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SBlueman

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Posts posted by SBlueman

  1. Looks like the Lions, Texans, Broncos and Jets are going to be sporting new uniforms this year. So far the Lions and Broncos new unies haven't leaked, the Texans uniform changes aren't drastic enough to make a change to the helmet but the Jets have announced they will be going with their "Sack Exchange" uniforms as their primary uniforms. I was able to edit the jets mini helmet logo, large helmet logo and facemask. However, I have no clue as to how to change the Jets mini helmet facemask to white (like the Bills, Dolphins and Chiefs). Anyone know how to make this change? Attached is a file of the base rom with the updates I added:

     

    TSBBase32-TeamROM2024-0.thumb.png.18c443d53244b944dbecfb3fbde72294.png 

     

    TSBBase32-TeamROM2024-1.thumb.png.0e4cb2670ca0e9a40990ca3af0a6ece6.png

    TSB Base 32-Team ROM 2024.nes

  2. Here are some more set commands shared by @War6:

     

    #Late Season Com Coverage
    SET (0x19519,  0xEAEA)
    
    #Stats Screens between quarters
    SET (0x24194, 0x20C3CA2074CC2090F02061C6)
    SET (0x241E1, 0x20C3CA2074CC2090F02061C6)
    SET (0x27090,  0xE2209CAE062014C9E23060)
    
    #Franchise QB Hack
    SET (0x19C41, 0xA9F1BF)
    SET (0x19C4F, 0x4CC99B)
    
    #Disable menu drum loop music
    SET (0x8062, 0x00)
    SET (0xBF1B, 0x00)
    
    #4th Quarter COM Punt Logic (Punt +9 until the 2 minute warning XPLOZV):
    SET (0x262C7, 0xC90900B003)
    SET (0x263B9, 0xEAEA)
    SET (0x26402, 0xEAEA)
    SET (0x26293, 0xF03A)

     

  3. I also had this one in a chat thread on another site (hat tip to @War6 over on X for the help on this one!):

     

    #NES-Style field graphics
    SET(0x159B94, 0x630E630E)
    SET(0x159B9A, 0x630E630E)
    SET(0x159BB4, 0x630E630E)
    SET(0x159BBA, 0x630E630E)
    SET(0x159F14, 0x80018001)
    SET(0x159F1A, 0x80018001)
    SET(0x159F34, 0x80018001)
    SET(0x159F3A, 0x80018001)
    SET(0x159F74, 0x365B365B)
    SET(0x159F7A, 0x365B365B)
    SET(0x159F94, 0x365B365B)
    SET(0x159F9A, 0x365B365B)

     

  4. I figured I'd see if we could get a list together of set commands for the SNES TSB 1 that work. I scoured the site some and found these so far:

    #Timing of Snap Exchange b/n C & QB
    SET(0x196A0,0x01)
    
    #Better Tackling Without COM Diving
    SET(0x197F4,0xA230EAEAEA90DBE220A90120DE804CD697E220A90120DE80)
    SET(0x198D2,0xA230EAEAEA90A7E220A90120DE804C8098E220A90120DE80)
    
    #Faster Handoffs, Pitches, Snaps & Player Control
    SET(0x1B989,0x01)
    SET(0x1B9B8,0x01) 
    SET(0x1B9C6,0x01) 
    SET(0x1BA1D,0x01)
    
    #Shorter Punts & Arc of Punts
    SET(0x19F50,0x33)
    SET(0x19F3B,0x60)
    
    #Increased Kickoff Length (16yd to back of endzone)
    SET( 0x1B3D6, 0x4CE6CF )
    SET( 0x1CFE6, 0xA50D4AA50C6A1869BAA8A9016900AA4CE1B3 )
    
    #Kickoff Positions & Arc of Kickoff
    SET(0x1B3E6,0x3C)
    SET(0x10C6C,0xA060A207)
    SET(0x1005B,0xA0A0A208)
    
    #Changing the differential for popcorning/ dl busting through
    SET(0x18BB8,0xB16338F1039163AD0002293F187163300BC90E9007C93490064C8E8C4C158D20B0C3EAEAEAEAEA) Headed rom
    SET(0x18BB8,0xB1639163AD0002291F187163F1039008C91DB007C904B0064C158D4C8E8C20B0C3EAEAEAEAEA) Headerless rom
    
