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About DominikJagr

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  • Location
    Czech Republic, EU
  • Interests
    SNES TSB1 & TSB3

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  1. DominikJagr


    Try this: If you use Linux, it works as well. I tested that on various Linux system under WINE and had no problems. If its possible to run ZSNES on raspberry, then it should be possible to play online multiplayer as it is possible on PC. I found this about raspberry and playing online: https://howchoo.com/g/njgwzgnkntc/how-to-use-netplay-on-retropie-for-online-multiplayer https://blog.parsecgaming.com/adding-online-multiplayer-to-the-snes-classic-c4dcf8d46bb0
  2. Fernando, can you post all the offsets for each team home/away uniforms, helmets etc? The Bible's got offsets for each team (beginning-end) but is not easy to figure out offsets for jerseys, socks, helmets etc.
  3. I think it's this: http://tecmobowl.org/discover/unread/ You have to check "Show condensed view" (under RSS icon).
  4. Check "Show condensed view" to show the threads (showing posts now by default).
  5. Hi Tecmoers, I've been a member here for couple of days. I am a big fan of Tecmo Super Bowl games, TSB1 and TSB3 fos SNES are my favourites, followed by the NES version, and football ("American football" as we call it here in Europe) as well. I've made two updates of another member's ROM so far and want to contribute more, especially with TSB1 and TSB3 hacking stuff. You might know me from NHL94.org site and SNES hacking section. This site rocks and I am glad to be here
  6. Rosters and skills/attributes are Fernando's work, I made only graphics changes, they have no impact on gameplay. Maybe some players seem to be faster to you due to changes made by Fernando but I doubt AI is editable. I am considering making more graphical changes to make the ROM more 2015, but such changes are time consuming and not easy so I do not promise anything atm. Edit (3 days later): I was considering moving Seattle to another conference, including big helmet color and logo, small helmet, jersey colors and rosters but it seems to be very difficult task. It's still on my want-to-do list but not this year. I am looking forward to Fernando's update and if he puts Titans or Texans in the ROM (instead of Jacksonville, Cleveland or Kansas City?) I'll try my best to create helmet design and logo as I did with Ravens.
  7. Please, could anyone upload the SNES rom? It's not in the SNES download section.
  8. Slightly updated! I used the Ravens logo from this ROM, it's not my work, I just copied it in Tile Layer Pro. Home/away helmets color edited, they are black in this version. Enjoy!
  9. I am not very good with Tile Layer Pro but I will try my best with your other releases I will check again jerseys/helmets/cutscenes colors, when I was editing your ROM I did not realize there were colors for white guys and colors for black guys, that confused me and did not know what I was doing wrong so I kept the original colors.
  10. Hi TecSpectre! When editing the game I am using SNES TSB3 Bible , I can hardly find something new I guess. Now I am working on some stuff (swapping teams in divisions/conferences, adding Pro Bowl teams as 31st and 32nd teams) and when I find the way how to do it I'll post it here. I am afraid both my aims require more skills than hex editing and without writing new code 32 teams rom/easy teams swapping will never be done.
  11. Should be more or less the same I guess but it depends on the game as some might be hard nuts to crack due to compression or no hacking documentation available (so you have to spend a lot of time figuring out palletes and everyting). From my experience 8bit games are always much easier to edit (I did some ZX Spectrum and C64 hacks in the past) because they do not contain as much data as games released for 16bit consoles or computers and usually no data are compressed (cant talk about NES, I have no experience with them). Basically, the hex editing itself should be the same, but some SNES games can be extremely difficult to hack and modify.
  12. Thanks for a great rom Feel free to use this rom for your future updates.
  13. Do you know the offsets of these numbers for hex editing? Or at least an area where they are approximately located, I would figure them out. Edit: Found it: http://tecmobowl.org/topic/2968-simulation-hex-values-for-tsb-iii-snes/ Edit 2: I dont think the game looks only at a single number, I think it looks at all sim values from the thread above. I did a test, I edited those offensive/defensive values for Dallas (11, originally CC, best in the game) and Indianapolis (CC, originally 23, very low) and let the game play couple of games (home-away, away-home, home-away etc) in the so called fast sim mode and the slow sim mode. Dallas won 10:5 in fast sim mode and 8:2 in slow sim mode. With no editing Dallas won 10:5 in fast sim mode and 7:3 in slow sim mode. The game probably looks at all sim values and as Dallas has pretty high numbers everywhere so it wins most of the time even when those offensive/defensive values are set to 11.
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