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SBlueman

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  1. Upvote
    SBlueman reacted to bruddog in Tecmo Super Bowl reverse engineered source code   
    Today is the day...
     
     
    https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly/
  2. Upvote
    SBlueman reacted to Rick 8bit in (NES) Tecmo Super UFL   
    View File Tecmo Super UFL
    Spring Just Got Stronger. 
    After a successful Tecmo Super XFL, I bring you Tecmo Super UFL. 
     
    Now partnering with Alternative Football Network some new features for this version.
     
    Play as last season's XFL or USFL teams or play as a 2024 team.
     
    Schedule is the same used by all 3 leagues.
     
    New icons are helmets above players and a Madden-style B button to throw to your receiver.
     
    Follow me and share on X, YouTube, Facebook, and Instagram
    Submitter Rick 8bit Submitted 04/04/2024 Category Misc ROMs  
  3. Thanks
    SBlueman reacted to War6 in 2024 TSB 32-Team Base Rom with updated helmets (not complete)   
    See attached. Changed 0x23BDF to 97 98 99 FF 01 & used a tile editor to change the colors on two tiles to complete the FM change to white. Waiting on Denver...I hope their color remains blue for the primary shell! Detroit will not be changing their shell color or primary logo; however, I imagine the center helmet stripe will be modified to coincide with the new uniform.

    TSB_Base_32-Team_ROM_2024.nes
  4. Upvote
    SBlueman reacted to War6 in 2024 TSB 32-Team Base Rom with updated helmets (not complete)   
    I edited my version last week. I will get you the hex locations & changes for CLE’s mini within the next 24 hours or so unless someone beats me to it. Also, if the rumors are true, DEN is adopting a white helmet as primary. I sure hope not since a variation of blue has been their identity for a very long time. 
  5. Upvote
    SBlueman reacted to War6 in 2024 TSB 32-Team Base Rom with updated helmets (not complete)   
    Browns will most likely change their facemask to white according to many sources.
  6. Thanks
    SBlueman reacted to jstout in 2024 TSB 32-Team Base Rom with updated helmets (not complete)   
    This should have NYJ with the white facemask. I reused KC's top right for ease but if it has to be changed in the future than tile 92 can be edited to split the 2 apart.
    TSB Base 32-Team ROM 2024.nes
  7. Like
    SBlueman reacted to War6 in Editing Large Helmets   
    After viewing the 32 large helmets, I decided to refresh my catalogue of ROMs. I removed unnecessary shading, sun spots, & other reflective elements while updating a few logos/colors. This was my first attempt at NES large helmets. I normally edit SNES TSB assets & I've done something similar with the NES large helmets for standardization purposes...clean & crisp overall!





  8. Like
    SBlueman reacted to GameplayLoop in (NES) TB12 Tecmo Super Bowl   
    Gentlemen, the custom order frame for my TB12 cartridge is complete, and it is pretty baller if I do say so myself. It’s the pièce de résistance of this TB12 Tecmo Super Bowl rom journey. 
     

     
    Whenever I release the next rom update, my goal is to also release the spreadsheets that I used to build the rosters. Some folks might enjoy looking more closely at some of those details.
     
  9. Like
    SBlueman reacted to bruddog in WR1 and WR2 have a chance to pause their route   
    So of the two players who are currently in the WR1 and WR 2 spot on the field, one of them will have a chance to pause their route. 
     
    I guess its supposed to be a hot route of sorts where you can make a quick throw to the WR. But this seems kind of annoying if you need them to them run a bomb
     
    I haven't calculated the chance yet but the greater the reception skill the greater the chance the WR will stop. 
     
    The table is at 0x18B37
    18 = 06 rec skill value = 9.7% chance of stopping route
    20 = 13 rec skill value = 12.8% chance of stopping route
    ...
    90 = 100 rec skill value = 56% chance of stopping route if selected
     
    Every skill increase = 3.1% additional chance of stopping route
     
    So really the chance for the WR1 or Wr2 to stop a route on any play is half that chance since only one of them can get selected per play. 
     
    I'm pretty sure  these percentages are correct.
  10. Upvote
  11. Like
    SBlueman reacted to bruddog in TSB3 Man vs man and man vs com collisions/grappling   
    More info figured out.
     
    The computer gets a random amount of presses....
     
    75% chance to get one press every 9 frames... 
     
  12. Upvote
    SBlueman reacted to bruddog in Agility controls how fast you change directions   
    Confirmed in the code agility value is definitely used when changing directions for a man controlled player, however it doesn't effect the qb for some reason. Or at least the QB doesn't use this code both behind the LOS and past the LOS. 
     
