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chad ghost

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Everything posted by chad ghost

  1. Thanks! I have used it a lot, but it is very limited. You can only edit stats and part of the stance. I wanted something more in depth that included every aspect of batters and pitchers.
  2. I have finished a Google Sheet that will allow you to create the HEX code for a player. You would then use this to override the player you want to replace. You can get a copy of the sheet here: docs.google.com/spreadsheets/d/15FDSIS_UnfY-19UWYY2B8x9al4Kh4N-HNW9uoFNJAe0/copy I attached a screenshot, but if you choose an option for each drop-down arrow, the HEX info will automatically be created for you. I have tabs for batters, pitchers, and also all the information that I have about each option. Let me know if that helps and if I can help in the future!
  3. That looks right: 2x.16+0x.01(skip the second 2 because I do not know what it changes)+1x2.56=2.88 I am creating a spreadsheet that should help calculate the physical features. The cool thing about the KGB editor is the that the player editor numbers match with the Hex code, so Maddux's face is 04, his torso is 30, and his legs are 04. His on-mound look is found starting on the second line, 000300. 0 is right handed, 0 is light skin, 0 is smooth face/short hair/no glasses, 3 is brown hair, 0 is regular pitch, 0 is regular size (not tall or fat).
  4. I started about a month ago, so this is pretty new for me, too. First, are you able to find the players using a hex editor? I found him at line 001383EO. This is where loading the table helps. You should be able to see his name on the right side if the table is loaded. Offset 001383FC and the second byte(?) of 001393FD should give you your ERA. Maddux has EC20, or 2.36. The fourth digit is zero because his ERA is sub 2.56. E is the equivalent of 14, thus 14x.16=2.24 and C is the equivalent of 12, thus 12x.01=.12. Add E(2.24) to C(.12) and you get 2.36. I am not sure the value of the 2 in EC20. You can use the hex editor in Snes9x 1.51 to do live edits, which is a good way to learn the parts of the code. That is what I used to figure out things. That means if you want Maddux to have 6.66, you would change EC20 to 9A02 (9x.16)+(10x.1)+(2x2.56). Does that make any sense?
  5. I may be of service! I have been using WINDHEX, but the Hex Editor in snes9x has really helped because you can make live edits! I found all of the information that you need to change appearance for pitchers, ERAs, and even the position of the batter's bat! Here is information for what each part of the code edits: https://drive.google.com/file/d/1hN8UYuadu3SImXri0MR9jLJY7lm84_Da/view?usp=sharing and I created a HEX table to edit teams and players names: https://drive.google.com/file/d/1-LOp1ktUJsu7hIo6Jhj-eD1Z1nCvkI_a/view?usp=sharing I hope this helps!
  6. Has anyone determined how to remap the All Star teams? They certainly point to specific spots on team lineups (such as the fifth spot on SF for Bonds).
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