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Knobbe

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  1. Thanks
    Knobbe reacted to DrFrolf in North Dakota - Burning Mort - The Tecmo Premier Experience   
    The Conjurer is NOT pleased. In fact, this Covid debacle has put a crimp in his otherwise freewheeling lifestyle. 
     
    By this point, it is pretty obvious, but Burning Mort is sitting out 2020. It's really a shame, because we were just thinking about getting together this week to start planning the damn thing. 
     
    BM will be back in 2021.
     
    Block off the whole goddamn year on your calendars.  
     
    #eatshitorenga #dirtnaps #conjurersdreamland #fuckflo #russianhighkicks #conjurer4prez2020
  2. Upvote
    Knobbe got a reaction from DrFrolf in Don't go to in person gaming tournaments   
    The CDC is currently recommending no gatherings less than 10 people.
    When that recommendation changes, I will remove this post.
    Thank you.
  3. Like
    Knobbe reacted to vogtcd11 in Midwest Tecmo's 24-Hour Livestream Marathon Fundraiser   
    The 13th annual Midwest Tecmo Super Bowl Tournament is canceled due to COVID-19. But don't be too sad! The MWTecmo committee is putting together a 24-Hour Tecmo Super Bowl Marathon benefiting the David Fulcher Foundation for multiple sclerosis. 
     
    WHAT: 24-Hour Tecmo Super Bowl Marathon benefiting the David Fulcher Foundation
    WHEN: Noon Saturday, July 18 through noon Sunday, July 19
    WATCH LIVE: twitch.tv/MWTecmo; Twitter.com/MWTecmo; Facebook.com/MWTecmo
    DONATE: Facebook.com/MWTecmo
    SPONSOR: Want to sponsor a time slot? Send email to [email protected]
     
    The Midwest Tecmo committee will be participating in various fun contests for 24-Hours, all while raising funds and awareness for the David Fulcher Foundation. Tune in for chances to win prizes by answering questions and other fun stuff!
     
    Schedule of Events
    Saturday, July 18
    Noon to 2 p.m. -- Bo Knows Tecmo
    2 p.m. to 4 p.m. -- Viewers Choice
    4 p.m. to 6 p.m. -- Viewers Choice
    6 p.m. to 8 p.m. -- All Fulcher, All Day
    8 p.m. to 10 p.m. -- Team Tecmo
    10 p.m. to Midnight -- Blindfold Tecmo
    Sunday, July 19
    Midnight to 2 a.m. -- Run Central
    2 a.m. to 4 a.m. -- Oh, Hail Yes!
    4 a.m. to 6 a.m. -- NFC vs. AFC
    6 a.m. to 8 a.m. -- Pass Attack
    8 a.m. to 10 a.m. -- Viewers Choice
    10 a.m. to Noon -- Stay Awake!
     

     
    https://twitter.com/mwtecmo/status/1273736160767094792?s=20
  4. Like
    Knobbe reacted to manYo in Arnco Tap Challenge   
    seems like a good place to drop this here

     
     
  5. Like
    Knobbe got a reaction from Bolt in MUSIC - Share Your Favorites! - Friday Jams   
  6. Upvote
    Knobbe reacted to averagetsbplayer in Editing Large Helmets   
    I used jstout's info to come up with this table:

    Team Colors:
    1st 3 - helmet palette
    next 2 - facemask palette
    final 3 - logo palette

    this is also a good site to figure out the what the hex value is in actual color: Art of ROM Hacking




