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Darth Brett

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Darth Brett last won the day on December 3 2019

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  1. I just very recently started getting into doing hex editing. I really have no idea what I am doing, but managed to fool around and get team names and stuff. I guess trial and error and just experimenting is the best way to learn! One thing I would love to do is redo the logos in the game. I did a few, but am not sure how to even begin to see how I can attempt to get them into the game. Here are some I did recently: (I'll add more here as I get to more teams and logos)
  2. Preview of the Marlins' roster for the 'Best of the '10s' KGJB
  3. Already got 5 teams knocked out for this Best of the '10s version of KGJB! Hoping to upload it for you guys in a couple of weeks. A couple of quick side notes, for my all-time greats '98 expansion release, I replaced Texas with Arizona and Houston with Tampa. But for these new Decade's Best series of releases I will be doing, I think I'll replace Colorado with Arizona and Detroit with Tampa. Also, unlike my all-time greats release, I will allow players to appear on more than one team for these Decade's Best releases. Example, for the Best of the '00s game, you'll see Vlad on the Expos and Angels, Piazza on the Dodgers and Mets' rosters for the Best of the '90s game or Mr. October on the Yanks and A's for the Best of the '70s. Preview of the Rockies' Best of the '10s roster
  4. Preview of more Best of the 2010s rosters - Cubs and Reds
  5. Here's some more screenshots of the options: Pictured at the top is the 2013 Braves Roster, which is option 1. Pictured on the bottom is the 2011-2019 Ultimate Braves roster, which would be option 2. Vote and I will work on whichever version you guys decided to go with!
  6. I wanted to work on some more Griffey versions of the SNES game since baseball season is in full swing and we are all hunkered down in our homes and figured I would ask for your guys' input on this. Would you rather see a best of the decade version featuring specific teams from the decade, like the '19 Dodgers, '18 Red Sox, '18 Brewers, '14 Angels, '16 Cubs, '17 Indians, etc.? Or would you rather see a best of decade version featuring the best players for each team all on one roster? So any player from say the Yankees would be considered if they played any time from 2011-2019? Let me know what you guys would rather see and I will be posting it on here in a week or 2! Also, I will start with the 2010s and then work my way back and do each decade. Also, for the 2010s and 2000s , I will do versions that will have the Diamondbacks and Rays represented as well for those 2 decades. Thanks, be safe and "Play Ball!" And don't forget to vote! Your input is very important and needed. P.S. ** I added a couple of preview screenshots to let you guys get an idea for what I mean. The first roster shown below is a roster comprised of the best Dodgers from 2011-2019 (top) and the other roster pictured below is the '19 Dodgers' roster (bottom) **
  7. No, you can, but the program is sort of glitchy. Here's how you will have to go about doing it... For batters, if you want them to have a 10 BAT and a 10 POW, do the following when entering the ratings: Input 11 for the BAT and 0 for the POW. Save the team stats. Go to any other team other than the one you just made the changes to. Now go back to the team you are editing, and you should see your player's BAT and POW as 10 and 10. You will have to do the same thing for SPD and DEF, too. So, essentially if you want to make a batter's ratings all maxed out, input 11 for BAT, 0 for POW, 11 for SPD and 0 for DEF. For pitchers, you have to do the same exact thing for their SPD and CON ratings that you did for the batter's ratings. Put in 11 for their SPD and 0 for CON to get a 10 rating for both. You don't have to do this for their FAT though. So for a maxed out pitcher, you would input 11 for SPD, 0 for CON and 10 for FAT. Hope that makes sense and helps you on your problem! **SIDE NOTE** I forget how to, but there is a glitch in the program that also allows you to get a FAT rating higher than 10. I've been able to get it to 17 or 18 before and you can probably get it to be 99 if you tried. This essentially would make the pitcher never tire. Try messing with numbers for that rating. If I remember right, you have to put in a very high number for their CON or FAT and then switch back and it somehow allows the FAT to go over 10. Wish there was a way you could do that for other ratings! Lol
  8. I think this also happens when you load games in other emulators sometimes, too. Just go to to the 'Team Edit' on the options screen and pick the team you want the roster for and click 'Team Reset'. Once you do that and save, the names and stats should all load and pop up. You have to rinse and repeat this process for each team individually though.
  9. Ken Griffey Jr Baseball All-Time Edition version View File Here is a new-and-improved update to the All-Time Edition I did last year for the first Griffey on SNES. Differences from this version and the last are pretty distinct. I corrected a fwe things, revised some lineups and rosters as well as rating the players differently so it would make a more evenly balanced game. For my original release I used a player's 5 best career years, regardless of the team and regardless if the seasons were not in a row. While this may be more fun I suppose since players will be a lot better, it also made the game a little less balanced. So, for this release, I decided to take a player's 7 best seasons. Also, the 7 seasons had to be consecutive (except if they missed significant time due to injury or a suspension or military service) AND they had to be seasons from which the player played on the team he is represented on in the game. This helped make things a lot more balanced as well as making it a whole lot easier for me to rate the players. I also changed how I rated a player on their defense. I used a combination of Defensive Runs Saved, FLD%, Assists, dWAR, Caught Stealing % and Zone Ratings as well as taking Gold Gloves into account. This definitely lowered a lot of fielder ratings across the board and I think it's much more accurate. One good example of how this changed player ratings would be Jeter on the Yankees. His DEF rating is now a more realistic 7 since I now took into account his horrible range factor this time. Overall, I am a lot more happy with this version than the previous one and hopefully you are, too! I guess version 1.0 is more extreme, so you have a lot more guys rated 9 or 10 where as this one has far less players rated as highly. I included both the regular version here as well as the '98 expansion version, which replaces 2 teams so you can play as Tampa and Arizona if you want. (See the original v1.0 thread for details on that). Enjoy! Feel free to give any criticism or feedback and if you notice any mistakes. I had Harmon Killebrew as a Lefty in v1.0, but thanks to someone on here that pointed this error out, he is now a Righty like he should be. Submitter Darth Brett Submitted 11/23/2019 Category SNES  
  10. Thanks for the feedback! Glad you guys are enjoying it! Also, I will fix the error with Killebrew being a lefty in the game. Speaking of updates, I actually did a more recent version of my all-time release over this past summer. A few roster changes here an there, some lineup shifting and rotation shuffles. But the biggest change I did was regarding player ratings. I originally used player's 5-yr career best averages, but felt like there were too many red and orange (i.e., really darn good) guys in the game and it was slightly unbalanced. On this newer version, I decided to take a players' 7 year career best seasons instead of just 5, as well as making the rule that the 7 seasons had to be in succession or in a row (exceptions were military service or if a player missed the majority of a season due to injury). I also made it a rule that whichever team the player represented, his 7 year span had to mostly be on that team. So for instance, Mark McGwire is on the A's in the game, so his 7-yr span is 1989-1997 (1993 and 1994 were skipped since he missed most of those seasons). The result of using the 7-yr spans instead of 5 definitely made the game more balanced with less red and orange players and even some lime and teal green players appearing. I also fine tuned how I determined a player's skill ratings, which also helped balance the game out more. Anyways, I will post the new updated versions if anyone has interest on here. I feel like the new versions are a much better experience and more balanced and fun. Some teams are still better than others, but overall, there are not as many near perfect players and this makes for a more even playing field and enjoyable game. Let me know and I will post the new versions!
  11. Yeah, it's bizarre and even more odd that it's different with every team, too. As for the chewing, blowing bubbles, practice swing and bat grip animations, I am 99.9% sure it is just associated with the batting stances. I am not 100% sure, but think the strike out animations are connected to which batting stance/legs you use. I may do a test to prove if this is accurate or not.
  12. Version 1.1

