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SBlueman

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Everything posted by SBlueman

  1. Back in the day I remember it threw me off as well. To this day I have no idea what "supplemental" file it's referring to or what the extension or file type it is. I do like the editor though, especially the feature where you can change the alternate uniforms and see a preview of what each matchup would look like. Kinda wish TSB Tool had that feature.
  2. I don't think that hack has ever been shared with the TSB community. Same as the 2pt conversion hack. Unfortunately for all of us it's the author's prerogative so if/until he decides to share we just have to try to either figure it out amongst ourselves or just hope one day it sees the light of day. Here's a link to the 4-3 defense hack:
  3. For the 2 RB, 2 WR and TE1 slot you'll want the last sim number to total exactly 32. @Lhopital got it right with his post.
  4. From the program: I have never used a supplement file with that before so I don't even know what they are. They aren't required to use the program.
  5. @Eamon, thanks for the reminder on McKenzie! I got so used to him being changed in my redux edits that I forgot he was made white in error in the original game. I don't know why they added Willie Green to the game. Best I can think of is that he was a draft pick in '90 but if anything Jason Phillips should have gotten that spot on the roster: Jason Phillips (wide receiver) - Wikipedia Jason Phillips Stats, Height, Weight, Position, Draft, College | Pro-Football-Reference.com
  6. Here are two threads you can read to help out in editing the game's sim code: Check out the spreadsheets posted in those threads too, good stuff in there for sim editing made simpler.
  7. Thank you, updated on this end and in the first post. Any others that need correcting?
  8. I am trying to catalog all the roster errors in the original Tecmo Super Bowl and so far, this is the list of changes I have identified: Summary of changes to-date: Change BUF QB QB Bills to Jim Kelly Change IND LB Fredd Young's face from 31 (light) to A2 (dark) Change N.E. WR Greg McMurty to Greg McMurtry, change number from 19 to 86 Change CLE QB QB Browns to Bernie Kosar Change HOU WR Haywood Jeffries to Haywood Jeffires Change WAS OG Raleigh Mckenzie's face from 2B (light) to 80 (dark) Change NYG WR Stacey Robinson to Stacy Robinson Change PHI QB QB Eagles to R. Cunningham Change PHX P Rich Camarillo's face from 1B (light) to AA (dark) Change N.O. QB Steve Walsh number from 3 to 4 Change N.O. WR Brent Perriman to Brett Perriman Change BUF QB QB Bills to Jim Kelly Change IND LB Fredd Young's face from 31 (light) to A2 (dark) Change N.E. WR Greg McMurty to Greg McMurtry, change number from 19 to 86 Change CLE QB QB Browns to Bernie Kosar Change HOU WR Haywood Jeffries to Haywood Jeffires Change WAS OG Raleigh Mckenzie's face from 2B (light) to 80 (dark) Change NYG WR Stacey Robinson to Stacy Robinson Change PHI QB QB Eagles to R. Cunningham Change PHX P Rich Camarillo's face from 1B (light) to AA (dark) Change N.O. QB Steve Walsh number from 3 to 4 Change N.O. WR Brent Perriman to Brett Perriman
  9. I have never heard of that issue. It sounds like it might be an issue with your setup. How are you playing the game?
  10. What's New in Version 2.1 See changelog Released Just now Added Patriots RB Ty Montgomery; Changed KR to RB Ty Montgomery Changed Jets offense to 2 RB, 2 WR, 1 TE, changed playbook; Removed QB Aaron Rodgers; Added QB Tim Boyle, WR Xavier Gipson; Changed KR and PR to WR Xavier Gipson Changed Browns Playbook Removed Ravens RB J.K. Dobbins; Added RB Melvin Gordon Removed TE Kyle Granderson; Added Colts TE Jelani Woods; Changed PR to WR Isaiah McKenzie Removed WR Noah Brown; Added Texans WB X. Hutchinson Removed Broncos SS Caden Sterns; Added SS Kareem Jackson Changed Chiefs Playbook Removed Commanders WR Dax Milne; Added WR Jamison Crowder; Changed PR to WR Jamison Crowder Changed Giants KR to RB Eric Gray Removed Eagles TE Jack Stoll, NB Avonte Maddox, SS Terrell Edmunds; Added WR Britian Covey, NB Mario Goodrich, SS Justin Evans; Changed KR to WR Quez Watkins; Changed PR to WR Britian Covey Removed Bears WR Velus Jones; Added WR Tyler Scott; Changed KR and PR to WR Tyler Scott Moved Lions TE Sam Laporta to TE1, TE Brock Wright to TE2 Changed Packers PR to WR Jayden Reed Removed Panthers WR Laviska Shenault; Added WR Ihmir Marsette; Changed KR and PR to WR Ihmir Marsette Removed Rams QB Stetson Bennett; Added QB Brett Rypien; Changed RB Ronnie Rivers from #30 to #20; Changed PR to RB K. Williams Updated mini-helmets for the Patriots, Jets, Ravens, Steelers, Texans, Titans, Chiefs, Raiders, Giants, Cowboys, Lions, Saints, Falcons, Rams, Cardinals (courtesy of @Knobbe & @GameplayLoop) Updated large helmets for Titans, Rams (courtesy of @Knobbe)
  11. @Knobbecomes through again, two years in a row! It might be a simple copy and paste to you but I spent an entire weekend trying to figure it out and failing miserably. Thank you so much for your help on this one!
