Jump to content

manYo

Members
  • Posts

    1,937
  • Joined

  • Days Won

    22

Reputation Activity

  1. Upvote
    manYo got a reaction from Europia79 in Baseball Stars editors and tools   
    is this what you seek?
    BStarsROMTool.exe
  2. Thanks
    manYo reacted to rl7085 in Baseball Stars editors and tools   
    None. Everything is made through the spreadsheet. Prestige is going to be set at 15 for every player but it really won't matter anyways. I don't believe it effects anything other than how much money you make in 1 player games. But just in case I'm setting it at 15 for every player.
  3. Thanks
    manYo got a reaction from kamphuna8 in Baseball Stars editors and tools   
    What role will prestige and money play in this league, if any?
  4. Thanks
    manYo got a reaction from rl7085 in Baseball Stars editors and tools   
    okay... I'll e-mail you my team, the CFT Dgeneratez, when I'm done.
  5. Upvote
    manYo got a reaction from Mike Petrasek in Baseball Stars editors and tools   
    is this what you seek?
    BStarsROMTool.exe
  6. Thanks
    manYo got a reaction from chris nichols in Inaugural National TSB championship   
    @twister
  7. Haha
    manYo got a reaction from ~Tailback King~ in Tacoma WA July 24th, 2021 Cascadia Effin' Tecmo Season 5   
    Lonnie aint got the ankles for these applez...
  8. Haha
    manYo got a reaction from ~Tailback King~ in Tacoma WA July 24th, 2021 Cascadia Effin' Tecmo Season 5   
    well @~Tailback King~... you might actually get a rushing title this season, cuz I took a QB with my first pick ($57)......
     
    then again, maybe not, cuz the CHEEFS select.....
     
    QB Cheefz

  9. Thanks
    manYo reacted to kamphuna8 in Tacoma WA July 24th, 2021 Cascadia Effin' Tecmo Season 5   
    Ok here is the final draft board for CFT 5

  10. Upvote
    manYo got a reaction from kamphuna8 in Tacoma WA July 24th, 2021 Cascadia Effin' Tecmo Season 5   
    Lonnie aint got the ankles for these applez...
  11. Upvote
    manYo got a reaction from kamphuna8 in Tacoma WA July 24th, 2021 Cascadia Effin' Tecmo Season 5   
    well @~Tailback King~... you might actually get a rushing title this season, cuz I took a QB with my first pick ($57)......
     
    then again, maybe not, cuz the CHEEFS select.....
     
    QB Cheefz

  12. Haha
  13. Haha
  14. Haha
  15. Thanks
    manYo reacted to Drewmanster in My Tecmo Bowl Tournament Results   
    Tournament 1 - Base ROM (12 teams):
     
    Four guys, we drew teams out of a hat. The seedings were based on Tecmobowl-vs-rbi.com's team rankings. Our real names actually do start with A, B, C and D; pretty convenient! 
    Player A - Denver, Cleveland, San Francisco
    Player B - Indianapolis, Washington, Los Angeles
    Player C - Miami, Seattle, New York
    Player D - Dallas, Minnesota, Chicago
     

     
    I don't have the scores for this event, but there were some good games. In the event of one guys' two teams playing each other, we just have them pick one to move on. That's what happened on the right side of the bracket, deciding who would face New York. I told Player C that the Giants were the likely best on the game, and they rode "Best in the league, best in the nation!" all the way to the title game where they downed the scrappy Washington Redskins. 
     
    Player A went 1-3
    Player B went 5-2 and took 3 teams to their respective conference championship
    Player C went 3-2 and won the Tecmo title
    Player D went 1-3
     
    Despite not winning the whole deal Player B had the best performance I believe. Taking two teams to the conference champ games in the Right Bracket is really impressive, but both teams would likely get killed by New York in the Tecmo Bowl. He really wasn't a fan of either team vs. Lawrence Taylor. 
     
    The tournament was really fun and we got it done in a single evening!
  16. Like
  17. Upvote
  18. Upvote
  19. Upvote
  20. Haha
    manYo got a reaction from segathonsov in North Dakota - Burning Mort - The Tecmo Premier Experience   
    i am ready... i have studied the north dakota laws and put my lawyer on retainer... i watched every season of Fargo to get a sense for the people and the wildlife... i have hunted, trapped, skinned, and tanned several animals over the past year to create the gear i need to survive the winter, if necessary... i have stared into the eyes of a rabid raccoon for an uncomfortably long time... in short, i remain 1000% battle-ready for this event, and resolutely await the day a carrier pigeon flies thru my window with the gps coordinates.
  21. Like
    manYo reacted to Beef Juice in North Dakota - Burning Mort - The Tecmo Premier Experience   
    In the before times, great warriors would gather in the Dakota plains and do battle in contests of great strength, both physically and mentally.
     
