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SP3

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Everything posted by SP3

  1. Hi there. Each uniform palette has 16 colors. 1-Transparent, 2-Shadow, 3-Shadow skin, 4-Normal skin, 5-Dark jersey, 6-Medium jersey, 7-Normal jersey, 8-Dark pants, 9-Medium pants, 10-Normal pants, 11-Dark helmet, 12-Normal helmet, 13-Dark facemask, 14-Normal facemask, 15-Socks, 16-Shoes. All color changes effect on field uniforms as well as cut scene uniforms.
  2. I’m having mine today while watching the Game. Bucks by 26. Hope everyone is staying safe and Happy Holidays.
  3. A hex editor. I use HxD. Just for changing code. A tile editor. I use TM. It’s pretty easy to use and has a ton of options. A photo editor. I use photo pos pro 3, it’s free. For importing graphics. Mesen-S emulator. It’s good for palette and graphic info. Java is needed for TM to work.
  4. To change the socks, it’s the last 4 bytes of the uniform pallette. This also changes different things in cut scenes and coin toss scene as well. I had to change them back to white because of the other changes it did. It didn’t look right. As for the orange pant stripes not sure what you mean. The stripes aren’t orange.
  5. Your work is good! Looks like you’re a step or 2 past me. I’m working on 3 versions of a fbs tsb1 snes. First one is pretty much done. What editor are you using? I just learned how to do graphics earlier this year. It took some duh moments in the beginning but once you know it, it’s pretty easy. Just really time consuming and I’m picky lol.
  6. Yeah that looks like TSBTool Supreme 1.3 by Bad al. I've never tried that version but it says it works with TSB3. I've just tried the game in TSB3 manager and it doesn't work as well. It gave me a invalid Rom format reason #5. Have no idea what that means other than it won't work.
  7. Yeah if you’re getting a error message than the manager won’t work. Slim jimmy7 might be able to help with the error, I can not. Good thinking on his end. If you can’t get that working and want to edit everything back in hex just get drunkens TSB3 bible here. It has all the locations needed. I have some color hex codes if needed.
  8. That’s a good point. I haven’t gotten a chance to try it yet. It will probably all need to be changed in hex and tile editor. That’s a lot of changing though.
  9. That sucks. What didn’t work? Any of it? That rom listed above is actually a beta version. There was some stuff that didn’t work right. Drunken put the final version on the nhl94 forum site. I tried to find it but couldn’t, too many post to go through. I might still have it. I can’t get to my computer now but I can help anyway I can. Not sure if you can change it back to nfl the way the schedule was coded.
  10. TSB 3 manager will let you change city and team name. The uniforms will likely need to be changed in hex. I don’t think STUE works with 3. The end zones will need to be changed with a title editor. 3’s end zones are kind of tricky though.
  11. You’re welcome. Im glad you got it working!
  12. Ok I forgot the field is separated into 2 parts, the dark stripes and the light stripes. The first hex string at 159B80 is for the dark stripes, 159BA0 is the light stripes. The NFL shield is mostly in the light stripe, just the outer edges are in the dark like in pic. You have to change those colors in both hex strings. Sorry for the confusion.
  13. For the clear it would be the 7, 8, 9, 10 and 16th colors. Not by my com right now to see for the other fields. Blue, light blue, pink, red and white colors. If you change any of those colors everything with those colors also changes to the new color. When I did my mid field logo I swapped out pink for gold and light blue for grey. Those colors are used the least for everything with the field. I can check later on for the rain/snow but they all should be those same colors.
  14. Yep. Those locations contain all of the field items. Numbers, mid logo, side logos, grass, cheerleaders, stands wall, field lines. Colors are shared between items.
  15. The clear field location is 159B80 and 159BA0. Rain is 159F00 and 159F20. Snow is 159F60 and 159F80
  16. Cool. I figured it had a code or something to change. I might search for it sometime down the road.
  17. Hey guys. I'm working on a college rom and having some issues with the midfield logo. The logo shares 3 titles with the bottom of the first down marker, the field number hash mark and something else I can't identify. when you put something in those spots weird things happen so you can't use them. 3 tiles seem to be missing but they are probably hidden like the big helmet. I managed to use some of the logo but it wasn't my original idea (I like the trophy so its all good lol) but want to know if there's a way to make the weird tiles to work right to use the whole logo just not some of it. If the pic is huge sorry
  18. Yeah it’s weird but it does make since if it’s saving space.
  19. Awesome! Thanks for it! It has a ton of great info in it. I do have the primary uniforms starting at 158040 and ending at 158730, with the secondary uniforms starting at 158800. The mini helmets are in between at 158740 to 1587FO though.
  20. This is what I got yesterday. It's 73 pages of info. I think you might be the original one who posted it years ago. notebooksnes.docx
  21. I had a couple of people ask me about making a rom with custom uniforms. I ended up finding them, they are set up like tsb3, should have known better 🤦‍♂️. I'll have to look for STUE if its easier. Doing them all through hex will take awhile. Sblueman that would be awesome! I thought about doing pink jerseys a couple of games in Oct or military colored. This was in the docx as well but again I think its the wrong location. Uniforms Matchups x1752 to x1755 (headerless rom) was Buffalo and Indianapolis directly followed. There was just the binary and the color areas are elsewhere (from jstout) x00 x00 x00 x00 = When to Use Jersey 1 and 2 this is done bitwise (Buffalo to Atlanta then AFC to NFC with final 2 bits always being 0s) where a 0 = Jersey 1 and 1 = Jersey 2. (x00000000 would use Jersey 1 vs every team and xFFFFFFFC would use Jersey 2 vs every team)
  22. @COA Elway @TecmoTurd @slim_jimmy7do one of you guys have the uniform locations for tsb1 snes? I got a notebooksnes.docx from buck he posted on another thread, when I went through it the uniform location given 15FE40 is all zeros. I don't think that's right. Also I was trying to change the returners, location 170CB0 same docx, when I changed Buf numbers they did not change in the rom. I reset the teams in team data and still nothing. Thanks guys!
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