    The table for offensive players is at 0x1d4FF in the rom
    06 06 05 05 04 04 03 03 02 02 01 01 01 01 01 01
     
    The table for offensive players is at 0x1d50F in the rom
    07 07 07 06 06 05 05 05 04 04 03 02 01 01 01 01 
     
    These numbers represent how many frames it takes until it responds to you changing direction. I made the values 20 = 32 frames = ~ 0.5 sec and it was EXTREMELY noticeable. Its like trying to change directions in mud. 
  13. Upvote
    SBlueman reacted to Baron von Lector in (NES) Tecmo Super Bowl: Gold   
    I released this game almost 8 years ago. In that time, great players have joined the league, like Patrick Mahomes, Travis Kelce, Lamar Jackson and Christian McCaffrey.
     
    It might be time to give other players like Bill Kenney, Fred Arbanas, Tony Banks and Rod "He Hate Me" Smart the boot.
     
    It might be time for an OFFICIAL update to Tecmo Super Bowl Gold (The Goldest Game!).
  14. Thanks
    SBlueman reacted to buck in buck's "32-TEAM ERA" "2002-2022 NFL Franchise Bests" ROM (NES TSB)12/26/2024   
    here is a 32-team NES TSB rom I've recently edited, and would like to share: "Champs - Flops"  each NFL franchises best team, from 2002 to 2022. 
     
    At least one team from each year (from 2002 to 2022 season) is represented; but no more than two teams for any given year.  Yes, compromises have been made to make the game balanced and follow this format/outline.  The teams have been "scaled" so that Super Bowl winners usually have better players or more "balanced" teams than Super Bowl losers, etc.
     
    There are no real major hacks, and it plays just like original.  PC is completion and PA is target.  Quickness does nothing (however, it has been rated for "incompletions", but I did not implement that hack, Interception does everything).  RT and SS speed is KR and PR speed.
     
    I tried to make team tiers similar to original NES TSB, so you will find "pro bowl" players with 44MS, for example, as well as other players on a Champion team with somewhat "inflated" attributes.  If there was a judgement call on ratings (and there were dozens) then the Champion got the better ratings, usually.  Yes, there are a few teams that are Over-Powered (2004 Patriots, 2013 Seahawks, for example), like the original.
     
    but essentially, the player attributes are distributed and scaled to match original TSB, within reason.  for example, the original game had four 44/56/75 RCB, and accordingly there are four here (except there is no 75MS RB or 56MS QB here...), etc.
     
    in my opinion, the only big difference from original TSB is that base Hitting Power for RCB/LCB is 13 HP, with all-pro RCB/LCB getting automatic 31HP.
     
    enjoy!
     


    TSB32 NFL greats 2002-2022 by buck.nes
  15. Upvote
    SBlueman reacted to United Crypto in (NES) Tecmo Super Bowl: NCAA 2K24 Edition   
    Voltron
     
    download RETROARCH its better
  16. Upvote
    SBlueman reacted to bruddog in Weather effects   
    Even more info on this
     
     
    Player 1 takes 10 +30 = 40 frames to get up after slipping 
    Player 2 takes 10 +30 = 50 frames to get up after slipping 
     
    10 frames = ~0.166 seconds 
  17. Upvote
    SBlueman reacted to GameplayLoop in (NES) TB12 Tecmo Super Bowl   
    Hey guys—I cut some footage together from Ep. 1 of The Dynasty!! TB12 Tecmo Super Bowl > Tecmo Bowl 🥳🤣
     

    TB12 Tecmo Super Bowl - The Dynasty Promo.mp4  
    ###
     
    Also, I nerfed some Patriots skill players speed. I’ve been getting great feedback from some players. Although my spreadsheets argue that the Patriots players are the stoutest, the general playing experience is better balanced by dropping speed values a bit.
     
    1.0.5 update:
    RB - Corey Dillion RS from 38 to 31; MS from 69 to 50 WR - Wes Welker MS from 63 to 56 WR - Troy Brown MS from 56 to 50 WR - Julian Edelman RS from 44 to 38
  18. Thanks
    SBlueman got a reaction from United Crypto in (NES) Tecmo Super Bowl 2023: Final Edition   
    Thanks for the props. I'll be the first to admit though that I am by no means some wiz Tecmo editor. Everything I've learned about editing the game I've found on this site thanks to countless hours of work over the last 20+ years by numerous members who have reverse engineered the game. Honestly, the most difficult skill I bring to the table is being able to copy and paste. If you can fix whatever the issue is with not being able to edit games, you'd be able to adjust games to however you see fit. If you can copy and paste, you can pretty much come up with an edit like mine and others.
     
    Player grades are so subjective, everyone has their own way to come up with them. I try to edit the games using various factors to come up with the player ratings. But you are never going to find an edit that you'll agree with 100% since everyone is going to have a different outlook on who should get what. The 32-team TSB 3 project is the best hope that I know of and @DrunkenGamer has been working on this since 2015. That gives you an idea as to how much work it can be to get these done. 
     
