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fgqb#19nyj

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Everything posted by fgqb#19nyj

  1. I'm sorry to hear that. Thanks anyway. I'm guessing the two roms are different, since there were alternate effects after messing with the hex values in these locations. I'm assuming it has something to do with the extra divisions in each conference.
  2. Hey, adscl84, thanks for the help. Are these the only hex addresses and their parameters in the original game? And is this the same for both the 28 and 32 team roms? xF03A-xF03F xF04A-xF058 xF05B-xF0CA x1E650-x1E6B2 x1E777-x1E7CB x1E847-x1E89E x21FE7-x2200F x23221-x232AD x23F6D-x23F9F x23FE5-x24032 x2F260-x2F2D1
  3. -Helmet Design Coordinates- all designs end with FF Hexes vary depending on size of logo... (28 team rom) x1119D Bills x111C7 Colts x111DC Dolphins x111F4 Patriots x11211 Jets x11229 Bengals x11232 Browns x1123B Oilers x11251 Steelers x1126C Broncos x11288 Chiefs x112AB Raiders x112C2 Chargers x112E1 Seahawks x112FB Redskins x1131F Giants x1133F Eagles x1135B Cardinals x11374 Cowboys x11396 Bears x113AD Lions x113D1 Packers x113F1 Vikings x11413 Buccaneers x11437 49ers x11452 Rams x11467 Saints x11484 Falcons (32 team rom) x1119D Colts x111B2 Bills x111DC Dolphins x111F4 Patriots x11211 Jets x11229 Bengals x11232 Browns x1123B Ravens x11251 Steelers x1126C Broncos x11288 Chiefs x112AB Raiders x112C2 Chargers x112E1 Seahawks x112FB Cowboys x1131D Giants x1133D Eagles x11359 Cardinals x11372 Redskins x11396 Bears x113AD Lions x113D1 Packers x113F1 Vikings x11413 Buccaneeers x11437 Falcons x11455 Rams x1146A Saints x11487 49ers x114A2 Face Mask x11F6C Texans x11F85 Jaguars x11F9E Titans x11FB4 Panthers
  4. -Logo positioning and size- e.g. up, down, left, right and height and width. 14 hexes per... example: F6 (bank #, 70) FF FF FF FC 05 F8 (move up/down, 35) (move left/right, 3D) (place design, 91 E4) AB 17 *how to calculate locations* take design numbers (numbers that are located before AB and 17) and add up in a "hex calculator" by adding 80 to the first number and 10 to the second number. e.g. 91 + 80 = 111, and E4 + 10 = F4. So, the hex location of this logo would be x111F4. Note: there are five banks where graphics are stored...70, 71, 72, 73, 74. This particular example is in the first, which is 70. (28 team rom) x10603 Jets x10611 Bengals x1061F Browns x1062D Oilers x1063B Steelers x10649 Broncos x10657 Chiefs x10698 Seahawks x106A6 Cowboys x106B4 Giants x106C2 Colts x106D0 Bills x106DE Dolphins x106EC Patriots x106FA Raiders x10708 Chargers x10716 Eagles x10724 Cardinals x10732 Redskins x10740 Bears x1074E Lions x1075C Packers x1076A Vikings x10778 Buccaneers x10786 Falcons x10794 Rams x107A2 Saints x107B0 49ers x107BE Face Mask (32 team rom) x10603 Jets x10611 Bengals x1061F Browns x1062D Ravens x1063B Steelers x10649 Broncos x10657 Chiefs x10698 Seahawks x106A6 Cowboys x106B4 Giants x106C2 Colts x106D0 Bills x106DE Dolphins x106EC Patriots x106FA Raiders x10708 Chargers x10716 Eagles x10724 Cardinals x10732 Redskins x10740 Bears x1074E Lions x1075C Packers x1076A Vikings x10778 Buccaneers x10786 Falcons x10794 Rams x107A2 Saints x107B0 49ers x107BE Face Mask x2FEE5 Texans x2FEF3 Jaguars x2FF01 Titans x2FF0F Panthers
