Game Recaps: Group Play:  http://tecmobowl.org/forums/topic/69306-thunderdome-ix-game-recaps-group-play-kc-mia-min-rams-den-sd-phx-dal-atl-no/ Round of 20:  http://tecmobowl.org/forums/topic/69356-thunderdome-ix-game-recaps-round-of-20-phi-rai-det-rams-tb-den-jets-no/ Bracket (FInal 16):  http://tecmobowl.org/forums/topic/69361-thunderdome-ix-game-video-stream-sweet-16-elite-8-final-4-and-championship-game/ -----------------------------------------------------------------------------------------------------------
     
    Thunderdome VIII (2016):    Regulator Defeated Coconuts.
    48 man tournament. Brackets:  http://challonge.com/thunderdomeVIII/groups Game Recaps:  http://tecmobowl.org/forums/topic/67484-thunderdome-viii-game-recap-threads/ -----------------------------------------------------------------------------------------------------------
     
    Thunderdome VII (2015):  Joeygats Defeated Disastamasta
    34 man tournament.   Brackets:  http://challonge.com/thunderdomevii Game Recaps:  http://tecmobowl.org/forums/topic/63815-thunderdome-vii-official-thunderdome-recaps-thread/ -----------------------------------------------------------------------------------------------------------
     
    Thunderdome VI (2014):  BaxterBear Defeated TSBGOD
    45 man tournament.   Brackets:  http://challonge.com/thunderdomevi Game Recaps:  http://tecmobowl.org/forums/topic/60670-thunderdome-vi-official-game-recaps/ -----------------------------------------------------------------------------------------------------------
     
    Thunderdome V (2013):  Joeygats Defeated JustinPeters
    31 man tournament.   Brackets:  http://challonge.com/TecmoMadness Recaps:  http://tecmobowl.org/forums/topic/54383-thunderdome-v-tecmo-bowl-tournament/?page=5 -----------------------------------------------------------------------------------------------------------
     
    Thunderdome IV (2012):  Daboy8821 champion 
    32 man tournament.   -----------------------------------------------------------------------------------------------------------
     
    Thunderdome III (2010):   lillefty021 champion
    18-20 man tournament  -----------------------------------------------------------------------------------------------------------
     
    Thunderdome II (2009):  urlocaltecmoguy champion
    8 man tournament.   -----------------------------------------------------------------------------------------------------------
     
    Thunderdome I (2008):  johnny_tecmo Defeated Rantoro
  2. Thanks
    bruddog got a reaction from War Machine in Tecmo 2K Ideas and Improvements (All opinions welcome!)   
    1.  14 game vs 16 game schedule
    See response to 3
     
    2.  Pace (too fast, too slow, just right)
    Just right.
     
    3.  Tiered Divisions?  
    Fine with the current structure. I think if it went to 16 games or 32 teams it won’t make sense.
     
    4.  Ratings... Season 1 was fast, and 2-3 are closer to OG.  You like the season 1 feel or prefer S2/S3?
     
    Season 1.
     
    5.  Playoffs- call outs or prefer standard seeding?
     
    Call outs.
     
    6.  More playoff teams?  8 out of 20... Add one more spot?
     
    More only if we expand.
     
    7.  Extended break... like the idea or prefer keep it going?
     
    LIKE!
     
    8.  Expansion.  have 10 on wait list.... Would like to try for full 32?
     
    Whatever the league will bear. 
     
    9.  Hacks- 2point, XP distance opinions/improvements or any other hack ideas.
     
    Could list a ton but the faster Interception return hack would be # one.
     
    Fix all the bad bugs...overthrow int bug. Avoid kick block bug. Avoid pass block bug.
     
  3. Like
    bruddog got a reaction from War Machine in 2K Season 3 Draft Thread (Picks Go Here)   
    [img]
     
    WR Larry Fitzgerald
  4. Like
    bruddog got a reaction from BO FB Offtackle Left in Alliance of American Football ROM Possible   
    I'll throw you guys a bone. Here is a barely tested version of regular TSB that has no kickoffs with the teams starting at the 25. 
     
