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bigdee

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  1. Hi Bad All,  thanks for keeping the tecmo community alive!  I love your tsb supreme editor.  I can finally update TSB2!

    I noticed that LB5 won't update when applied to ROM.  Im tryimg to update names for original rosters and LB jets wont change to marvin jones.  Maybe the data is pointing somewhere else?  If you get the time please look into it.   Im using the latest version 1.3  Thanks so much! Dan

    1. BAD_AL

      BAD_AL

      Ok, go to this page and log a bug to track it:

      https://github.com/BAD-AL/tsbtools/issues

       

  2. Hey tecmomonster, awesome rom! Love the challenging AI. One thing Id really like to see added would be the defensive player conditions hack. It would be great to know what defensive players are doing good during a game. Is it possible to add this hack? Keep up the great work!
  3. Hey Guys, First off, congrats to Drunken, Hurricane and the rest of the crew responsible for giving us 2011 NCAA TSB3. It's awesome what you guys have done, it makes the game much more enjoyable and competitive playing the computer. From the 2011 NCAA TSB3 version3.1 rom, I've updated all teams, players, Free Agency Points, and abilities to the NFL 2010 season (the rom is attached below). I've excluded the Bengals and Panthers(but have included the best and worst from these teams in free agency). I updated the 3.1 rom because it seems to have the best 'feel' for TSB3. However, some pass plays do not work, and some work but are blank in the play calling screen, so if you use this rom, you will have to manually update each teams pass play selection. Also, maybe drunken or hurricane could give some input on this problem: When playing a game in rain(I'm not sure about snow) the QB and RB get stuck running in position in the backfield and take a loss. It seems to affect both human and CPU teams and only happens in rain games. Any idea why? Can it be fixed? My rom doesn't have any graphics updates, so it still has all the artwork from 2011 TSB3 NCAA 3.1. I also don't know how to update the sim stats. Hopefully, someone can take this rom and update logos, team colors, sim stats, etc. Hope you enjoy the rom and let me know if someone can update it graphically to NFL 2010! Long Live TSB3! NFL2010.rar
  4. amrush, Thanks for all the work you put into my rom previously. unfortunately i think it was a bit to much hacking as the game would randomly freeze and I could not get the auto-skip to work. I going to send you another 'clean copy' with alot less hacks for you to put in for me. Thanks again for all your work, I wish I had your hacking skills. By the way, how is it that you were able to get the computer to kick more accurate field goals?? I have to push the accuracy to 100% for all kickers to compensate for the computers inefficiency towards kicking field goals. Some of the rules are as follows: DEFENSE: 1. You can only bring in the pressure on opposing quarterbacks on 3rd down. (allows the computer to move the ball better and gives your team a reasonable amount of sacks each season) THATS THE ONLY RULE ON DEFENSE!! Defensive Strategy: Due to the rule above you will be choosing either a safety or cornerback on most downs. My rom puts more emphasis on tackling and less emphasis on speed with safeties. A safety is good to choose if the opposing team has a good running back as he can help minimize rushing gains. Cornerbacks are the opposite(more speed less tackling). They are good to chose to better defend a great reciever like Terrell Owens. OFFENSE: Unfortunately, there are more rules on offense. 1. There are only certain plays to use when passing. I've narrowed them down to 4 plays (you use the same on both playbooks). The reason is that you don't want to streak down the field for a TD every pass play. The pass plays I put in are mostly short routes where the same reciever is not always open. You can use any running play you want. Runners have different abilities and you will need a good running back to amass 100 yards a game. I will post the passing plays at a later time. 2. Use of audibles: Once you reach the 50 yard line offensively, you must take note of what the defense is doing. If they line up in a goaline or normal formation, you must run. If you did not pick a running play, then you have to audible into a running play. If the defense lines up in a nickel or dime formation, then you must pass using audibles if necessary. This makes it harder to score and harder to get alot of TD Passes. All these rules keep the season stats in line with the computers. To make things more fun you can use a technique called 'goosing' This is how goosing works. Say your at the 7 yard line about to score. you really want to pass but the defense is in normal formation. You can hit the audible button and wait a second or two and see if the defense is 'goosed' into changing thier formation into a nickel or dime. If they do, you can either cancel the audible if you originally picked a passing play or audible into a passing play. You can take this one step further and gamble. you can finish the audible and choose the passing play. Sometimes when you finalize and audible the defense will be 'goosed' into changing formations. If they change into a passing defense (nickel or dime) you can play as usual and try to throw the TD Pass. HOWEVER, if you are unable to goose the defense into the proper formation you must take your player as close to the line of scrimmage and wait to be tackled. Do not dive as this takes away any fumble opportunity for the defense. and try not to lose or gain yardage as that may affect what the defense will choose for the next play. This may seem like alot, but after try it a few times, its not a big deal and keeps the game fun. Of course this works the same for running plays. 