  12. Whatever you did is a million times better than the derpy version (compared to the new one) that just looks off! I can find where the new logo is but I have no idea how to tell the game to show those tiles for the Rams helmet. I think the other differences between yours and mine is the Titans mini helmet doesn't have a stripe on the top, the aforementioned Giants mini-helmet logo and the Browns facemask on the mini helmet.
  13. I updated the unofficial 32-team base rom with some recent edits courtesy of @Yak & @Knobbe. The only thing I can't figure out is how to edit the Rams large helmet to use the correctly scaled logo that Knobbe created. I also edited the Giants mini-helmet logo some. Anyone know how to pull off that magic trick? That would be the only edit left to call this complete IMO. Incorrect Rams logo: Correct Rams logo: TSB Base 32-Team ROM - 2023.nes
  14. Glad I could be of some help! Just doing my part to try to make this place a bit friendlier to people who want to edit the game. The only way a community can grow is to help each other. Nothing juices you up more than when you finally get over the hump on something you are stuck on.
  15. No, sorry...I don't. Maybe @Knobbe can reactivate the upload?
  16. What's New in Version 2.0.0 Roster update for Week 1 of the 2023 NFL season Playbook adjustments Changes to some team uniforms "Onside kick hack better recovery rate for P2" hack added to HARDTYPE versions
  17. I'll be using this Labor Day weekend to work on updating this game for Week One. I'll be releasing the update this Wednesday:
  18. Wow, I actually edited the Titans logo for the next update too: Almost the same, the helmet on my base rom didn't have the rear pad or a stripe. I went with a grey circle around the logo to make the T in the logo stand out more. I felt it was a bit on the big side but the logo not having the circle around it just didn't feel right to this Titans fan.
  19. I wish I knew how to edit those intros....I end up with the stock intro each year. I stink at the graphics end of things.
  20. Some of the set commands might not be compatible together, causing the issue. There is a feature in TSB Tool that lets you check the set commands you want to add to see if there's any that conflict. Go to "Hacks" then "Check for SET commands setting values in the same location" to see if there are any conflicts.
  21. Small update this morning with a pair of optionable patches: What's New in Version 1.0.1 Optional Patches: 7/29 – Update Justin Herbert’s ratings 7/29 – Revert playbook play color from yellow (28) to red (16)
  22. View File Tecmo Super Bowl 2023: Final Edition The classic NES sports title, updated for the 2023-24 NFL season! Enjoy this version with the following features: Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays (no more T formation plays). 41 hacks installed. 40 hacks in the Hardtype version, 26 hacks in the Vanilla version. Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back) Team uniforms edited so home team plays in primary uniform (NFC West teams & divisional matchups excluded due to limitations) Sim code updated for more accurate team results. Changes to text sprites, palette updates in various locations. Updated 2/2/24 (Final Edition) Four Versions Available: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max of 65 yards 3. Punt length max of 65 yards 4. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 5. NFC West Sim Fixes 6. Player 2 Conditions Fix 7. FG avoid kick block fix 8. TE sim fix 9. Change offensive SIM to 'out of 32' sum 10. Prevent schedule from being random 11. Fix Playoff Seeding 12. More NFL like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 14. Set Pro Bowl Kick/Punt Return 15. Change Touchback To 25-Yard Line 16. 15 Yard XP 17. Set PR ball control to 56, Set QB ball control to 44 #2 – Vanilla – Hacks Included: 18. Changing KR Speed 19. PR speed change from SS to actual PR player 20. Better INT returns 21. Add stats after quarters 22. QB backpedal animation hack 23. Kickoffs From 8 Yard Line To 3 Deep In Endzone 24. Better COM punt timing 25. PA/PC hack - PC is INT and PA is target 26. Punt coverage boost adjustment #3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 27. Ultra Logic Hack 28. More Accurate FG's 29. Decrease Fumbles 30. Randomize In-Game Music 31. Timing of Snap Exchange b/n C & QB 32. Faster Handoffs, Pitches, Snaps & Player Control 33. QB throws ball instead of taking sack and runs less 34. COM Dive Tackling like SNES TSB I 35. Changing the differential for popcorning/ dl busting through 36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 37. JStout's Find Open Receiver Hack 38. Push/Pull Hack 39. COM goes for FG w/:20 left in half/end of game #4 – Hardtype + P2 As Road Team (My personal favorite) 40. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter Submitter SBlueman Submitted 07/25/2023 Category NFL By Year  