    If you gaze out onto the horizon, they say you can see their spirits still, shitting on a makeshift toilet under some brush.
  22. Upvote
  23. Thanks
    manYo reacted to anthony in VirtuaNes FULL SaveState Stat Extraction   
    I couldn't tell if this was discovered before, but I was able to figure out how to fully extract season stats from a save state file created with VirtuaNES! I don't think VirtuaNES is the most popular emulator out there, but it was the easiest one to dissect the save states. 
     
    Here's what I found, and I created a very rudimentary spreadsheet to help extract all the stats (I'm not a programmer, I did my best. By all means, somebody take the info and do a better job than me!)
     
    The way they store this info is convoluted as hell, so hopefully it's understandable. I included example bytes in my descriptions below.
     
    A few concepts:
    They often split up a two-digit byte into two different values, so that the left digit has one 0-F value for say TDs, and the right digit has a 0-F value for Attempts. So as I try to describe below, I call the left digit (x) and the right digit (y).
     
    Starting at x11C2 (Buffalo)
    Quarterbacks (9 bytes)
    Examples:
    x011C2 - 99 6E 84 24 6C 00 00 58 00 (QB1: 110/153, 2924 yds, 33TD, 9 INT, 0 Rush)
    x011CB - 00 00 00 00 00 00 00 00 00 (QB2: 0) 
     
    Byte1: Pass Attempts (0-255) | Example: 99  = 153 Pass Attempts
    Byte2: Pass Completions (0-255) | Example: 6E = 110 Pass Completions
    Byte3: Pass TD (x) & Pass Attempts/TD (y) | Example: 84 = 32 Pass TD, 0 Pass Att. and 1 TD Pass
    (x) = TD * 4 (y) = Pass Attempts (0, 256, 512, or 768) & TD Passes (0,1,2,3) --- 0/4/8/C: 0 Att & 0/1/2/3 TD --- 1/5/9/D: 256 Att & 0/1/2/3 TD --- 2/6/A/E: 512 Att & 0/1/2/3 TD --- 3/7/B/F: 768 Att & 0/1/2/3 TD Byte4: Int (x) & Pass Completions/INT (y) | Example: 24 = 8 Int, 0 Pass Comp. and 1 Int
    (x) = INT * 4 (y) = Pass Completions (0, 256, 512, 768) & Int (0,1,2,3) --- 0/4/8/C: 0 Comp & 0/1/2/3 TD --- 1/5/9/D: 256 Comp & 0/1/2/3 TD --- 2/6/A/E: 512 Comp & 0/1/2/3 TD --- 3/7/B/F: 768 Comp & 0/1/2/3 TD Byte5: Pass Yards (0-255) | Example: 6C = 108 Pass Yards
    Byte6: QB Rush Att (0-255) | Example: 00 = 0 Rush Att 
    Byte7: QB Rush Yds (0-255) | Example: 00 = 0 Rush Yds 
    Byte8: Pass Yds (x) & Rush yds (y) | Example: 58 = 2,560 Pass Yds, 256 Pass Yards, 0 Rush Yards
     
    (x) = Pass Yds * 512 (y) = Rush Yards & Pass Yards --- 0-7: Rush Yards * 256 & 0 Pass Yards --- 8: 0 Rush Yards & 256 Pass Yards --- 9-F: Rush Yards * 256 & 256 Pass Yards Byte9: Rush TD | Example: 00 = 0 Rush TD
    (x) = Rush TD * 4 (y) = Rush TD Remainder --- 0-3: 0 Rush TD --- 4-7: 1 Rush TD --- 8-B: 2 Rush TD --- C-F: 3 Rush TD  
    Offense (12 bytes)
    Examples:
    x011D4 - 18 9F 1C 00 00 00 02 00 02 A1 66 59 (RB1 Stats: 161 Rush, 1638 Yds, 22 TD / 24 Rec, 671 Yds, 7 TD)
    x011E0 - 07 C9 08 00 00 00 01 00 00 3A BF 24 (RB2 Stats: 58 Rush, 447 Yds, 9 TD / 7 Rec, 201 Yds, 2 TD)
    x011EC - 03 42 00 06 31 00 00 00 00 0B 5F 08 (RB3 Stats: 11 Rush, 95 Yds, 2 TD / 3 Rec, 66 Yds, 0 TD / 3 KR, 49 Yds, 0 TD)
    x011F8 - 00 00 00 62 64 03 00 00 00 00 00 00 (RB4 Stats: 49 KR, 868 Yds, 0 TD)
    x01204 - 10 E4 14 00 00 00 00 00 01 00 00 00 (WR1 Stats: 16 Rec, 484 Yds, 5 TD)
    x01210 - 23 8D 1C 00 00 00 00 00 03 00 00 00 (WR2 Stats: 35 Rec, 909 Yds, 7 TD)
    x0121C - 00 00 00 00 00 00 00 00 00 00 00 00 (WR3 Stats: 0)
    x01228 - 00 00 00 00 00 00 50 BC 00 00 00 00 (WR4 Stats: 20 PR, 188 Yds, 0 TD)
    x01234 - 19 51 30 00 00 00 00 00 02 00 00 00 (TE1 Stats: 25 Rec, 593 Yds, 12 TD)
    x01240 - 01 00 00 00 00 00 00 00 00 00 00 00 (TE2 Stats: 1 Rec, 0 yds)
     