  5. *-"32 team rom" - header locations start at x10072-* Cincinnati X10072 - 01A6 Cleveland x10074 - 0FA6 Baltimore x10076 - 1DA6 Pittsburgh x10078 - 2BA6 Indianapolis x1007A - B2A6 Houston x1007C - D59E Jacksonville x1007E - E39E Kansas City x10084 - 47A6 Philadelphia x10086 - 06A7 San Diego x10088 - F8A6 Miami x1008A - CEA6 Buffalo x1008C - C0A6 New England x1008E - DCA6 New York Jets x10090 - FF3A Tennessee x10092 - F19E Denver x10094 - 339A Washington x10096 - 22A7 New York Giants x10098 - A4A6 Oakland x1009A - EEAA Dallas x1009C - 96A6 Chicago x1009E - 30A7 Detroit x100A0 - 3EA7 Green Bay x100A2 - 4CA7 Minnesota x100A4 - 5AA7 Carolina x100A6 - FF9E New Orleans x100A8 - 92A7 Atlanta x100AA - 76A7 Tampa Bay x100AC - 668A Face Mask x100AE - AEA7 San Francisco x2FEDD - A0A7 St. Louis x2FEDF - 84A7 Seattle x2FEE1 - 88A6 Arizona X2FEE3 - 14A7
  6. -"32 team rom" large helmet colors starting points- Bills x23D79 - 30 06 02 32 30 30 02 16 Dolphins x23D81 - 1C 30 16 1C 2C 1C 16 00 Patriots x23D89 - 32 10 10 06 16 01 06 30 Jets x23D91 - 0A 30 30 0A 1A 0A 3D 30 Bengals x23D99 - 26 16 0F 0F 00 26 00 30 Browns x23DA1 - 08 16 30 32 30 26 30 26 Ravens x23dA9 - 03 01 01 01 12 30 03 28 Steelers x23DB1 - 12 01 28 01 12 28 30 06 Colts x23DB9 - 30 30 02 02 12 02 00 00 Texans x23DC1 - 12 01 01 01 12 06 30 30 Jaguars x23DC9 - 12 01 01 01 12 1C 30 28 Titans x23DD1 - 01 30 30 01 12 06 21 01 Broncos x23DD9 - 16 01 16 01 12 16 01 30 Chiefs x23DE1 - 16 06 06 32 30 0F 30 00 Raiders x23DE9 - 32 10 2D 00 10 10 30 0F Chargers x23DF1 - 12 02 02 02 12 28 38 00 Redskins x23DF9 - 30 07 28 18 28 0F 30 28 Giants x23E01 - 12 02 06 00 10 22 00 30 Eagles x23E09 - 19 09 09 0F 2D 0F 30 32 Cowboys x23E11 - 02 10 30 00 10 02 30 22 Bears x23E19 - 12 01 01 01 12 16 30 22 Lions x23E21 - 12 10 30 12 11 32 30 12 Packers x23E29 - 0B 28 30 0B 1B 0B 1B 30 Vikings x23E31 - 13 03 03 03 13 28 30 13 Buccaneers x23E39 - 00 2D 2D 0F 2D 06 30 0F Saints x23E41 - 0F 18 30 0F 2D 0F 30 28 Falcons x23E49 - 01 01 01 01 12 22 30 12 Panthers x23E51 - 11 10 2D 0F 2D 0F 11 30 49ers x23FF0 - 0F 18 07 07 16 0F 30 07 Rams x23FF8 - 18 01 12 01 12 12 28 12 Seahawks x24000 - 2C 1C 1C 0F 0C 0C 30 2A Cardinals x24008 - 30 30 30 00 10 07 0F 28
  7. -at x1A150-x1A15F (primary colors!) 11 25 31 30 11 10 26 0F 11 30 01 28 11 0A 2C 30 Four 3-color palettes... 1st. Pink, Silver-Blue, White (25, 31, 30) 2nd. Gray, Pale Orange, Black (10, 26, 0F) 3rd. White, Dark Blue, Yellow (30, 01, 28) 4th. Green, Aqua Green, White (OA, 2C, 30) -at x1A840-x1A84F (secondary colors!) 11 31 2A 14 11 16 0F 26 11 28 25 30 11 30 10 30 x1A840 - all menus' light blue background color (11) x1A841 - silver-blue in eagles wing/facemask (31) x1A842 - light green in seahawks logo (2A) x1A843 - light purple in vikings helmet (14) x1A844 - does nothing? (11) x1A845 - dark orange in redskins helmet (16) x1A846 - black in jets facemask and redskins/cardinals logo (0F) x1A847 - pale orange in dolphins/bears logo (26) x1A848 - does nothing? (11) x1A849 - yellow in steelers stripe/logo and packers/49ers/saints helmets (28) x1A84A - pink in steelers logo (25) x1A84B - white in steelers logo and menu cursor (30) x1A84C - does nothing? (11) x1A84D - white in browns stripe and buccaneers helmet (30) x1A84E - gray in falcons logo (10) x1A84F - white in browns facemask and rear bottom corner of helmet (30) Whatever hex code you put at these addresses directly corresponds to a color...if you're looking at a hex chart of colors (0F is black, 30 is white, etc.) 1A840 = 11, which changes only the background color. Every 4th byte following that line is 11 as well, but changing those does nothing.
