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SP3

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  1. Like
    SP3 reacted to AZcards77 in 2013 MT REmix Project Mayhem Trailer.....   
    Had a Great one in Phx . Hope yours was well ... As far as here 
  2. Upvote
    SP3 got a reaction from AZcards77 in 2013 MT REmix Project Mayhem Trailer.....   
    I’m having mine today while watching the Game. Bucks by 26. Hope everyone is staying safe and Happy Holidays. 
  3. Thanks
    SP3 got a reaction from bricenandreon in SNES SOCK AND SHOE COLOR   
    Hi there. Each uniform palette has 16 colors. 1-Transparent, 2-Shadow, 3-Shadow skin, 4-Normal skin, 5-Dark jersey, 6-Medium jersey, 7-Normal jersey, 8-Dark pants, 9-Medium pants, 10-Normal pants, 11-Dark helmet, 12-Normal helmet, 13-Dark facemask, 14-Normal facemask, 15-Socks, 16-Shoes. All color changes effect on field uniforms as well as cut scene uniforms.  
  4. Upvote
    SP3 reacted to PlazmaCube in 2013 MT REmix Project Mayhem Trailer.....   
    It's been rather quiet in here.....How was Thanksgiving for everyone?
  5. Upvote
    SP3 reacted to LanceUpperrrcut in 2013 MT REmix Project Mayhem Trailer.....   
    Thanks. I am super familiar with HxD, as I add update my season number every year (so it read Superbowl 45 (ex) at end of season). The others I will look into
  6. Like
    SP3 got a reaction from AZcactus in SNES Upgraded!!!!!   
    Hey guys. I'm working on a college rom and having some issues with the midfield logo. The logo shares 3 titles with the bottom of the first down marker, the field number hash mark and something else I can't identify. when you put something in those spots weird things happen so you can't use them. 3 tiles seem to be missing but they are probably hidden like the big helmet. I managed to use some of the logo but it wasn't my original idea (I like the trophy so its all good lol) but want to know if there's a way to make the weird tiles to work right to use the whole logo just not some of it. If the pic is huge sorry

  7. Like
    SP3 reacted to DrunkenGamer in 32 team TSB III??   
    I agree.  I've given it thought, if I do a straight hack to up a SNES to 32 teams, I will take a crack at TSB1 for SNES.  It seems to be more favored here and prolly be much easier graphically to add 2 more teams without much extra work.  
  8. Thanks
    SP3 reacted to slim_jimmy7 in SNES Upgraded!!!!!   
    The duplicate tiles are flipped depending on where they are needed. That's as far as I have gotten on that, I would assume there is some hex/assembly that would need to be changed to make that work.
  9. Thanks
    SP3 got a reaction from Knobbe in SNES Upgraded!!!!!   
    This is what I got yesterday. It's 73 pages of info. I think you might be the original one who posted it years ago.
    notebooksnes.docx
  10. Like
    SP3 got a reaction from SBlueman in SNES Upgraded!!!!!   
    This is what I got yesterday. It's 73 pages of info. I think you might be the original one who posted it years ago.
    notebooksnes.docx
  11. Like
    SP3 got a reaction from SBlueman in SNES Upgraded!!!!!   
    Awesome! Thanks for it! It has a ton of great info in it. I do have the primary uniforms starting at 158040 and ending at 158730, with the secondary uniforms starting at 158800. The mini helmets are in between at 158740 to 1587FO though.
  12. Like
    SP3 got a reaction from SBlueman in SNES Upgraded!!!!!   
    I had a couple of people ask me about making a rom with custom uniforms. I ended up finding them, they are set up like tsb3, should have known better 🤦‍♂️. I'll have to look for STUE if its easier. Doing them all through hex will take awhile. Sblueman that would be awesome! I thought about doing pink jerseys a couple of games in Oct or military colored. This was in the docx as well but again I think its the wrong location. 
    Uniforms
     
     
     
    Matchups
    x1752 to x1755 (headerless rom) was Buffalo and Indianapolis directly followed. There was just the binary and the color areas are elsewhere (from jstout)

     
    x00 x00 x00 x00 = When to Use Jersey 1 and 2 this is done bitwise (Buffalo to Atlanta then AFC to NFC with final 2 bits always being 0s) where a 0 = Jersey 1 and 1 = Jersey 2.

     
    (x00000000 would use Jersey 1 vs every team and xFFFFFFFC would use Jersey 2 vs every team)
     
  13. Like
    SP3 reacted to TecmoTurd in SNES Upgraded!!!!!   
    Some ROMs have a header. It throws the locations off. 
     
    Either way, enjoy!
  14. Like
    SP3 reacted to TecmoTurd in SNES Upgraded!!!!!   
    Thats my work! I thought it was lost forever. Nice. 
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