    #COM defensive coverage late in season
    SET(0x19519,0x5cada680ea)
    SET(0x26AD,0xad0202c98090045c06a5835c428883)
    
    #SNES TSB I CPU Find Open Receiver (no header)
    SET(0x191c7,0xe2202060d0c035d005a9034ce8914ce491eaeaeaeaeaeaeaeaeaeaeaea)
    SET(0x1d060,0xe230a000984868a8c4919005f003a08060c8b70329f04a8592d0034c38d1b70329f04a4a4a)
    SET(0x1d085,0x4a85930a0a1865938593b703290f0aaa9848a008b163300dbd00f38506bd01f385074cb4d0)
    SET(0x1d0aa,0xbd16f38506bd17f38507a214a008b163300dbd16f38509bd17f3850a4cd3d0bd00f38509bd)
    SET(0x1d0cf,0x01f3850aa015b106d109901cd00788b106d1099013a014b10638f109850cc8b106f109850d)
    SET(0x1d0f4,0x4c07d1a014b10938f106850cc8b109f106850da50dd021a50cc592b01ba017b106d109900a)
    SET(0x1d119,0xb10638f109c5934c2ad1b10938f106c5939007caca30064cb6d04c66d068a860)
    
    #set targets for passing plays
    SET(0x162d9f,0x9384)
    SET(0x1631f3,0x9451)
    SET(0x162cb7,0x935422)
    SET(0x163570,0x635421)
    SET(0x16388b,0x935442)
    SET(0x163bf9,0x945342)
    SET(0x163c38,0x935422)
    SET(0x163d0e,0x945332)
    SET(0x163fc6,0x945331)
    SET(0x162e56,0x93945531)
    SET(0x162fd5,0x94634531)
    SET(0x16333e,0x93744522)
    SET(0x1637a7,0x93515442)
    SET(0x163a8e,0x94734221)
    SET(0x163ab2,0x93544521)
    SET(0x163b26,0x94925355)
    SET(0x163b84,0x94634132)
    SET(0x163bb8,0x93924431)
    SET(0x163cb8,0x93947255)
    SET(0x163d4c,0x93756442)
    SET(0x163ea2,0x94725321)
    SET(0x163a4a,0x9483755221)
    SET(0x163aef,0x6364454221)
    SET(0x163b5f,0x9473452221)
    SET(0x163c7b,0x9395546122)
    SET(0x163d7d,0x9374524531)
    SET(0x163daf,0x9394817562)
    SET(0x163dec,0x9395844221)
    SET(0x163e29,0x9483553231)
    SET(0x163e6d,0x8371544522)
    SET(0x163ee1,0x9573624421)
    SET(0x163f03,0x9495524331)
    
    #NES-Style field graphics
    
    SET(0x159B94, 0x630E630E)
    SET(0x159B9A, 0x630E630E)
    SET(0x159BB4, 0x630E630E)
    SET(0x159BBA, 0x630E630E)
    SET(0x159F14, 0x80018001)
    SET(0x159F1A, 0x80018001)
    SET(0x159F34, 0x80018001)
    SET(0x159F3A, 0x80018001)
    SET(0x159F74, 0x365B365B)
    SET(0x159F7A, 0x365B365B)
    SET(0x159F94, 0x365B365B)
    SET(0x159F9A, 0x365B365B)
    
    #Late Season Com Coverage
    SET (0x19519,  0xEAEA)
    
    #Stats Screens between quarters
    SET (0x24194, 0x20C3CA2074CC2090F02061C6)
    SET (0x241E1, 0x20C3CA2074CC2090F02061C6)
    SET (0x27090,  0xE2209CAE062014C9E23060)
    
    #Franchise QB Hack
    SET (0x19C41, 0xA9F1BF)
    SET (0x19C4F, 0x4CC99B)
    
    #Disable menu drum loop music
    SET (0x8062, 0x00)
    SET (0xBF1B, 0x00)
    
    #4th Quarter COM Punt Logic (Punt +9 until the 2 minute warning XPLOZV):
    SET (0x262C7, 0xC90900B003)
    SET (0x263B9, 0xEAEA)
    SET (0x26402, 0xEAEA)
    SET (0x26293, 0xF03A)

     

    Are these correct? If not, are there updated versions? And does anyone else have any set commands they want to share and add to the list? As the list grows I'll update this first post to catalog the codes like in the NES version's thread.