  8. (x23BC6 to x23C51 is where the mini-helmet designs are located.) *****-"28 team rom" mini helmet alignment-***** 5 hexes per... x23BC6 - BUF: 94 95 96 8B 00 x23BCB - IND: 88 89 8A 8B 00 x23BD0 - MIA: C0 C1 AB 83 07 x23BD5 - NE: 90 99 9A 9B 00 x23BDA - NYJ: BC BD 97 8B 3B x23BDF - CIN: A8 A9 AA 8B 01 x23BE4 - CLE: CC CD CE 00 09 x23BE9 - HOU: 98 99 9A 9B 00 x23BEE - PIT: 8F 89 8A 8B 0D x23BF3 - DEN: 9E 9F A2 8B 00 x23BF8 - KC: 9C 9D 97 8B 00 x23BFD - RAI: B0 B1 B2 9B 01 x23C02 - SD: BA BB 82 83 02 x23C07 - SEA: 86 87 82 83 10 x23C0C - WAS: 93 A1 A2 8B 16 x23C11 - NYG: A0 A1 A2 8B 00 x23C16 - PHI: BE BF 97 00 1B x23C1B - PHX: 8C 8D 8E 83 1C x23C20 - DAL: 80 81 82 83 00 x23C25 - CHI: 8F 89 8A 8B 21 x23C2A - DET: 84 85 82 83 00 x23C2F - GB: A3 A7 B7 9B 27 x23C34 - MIN: D2 D3 00 00 2A x23C39 - TB: AE AF B3 83 2D x23C3E - SF: A4 A5 A6 83 30 x23C43 - RAM: B4 B5 B6 83 02 x23C48 - NO: AC AD A2 8B 31 x23C4D - ATL: 8F 89 8A 8B 35 *****-"32 team rom" mini helmet alignment-***** x23BC6 - BUF: 94 95 96 8B 00 x23BCB - MIA: C0 C1 AB 83 07 x23BD0 - NE: 90 91 98 9B 00 x23BD5 - NYJ: BC BD 9A 9B 03 x23BDA - CIN: A8 A9 AA 8B 01 x23BDF - CLE: CC CD CE 00 09 x23BE4 - BAL: 8F 89 8A 8B 19 x23BE9 - PIT: 8F 89 8A 8B 0D x23BEE - IND: 88 89 8A 8B 00 x23BF3 - HOU: 8F 89 8A 8B 1D x23BF8 - JAC: 8F 89 8A 8B 25 x23BFD - TEN: F8 F9 FC 83 12 x23C02 - DEN: 9E 9F 82 83 22 x23C07 - KC: 9C 9D 97 8B 00 x23C0C - OAK: B0 B1 B2 9B 01 x23C11 - SD: BA BB CA 00 3A x23C16 - WAS: 93 A1 A2 8B 16 x23C1B - NYG: A0 CF B3 83 00 x23C20 - PHI: BE BF 97 00 3B x23C25 - DAL: 80 81 C3 83 00 x23C2A - CHI: 92 89 8A 8B 01 x23C2F - DET: 84 85 97 8B 01 x23C34 - GB: A3 A7 B7 9B 33 x23C39 - MIN: D2 D3 00 00 2A x23C3E - TB: C8 C9 97 8B 2D x23C43 - NO: AC AD A2 8B 31 x23C48 - ATL: 8F 89 8A 8B 35 x23C4D - CAR: 76 77 97 8B 01 -"32 team rom"- NFC West team locations: starts at x3F6C3. Note: hex string locations are "not" in a straight sequence. x3F6C3 to x3F6D6 SF: A4 A5 A6 9B 30 STL: B4 B5 B6 83 02 SEA: 86 87 82 00 3B ARI: 8C 8D 8E 83 3C
  9. TEAM CONTROL screen: 1F8B5 - 1F90A - TEXT FORMAT (affects all menus!) x1E345 - x1E359 - TEAMS IN ONE DIVISION PLACEMENT (team names repositioned on screen.) x328F3 - x3292E - CURSOR SETUP (x:y coords) Every 2 bytes correspond to a team. First offset "x", and the following the "y". ordered by "ROWS" (E/ C/ W) x3292F - x32966 - SKP/MAN/COM/COA TEXT coords. First offset "x", and the following the "y". BUT it is set into Tile-BLOCKS.**THIS IS BUF-ATL ORDER, first all AFC, then NFC. x325BF - x325D9 - TEAMS ORDER ordered by "ROWS" (E/ C/ W)
