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Darth Brett

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  1. Yeah, it's bizarre and even more odd that it's different with every team, too. As for the chewing, blowing bubbles, practice swing and bat grip animations, I am 99.9% sure it is just associated with the batting stances. I am not 100% sure, but think the strike out animations are connected to which batting stance/legs you use. I may do a test to prove if this is accurate or not.
  2. Ken Griffey Jr Baseball - All-Time Greats: '98 Expansion View File This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!" Submitter Darth Brett Submitted 03/24/2019 Category SNES  
  3. Version 1.0.0

    727 downloads

    This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!"
  4. Ken Griffey Jr Baseball - All-Time Greats View File This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2018. ROSTER STRUCTURES I also kept the game's basic structure fundamentals for rosters. So every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that every bench has a catcher, 3 infielders and 3 outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 5 peak seasons of their career, regardless of the team they played for. For example, Frank Robinson's AVG. is his 5 best career batting averages averaged out; his HR total is his 5 peak home run seasons averaged; and his RBI total is his 5 peak RBI seasons averaged. The same basic rules apply to pitchers as well for their ERA, Wins, Losses and Saves. Also, in order to really see every player on an equal playing field the 5-year peak season stats are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 5-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 36 GS. And all relievers' stats are pro-rated to 70 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 5-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 5-year peak season numbers and pro-rated to 500 AB/36 GS/70 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 5-yr peak. Below is the system I used: (I didn't show 1-4 since there not any players rated that low) POW uses the hitter's home runs in their 5-yr peak and pro-rated to 500 AB. Below is the system I used: SPD uses the hitter's Stolen Base attempts + 3Bs in their 5-yr peak pro-rated to 500 AB. DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved). For outfielders, I also took into account their assists. For catchers, their CS% was also used. If a player received a GG they more than usually received a 9. Players with multiple Gold Gloves almost always received a 10 DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG. So that is always a good indicator of how well a player's defense is. PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 5-yr peak. CON uses the pitcher's WHIP as well as FIP in their 5-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 5-yr peak and a reliever's innings pitched per games played. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, I have a '98 expansion edition I will also upload very soon. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc Submitter Darth Brett Submitted 03/23/2019 Category SNES  
  5. Version 1.0.0