  5. Thanks for the props. I'll be the first to admit though that I am by no means some wiz Tecmo editor. Everything I've learned about editing the game I've found on this site thanks to countless hours of work over the last 20+ years by numerous members who have reverse engineered the game. Honestly, the most difficult skill I bring to the table is being able to copy and paste. If you can fix whatever the issue is with not being able to edit games, you'd be able to adjust games to however you see fit. If you can copy and paste, you can pretty much come up with an edit like mine and others.

     

    Player grades are so subjective, everyone has their own way to come up with them. I try to edit the games using various factors to come up with the player ratings. But you are never going to find an edit that you'll agree with 100% since everyone is going to have a different outlook on who should get what. The 32-team TSB 3 project is the best hope that I know of and @DrunkenGamer has been working on this since 2015. That gives you an idea as to how much work it can be to get these done. 

     

    But if you can find a way to edit games it'll open up a new world of possibilities for you. 

  6. The ask is a pretty big project for anyone. You asked for 10 different versions in your original post:

     

    Quote

    SNES and SEGA GENESIS TECMO SUPER BOWL III : FINAL EDITION USING MODERN / LEGENDARY/ NCAA PLAYERS AND TEAMS? CAN SOMEONE MAKE AN XFL/ WORLD LEAGUE/ CFL/ ARENA

     

    The amount of work and time that would take would be staggering, especially for people who do this as a hobby and still have to punch a clock for a 9-5 to keep a roof over their heads. 

     

    My first question to you would be...what is stopping you from using a computer to download TSBTool and dabbling in editing versions to your liking? All the editors can be run on the most basic windows PCs and laptops. I can walk out of most retailers with a laptop for less than $300 that can run everything you'd need. And as you can see, we can use more people editing games since there are so many yet to be put together. 

     

    As for why is TSB3 not represented well? The fanbase for the original is so much bigger than TSB3. Because of that you've had many more people over the years spend time reverse engineering the NES version to find out how to edit what. I know I won't ever dabble in editing TSB2 or TSB3 myself, they aren't my cup of tea. 

     

    Lastly, you might not mean to come off wrong but take a step back and re-read your posts out loud to yourself. It reads as more of a demand that has to be met than an ask. That doesn't go over too well, especially with a crowd that knows how much work and time it would take to get those versions done. I'm just thankful that we have the versions we do have and am grateful for any others that get released. 

  7. Thank you for the reply, that helps out a bit for what I am working on. What would you suggest the min/max value per position? Are you going as low as 6 for only some positions or all? And would you cap DL and LB values lower? Bruce Smith and LT bring that 81 but that IMO is way too high for a DL or LB. 

  8. On 9/5/2011 at 2:25 PM, buck said:

     

    ok, here's what I did - keep in mind I had already rated the team OG style for INT only:

     

    got a list of TEAM PASS DEFENSES (from football outsiders) from 2010, ranked 1-32.

     

    after the teams were sorted, I put them in groups of 8

     

    1 thru 8 - COVERAGE equals 1 NOTCH BOOST over INT

    9 thru 16 - COVERAGE equals EQUALS INT

    17 thru 24 - COVERAGE a 1 NOTCH DECREMENT over INT

    25 thru 32 - COVERAGE a 2 NOTCH DECREMENT over INT

     

    this rule is applied to everyone on the defense.

     

    if there needs to be exceptions to certain players, I will make them on an individual basis.

     

    ---------

    So, in summary, I'm using this 'coverage' variable based off of initial INT rating (plus 1, even, minus 1, minus 2). Applied globally to a team defense, based on where the team pass defense ranks overall. So, it's pretty close to original INT and I don't feel too bad or good about it, yet. Must test.

     

    Trying to figure out how to re-rate players with this mod. So using @buck's method, this is what it would look like for the original game:

     

    tsb-pass-ratings-1990.png.e840fd1e0cbe0dfd09073b4c5a71ca87.png

     

    What I am not clear on is do you edit the quickness value for just DBs or all players on defense? And if it's all players, what do you do with DL's and LB's who have high ratings? Example, Bruce Smith would get a bump from 81 to 88. That just doesn't seem right. Are there caps that should be in place for DL & LB spots? Or is there a standard scale that people use for this hack?