    TSB_AAF.nes
  5. Like
    bruddog got a reaction from War Machine in 2K Season 3 Draft Thread (Picks Go Here)   
    Old man Rivers
  6. Upvote
    bruddog reacted to War Machine in 2K Season 3 Draft Thread (Picks Go Here)   
    Ummmm, thanks.  I will take Carson Wentz
  7. Upvote
    bruddog reacted to bob sacamano in Detroit, MI - 3/9/2019 - Tecmo Kumite VII   
    It is Tecmo Kumite week!
    We are officially just 4 days away from Detroit's Tecmo Kumite VII!
     
    Detroit Beer Company
    1529 Broadway
    Detroit, MI 48226
    Tel: 313-962-1529
    https://www.detroitbeerco.com/Directions
     
    Saturday, March 9
    Doors: 10am;  Kickoff: 11am
     
    RULES/FORMAT:  Similar to years past, but there is a subtle adjustment to cointoss/matchup calling.  I will send out a separate email containing the rules page, in text, and via word document following this email.  Please be sure to read through it, and take it all in, as there just simply is not enough time to go over it in much detail day-of.
    EQUIPMENT:   If you are helping out the tournament cause with any equipment, please arrive as early as you can to help set up.  For lending a complete playing station, there will be extra raffle tickets coming your way!  Please be sure to label every piece of equipment you have!  I will bring a label maker for everyone to use, but who knows if the battery will run out, or it runs out of paper, etc, so it's best just to do it before you leave.  Also know that your equipment is expected to remain in play for, in the very least, the duration of the swiss rounds, and most likely beyond that.  To take in the full essence of the Kumite, is to stay the through the finale, and root on your fellow Tecmo warriors anyway!  Thank you so much for helping out the tourney cause!  We cannot do this thing without you guys!
    RAFFLE:  With your paid entry into Kumite VII, you will be given 5 complementary raffle tickets.  Additional raffle tickets can be purchased for $1 each, plus an extra ticket for each $5 spent.  We've added a few items to the raffle prize pool, with possibly more to come!  We will be giving away all of these prizes in some capacity whether during the raffle or contests of some kind.  These prizes include, and are not limited to:
    DON MAJKOWSKI AUTO'd JERSEY WARREN MOON OILERS JERSEY ATARI RETRO SYSTEM NES CART: WRESTLEMANIA TECMO BO INFANT TEE (2) TOMEE NES USB ADAPTER RAMS TODD GURLEY LONG SLEEVE TECMO TEE BARRY SANDERS STARTING LINEUP HYPERKIN RETRON1 RAIDERS KNIT HAT BRONCOS SCRIPT HAT  
    We are currently up to 39 players officially signed up for Kumite VII.  If  anyone you know is not on this list, and would like to be, please be sure to have them sign up today!  Payment is not required at the time of filling out the registration, but it will save you $5 by not having to pay upon entry.
    Get signed up now!   https://bit.ly/2RSIBwe
    Save $5 before 3/8!¬† PayPal:¬†[email protected]
     
    KUMITE VII COMPETITOR LIST
    ( X = Entry $ still owed )
     
    BLACK BELT DIVISION   $40 / $45 doors
    1              MATTHEW O'TOOLE
    2              ERIC O'DELL
    3              KEVIN MOLNAR
    4              MATT TARRILLION
    5              RYAN McKAY
    6              JOE MOSKWA  
    7              LEVI LaCROSSE
    8             FRANCIS BUENNAGEL
    9              D-MEN TAP SATELLITE
    10           DAN SLATTERY
    11            LOUIS BUENNAGEL
    12            TIM UBICK
    13            ERIC KUHLMAN
    14            CHRIS HENDERSHOT  
    15            JUSTIN CHANEY  
    16            DARIUS FOWLER  
    17            HANK DeWILD
    18           JOSHUA ALLISON  
    19            JAIMEN ALLISON  
     