    Byte1: Receptions (0-255) | Example: 18  = 24 Receptions
    Byte2: Receiving Yards (0-255) | Example: 9F  = 159 Receiving Yards
    Byte3: Rec TD (x) & Punt Ret Yds / Rec TD (y) | Example: 1C  = 4 Rec TD, 0 Punt Ret Yds, 3 Rec TD
    (x) = Rec TD * 4 (y) = Punt Ret Yds (0, 256, 512, or 768) & Rec TD (0,1,2,3) --- 0/4/8/C: 0 PR Yds & 0/1/2/3 Rec TD --- 1/5/9/D: 256 PR Yds & 0/1/2/3 Rec TD --- 2/6/A/E: 512 PR Yds & 0/1/2/3 Rec TD --- 3/7/B/F: 768 PR Yds & 0/1/2/3 Rec TD Byte4: Kickoff Returns divided by 2 | Example: 62  = Hex2Dec Value of  98 - divided by 2 = 49
    Byte5: Kickoff Return Yards (0-255) | Example: 64  = 100 Kick Return Yards
    Byte6: KR TD (x) & Kickoff Ret Yds / KR TD (y) | Example: 03  = 0 KR TD, 768 KR Yards, 0 KR TD
    (x) = KR TD * 2 (y) = KR Ret Yds & KR TD --- 0-7: KR Yds * 256, 0 KR TD --- 8-F: KR Yds * 256, 1 KR TD Byte7: Punt Returns (x) & Rush Yds / Punt Returns (y) | Example: 02  = 0 Punt Returns, 512 Rush Yds, 0 Punt Returns
     
    (x) = Punt Ret * 4 (y) = Rush Yds (0, 256, 512, 768) & 0-3 punt returns --- 0/4/8/C: 0 Rush Yds & 0/1/2/3 Punt Ret --- 1/5/9/D: 256 Rush Yds & 0/1/2/3 Punt Ret --- 2/6/A/E: 512 Rush Yds & 0/1/2/3 Punt Ret --- 3/7/B/F: 768 Rush Yds & 0/1/2/3 Punt Ret Byte8: Pass Return Yds (0-255) | Example: BC  = 188 Punt Return Yds
    Byte9: Punt Ret TD (x) & Rec Yards (y) | Example: 02  = 153 Pass Attempts
    (x) = Punt Ret TD (0-15) (y) = Rec Yds * 256 Byte10: Rush Attempts (0-255) | Example: A1 = 161 Rush Attempts
    Byte11: Rush Yds (0-255) | Example: 66 = 102 Rush Yds
    Byte12: Rush TD (x) & Rush Yds / Rush TD (y) | Example: 59  = 20 Rush TD, 1024 Rush Yds, 2 TD
     
    (x) = Rush TD * 4 (y) = Rush Yds (0, 1024, 2048, 3072) & 0-3 Rush TDs --- 0/4/8/C: 0 Rush Yds & 0/1/2/3 Rush TD --- 1/5/9/D: 1024 Rush Yds & 0/1/2/3 Rush TD --- 2/6/A/E: 2048 Rush Yds & 0/1/2/3 Rush TD --- 3/7/B/F: 3072 Rush Yds & 0/1/2/3 Rush TD  
    Defense (3 bytes)
    Examples:
    x0124C - 2A 10 08 (RE Stats: 21 sacks, 1 int, 8 yds, 0 TD)
    x0124F - 08 10 05 (NT Stats: 4 sacks, 1 int, 5 yds, 0 TD)
    x01252 - 08 20 0D (LE Stats: 4 sacks, 2 int, 13 yds, 0 TD)
    X01255 - 0C 10 03 (ROLB Stats: 6 sacks, 1 int, 3 yds, 0 TD)
    X01258 - 06 00 00 (RILB Stats: 3 sacks, 0 int, 0 yds, 0 TD)
    X0125B - 08 20 15 (LILB Stats: 4 sacks, 2 int, 21 yds, 0 TD)
    x0125E - 0A 10 06 (LOLB Stats: 5 sacks, 1 int, 6 yds, 0 TD)
    x01261 - 00 00 00 (RCB Stats: 0 sacks, 0 int, 0 yds, 0 TD)
    x01264 - 00 20 04 (LCB Stats: 0 sacks, 2 int, 4 yds, 0 TD)
    x01267 - 02 20 09 (FS Stats: 1 sack, 2 int, 9 yds, 0 TD)
    x0126A - 00 40 2A (SS Stats: 0 sacks, 4 int, 42 yds, 0 TD)
     