    1,848 downloads

    This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!" Ken Griffey Jr. All-Time Edition '98 Expansion.smc Ken Griffey Jr. All-Time Edition '98 Expansion.smc
  13. Ken Griffey Jr Baseball - All-Time Greats: '98 Expansion View File This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!" Ken Griffey Jr. All-Time Edition '98 Expansion.smc Ken Griffey Jr. All-Time Edition '98 Expansion.smc Submitter Darth Brett Submitted 03/24/2019 Category SNES  
  14. Ken Griffey Jr Baseball - All-Time Greats View File This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2019. ROSTER STRUCTURES I kept the game's basic structure and fundamentals for rosters intact. What this means is that every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that nearly every bench has a backup catcher, 3 backup infielders and 3 backup outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). I think there are 1 or 2 teams that may have 4 OFs or 4 IFs on the bench, but the rest stay true to that formula. Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants, Reggie on the A's and Yankees, Bic Mac on the A's and Cardinals or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 7 peak consecutive seasons of their career, with the majority of those seasons for the team they represent in this version of the game. For example, Frank Thomas' stats and ratings in this game are his 1991-1997 seasons averaged out. These same basic rules apply to pitchers as well for their ratings, ERA, Wins, Losses and Saves stats. Also, in order to really see every player on an equal playing field, the 7-year peak season stats/ratings are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 7-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 32 GS. And all relievers' stats are pro-rated to 60 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 7-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 7-year peak season numbers and pro-rated to 500 AB/32 GS/60 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 7-yr peak. Depending on the era the player played in, this can slightly change. So for example, if a player played during a high offensive era like 1919-1940 or 1994-2005, it's slightly adjusted and accounts for that. POW uses the hitter's home runs as well as Isolated Power and Slugging% in their 7-yr peak. SPD uses the hitter's Stolen Base attempts + 3Bs in their 7-yr peak DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved), dWAR in their 7-yr peak. In addition, I also took outfielders' assists into account. Likewise for catchers, their CS% was also used and plays a part in their DEF rating. With some exceptions here and there (like Jeter), most players with multiple Gold Gloves almost always received a 8 or better DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG and also a few who have won GG and had mediocre or only slightly above avg defense (Jose Altuve and Derek Jeter are good examples of this). PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 7-yr peak. CON uses the pitcher's WHIP as well as FIP in their 7-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 7-yr peak and a reliever's innings pitched per games played in their 7-yr peak period. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows it to. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, please check-out my '98 expansion teams addition where the Arizona Diamondbacks and Tampa Bay Devil Rays are represented. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc Ken Griffey Jr. All-Time Edition.smc Submitter Darth Brett Submitted 03/23/2019 Category SNES  
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