    BROWN BELT DIVISION   $20 / $25 doors
    1              JEREMY McCARTY
    2              BASILIOS BATSOS
    3              RANDALL CASTRO
    4              EDWARD PEVOS
    5              JONATHON COE
    6              JOE PHILLIPS  
    7              MARK NUTTER
    8             SAM FRITZ  
    9              BRYAN ADAMS  
    10           JASON ADAMS  
    11            JEREMIAH ALLISON  
    12            MAX BIELAS
                   
    WHITE BELT DIVISION   $10 / $15 doors
    1              JORDAN TASICH
    2              WILL KINNEY  
    3              NICK GODFREY
    4              NOEL GARCIA
    5              JUSTIN BRADLEY  
    6              CHAS CLAUS
    7              ERIC PETERSON  
    8             JOHN RYAN
     
    PARKING:  The Greektown Casino parking structure is about 2 blocks east of The Old Shillelagh at the intersection of Monroe St. and the Chrysler Service Dr.  The best exit to get to this is the Lafayette exit off of I-375 south.  If dropping off equipment first, you then proceed down Monroe St. and it will be on your left as you approach the service drive.  It SHOULD be free to park on Saturday morning, as I believe they only charge for special events.  Parking meters are another option.  They charge, I believe $1.15/hr, and can best be managed via the ParkDetroit app,  rather than feeding the meter in my opinion.  Lastly, the pay lots are all over the place, and not hard to find, but usually start at $20 for the day.  Lastly, the MGM Casino parking structure is always FREE, however it's a bit over a mile away - so you'd have to take an Uber or Lyft, or take one of the scooters, which are fun, and affordable.  Bird and Lime are two of the scooters (apps) I've used.
    I am sure I've missed some things, or if you have any questions at all, you know how to get a hold of me.  I cannot wait!  See you guys Saturday morning for #KUMITEVII!
     
  8. Upvote
    bruddog reacted to DrFrolf in North Dakota - Burning Mort - The Tecmo Premier Experience   
    It's official! 
     
    June 8, 2019
     
    BMIII: Weekend at Bernie Mort
  9. Upvote
    bruddog got a reaction from kamphuna8 in JBI Hacks   
    @adscl84 There are so many things wrong with that set command its not even worth trying to fix that way. Like its source basically completely wrong with tons of asm bugs. It needs to be totally re-written
  10. Upvote
    bruddog got a reaction from 8-bit in Thunderdome XI Game Recaps: Group Play   
    Group 6
    Bruddog vs Nelson79
    Bruddog wins toss and calls NYJ NO
    Nelson takes NO
     
    1st HALF
    I mix and match run and pass for the first drive and score on a 3rd down run to make it 7-0. I accidentally get blocked on the ensuing KR and cannot corral heyward and that long drive is wasted for nothing. Another long drive and its 14-7. Mcmillan goes into good in the 2nd qtr. I force a stop around the 30 or 40. Morten comes on for the FG but its WIIIIDE RIGHT. I get close to Leahy range but go for the dagger 2td jj td lead and come up empty. 
     
    2nd HALF
    Accidentally onsides....SMH... and nearly get it but luckily he gets tackled when he gets it. McMillan goes into excellent either this qtr or the next. Regardless he saves the day with a JJ int in perfect position. I drive down to the 23 or so and face a 4th and 1. Obrien scrambles for the conversion. THomas escapes some drones on run 2 and its 21-7 NYJ. Mcmillan would get his 2nd jj int on a deep jj attempt but obrien gives it back a few plays later as maxie just gets to a deep crosser on time.   Mcmillan would just miss another jj int attempt as he was slightly out of position and fourcade hits on a big gain. NO gets down to the 10 or so but NYJ D stiffens. MVP Mcmillan comes up with his 3rd jj int on the day. Obrien and pals milk most of he clock and leahy comes in for a FG. Gil byrd would recover a KR fumble for some pt differential points. 
     