    590 downloads

    This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2018. ROSTER STRUCTURES I also kept the game's basic structure fundamentals for rosters. So every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that every bench has a catcher, 3 infielders and 3 outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 5 peak seasons of their career, regardless of the team they played for. For example, Frank Robinson's AVG. is his 5 best career batting averages averaged out; his HR total is his 5 peak home run seasons averaged; and his RBI total is his 5 peak RBI seasons averaged. The same basic rules apply to pitchers as well for their ERA, Wins, Losses and Saves. Also, in order to really see every player on an equal playing field the 5-year peak season stats are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 5-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 36 GS. And all relievers' stats are pro-rated to 70 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 5-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 5-year peak season numbers and pro-rated to 500 AB/36 GS/70 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 5-yr peak. Below is the system I used: (I didn't show 1-4 since there not any players rated that low) POW uses the hitter's home runs in their 5-yr peak and pro-rated to 500 AB. Below is the system I used: SPD uses the hitter's Stolen Base attempts + 3Bs in their 5-yr peak pro-rated to 500 AB. DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved). For outfielders, I also took into account their assists. For catchers, their CS% was also used. If a player received a GG they more than usually received a 9. Players with multiple Gold Gloves almost always received a 10 DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG. So that is always a good indicator of how well a player's defense is. PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 5-yr peak. CON uses the pitcher's WHIP as well as FIP in their 5-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 5-yr peak and a reliever's innings pitched per games played. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, I have a '98 expansion edition I will also upload very soon. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc
  6. I don't have Windows 10, but I had to download a specific registry file to get Windows 8 to properly run the editor on my computer. I found this out on an older thread in these forums. Do a google search (or maybe search on here) for Griffey Jr SNES Rom editor and the thread will pop up. Not sure this will fix your problem, but it did get the editor to work for me running Windows 8. Unfortunately, the editor is ancient and was designed to run on Windows '95 or '98 lol I am not tech or hex savvy at all to be able to build a new version or a new editor, but would love to see one get released. The old editor also has some bad glitches and issues that would be great to see corrected in a new version or new tool: the hair color gloves glitch, the ERA glitch where you can't input a 5.12 or higher ERA, the inability to change pitcher appearances, the somewhat limited physique assigments and the inability to edit pitcher hitting abilities or the 10 CON, 10 POW and 10 DEF rating glitches (which you can get around, but are just a little annoying to deal with while editing roster stats).
  7. Follow-up to my post last month -- I figured out both glitches with the KGB Editor. 1) Blonde hair/batting gloves glitch The blonde hair (50-57) is the culprit for the weird orange gloves glitch. I just avoided using it altogether. The editor actually incorrectly lists the hair colors, too. So 0 is blonde, 1 is red, 2 is dirty blonde/light brown, 3 is dark brown (not bald as the editor incorrectly indicates) and 4 is black. Do not use the bottom hair color 5, as this color if used, is what causes the odd orange batting gloves glitch. 2) Player physiques Okay, so this glitch I was not able to fix, but I at least figured it out and there are ways to work around it. I noticed each team will use different physiques in specific lineup slots depending on which one you select in the editor. So some teams will for example only let you use the ripped physique in lineup slot #s 1, 3, 6, 9, 10. But then another team may let you use slot #s 4, 5, 8, 12, 13 and 14 for the ripped physique. It is an odd glitch, but you can work around it if you experiment and move guys around the in the lineup slot postions. I wanted my all-time rosters to look like their real-life counterparts as much as possible. All-Time Rosters I finally finished my All-Time rosters edition. I also made a '98 expansion era version which replaced the Astros with the Tampa Bay Rays and the Rangers are replaced with the Arizona Diamondbacks. Both teams still have the Astros and Ranger graphics and logos, but I wanted to use teams from the original game that had similar uni colors/designs. And yes, I realize TB is in the NL and ARI is in the AL now lol But this was the best way to get jerseys and team colors that were more accurate. If you play exhibition games it won't be an issue really since you can enable/disable the DH rule. KGJB Updated uniforms I'd like to start dabbling with updating team logos and uniform colors/designs in this game, but am not sure where to start. Does anybody have any ideas or pointers or tips as to which tools are the best to use for such an idea? I know it can be done since I have seen some KGJ hacks floating around where Houston has their '00-'11 black and maroon pinstripe unis, the Reds are sporting black, the Expos are the Nats, the Angels are red and white, the Rox have road pinstripes, the Rangers have blue helmets and the Jays are sporting their '02-'11 black and powder unis. I would love to update teams' unis so they would be more accurate to 2019. Anybody have any ideas or feedback or info on what tools can be used to do such a thing? Anyways, I plan on uploading my KGB All-Time rosters hack on here as soon as I am done fine-tuning the rosters. Just have a few little things to tinker with and then I am done! I will go into greater detail about the rosters, how and why specific players were chosen, how they were rated and what stats are used in the game when I upload the ROM on here.
  8. Has anybody noticed the editor sometimes won't show the physique/batting stance that you select in the editor once you go in the game? I notice a lot of times I want to use the ripped/muscular stance and instead it gives me the beefcake/fat buff physique. Sometimes it also doesn't let me seem to use a specific physique/stance with certain skin tones either. Kind of frustrating. I know not every skin tone or hair length has every stance available in the editor which kind of sucks. Does anybody know a way around this or how to correct the glitch? Anyways, it is still awesome to be able to edit, but the issues kind of hamper the ease or fun of it. I also notice the editor causes a glitch where the batting gloves and white reflection on the helmets turn all orange/yellow. Not that noticeable until you see it, but annoying none the less. I am working on a HOF version myself now and am almost done!
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