coolguy22
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(NES) Goji's NFL Tecmo Super Bowl LII (2.4) +
coolguy22 replied to gojiphen malor's topic in Download Support
What does being able to identify an open passer matter in the context that your pass will either be off target and/or there will be 3+ COM players reaching the spot before the ball has arrived? (It usually only takes 1, since the COM likes the jump mid-field) Any run play the COM plows down the OL. You can call the precise play COM is running and the RB will still plow down his coverage or catch a pass in triple coverage. -
(NES) Goji's NFL Tecmo Super Bowl LII (2.4) +
coolguy22 replied to gojiphen malor's topic in Download Support
I never said it had to be "easier." My argument is that if the goal of modifying the ROM is to make a more robust COM, it should be in the direction of requiring a better MAN player. You haven't indicated what strategy you use to outscore the COM, or what teams you've played as/played against specifically, so I won't make any assumptions about relative ability. But, in the current state, I can't imagine winning without a degenerated playstyle that involves "cheesing" the COM in some way (ex. running/calling some play repeatedly that cannot be defended for small gains, etc.) -
gojiphen malor reacted to a post in a topic: (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +
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C-Dub30 reacted to a post in a topic: (NES) Goji's NFL Tecmo Super Bowl LII (2.4) +
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(NES) Goji's NFL Tecmo Super Bowl LII (2.4) +
coolguy22 replied to gojiphen malor's topic in Download Support
Are there any long term balance changes planned for Juiced Plus? It's the only ROM I find satisfying in terms of COM difficulty at the moment, but I don't feel challenged in a "fair" way. COM defensive coverage is ridiculous. It feels like 1/200 plays I have the privilege of an open receiver. The rest of the time just comes down to chance, since by time the ball arrives there will be 4 COM defenders on anyone (combine this with pass accuracy and you feel yourself hoping that you've hurled it into the crowd). Most of the time its an interception or a safety jumping in the air midfield. Also, the run game feels really punishing. On offense, it's nearly impossible to move to ball. On defense, RBs like McCoy are moving 2-3x faster than safeties and knocking over 5-6 of my teammates. This is partially because it's far too costly to call run on defense, because the COM will almost always have a pass play to punish you or the lack of any less than 5-6 players to stop a RB. This seems more like a rant, but I'm becoming discouraged by matches where I'm being outscored by teams with less than 10 pass yards and 200+ rush yards due to repeated breakaway runs and turnovers. Again, sorry. Big fan of the ROM. -
(NES) Goji's NFL Tecmo Super Bowl LII (2.4) +
coolguy22 replied to gojiphen malor's topic in Download Support
Am I missing something? My team is fumbling 4 or 5 times a game (often consecutive drives) and can't draw a single fumble in the Juiced Version. This has happened with nearly every team I've picked and is worse with any lead.