    Team Address- Hex

    Buffalo x23d79 - 30 16 12 10 30 30 12 26
    Indianapolis x23d81 - 12 30 12 10 30 12 00 00
    Miami x23d89 - 2c 30 26 1c 2c 2c 26 00
    New England x23d91 - 25 30 12 15 25 12 25 00
    NY Jets x23d99 - 2b 1b 0b 0f 00 30 00 00
    Cincinatti x23da1 - 26 16 0f 0f 00 26 00 30
    Cleveland x23da9 - 02 26 30 10 30 36 30 00
    Houston x23db1 - 25 30 21 15 25 25 21 00
    Pittsburgh x23db9 - 12 02 18 02 12 28 30 25
    Denver x23dc1 - 30 12 15 10 30 22 15 30
    Kansas City x23dc9 - 26 16 06 10 30 0f 30 00
    LA Raiders x23dd1 - 32 10 00 00 10 10 30 0f
    San Diego x23dd9 - 22 12 02 12 22 28 30 00
    Seattle x23de1 - 30 31 10 11 21 11 30 2a
    Washington x23de9 - 30 15 18 18 28 0f 30 27
    NY Giants x23df1 - 15 12 05 10 30 22 00 30
    Philadelphia x23df9 - 2b 1b 0b 10 30 32 30 31
    Phoenix x23e01 - 30 30 10 10 31 06 0f 28
    Dallas x23e09 - 12 31 30 00 31 12 30 22
    Chicago x23e11 - 12 02 01 02 12 15 30 22
    Detroit x23e19 - 11 10 30 11 21 32 30 11
    Green Bay x23e21 - 0b 28 30 0b 1b 0b 1b 30
    Minnesota x23e29 - 23 13 03 03 13 28 30 23
    Tampa Bay x23e31 - 15 30 26 15 26 15 26 00
    San Francisco x23e39 - 15 27 30 10 30 0f 30 15
    LA Rams x23e41 - 28 03 13 03 13 13 38 23
    New Orleans x23e49 - 0f 18 30 0f 00 0f 30 28
    Atlanta x23e51 - 12 02 01 02 12 22 30 12

  7. Upvote
    Knobbe reacted to cxrom in Editing Large Helmets   
    not sure if this was documented else where, but found it awhile back:

    helmet type (background): 0x23E59 - 0x23E74
    40=bills, ...
    41=jets, ...
    42=rams
    43=bengals

    logo indexes: 0x23E75 - 0x23E90

    with these, teams can use the same helmet logo without using more then one logo header slot. probably not very useful unless you have the same team in the rom more then once.
  8. Upvote
    Knobbe got a reaction from DJ Gatorshark in Looking for IP's to play Kiallera Servers?   
    Maybe the ones on the East Coast had work in the morning
  9. Upvote
    Knobbe got a reaction from kamphuna8 in commish talk   
    Joser
  10. Upvote
    Knobbe got a reaction from kamphuna8 in TSBGOD Quit His Playoff Game   

  11. Upvote
    Knobbe reacted to BO FB Offtackle Left in It was an interesting decision to make the Colts as bad as they were in this game   
    They WERE projecting the 1991 season, though, so I would say good prediction with the Colts. They got a lot of other teams wrong lol.
  12. Downvote
    Knobbe got a reaction from twister in Don't go to in person gaming tournaments   
    The CDC is currently recommending no gatherings less than 10 people.
    When that recommendation changes, I will remove this post.
    Thank you.
  13. Upvote
    Knobbe reacted to joeygats in Philly Tourney - April 24th   
    wow thanks rod! but in all honestly i didn't deserve the win, i got extremely lucky. but thanks for the cover man it's insane
  14. Thanks
    Knobbe reacted to anthony in VirtuaNes FULL SaveState Stat Extraction   
    I couldn't tell if this was discovered before, but I was able to figure out how to fully extract season stats from a save state file created with VirtuaNES! I don't think VirtuaNES is the most popular emulator out there, but it was the easiest one to dissect the save states. 
     
    Here's what I found, and I created a very rudimentary spreadsheet to help extract all the stats (I'm not a programmer, I did my best. By all means, somebody take the info and do a better job than me!)
     
    The way they store this info is convoluted as hell, so hopefully it's understandable. I included example bytes in my descriptions below.
     
    A few concepts:
    They often split up a two-digit byte into two different values, so that the left digit has one 0-F value for say TDs, and the right digit has a 0-F value for Attempts. So as I try to describe below, I call the left digit (x) and the right digit (y).
     