  9. Tecmo Super Bowl: NCAA 2K24 Edition


    The classic NES sports title, updated with 32 NCAA Division One teams from the 2023-24 season! Enjoy this version with the following features:

    • Includes 32 NCAA Division One teams from the 2023-24 season.
    • Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays.
    • Almost 40 hacks added to Hardtype versions (24 hacks in Vanilla version)
    • Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back)
    • Team uniforms edited so home team plays in dark uniform during regular season play (NFC West are always in their dark uniforms due to limitations with the game's code)
    • Sim code updated for more accurate team results.
    • 12 game regular season schedule for all 32 NCAA teams.

     

    TSB-NCAA-2K24-Cover-Art.jpg

     

    Just like my previous releases (NCAA 2K23, 2022 NCAA D1 Edition) I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer four different versions for people to enjoy:

    #1 - Base - Hacks Included:

    1. Add touchbacks
    2. FG length max 65 yards
    3. Punt length max to 65 yards
    4. Add 'Hut' pre-snap cadence
    5. NFC West sim fixes
    6. Player 2 condition fix
    7. FG avoid kick block fix
    8. TE sim fix
    9. Changes offensive sim to 'out of 32' sum
    10. Prevent schedule from being random
    11. Fix playoff seeding
    12. More NFL-like QB rating value
    13. TEAM ROSTER instead of 1991 ROSTER after Super Bowl winner end game scene
    14. Set Pro Bowl Kick/Punt return men to RB4
    15. Change touchback to 25-yard line

    #2 – Vanilla – Hacks Included:

    16. Changing KR speed
    17. PR speed change from SS to actual PR player
    18. Better INT returns
    19. Add stats after quarters
    20. QB backpedal animation hack
    21. Kickoffs from 8-yard line to 3 deep in endzone
    22. Better COM punt timing
    23. PA/PC hack - PC is INT and PA is target
    24. Punt coverage boost adjustment

    #3 –Hardtype – Hacks Included (also includes all the Vanilla version hacks):

    25. Ultra logic hack
    26. More accurate FG's
    27. Decrease fumbles by 30%
    28. Randomize in-game music
    29. Timing of Snap Exchange b/n C & QB
    30. Faster Handoffs, Pitches, Snaps & Player Control
    31. COM Goes For FG w/:20 Left in Half/End of Game
    32. COM punts on 4th down in 4th quarter if more than 50 yds from end zone
    33. QB throws ball instead of taking sack and runs less
    34. COM Dive Tackling like SNES TSB I
    35. Changing the differential for popcorning/ dl busting through
    36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED)
    37. JStout's Find Open Receiver Hack
    38. Push/Pull Hack

    #4 – Hardtype + P2 As Road Team

    39. Road team plays as Player 2 during regular season games


     

  10. 12 hours ago, BO FB Offtackle Left said:

    Want to put Dickerson in?

    I started down this road but couldn't resist tweaking ratings and I got carried away. Now I have a half finished mess lol

     

    When I do edit Dickerson in, these are the stats I go with:

     

    TecmoSuperBowl(ENHANCED)-P2-1.thumb.png.5c44eff38952cfab371bc08148afb772.png

     

    Hampton should be at least RB3 and Lewis Tillman should have gotten a spot in the game. Hampton also gets a bump in MS to 44 in my edits. 

  11. On 11/21/2023 at 3:51 AM, neetocheeto said:

    Is there a way to make teams 2-3-6? cause 3-4 gets burned hard with new plays and Ai. I understand its very old game or make LBs 1 and 4 cover Receivers and 2 and 3 cover RB instead of blitz and leave 2 players wide open. Thanks for your time and efforts 🙏

    I am pretty much at my limit to what I can change in the game with my skillset. If anyone smarter than me can update the defenses then by all means feel free to have at it. I tried to add the 4-3 defense to the game but some hacks won't work with that version.

  12. Back in the day I remember it threw me off as well. To this day I have no idea what "supplemental" file it's referring to or what the extension or file type it is. I do like the editor though, especially the feature where you can change the alternate uniforms and see a preview of what each matchup would look like. Kinda wish TSB Tool had that feature. 

  13. I don't think that hack has ever been shared with the TSB community. Same as the 2pt conversion hack. Unfortunately for all of us it's the author's prerogative so if/until he decides to share we just have to try to either figure it out amongst ourselves or just hope one day it sees the light of day. 

     

    Here's a link to the 4-3 defense hack:

     

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