    GG Nelson
     

  11. Sad
    bruddog got a reaction from adscl84 in JBI Hacks   
    @adscl84 There are so many things wrong with that set command its not even worth trying to fix that way. Like its source basically completely wrong with tons of asm bugs. It needs to be totally re-written
  12. Upvote
    bruddog reacted to 8-bit in Thunderdome XI Game Recaps: Group Play   
    GROUP PLAY: WAR MACHINE V 8-BIT
     
    MATCHUP: PHX v DAL (WAR MACHINE WINS TOSS)
     
    PRE-GAME: This was an interesting matchup picked by War Machine, because he beat me with Dallas a few months ago while playing a tpc scrimmage. These teams are pretty much even, although, I think the cowboys have a slight advantage. Checking Brudogg's tecmo matchup spreadsheet we can see the cowboys score a 13 on the scale while the cardinals score 12, which gives the cowboys a 1 point advantage here.  https://docs.google.com/spreadsheets/d/1w0sntWyYUWOZ0xVncnGATONP57lnqFUZuIhDgYoh2Z8/edit#gid=626874606
     
    First Half:
    The cowboys receive the ball to start the game and gain some nice chunk yardage from their passing attack on the first drive and put it in for a TD. I figured War would pick run defense to help defend against the cowboys running attack, so I tried to mix it up best I could to keep him guessing. The cardinals answer back with a nice connection between Rosenbach and Green for the score. 7-7. Later in the game Rosenbach goes into bad condition and Tupa comes in off the bench; which is huge for the men in blue and silver. Cowboys answer back to make the score 14-7. What was interesting about this drive was that War picked a bunch of my plays, but the Aikman to Novacek JJ connection was hitting and it saved me from taking a few sacks. Tupa comes in for a bad Rosenbach this drive and connects deep to Jones for 60 yards which results in a Johnny Johnson rushing TD (triple deke nhl94 style) 14-14 halftime.
     
    Second Half:
    Cardinals receive the kick and drive to mid field where they take a big sack on 2nd down and an errant throw on 3rd down results in an INT and change of possession, however, a fumble by The Babe running down the sidelines gives the ball right back to AZ. Tupa and Johnson take the ball down the field and Tupa hits Green on a nice pass 1 wr2 burn route from the 30 for 6 points.  Cowboy's answer back quick with the deep ball to Irvin and a pass 3 JJ from the 15 to tie the score in the 4th 21-21 with 4 tecmo minutes left in the game. Phoenix shut down a lot of my big iso run plays with help from the drone coverage. Being able to stretch the field was key for the cowboy’s success this game. Cardinals put together a nice drive late in the 4th quarter to the 5 yard line, but an errant throw from Tupa to a wide open Green in the end zone results in AZ settling for a FG. 24-21, cardinals.  The cowboys get the ball back with 32 seconds left on the clock and on the last play of the game, Babe, in good condition, connects with Irvin for 75 yards and the win with no time left. 28-24 Cowboys. This was a fun game that was back and forth and came down to the wire.

    GG War Machine. Thanks for hosting this tournament
     

     
  13. Upvote
    bruddog got a reaction from kamphuna8 in (NES) Tecmo Super Bowl Salary Cap Random Match -INCOMPLETE-   
    Version 3 is the latest
     
    FIXED : with a bug in the random number seed generation. 
     
    FYI Really low or high salary cap values  may take awhile to generate the teams. 
  14. Upvote
    bruddog reacted to Tecmo Psycho in Bloomington, IL - 02/09/2019 - Bloomington Tecmo XVI   
    Blono Tecmo XVI Recap: https://tecmopsycho.blogspot.com/2019/02/blono-tecmo-xvi.html
  15. Thanks
    bruddog got a reaction from segathonsov in (NES) Tecmo Super Bowl Salary Cap Random Match -INCOMPLETE-   
    View File Tecmo Super Bowl Salary Cap Random Match
    Ever wanted to play against a friend with randomly selected "even" teams. This rom is for you. You can set a cap limit as well as how close you want the computer to come to that cap. I believe the positional values follow the values shown in the position values unless i made a typo. 
     