    Starting at x11C2 (Buffalo)
    Quarterbacks (9 bytes)
    Examples:
    x011C2 - 99 6E 84 24 6C 00 00 58 00 (QB1: 110/153, 2924 yds, 33TD, 9 INT, 0 Rush)
    x011CB - 00 00 00 00 00 00 00 00 00 (QB2: 0) 
     
    Byte1: Pass Attempts (0-255) | Example: 99  = 153 Pass Attempts
    Byte2: Pass Completions (0-255) | Example: 6E = 110 Pass Completions
    Byte3: Pass TD (x) & Pass Attempts/TD (y) | Example: 84 = 32 Pass TD, 0 Pass Att. and 1 TD Pass
    (x) = TD * 4 (y) = Pass Attempts (0, 256, 512, or 768) & TD Passes (0,1,2,3) --- 0/4/8/C: 0 Att & 0/1/2/3 TD --- 1/5/9/D: 256 Att & 0/1/2/3 TD --- 2/6/A/E: 512 Att & 0/1/2/3 TD --- 3/7/B/F: 768 Att & 0/1/2/3 TD Byte4: Int (x) & Pass Completions/INT (y) | Example: 24 = 8 Int, 0 Pass Comp. and 1 Int
    (x) = INT * 4 (y) = Pass Completions (0, 256, 512, 768) & Int (0,1,2,3) --- 0/4/8/C: 0 Comp & 0/1/2/3 TD --- 1/5/9/D: 256 Comp & 0/1/2/3 TD --- 2/6/A/E: 512 Comp & 0/1/2/3 TD --- 3/7/B/F: 768 Comp & 0/1/2/3 TD Byte5: Pass Yards (0-255) | Example: 6C = 108 Pass Yards
    Byte6: QB Rush Att (0-255) | Example: 00 = 0 Rush Att 
    Byte7: QB Rush Yds (0-255) | Example: 00 = 0 Rush Yds 
    Byte8: Pass Yds (x) & Rush yds (y) | Example: 58 = 2,560 Pass Yds, 256 Pass Yards, 0 Rush Yards
     
    (x) = Pass Yds * 512 (y) = Rush Yards & Pass Yards --- 0-7: Rush Yards * 256 & 0 Pass Yards --- 8: 0 Rush Yards & 256 Pass Yards --- 9-F: Rush Yards * 256 & 256 Pass Yards Byte9: Rush TD | Example: 00 = 0 Rush TD
    (x) = Rush TD * 4 (y) = Rush TD Remainder --- 0-3: 0 Rush TD --- 4-7: 1 Rush TD --- 8-B: 2 Rush TD --- C-F: 3 Rush TD  
    Offense (12 bytes)
    Examples:
    x011D4 - 18 9F 1C 00 00 00 02 00 02 A1 66 59 (RB1 Stats: 161 Rush, 1638 Yds, 22 TD / 24 Rec, 671 Yds, 7 TD)
    x011E0 - 07 C9 08 00 00 00 01 00 00 3A BF 24 (RB2 Stats: 58 Rush, 447 Yds, 9 TD / 7 Rec, 201 Yds, 2 TD)
    x011EC - 03 42 00 06 31 00 00 00 00 0B 5F 08 (RB3 Stats: 11 Rush, 95 Yds, 2 TD / 3 Rec, 66 Yds, 0 TD / 3 KR, 49 Yds, 0 TD)
    x011F8 - 00 00 00 62 64 03 00 00 00 00 00 00 (RB4 Stats: 49 KR, 868 Yds, 0 TD)
    x01204 - 10 E4 14 00 00 00 00 00 01 00 00 00 (WR1 Stats: 16 Rec, 484 Yds, 5 TD)
    x01210 - 23 8D 1C 00 00 00 00 00 03 00 00 00 (WR2 Stats: 35 Rec, 909 Yds, 7 TD)
    x0121C - 00 00 00 00 00 00 00 00 00 00 00 00 (WR3 Stats: 0)
    x01228 - 00 00 00 00 00 00 50 BC 00 00 00 00 (WR4 Stats: 20 PR, 188 Yds, 0 TD)
    x01234 - 19 51 30 00 00 00 00 00 02 00 00 00 (TE1 Stats: 25 Rec, 593 Yds, 12 TD)
    x01240 - 01 00 00 00 00 00 00 00 00 00 00 00 (TE2 Stats: 1 Rec, 0 yds)
     
