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CoachMac

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About CoachMac

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    Promising Rookie

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  • Gender
    Male
  • Location
    Sierra Nevada Mountains
  • Interests
    Football, Hockey, Skiing, Running

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  1. This is a fun game. Well done on the edit. I had never played this. Fun Game!
  2. Thank you, Sir! I actually figured out how to move them around so I don't need to eliminate them in my 58 rom, but will be useful in the future.
  3. Version 2 with Large Helmets now available. I figured out the Large Helmets!! Everything else remains the same.
  4. Regarding the Large Helmets. This works perfectly for each teams roster page. However, I still get a deformed version of the large helmet on the PreGame Screen. Can anyone advise me on eliminating this.
  5. View File NFL '58 60 years ago the NFL Season that would end with the "Greatest Game Ever Played" began. What you get: 2 versions (Original and Fully Juiced) The 12 NFL Teams from 1958. All modeled and properly matched to an Original TSB Team. Baltimore Colts = SF (Unitas = Montana, Lenny Moore = Jerry Rice) New York Giants = NYG (Sam Huff = LT (but moved to ILB) Cleveland Browns = RAI (Jim Brown = Bo Jackson) Los Angeles Rams = RAM Chicago Bears = CHI Pittsburgh Steelers = MIN Washington Redskins = NO San Francisco 49ers = NO Chicago Cardinals = JETS Detroit Lions = JETS Philadelphia Eagles = GB Green Bay Packers = GB (Lombardi arrives in 1959, but many of the pieces of the dynasty are already in place) The correct 12 game 1958 schedule with correct dates. (Including Saturdays and Thanksgiving) An Old Fashioned Grass Field free from any distractions, logos, or colors. No Overtime. No Large Helmets (I don't get them or know how to move them so I just blanked them out) 1991 Mini Helmets in proper locations. Accurate Rosters with numbers and skin color. Accurate Pro Bowl Rosters. Plus truly Original Game Play, as I have added "ZERO Gameplay Hacks" We love this game because they got it right, even with the minor imperfections. What you don't get: Accurate Divisions. In 1958 the NFL had 2 six team divisions East and West. I couldn't do that so I made 3 four team divisions. Below I list my Divisions followed by the actual 1958 the Team played in. EAST CENTRAL WEST Cleveland East Chicago Bears West Baltimore West New York East Detroit West Chicago Cardinals East Philly East Green Bay West Los Angeles West Washington East Pittsburgh East San Francisco West Accurate Playoffs in 1958 the NFL Post season consisted of one Championship Game of the East Champion vs the West Champion. I had to go with 4 teams. The 3 Division Champs and a Wild Card. If you win the "NFL Championship" The Final Game will be the "Tecmo Bowl" vs a 1991 TSB Team. Submitter CoachMac Submitted 08/03/2018 Category NFL By Year  
  6. CoachMac

    NFL '58

    Version 2.1.0

    335 downloads

    60 years ago the NFL Season that would end with the "Greatest Game Ever Played" began. What you get: 2 versions (Original and Fully Juiced) The 12 NFL Teams from 1958. All modeled and properly matched to an Original TSB Team. Baltimore Colts = SF (Unitas = Montana, Lenny Moore = Jerry Rice) New York Giants = NYG (Sam Huff = LT (but moved to ILB) Cleveland Browns = RAI (Jim Brown = Bo Jackson) Los Angeles Rams = RAM Chicago Bears = CHI Pittsburgh Steelers = MIN Washington Redskins = NO San Francisco 49ers = NO Chicago Cardinals = JETS Detroit Lions = JETS Philadelphia Eagles = GB Green Bay Packers = GB (Lombardi arrives in 1959, but many of the pieces of the dynasty are already in place) The correct 12 game 1958 schedule with correct dates. (Including Saturdays and Thanksgiving) An Old Fashioned Grass Field free from any distractions, logos, or colors. No Overtime. No Large Helmets (I don't get them or know how to move them so I just blanked them out) 1991 Mini Helmets in proper locations. Accurate Rosters with numbers and skin color. Accurate Pro Bowl Rosters. Plus truly Original Game Play, as I have added "ZERO Gameplay Hacks" We love this game because they got it right, even with the minor imperfections. What you don't get: Accurate Divisions. In 1958 the NFL had 2 six team divisions East and West. I couldn't do that so I made 3 four team divisions. Below I list my Divisions followed by the actual 1958 the Team played in. EAST CENTRAL WEST Cleveland East Chicago Bears West Baltimore West New York East Detroit West Chicago Cardinals East Philly East Green Bay West Los Angeles West Washington East Pittsburgh East San Francisco West Accurate Playoffs in 1958 the NFL Post season consisted of one Championship Game of the East Champion vs the West Champion. I had to go with 4 teams. The 3 Division Champs and a Wild Card. If you win the "NFL Championship" The Final Game will be the "Tecmo Bowl" vs a 1991 TSB Team.
  7. Version 1.0.0