    Byte1: Sacks (x) & Sacks / Int (y) | Example: 2A  = 16 Sacks, 5 sacks, 0 INT
    (x) = Sacks * 8 (y) - Sacks (1-7) & Int --- Even # (0,2,4,6,8,A,C,E): Sacks 1-7 --- Odd #: (1,3,5,7,9,B,D,F): Sack 1-7 & 16 INT Byte2: Int (x) & Int TD / Int Return Yds (y) | Example: 40  = 4 INT, 0 Int Ret TD, 0 Int Ret Yds
    (x) = Int (0-15) (y) - Int TD (0-7) --- Even # (0,2,4,6,8,A,C,E): Int TD 0-7 --- Odd #: (1,3,5,7,9,B,D,F): Int TD 0-7, 256 Yds Byte3: Int Return Yards (0-255) | Example: 2A = 42 Int Ret Yds
     
    Kicker (4 bytes)
    Examples:
    x0126D - 42 3E 09 08 (62/66 XP, 8/9 FG)
    Byte1: XP Attempts (0-255) | Example: 42 = 66 XP Attempts
    Byte2: XP Made (0-255) | Example: 3E = 62 XP Made
    Byte3: FG Attempts (0-255) | Example: 09 = 9 FG Attempts
    Byte4: FG Made (0-255) | Example: 08 = 8 FG Made
     
     
    Punter (3 bytes)
    Examples:
    x01271 - 09 73 01 (9 punts, 371 yards)
    Byte1: Punts (0-255) | Example: 09 = 9 Punts
    Byte2 & 3: Punt Yards | Example: 73 01 = 01 73. 0173 = 371 yards (256 + 115)
     
    Team-Statistical Info
    x01274 - 0E     | Wins (14)
    x01275 - 02     | Losses (2)
    x01276 - 00     | Ties (0)
    x01277 - E2 01    | PF (482)
    x01279 - 2E 01    | PA (302)
    x0127B - 39 0B    | Pass Def (2873)
    x0127D - 98 05    | Rush Def (1432)
    X0127F - x01282  --> Playbook (Play byte)
    **LINEUP**
    (0 - QB1, 1 - QB2, 2 - RB1, 3 - RB2, 4 - RB3, 5 - RB4, 6 - WR1, 7 - WR2, 8 - WR3, 9 - WR4, A - TE1, B - TE2, C - C, D - LG, E - RG, F - LT)
    x01283 - 02        | QB1 / RB1
    x01284 - 36        | RB2 / WR1
    x01285 - 7A        | WR2 / TE1
    x01286 - 59        | KR / PR
    x01287 - x01289  --> Injuries
    x0128A         --> Physical Condition
    (Each byte - pair players)
    (0 - BB, 1 - BA, 2 - BG, 3 - BE, 4 - AB, 5 - AA, 6 - AG, 7 - AE, 8 - GB, 9 - GA, A - GG, B - GE, C - EB, D - EA, E - EG, F - EE)
     
    Team addresses
    (208 bytes per team)
    x11C2 - BUF
    x1292 - IND
    x1362 - MIA
    x1432 - NE
    x1502 - NYJ
    x15D2 - CIN
    x16A2 - CLE
    x1772 - HOU
    x1842 - PIT
    (some dead space between PIT & DEN)
    x1A16 - DEN
    x1AE6 - KC
    x1BB6 - RAI
    x1C86 - SD
    x1D56 - SEA
    x1E26 - WAS
    x1EF6 - GIA
    x1FC6 - PHI
    x2092 - PHX
    x2166 - DAL
    x2236 - CHI
    x2306 - DET
    x23D6 - GB
    x24A6 - MIN
    x2576 - TB
    x2646 - SF
    x2716 - RAM
    x27E6 - NO
    x28B6 - ATL
    VirtuaNes Stat Extractor.zip
  24. Upvote
    manYo reacted to segathonsov in North Dakota - Burning Mort - The Tecmo Premier Experience   
    Always figured I'd die at Burning Mort anyways
  25. Upvote
    manYo got a reaction from segathonsov in North Dakota - Burning Mort - The Tecmo Premier Experience   
    if it's ON, I'm IN... cmon lets swap antibodies!
×
×
  • Create New...