    Byte1: Receptions (0-255) | Example: 18  = 24 Receptions
    Byte2: Receiving Yards (0-255) | Example: 9F  = 159 Receiving Yards
    Byte3: Rec TD (x) & Punt Ret Yds / Rec TD (y) | Example: 1C  = 4 Rec TD, 0 Punt Ret Yds, 3 Rec TD
    (x) = Rec TD * 4 (y) = Punt Ret Yds (0, 256, 512, or 768) & Rec TD (0,1,2,3) --- 0/4/8/C: 0 PR Yds & 0/1/2/3 Rec TD --- 1/5/9/D: 256 PR Yds & 0/1/2/3 Rec TD --- 2/6/A/E: 512 PR Yds & 0/1/2/3 Rec TD --- 3/7/B/F: 768 PR Yds & 0/1/2/3 Rec TD Byte4: Kickoff Returns divided by 2 | Example: 62  = Hex2Dec Value of  98 - divided by 2 = 49
    Byte5: Kickoff Return Yards (0-255) | Example: 64  = 100 Kick Return Yards
    Byte6: KR TD (x) & Kickoff Ret Yds / KR TD (y) | Example: 03  = 0 KR TD, 768 KR Yards, 0 KR TD
    (x) = KR TD * 2 (y) = KR Ret Yds & KR TD --- 0-7: KR Yds * 256, 0 KR TD --- 8-F: KR Yds * 256, 1 KR TD Byte7: Punt Returns (x) & Rush Yds / Punt Returns (y) | Example: 02  = 0 Punt Returns, 512 Rush Yds, 0 Punt Returns
     
    (x) = Punt Ret * 4 (y) = Rush Yds (0, 256, 512, 768) & 0-3 punt returns --- 0/4/8/C: 0 Rush Yds & 0/1/2/3 Punt Ret --- 1/5/9/D: 256 Rush Yds & 0/1/2/3 Punt Ret --- 2/6/A/E: 512 Rush Yds & 0/1/2/3 Punt Ret --- 3/7/B/F: 768 Rush Yds & 0/1/2/3 Punt Ret Byte8: Pass Return Yds (0-255) | Example: BC  = 188 Punt Return Yds
    Byte9: Punt Ret TD (x) & Rec Yards (y) | Example: 02  = 153 Pass Attempts
    (x) = Punt Ret TD (0-15) (y) = Rec Yds * 256 Byte10: Rush Attempts (0-255) | Example: A1 = 161 Rush Attempts
    Byte11: Rush Yds (0-255) | Example: 66 = 102 Rush Yds
    Byte12: Rush TD (x) & Rush Yds / Rush TD (y) | Example: 59  = 20 Rush TD, 1024 Rush Yds, 2 TD
     
    (x) = Rush TD * 4 (y) = Rush Yds (0, 1024, 2048, 3072) & 0-3 Rush TDs --- 0/4/8/C: 0 Rush Yds & 0/1/2/3 Rush TD --- 1/5/9/D: 1024 Rush Yds & 0/1/2/3 Rush TD --- 2/6/A/E: 2048 Rush Yds & 0/1/2/3 Rush TD --- 3/7/B/F: 3072 Rush Yds & 0/1/2/3 Rush TD  
    Defense (3 bytes)
    Examples:
    x0124C - 2A 10 08 (RE Stats: 21 sacks, 1 int, 8 yds, 0 TD)
    x0124F - 08 10 05 (NT Stats: 4 sacks, 1 int, 5 yds, 0 TD)
    x01252 - 08 20 0D (LE Stats: 4 sacks, 2 int, 13 yds, 0 TD)
    X01255 - 0C 10 03 (ROLB Stats: 6 sacks, 1 int, 3 yds, 0 TD)
    X01258 - 06 00 00 (RILB Stats: 3 sacks, 0 int, 0 yds, 0 TD)
    X0125B - 08 20 15 (LILB Stats: 4 sacks, 2 int, 21 yds, 0 TD)
    x0125E - 0A 10 06 (LOLB Stats: 5 sacks, 1 int, 6 yds, 0 TD)
    x01261 - 00 00 00 (RCB Stats: 0 sacks, 0 int, 0 yds, 0 TD)
    x01264 - 00 20 04 (LCB Stats: 0 sacks, 2 int, 4 yds, 0 TD)
    x01267 - 02 20 09 (FS Stats: 1 sack, 2 int, 9 yds, 0 TD)
    x0126A - 00 40 2A (SS Stats: 0 sacks, 4 int, 42 yds, 0 TD)
     