    INSTRUCTIONS:
     
    SET THE CAP AND TOLERANCE
    1. Press start on the title screen which will bring you the above screen shots.
    2. Adjust the cap or cap tolerance by pressing left or right on the d-pad. 
     
    GET THE RANDOM TEAMS
    3. Once you are ready press the start button. Press the A button and then the B button. The game uses the presses to determine the random number generator seed value. 
     
    P2 CHOOSES HIS TEAM 
    4. Player 2 presses left or right on his controller to choose which team he wants. He then presses the A button to choose his team Player 1 thus automatically get the other team.  If you want to re-roll you can press the B button. 
     
    SET YOU_STARTERS AND PLAYBOOKS
    5. Player 1 will get a chance to set his starters and then his playbooks. Then player 2 will get to set his starters and playbooks. You press B at each screen when you are finished. 
     
    PLAY THE GAME
    6. The game will play in PRO-BOWL mode. I have fixed a bug and all players will now start the game in average condition. 
     
    TO-DO:
    1. Have a  tapmeter version
    2. Have the p1 and p2 caps be different so you can play a handicap match. 
    3. Add the hack that lets you check all your players and conditions by pressing left and right on a single player. 
     
    Submitter bruddog Submitted 02/13/2019 Category Partial Hacks  
  16. Like
    bruddog reacted to ImFlo in (NES) Tecmo Super Bowl Salary Cap Random Match -INCOMPLETE-   
    The only other thing I could ask for is to make it reset if a player is selected that was already selected. Other than that, this is fantastic.
  17. Like
    bruddog got a reaction from ImFlo in (NES) Tecmo Super Bowl Salary Cap Random Match -INCOMPLETE-   
    View File Tecmo Super Bowl Salary Cap Random Match
    Ever wanted to play against a friend with randomly selected "even" teams. This rom is for you. You can set a cap limit as well as how close you want the computer to come to that cap. I believe the positional values follow the values shown in the position values unless i made a typo. 
     
    INSTRUCTIONS:
     
    SET THE CAP AND TOLERANCE
    1. Press start on the title screen which will bring you the above screen shots.
    2. Adjust the cap or cap tolerance by pressing left or right on the d-pad. 
     
    GET THE RANDOM TEAMS
    3. Once you are ready press the start button. Press the A button and then the B button. The game uses the presses to determine the random number generator seed value. 
     
    P2 CHOOSES HIS TEAM 
    4. Player 2 presses left or right on his controller to choose which team he wants. He then presses the A button to choose his team Player 1 thus automatically get the other team.  If you want to re-roll you can press the B button. 
     
    SET YOU_STARTERS AND PLAYBOOKS
    5. Player 1 will get a chance to set his starters and then his playbooks. Then player 2 will get to set his starters and playbooks. You press B at each screen when you are finished. 
     
    PLAY THE GAME
    6. The game will play in PRO-BOWL mode. I have fixed a bug and all players will now start the game in average condition. 
     
    TO-DO:
    1. Have a  tapmeter version
    2. Have the p1 and p2 caps be different so you can play a handicap match. 
    3. Add the hack that lets you check all your players and conditions by pressing left and right on a single player. 
     
    Submitter bruddog Submitted 02/13/2019 Category Partial Hacks  
  18. Like
    bruddog got a reaction from War Machine in (NES) Tecmo Super Bowl Salary Cap Random Match -INCOMPLETE-   
    View File Tecmo Super Bowl Salary Cap Random Match
    Ever wanted to play against a friend with randomly selected "even" teams. This rom is for you. You can set a cap limit as well as how close you want the computer to come to that cap. I believe the positional values follow the values shown in the position values unless i made a typo. 
     