    But if you can find a way to edit games it'll open up a new world of possibilities for you. 
  19. Like
    SBlueman got a reaction from United Crypto in (NES) Tecmo Super Bowl 2023: Final Edition   
    Glad to see you are enjoying the game @keyice!
     
    With the release of the Final Edition of Tecmo Super Bowl 2023, here's a preview of Super Bowl LVIII. This preview was run with the HARDTYPE + P2 ROAD HACK version:
     
     
  20. Like
    SBlueman got a reaction from United Crypto in Tecmo SuperBowl - Sega Genesis - Helmets   
    Love it! Keep up the good work @Raphael Edo!
  21. Upvote
    SBlueman got a reaction from United Crypto in Tecmo SuperBowl - Sega Genesis - Helmets   
    Nice to see the Genesis version get some love. Welcome to the site @Raphael Edo, look forward to seeing how your efforts go with this. 
  22. Like
    SBlueman reacted to United Crypto in CAN SOMEONE PLEASE DO OTHER VERSION OF SNES TECMO SUPER BOWL III FINAL EDITION PLEASE?   
    but yet youve constantly offended all the creators here that put time and effort into editing creating adding improving the various forms of Tecmo Football, you speaking your mind is also telling us you actually DO mean to offend everyone so again do what was advised, read this to yourself and look in the mirror
     
    I learned by trial and error when i edited the rosters and that took me 3 days to accomplish looking at every team roster checking their names and numbers yet an still I completed it because I knew I would like and updated roster and so would others so i did it and shared it im still learning today about other things I want to do
     
    I also only like the FINAL EDITION version which is the hardest one to edit because it takes points away from some stats look at the kickers stats lol sometimes it deducts all players stats in one category I mean its hard to do
     
    you can make as many different games you'd like to just learn to use the editor...boom youve became an editor
  23. Like
    SBlueman reacted to neetocheeto in CAN SOMEONE PLEASE DO OTHER VERSION OF SNES TECMO SUPER BOWL III FINAL EDITION PLEASE?   
    we can only hope this person can reflect and learn on this interaction and become a better member here i am very grateful to all people here this is amazing that TSB is still loved today 👍😎🙏
  24. Upvote
    SBlueman got a reaction from neetocheeto in CAN SOMEONE PLEASE DO OTHER VERSION OF SNES TECMO SUPER BOWL III FINAL EDITION PLEASE?   
    The ask is a pretty big project for anyone. You asked for 10 different versions in your original post:
     
     
    The amount of work and time that would take would be staggering, especially for people who do this as a hobby and still have to punch a clock for a 9-5 to keep a roof over their heads. 
     
    My first question to you would be...what is stopping you from using a computer to download TSBTool and dabbling in editing versions to your liking? All the editors can be run on the most basic windows PCs and laptops. I can walk out of most retailers with a laptop for less than $300 that can run everything you'd need. And as you can see, we can use more people editing games since there are so many yet to be put together. 
     
    As for why is TSB3 not represented well? The fanbase for the original is so much bigger than TSB3. Because of that you've had many more people over the years spend time reverse engineering the NES version to find out how to edit what. I know I won't ever dabble in editing TSB2 or TSB3 myself, they aren't my cup of tea. 
     
    Lastly, you might not mean to come off wrong but take a step back and re-read your posts out loud to yourself. It reads as more of a demand that has to be met than an ask. That doesn't go over too well, especially with a crowd that knows how much work and time it would take to get those versions done. I'm just thankful that we have the versions we do have and am grateful for any others that get released. 
  25. Upvote
    SBlueman got a reaction from United Crypto in CAN SOMEONE PLEASE DO OTHER VERSION OF SNES TECMO SUPER BOWL III FINAL EDITION PLEASE?   
    The ask is a pretty big project for anyone. You asked for 10 different versions in your original post:
     
     
    The amount of work and time that would take would be staggering, especially for people who do this as a hobby and still have to punch a clock for a 9-5 to keep a roof over their heads. 
     
    My first question to you would be...what is stopping you from using a computer to download TSBTool and dabbling in editing versions to your liking? All the editors can be run on the most basic windows PCs and laptops. I can walk out of most retailers with a laptop for less than $300 that can run everything you'd need. And as you can see, we can use more people editing games since there are so many yet to be put together. 
     
    As for why is TSB3 not represented well? The fanbase for the original is so much bigger than TSB3. Because of that you've had many more people over the years spend time reverse engineering the NES version to find out how to edit what. I know I won't ever dabble in editing TSB2 or TSB3 myself, they aren't my cup of tea. 
     
    Lastly, you might not mean to come off wrong but take a step back and re-read your posts out loud to yourself. It reads as more of a demand that has to be met than an ask. That doesn't go over too well, especially with a crowd that knows how much work and time it would take to get those versions done. I'm just thankful that we have the versions we do have and am grateful for any others that get released. 
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