    Byte1: Sacks (x) & Sacks / Int (y) | Example: 2A  = 16 Sacks, 5 sacks, 0 INT
    (x) = Sacks * 8 (y) - Sacks (1-7) & Int --- Even # (0,2,4,6,8,A,C,E): Sacks 1-7 --- Odd #: (1,3,5,7,9,B,D,F): Sack 1-7 & 16 INT Byte2: Int (x) & Int TD / Int Return Yds (y) | Example: 40  = 4 INT, 0 Int Ret TD, 0 Int Ret Yds
    (x) = Int (0-15) (y) - Int TD (0-7) --- Even # (0,2,4,6,8,A,C,E): Int TD 0-7 --- Odd #: (1,3,5,7,9,B,D,F): Int TD 0-7, 256 Yds Byte3: Int Return Yards (0-255) | Example: 2A = 42 Int Ret Yds
     
    Kicker (4 bytes)
    Examples:
    x0126D - 42 3E 09 08 (62/66 XP, 8/9 FG)
    Byte1: XP Attempts (0-255) | Example: 42 = 66 XP Attempts
    Byte2: XP Made (0-255) | Example: 3E = 62 XP Made
    Byte3: FG Attempts (0-255) | Example: 09 = 9 FG Attempts
    Byte4: FG Made (0-255) | Example: 08 = 8 FG Made
     
     
    Punter (3 bytes)
    Examples:
    x01271 - 09 73 01 (9 punts, 371 yards)
    Byte1: Punts (0-255) | Example: 09 = 9 Punts
    Byte2 & 3: Punt Yards | Example: 73 01 = 01 73. 0173 = 371 yards (256 + 115)
     
    Team-Statistical Info
    x01274 - 0E     | Wins (14)
    x01275 - 02     | Losses (2)
    x01276 - 00     | Ties (0)
    x01277 - E2 01    | PF (482)
    x01279 - 2E 01    | PA (302)
    x0127B - 39 0B    | Pass Def (2873)
    x0127D - 98 05    | Rush Def (1432)
    X0127F - x01282  --> Playbook (Play byte)
    **LINEUP**
    (0 - QB1, 1 - QB2, 2 - RB1, 3 - RB2, 4 - RB3, 5 - RB4, 6 - WR1, 7 - WR2, 8 - WR3, 9 - WR4, A - TE1, B - TE2, C - C, D - LG, E - RG, F - LT)
    x01283 - 02        | QB1 / RB1
    x01284 - 36        | RB2 / WR1
    x01285 - 7A        | WR2 / TE1
    x01286 - 59        | KR / PR
    x01287 - x01289  --> Injuries
    x0128A         --> Physical Condition
    (Each byte - pair players)
    (0 - BB, 1 - BA, 2 - BG, 3 - BE, 4 - AB, 5 - AA, 6 - AG, 7 - AE, 8 - GB, 9 - GA, A - GG, B - GE, C - EB, D - EA, E - EG, F - EE)
     