    INSTRUCTIONS:
     
    SET THE CAP AND TOLERANCE
    1. Press start on the title screen which will bring you the above screen shots.
    2. Adjust the cap or cap tolerance by pressing left or right on the d-pad. 
     
    GET THE RANDOM TEAMS
    3. Once you are ready press the start button. Press the A button and then the B button. The game uses the presses to determine the random number generator seed value. 
     
    P2 CHOOSES HIS TEAM 
    4. Player 2 presses left or right on his controller to choose which team he wants. He then presses the A button to choose his team Player 1 thus automatically get the other team.  If you want to re-roll you can press the B button. 
     
    SET YOU_STARTERS AND PLAYBOOKS
    5. Player 1 will get a chance to set his starters and then his playbooks. Then player 2 will get to set his starters and playbooks. You press B at each screen when you are finished. 
     
    PLAY THE GAME
    6. The game will play in PRO-BOWL mode. I have fixed a bug and all players will now start the game in average condition. 
     
    TO-DO:
    1. Have a  tapmeter version
    2. Have the p1 and p2 caps be different so you can play a handicap match. 
    3. Add the hack that lets you check all your players and conditions by pressing left and right on a single player. 
     
    Submitter bruddog Submitted 02/13/2019 Category Partial Hacks  
  19. Upvote
    bruddog got a reaction from gojiphen malor in Basics of TSB Sim Computations   
    We figured out awhile back that its not sim offense and sim defense. Its SIM RUSH DEFENSE AND SIM PASS DEFENSE. And yes the offensive player sim values definitely impact the outcome of the game. The individual defensive values (sack and int) don't really affect the outcome of a play but are used to determine who gets an int or sack if one occurs.
     
    It actually simulates the game on a play by play basis even in SKP mode. The calculations are not simple to follow. That would be a big long post I don't wish to do right now. 
  20. Like
    bruddog got a reaction from VGifted in Alliance of American Football ROM Possible   
    I'll throw you guys a bone. Here is a barely tested version of regular TSB that has no kickoffs with the teams starting at the 25. 
     
    TSB_AAF.nes
  21. Like
    bruddog got a reaction from SBlueman in Basics of TSB Sim Computations   
    TSBToolSupreme will do it. But it still has them labeled as sim offense and sim defense. 
  22. Like
    bruddog got a reaction from SBlueman in Alliance of American Football ROM Possible   
    I'll throw you guys a bone. Here is a barely tested version of regular TSB that has no kickoffs with the teams starting at the 25. 
     
    TSB_AAF.nes
  23. Upvote
    bruddog reacted to War Machine in Thunderdome XI: Prize Pool   
    Click image to enlarge and for easier reading

  24. Thanks
    bruddog got a reaction from Jp80Rice in Basics of TSB Sim Computations   
    We figured out awhile back that its not sim offense and sim defense. Its SIM RUSH DEFENSE AND SIM PASS DEFENSE. And yes the offensive player sim values definitely impact the outcome of the game. The individual defensive values (sack and int) don't really affect the outcome of a play but are used to determine who gets an int or sack if one occurs.
     
    It actually simulates the game on a play by play basis even in SKP mode. The calculations are not simple to follow. That would be a big long post I don't wish to do right now. 
  25. Thanks
    bruddog got a reaction from SBlueman in Basics of TSB Sim Computations   
    We figured out awhile back that its not sim offense and sim defense. Its SIM RUSH DEFENSE AND SIM PASS DEFENSE. And yes the offensive player sim values definitely impact the outcome of the game. The individual defensive values (sack and int) don't really affect the outcome of a play but are used to determine who gets an int or sack if one occurs.
     
    It actually simulates the game on a play by play basis even in SKP mode. The calculations are not simple to follow. That would be a big long post I don't wish to do right now. 
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