3. Only attempt field goals if you are at the 30 yard line or closer. This gives you 20 yards to push the ball using audibles (which is more challenging) and eliminates all of these long field goals by a MAN player. ANY TIME RULES: 1. Try not to run back fumble recoveries. It is fairly easy for the offensive lineman and some defensive players to run in and score with MAN control. Just dive if you recover a fumble and actually that is what happens most of the time in real football. You can run back interceptions, thats always fun and not easy to score with this rom. 2. There are annoying kicking rules that I hope amrush can fix. (blocked punts, kicks, field position) 3. Be sure to set the clock for 15 minute quarters......don't worry the clock speed is fast and the game takes as long as a regular game using 6-7 min quarters, and it will be very hard to amass more than 40 points on your best day.. This rom plays SLOW, but give it a chance and you will see that it is fun to play the computer. I've been through 8 seasons and made the ployoffs 7 of them, cliched division 3 times, went to the Super bowl twice, and won the Super bowl once. I'll post more when I get the time and I'll post the rom when its finished.
  5. Hi Everyone, I haven't posted in quite some time. I've always been interested in making a one player MAN TSBIII where the game is actually fun and challenging to play. I have a rom that I've been working on(on and off over the years) and believe it is a decent experience against the pitiful computer. However, its not perfect and certain rules must be followed. I've been able to minimize the rules since my last 1 player rom post, but audibles and other rules still must be used to make the game fun and challenging. I'd just like to know if there is an interest for playing TSBIII in this fashion. If so I'll put some finishing touches on the rom (with some help from am rush) and post it with the rules. bigdee
  6. Great job on the roms. Playing the computer is actually challenging for a change. Could you apply these patches to the 32 team rom? If so that would be great!
  7. Thanks Denny! Sorry Rod, I didnt see the link earlier. Rom is uploaded in zip format. Be sure to open the readme file. Enjoy!
  8. Rod, I tried your upload Section but can't find a link on how to send my file there. Is it working? I keep getting a screen that says no files and no way to upload a file. bigdee
  9. Hi Everyone, I made a new rom to update my 2002 TSB III Sim Edition. I edited all players and attributes(by using Madden Ratings) and used the rom that RushydaRabbit and RaiderKtulu made for the 2005 season (thanks guys!). The rom sims well and players sim well too. I had to trade all players in order to have it sim correctly. I will attach instructions on how to use it. It will only work with zsnes, just like my previous sim rom. Rod, Please send me a link to upload the files, or your email to send it to you. Big Dee
  10. I will email the file to Rod tomorrow to post. To see Which Players were substituted for which teams all you have to do is reset the schedule. REMEMBER TO KEEP THE ORIGINAL .srm and .zst file somewhere safe or else you will have to control trading to get the members back on thier prospective teams. I will include all files in one folder including a team by team starter roster (made with excel) so that you can see who should be starting for each team. It would be best to copy this folder and save the original as a hard copy . Free agency consists of the best players on Houston Texans and Jacksonville Jaguars. The rom begins at week 1 with trading and all players are in their proper starting position. Of course this changes after injuries. Also, i don't believe that free agents perform very well when simmed. I would just control trading year after year. The rom works with ZSNES, thats what I used to create it. I used CNFL's rom to include the graphics for Ravens and Titans(thanks CNFL President!). Sims are pretty good for quarterbacks, running backs, wide recievers, tight ends, sack leaders, tackles, and interceptions. I didn't bother to do sim for Offensive lineman, punters or kickers. The game is not perfect by any means. Player atributes are changed. I originally created it to make running the ball harder and catching the ball harder. I tried my game only once against another human player(another reason I changed attribute levels). It Works best on 7 minute quarters against a human opponent. I was happy with the outcome and stats even though my Cowboys lost 16-10 to the Vikings! Unfortunately, I haven't had the time to continue testing it against human opponents, maybe someone else can. (Remember zsnes can be played online with save results! - just remember to use version 1.337 because it works best on edited Tecmo games) There are other things I'd like to change(like update it to the latest 2003-2004 season), but haven't had the time. As far as team simming, the Eagles almost always clinch the division and the Raiders are up there alot, just like in the 2002-2003 NFL season. I've seen the Bucs up there quite often as well. I will send it to Rod Tomorrow. I have to get everything together.
