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graylikethecolor

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Everything posted by graylikethecolor

  1. still, you answered a question! i haven't touched tecmo in so long, moved over to legend bowl. BUT thank you for responding!!!
  2. i'm terrible at this, but does the above code look like this in a SET command? SET(0x25AE9, 0x4cf39fEAEAEAEA) SET(0x25FFB, 0xa570100e4ce39cffa9068d0080a9188d01004ce09a) SET(0x3200d, 0x4cca9f) SET(0x31fda, 0xa9078d0080a9118d01802095a3a9078d0080a52f8d0180a9068d0080a52e8d0180)
  3. i appreciate the help!! learning new things every time i interact with people here, so i really, really appreciate your help. thanks again!
  4. ooooooh no. that's one of my favorite additions! ok. i'm going to remove my 3 and make sure they weren't doing something wrong. then add them back 1 by 1. that did not work. i've done something else wrong in the process, maybe?
  5. follow up: getting these warnings when checking for conflicts via TSBtool: WARNING! 'SET' Commands modify same locations 'SET(0x1DA20,0xA000984868A8C4DC9008F006A53B25DCA860C8B13E29F04A85DDD0034CE99AB13E29F04A4A4A4A85DE0A0A1865DE85DEB13E290F0AAA9848A008B1AE300DBDEBDE8540BDECDE85414C659ABD01DF8540BD02DF8541A214A008B1AE300DBD01DF8542BD02DF85434C849ABDEBDE8542BDECDE8543A015B140D142901CD00788B140D1429013A014B14038F1428544C8B140F14285454CB89AA014B14238F1408544C8B142F1408545A545D021A544C5DDB01BA017B140D142900AB14038F142C5DE4CDB9AB14238F140C5DE9007CACA30064C679A4C149A68A860)' and 'SET(0x1DA2C, 0xA08060EAEAEA)' WARNING! 'SET' Commands modify same locations 'SET(0x288BE,0xA010A29AA90E2054C4EAEAEAEAEAEAEAEAEAEAEAEAEAEAEAEA)' and 'SET(0x288C7, 0xC080D005A9034CCB884CC788)' i edited the roster. I made the iPS patches first, I used your Hardtype SET commands with these three on the end: #condition changes every play: SET(0x3200d, 0x4cca9f) SET(0x31fda, 0xa9078d0080a9118d01802095a3a9078d0080a52f8d0180a9068d0080a52e8d0180) #play season in preseason: SET(0x21288, 0x4C9492) SET(0x212C6, 0xEAEAEA) #injuries in all mode (except Pro Bowl) SET (0x25EA1, 0xA52D2901C901F01E) BIGDTECMO_4_071120_mk3.nes
  6. thank you for that. i forgot about the NFC West issue, and the resulting need to go back to Vanilla, edit roster, reapply iPS and SET commands. i'm going to add my 3 set commands on the end of yours and see if that helps with my issues. i'll check for conflicts before applying. thanks again!
  7. hmmm. either i have a conflicting SET command that i've applied elsewhere, or this doesn't seem to affect my rom? BIGDTECMO_4_071120_mk2.nes
  8. and another question: you mentioned that some SET commands might not work correctly with other SET commands. i've added 3 to your rom and thus far i know 2 of them work fine, but the 3rd one (change conditions after every play) doesn't seem to be working. question: is there a way for me to drill down and determine whether or not this SET command is conflicting with others? (i've used the menu function "check SET command setting values in same location" and it comes back clear. (the SET command in question:
  9. Question, @SBlueman, noticed the "YEAR=N" line in the code. i did not change that, but i get an error when adjusting rosters and then applying to the rom. (you had James Connor as RB2 on the Steelers and Derek Watt as RB1. i swapped those to and applied to my rom and got that error). the rom seems to still work fine now, but just curious if i need to leave "YEAR=N" as is or if it's changeable?
  10. Learned a bit about this after simming a COM vs COM league. notably, if your RB1 gets injured, the computer will sub in RB3 in his place. this wasn't a huge deal for us as most people used a WR in the RB2 slot as a slot receiver. "What is the strategy for choosing an Offensive Formation?" there is no real effect other than the cosmetics of the starting lineup screen. every depth chart is exactly the same: same number of QB's, RB's etc. no team is different BUT the rosters are different. you don't even have to draft a TE as the 1RB 4WR 0TE formation exists. you would just draft a ton of WR's and then slot them in your roster as TE's. I guess one angle i haven't researched is if a player is slotted as a TE but plays as a WR will their stats count as TE or WR in the league leaders?
  11. the single game extractor is working for me, but the season stat extractor is not. @averagetsbplayer if you're around, could you (or anyone, really) help me out? my save state is from a end of game blue screen after game 3 of week 1. when i pull season stats i get wild results with way too many yards/stats. the "singlegamesavestate file looks great. any and all help would be greatly appreciated!!! SeasonSaveState.csvSingleGameSaveState.csvBIGDTECMO_IV.nesBIGD4GM3_WK01.sta
  12. 3,902 days later, thank you for this.
  13. FOLKS, the search function is your FRIEND:
  14. where can i get my hands on your stat extractor program?
  15. oh wow, ok. so the Tool is capable of doing more than just loading and editing the rosters, it can also apply SET commands. learning new things!!! thank you!!!
  16. i know this is a basic question, and i've searched thru the SET commands list for this, but how do i use the Create SET patch tool? do i load the vanilla rom in 'Base' and the hardtype in 'Modified'? paste your SET commands into the bottom field and click 'go'? i've yet to venture into SET commands, so apologies in advance.
  17. thanks @SBlueman! maybe @averagetsbplayer can help, or maybe someone else? I'm running a sim league and I'd like to be able to extract stats into .csv format. My results are pretty crazy: hundreds of passing attempts for a QB when it's only week 2. very possible I'm doing something wrong. Would appreciate any and all help!! hope everyone is doing well! stay safe!!! BIGDTECMO_III.nes BIGDTECMO_III.ns1
  18. anyone had luck with this extractor? i've tried a few 32 roms with wild results. Usually lopsided stats that shouldn't be there and missing stats completely in others. in case anyone has figured out a working stat extractor, please message me!!!
  19. hey, just curious: what happens if we edit the NFC West teams?
  20. i have a question about formations: What is the strategy for choosing an Offensive Formation? Say you're drafting a team and after the draft, choosing a formation that fits your team. What's the advantage of having the 2RB 2WR 1TE vs 1RB 3WR 1TE vs 1RB 4WR 0TE? i know the game will place TE as WR if they're in a 1RB 4WR 0TE formation. I guess i'm wondering if it's a strategy for how the computer will sub in backups when simulating COM vs COM games? thanks in advance!
  21. will probably be switching to this ROM as a base for my next season COM vs COM sim. the previous season was from Goji's (with some roster adjustments). it's a good ROM. going with your #2 Hardtype. my fantasy football league wants to draft and sim a tecmo season. should be interesting. this could be the longest draft process of all time XD
  22. General SIM question: do these same rules apply to COM vs COM simulation or are they only for SKP vs SKP? does the game handle these types of simulations differently?
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