    Team addresses
    (208 bytes per team)
    x11C2 - BUF
    x1292 - IND
    x1362 - MIA
    x1432 - NE
    x1502 - NYJ
    x15D2 - CIN
    x16A2 - CLE
    x1772 - HOU
    x1842 - PIT
    (some dead space between PIT & DEN)
    x1A16 - DEN
    x1AE6 - KC
    x1BB6 - RAI
    x1C86 - SD
    x1D56 - SEA
    x1E26 - WAS
    x1EF6 - GIA
    x1FC6 - PHI
    x2092 - PHX
    x2166 - DAL
    x2236 - CHI
    x2306 - DET
    x23D6 - GB
    x24A6 - MIN
    x2576 - TB
    x2646 - SF
    x2716 - RAM
    x27E6 - NO
    x28B6 - ATL
    VirtuaNes Stat Extractor.zip
  15. Thanks
    Knobbe reacted to Miles Prower in questions on legends and how many you recieve   
    Incorrect section for this, but I assume you're talking about TSB3.  After winning 3 straight super bowls, you have access to an entire roster of legends, but you need to get them in free agency with points.
  16. Upvote
    Knobbe got a reaction from kamphuna8 in Waiting List   
    This league has been defunct for about as long as you've been playing tecmo
  17. Haha
    Knobbe got a reaction from toolie in Waiting List   
    This league has been defunct for about as long as you've been playing tecmo
  18. Upvote
    Knobbe got a reaction from Tecmo Psycho in Play as the same teams hack   
    Here is the 28 team rom with Playbook editor and Same teams hack implemented.
    I didn't change any uniforms. I don't have a second controller hooked up so if someone would be kind enough to verify, that would be appreciated. Heads up to @Darth RockMan as he requested this.
    SameTeams28.nes
  19. Thanks
    Knobbe reacted to Ghost in Individual Player Pictures resource   
    Thanks Godfather, I KNEW I had seen them in a folder somewhere. That's what I needed. 
     
    Good to hear from you. Hope you and yours are getting along okay. 
  20. Upvote
    Knobbe got a reaction from Ghost in Individual Player Pictures resource   
    @Ghost
     
    Either this
     
     
    or else this editor has the individual faces as BMPs
     
  21. Upvote
    Knobbe reacted to Yak in NFL 2020-21 Season Discussion   
    The Legend of Frank Gore continues:
     
    https://www.espn.com/nfl/story/_/id/29136963/frank-gore-signing-jets-per-agent-drew-rosenhaus
  22. Like
    Knobbe got a reaction from BO FB Offtackle Left in How do you stop Toss Sweep R?   
    You can either shoot down with a fast LB 1 or RCB or FS.  Else you can grapple with your LB4 and immediately start running down after throwing the blocker. 
  23. Upvote
    Knobbe reacted to manYo in Can you extract TSB stats from an EverDrive Savestate?   
    INCREDIBLE news on this front!
     
    The Everdrive N8 Pro can now be linked while in a console to a computer via USB cable, so that files (ROMs, states, etc.) can be sent back and forth between the two.  This streamlines to a HIGH degree what used to be a laborious and TIME-consuming process of manually taking out the SD cards to transfer the files, etc.... which frustratingly caused lots of errors, and man alive did I mention it was TIME-consuming?
     
    Big THANKS to @bruddog for making this possible with time spent helping tech-illiterates such as myself thru the process, also especially for the state converter posted in this thread...... and may the tecmo gods forever shine on @kamphuna8... this is FINALLY a vision come true for me, but it was a vision I had frankly given up on because of the endless frustration with the SD cards in the old N8's, etc.... but KAMP THE GRINDER never gave up, no sir, and upon THAT ROCK we build the city of CFT!... happiest of all for him, man, cant wait to see him push those CPU buttons at the next CFT season and see his face light up as he realizes how much MOAR FUN he's about to have by dropping all that goddamn SD card MANUAL LABOR shizness----- WOOOOOO!!!
     
    PS---KRIKZZ FOR KING!
  24. Upvote
    Knobbe got a reaction from GRG in (NES) Major League (Translated)   
    Major League (Translated)
    View File
     
    Originally this was a game meant to be released in the U.S. per the movie release of Major League but it was only released in Japan. Here is the recently patched English version.
    Submitter Knobbe Submitted 04/28/2020 Category NES  
  25. Like
    Knobbe reacted to TecSpectre in All TSB Original Rosters   
    I also have a seperate file with the Genesis stats, as there are a number of players with different stats. 
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