    462 downloads

    Top 6 NL Teams and Top 4 AL Teams from each season 1964-68
  8. View File RBI Baseball 1964-68 Top 6 NL Teams and Top 4 AL Teams from each season 1964-68 Submitter CoachMac Submitted 07/31/2018 Category RBI Baseball  
  9. Can anyone here provide me with the info on how to juice the defensive speed of players in RBI Baseball. I played a couple roms with it and loved it. Also any other hacking info would be appreciated. I am using Nitewulf's editor already, but would be interested to know about ways to amke the game more challenging solo if they exist.
  10. I noticed that there are 2 versions of each rom one says like 1976 and one says 1976 Season. Any difference?
  11. WOW! Fantastic Job! Everything I could dream of, now with Carthers 1966-69 the collection is complete!
  12. View File Coach Mac's 1975 TSB X In Super Bowl X The Steelers beat the Cowboys 21-17 but all of that is about to change, as you download and play my new 1975 NES TSB rom. I chose 1975 because it was right in the Middle of the Decade. Pre-Expansion 8 team Playoff AND it was the ultimate Super Bowl America's Team vs The Team of the 70's. Doomsday, Too Tall, Mean Joe, The Steel Curtain, Roger the Dodger, Phyllis George, The Hail Mary is born, Conrad Dobler, Jimmy the Greek, Howard Cosell, MNF was a huge Event!, Kenny the Snake, Purple People Eaters I have put a ton of time and effort into this and will give a good account of the changes. Skill Position Player Ratings - based on 1975 performance - sliding scale true to the original rom. QB's PC = QBR, PS = Reputation, MS = Rush Yds, APB = Comp. %. Ken Anderson, Fran Tarkenton, and Bert Jones are Top 3 QB's. RB's MS = Yards, Rec = # of receptions, BC = Fumble %, HP = Reputation (and HP cost you speed) WR's and TE's MS = Yards, Rec. = # of receptions., BC = Fumble %. 1000 yards gets you a 56 MS as RB or REC. OJ Simpson with over 1800 yards is the only player rated higher with 63 MS. Each team has a dedicated return man (usually WR#4) with MS based on Return yards. 24 out of 26 teams ran a 4-3 in 1975. I have seen people put 1 DL at LB to adjust for this, but that bugs me. I know the Original rom did it but that bugged me also. So just used 3 DL for each team and put a back up LB in as a starter so you only have DT's at NT and DE's at DE and OLB's at OLB and MLB's at ILB, and Back up's at ILB. So while I had to sit Ernie Holmes for the Steelers, Loren Toews gets to start. Hollywood Henderson also benefits and gets to start a couple years early for Dallas. O Lines, D-Lines, LB's and DB's - rated as groups by team - also very true to the feel of the orginal rom O Lines based on Scoring Offense, using the Original roms OL ratings. Plus the 5 Consensus All Pros get the Top 5 ratings. D-Lines based on Rushing D. 4 Consensus All Pros get the Top 4 ratings. LB's based on Scoring D. 3 Consensus All Pros get the Top 3 ratings DB's based on Passing D. 4 Consensus All Pros get the Top 4 ratings Punters rated by Average and Kicks blocked. Kickers rated by # of FG's made and FG %. Returners rated by AVG. and proper speed given to RT and SS. Uniforms edited. Almost every game will have 1 team in a White Jersey which is cool and realistic. Dallas wears white 24 out of 25 opponents just like they did in the 70's. Helmets small and large edited Not sure who did this but I got a 1972 rom years ago and loved the Helmets. Denny? Elway? Anyway they did a great job. Individual sim used TSB Tool to set. Team sim rating edited based on 1975 Offense and Defense. #1 = F, #2 = E, #16 = 1, 17-26 = 0 I have simmed 3 seasons and W-L results have been very accurate to 1975 Buffalo = f 0, #1 offense and one of the worst d's. Offensive preferences accurately reflect 1975 Run/Pass ratios. >60% Run = Heavy Run, 50-59% Run = Balanced Run, <50% Run = Balanced Pass Default Offensive plays. Almost Exclusively 2 Backs, with a little Shotgun, and some Wing Formations. Field Changes Endzones are a solid color and free from any writing, so you can see your players better. Midfield logo darker (looks better) Divisions and Conferences are accurate. Accurate 1975 Schedule and dates included. Thanksgiving Day Games and Last 2 Weeks Saturday Games provide for 17 "weeks" TB helmet is changed to NFC Pro Bowl and I have put the accurate NFC Pro Bowl team here. SEA helmet is changed to AFC Pro Bowl and I have put the accurate AFC Pro Bowl team here. You can also play the Select the Pro Bowl and you will get the exact same roster. The Playoffs. The teams are in correct divisions and conferences. I read a ton about editing playoffs but the one era I could not find was this one 3 Division Champs and 1 Wild Card in each Conference. (8 Teams) SO, I had to settle for the playoff format of 3 Division Champs and 2 Wild Cards (10 Teams) that began in 1978 In this rom: The Great Teams will be really GREAT! Good Teams will be average. Bad Teams will be really BAD! I hope you enjoy this rom. Test it out and let me know what you think of A. The Gameplay B. The Ratings C. The Fun Factor I appreciate it in advance. Also please report any mistakes in spelling, skin color, or number. Also being released by CoachMac is nothing else. It is a ton of work to do an extensive rom and I just don't think I am up to doing the whole era. Tip of the Cap to Carther and others who have done whole eras. Also thanks to guys who have posted all the valuable editing info on this site, plus making TSB Tool. Submitter CoachMac Submitted 04/11/2017 Category NFL By Year  
  13. Version 1.0.1