  11. Culpetti, I have a Tecmo 3 rom that Simulates pretty well. I replaced original team members with players of similar talents of the 2002-2003 season, then painfully controlled trading for many seasons until all players were back to their prospective teams. It sims pretty well. One problem is that some players do not start as they should so they have to be manually changed. I also changed player attributes to make the game harder. If Rod Woodson would like to post the rom, just have him contact me.
  12. Hey, bad moon, I'd send you the rom, but where do I send it to? Your email address?
  13. TSB2 has 3 sets of rosters in it. I took the latest roster in the game and just changed the names(and skin colors) to the players from the 2003-2003 NFL season. However, I took the top 15-30 players at each position from TSB2(Jim Kelly, Troy Aikman, etc) and assinged them to the top players of the 2002-2003 NFL Season(Rich Gannon, Chad Pennington). Then I imported those players into TSB3. Once I did that, I played the game until I traded all the players back to thier proper teams. I took like 20 season to trade them back, but it had to be done to make the game sim correctly. There are some minor problems. You may have noticed in TSB3 that sometimes the computer switches a starter with a backup player. So every now and then I do a check to make sure every starter is in place. I find it best to have a copy of the rosters handy to do a quick check. Actually, if you are interested, I can send you a copy of my rom to post because I'm sure tecmo players would like a copy of a TSB3-2003 rom that simulates pretty well.
  14. Sorry guys! I made a mistake in muy last post. AG is missing form TSB2, not BB. I'm confused about what exactly the two do, but when I imported tsb2 attributes into tsb3, BB and AG were the same so I left it that way. Does anyone play TSB2? If you do, let me know your comments/opinions on the differences between TSB2 and TSB3. I'd also like ot add that I use to play TSB1 with a friend ALL THE TIME when I was younger. Of course, we both got jobs and are too busy to get together and play anymore. My point is this: Tsb1 seemed the best to play against each other where TSB2 and 3 were not as fun against live opponents.
  15. Thanks for all the input! I'll respond one by one: As far as breaking through the line with a defensive lineman you are correct it is hard to. I always set my best player at the top or bottom and 'run around' the opposing OL to get at the quarterback. I never try to break through the line. I understand what MS does and I see it on the field, but I'm not so sure what RP does. The manual says 'starting power of a players dash'. I thought this is kind of like HP where you can win a grapple easier. I still see fumbles but not as many. I had to set some at 100(99 with tsb 3 manager) because I raised every player accordingly to keep FA points in sync. I cant tell for sure if someone with 100 ever fumbles, but I do see fumbles. Actually it seems that the quarterback is most likely to fumble. This is probably because you cannot set BC on quarterbacks. However, I am very pleased with less fumbles, it just occurs too much in TSB 3. BC for RB: 63-99 BC for WR: 63-99 BC for TE: 56-88 (remember that most back up players have the lower abilities) Yes TSB2 attributes are set differently than TSB3. There is no BB in TSB2 and the game plays differently as well. I always felt TSB2 more realistic, thats why I imported those stats to TSB3. I think agility is set lowered as well. I have to disagree with the catching in traffic. First off the thing I hate most about TSB3 is the 'lob' pass. You can easily throw for 100 yards and have your ace receiver catch it with 3-4 men on him. Lowering the receptions helps, but I have some receivers set at 13 for Receptions and they can still make a covered pass. I dont mind if the reciever is still running or dives to make the catch, but when the receiver and defensive end are both 'waiting' for the pass and the receiver continually catches the ball its frustrating - even if its me making the completion! Lowering RE on receivers and running backs works out ok. I think this is the big difference between TSB2 and TSB3. It is harder to make catches in TSB2, however the computer is even worse at completing passes. I believe Tecmo revamped the passing game in TSB3 to counter this. The result? Too easy to complete passes for a MAN controller. What exactly does coolness do? I understand in theory but its hard to see on the field. I don't believe that raising it will help the opposing QB throw to the open reciever, or does it?
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