  23. Version 3.0

    5,827 downloads

    The classic NES sports title, updated for the 2023-24 NFL season! Enjoy this version with the following features: Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays (no more T formation plays). 41 hacks installed. 40 hacks in the Hardtype version, 26 hacks in the Vanilla version. Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back) Team uniforms edited so home team plays in primary uniform (NFC West teams & divisional matchups excluded due to limitations) Sim code updated for more accurate team results. Changes to text sprites, palette updates in various locations. Updated 2/2/24 (Final Edition) Four Versions Available: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max of 65 yards 3. Punt length max of 65 yards 4. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 5. NFC West Sim Fixes 6. Player 2 Conditions Fix 7. FG avoid kick block fix 8. TE sim fix 9. Change offensive SIM to 'out of 32' sum 10. Prevent schedule from being random 11. Fix Playoff Seeding 12. More NFL like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 14. Set Pro Bowl Kick/Punt Return 15. Change Touchback To 25-Yard Line 16. 15 Yard XP 17. Set PR ball control to 56, Set QB ball control to 44 #2 – Vanilla – Hacks Included: 18. Changing KR Speed 19. PR speed change from SS to actual PR player 20. Better INT returns 21. Add stats after quarters 22. QB backpedal animation hack 23. Kickoffs From 8 Yard Line To 3 Deep In Endzone 24. Better COM punt timing 25. PA/PC hack - PC is INT and PA is target 26. Punt coverage boost adjustment #3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 27. Ultra Logic Hack 28. More Accurate FG's 29. Decrease Fumbles 30. Randomize In-Game Music 31. Timing of Snap Exchange b/n C & QB 32. Faster Handoffs, Pitches, Snaps & Player Control 33. QB throws ball instead of taking sack and runs less 34. COM Dive Tackling like SNES TSB I 35. Changing the differential for popcorning/ dl busting through 36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 37. JStout's Find Open Receiver Hack 38. Push/Pull Hack 39. COM goes for FG w/:20 left in half/end of game #4 – Hardtype + P2 As Road Team (My personal favorite) 40. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
  24. The playbooks and run//pass ratio will determine what the sim codes get set to, it will vary from team to team. I don't know how others do it but what works for me is I generate a base code to work with using that spreadsheet I posted earlier in the thread. The highest sim rush value I'll give RB's is 10, it seems that more than that and we can get into consistent 2,000+ rushing yd seasons for top backs. I also do not shy away from giving a starting RB1 a 0 on sim rush if they get more yards than intended. I then run 10 simulated SKP seasons to see the overall rushing yards average, adjust, rinse and repeat. When editing I also have to take into account that I use an edited playbook and some playbooks have runs for RB1 on all four slots, some RB1's have just slot 1 and 2 with slot 4 being a QB run. I also keep in mind that someone like Aaron Jones might be an 8 in the Packers playbook but would need to be adjusted to a 6 or 4 on a playbook like the Jets with RB1 having all four slots in my edit. One thing that does help is using the no injuries hack when testing, it's gives you a clearer picture for editing the sim code after. As for QB's I scale it from 15-0 in the sim pass stat. Then for the receiving stats the rule of 32 works. Make sure your RB1, RB2, WR1, WR2 and TE1 sim targets totals to 32 overall. Set your playbooks and now you can begin running simulated seasons, comparing stats, and then manipulate the sim target percentages. Again, playbooks will determine the stats so don't go giving Kittle one pass play in the playbook and expect him to reach expectations. Also, learn which plays are good for each position in the playbook you are using. Once you have a base to work with on the sim target stat, run tests until you get where you want to get. There is no has to be this or that specifically. I try to focus on the yardage since receptions and yards per won't match NFL stats. You can get some RB's in the 4 yds per carry range but receivers will always have high YPR's. Also, I feel that playbooks and team run/pass ratios should be set first before moving to editing the sim codes. Sometimes you'll set a team as balanced pass and their RB1 gets 1,400 yards rushing. You might have to dial him back some on his sim rush or change the offense to Heavy Pass. So, to wrap up: 1. Set playbooks and run/pass ratios. 2. Create a base to work with by using the spreadsheet I posted here. 3. Run simulated SKP season and adjust sim codes, run/pass ratios and playbooks until you get to the results you want.
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