    513 downloads

    In Super Bowl X The Steelers beat the Cowboys 21-17 but all of that is about to change, as you download and play my new 1975 NES TSB rom. I chose 1975 because it was right in the Middle of the Decade. Pre-Expansion 8 team Playoff AND it was the ultimate Super Bowl America's Team vs The Team of the 70's. Doomsday, Too Tall, Mean Joe, The Steel Curtain, Roger the Dodger, Phyllis George, The Hail Mary is born, Conrad Dobler, Jimmy the Greek, Howard Cosell, MNF was a huge Event!, Kenny the Snake, Purple People Eaters I have put a ton of time and effort into this and will give a good account of the changes. Skill Position Player Ratings - based on 1975 performance - sliding scale true to the original rom. QB's PC = QBR, PS = Reputation, MS = Rush Yds, APB = Comp. %. Ken Anderson, Fran Tarkenton, and Bert Jones are Top 3 QB's. RB's MS = Yards, Rec = # of receptions, BC = Fumble %, HP = Reputation (and HP cost you speed) WR's and TE's MS = Yards, Rec. = # of receptions., BC = Fumble %. 1000 yards gets you a 56 MS as RB or REC. OJ Simpson with over 1800 yards is the only player rated higher with 63 MS. Each team has a dedicated return man (usually WR#4) with MS based on Return yards. 24 out of 26 teams ran a 4-3 in 1975. I have seen people put 1 DL at LB to adjust for this, but that bugs me. I know the Original rom did it but that bugged me also. So just used 3 DL for each team and put a back up LB in as a starter so you only have DT's at NT and DE's at DE and OLB's at OLB and MLB's at ILB, and Back up's at ILB. So while I had to sit Ernie Holmes for the Steelers, Loren Toews gets to start. Hollywood Henderson also benefits and gets to start a couple years early for Dallas. O Lines, D-Lines, LB's and DB's - rated as groups by team - also very true to the feel of the orginal rom O Lines based on Scoring Offense, using the Original roms OL ratings. Plus the 5 Consensus All Pros get the Top 5 ratings. D-Lines based on Rushing D. 4 Consensus All Pros get the Top 4 ratings. LB's based on Scoring D. 3 Consensus All Pros get the Top 3 ratings DB's based on Passing D. 4 Consensus All Pros get the Top 4 ratings Punters rated by Average and Kicks blocked. Kickers rated by # of FG's made and FG %. Returners rated by AVG. and proper speed given to RT and SS. Uniforms edited. Almost every game will have 1 team in a White Jersey which is cool and realistic. Dallas wears white 24 out of 25 opponents just like they did in the 70's. Helmets small and large edited Not sure who did this but I got a 1972 rom years ago and loved the Helmets. Denny? Elway? Anyway they did a great job. Individual sim used TSB Tool to set. Team sim rating edited based on 1975 Offense and Defense. #1 = F, #2 = E, #16 = 1, 17-26 = 0 I have simmed 3 seasons and W-L results have been very accurate to 1975 Buffalo = f 0, #1 offense and one of the worst d's. Offensive preferences accurately reflect 1975 Run/Pass ratios. >60% Run = Heavy Run, 50-59% Run = Balanced Run, <50% Run = Balanced Pass Default Offensive plays. Almost Exclusively 2 Backs, with a little Shotgun, and some Wing Formations. Field Changes Endzones are a solid color and free from any writing, so you can see your players better. Midfield logo darker (looks better) Divisions and Conferences are accurate. Accurate 1975 Schedule and dates included. Thanksgiving Day Games and Last 2 Weeks Saturday Games provide for 17 "weeks" TB helmet is changed to NFC Pro Bowl and I have put the accurate NFC Pro Bowl team here. SEA helmet is changed to AFC Pro Bowl and I have put the accurate AFC Pro Bowl team here. You can also play the Select the Pro Bowl and you will get the exact same roster. The Playoffs. The teams are in correct divisions and conferences. I read a ton about editing playoffs but the one era I could not find was this one 3 Division Champs and 1 Wild Card in each Conference. (8 Teams) SO, I had to settle for the playoff format of 3 Division Champs and 2 Wild Cards (10 Teams) that began in 1978 In this rom: The Great Teams will be really GREAT! Good Teams will be average. Bad Teams will be really BAD! I hope you enjoy this rom. Test it out and let me know what you think of A. The Gameplay B. The Ratings C. The Fun Factor I appreciate it in advance. Also please report any mistakes in spelling, skin color, or number. Also being released by CoachMac is nothing else. It is a ton of work to do an extensive rom and I just don't think I am up to doing the whole era. Tip of the Cap to Carther and others who have done whole eras. Also thanks to guys who have posted all the valuable editing info on this site, plus making TSB Tool.
  14. I started with the 1972 Rom made by Denny/Elway??? I scoured it and it looks to have none of the most common gameplay hacks. I also scoured Carthers Roms. Here are the ones I was using. INT Returns (0xBFC5, 0xF720E100E00AE208E304F608E4DFFEFF) Kick Returners Speed (0x08100, 0048ECF303EFE4DFFEFF) Punt Returners Speed (0xAADD and enter B10000EFE4DFFEFF) Touchbacks (0x2411C,0x205790) (0x248A4,0x207090) The main issue was that INT Hack made them crazy fast like ridiculous. Carther in his 1966 had used the one later said to be inaccurate. So that confuses me. The other problem was endless fumbles on kicks. I looked into what Bruddog said about returners being fast enough but no matter how fast I made them I got the endless fumbles. Mostly on Punts. Not every time, but to often. I have decided to just eliminate all of these. Touchbacks is no big deal. I am making the RT speed accurate to KR for each team. Most will just get a generic 25 or 31 and then Top Returners will get 44 or 50. I am doing the same thing with the SS for Punt Returners. Interceptions I will just live with it. The other thing I have done is apply an IPS Patch that gives me the 5 team Playoff but that has created no issues. I can live without the Hacks. Thanks for your help and hopefully I am now posting with acceptable etiquette for you.
  15. His template was Top 4 Rushers in Each League got 63 MS and Bass was a FB. Nobody got 69 or 75. Next 4 got 56. The Original rom had 6 guys with 63 MS or greater.. 1966 Rushing Stats #1 Gale Sayers 1231 yds. #2 Leroy Kelly 1141 yds #3 Dick Bass 1090 yds #4 Bill Brown 829 yds All 4 of these guys got 63 MS. Bo Jackson had 698 yds in 1990 and got 75 MS. Neal Anderson 1078 yds in 1990 and got 63 MS. It comes down to are you talking 40 times or making the best backs the best backs. Since MS is really the most important if not only attribute that matters. I get what he was doing. I used a similar system. +1500 yds = 44 RS/63 MS (OJ Simpson was the only one to get this rating) +1000 yds = 44/56 +750 yds = 44/50 +500 yds = 38/44 +250 yds = 31/38 +100 yds = 25/31 0-99 yds = 25/25 If you were a Power FB.(ex, John Riggins) and I gave you 94 HP it cost you 2 clicks of MS So my system does make for slower backs which I like. I think even the Original rom had to many fast backs. Len Dawson had a QBR of 101.7 26 TD's 10 INT's and led the Chiefs to AFL Championship. He had a system that the #1 Passer from a season got Top Ratings. Jim Kelly had a QBR of 101.2 24 TD's and 9 INT's and led the Bills to the AFC Championship and had 75 PC. My template for QB's was QBR +100 = 81 PC (Nobody in 1975) QBR +90 = 75 PC (Tarkenton and Anderson) QBR +85 = 69 PC QBR +80 = 63 PC QBR +70 = 56 PC QBR +60 = 50 PC etc... I used Comp % for APB and QB's had a seperate Rushing Template for MS. Only PS did I use Reputation/Physical skill/Opinion/Eye Test/Guess Stabler was my only 81. Bert Jones was the only 75. No 69's Tarkenton, Bradshaw, and Staubach got 63's. Anderson and Griese got 56's. Everybody else got 50's or 44's for PS. I made most back-ups really bad like 38/38/38 Thoughts?
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