  10. Found this on site...just wanted it here because it's relevant. Jstout came up with a code for having 3 teams in a division working properly (graphics and everything). It works as follows: At offsets: x22FB6 - 22FD6 input the following code: EAEAEAEAEAEAEAA590C903F007A59DA20320CCAF201EA8A901209ACCA59018692D I am not the right person to explain this code properly, so perhaps someone with the knowledge will be able to. Then you can go to the Team setup for the Standings screen, at offset x23F6D (x3F79B for the 32 teams rom) Where it reads: 00 05 05 04 09 05 0E 05 13 05 18 04 . Green values represent the number of teams each division has (the black values are for the first team of each division). The code made by jstout will only let you have 3 or 4 teams. So now you MUST input a value of 3 or 4 (not 5 anymore, or it will show a black screen) The 3 teams code still needs some graphic tweaks. So at offset x1F00E input this code: 61EBB0FC18B08261CBB08281B0B082A1B0B082C1B0B082E1 and at offset x1F08C, input this code: EB1423FF This will fix the Graphics for the Standings Menu.
  11. Got all this from Bruddog a while back... -Pre-1974 missed field goal rule- This will skip past the yardline check and always set it to the opponent's twenty. P1 side at (x24502, EA EA EA EA EA EA EA EA EA EA) P2 side at (x24C8A, EA EA EA EA EA EA EA EA EA EA) -Post-1993 missed field goal rule- This will skip past the yardline check and always set it to the spot of the kick. P1 side at (x2451D, EA EA EA EA EA EA EA EA) P2 side at (x24CA5, EA EA EA EA EA EA EA EA) note: spot kick hack doesn't work like it should...missed fg inside the 20 will not be placed at the twenty yard line.
  12. Found them... x1E23F - x1E251 repositions team names in division on Preseason menu. x1E345 - x1E359 repositions team names in division on Team Control menu. x1E943 - x1E960 repositions team names in division on Team Data menu.
  13. Thanks for the heads up on the new version. By the way, what's new in the revision?
  14. TSBToolSupreme will be your best friend when it comes to editing years, player names, player attributes, etc. I'm pretty sure it's located somewhere on this site, so do a search. The latest one is version 1.2, I believe. Once you install the tool, look for the year right above the Buffalo Bills team info and roster, and type in whatever year you like...it should work. Good luck.
  15. All I did was relocate the helmets into new positions on the screen, and this happened...the helmet graphics are all messed up on some of them.
  16. I see. What I'm hoping to accomplish would be to create these formats below. If you can help, I would appreciate it. 1. Both Carther's playoff edits, in his 66 rom and 67-69 roms, are structured somewhat accurate. But the game forces you to simulate the unneeded wild cards for both conferences, which is odd. Is there a way to fix that? 2. I would like to create 1995 to 1998 rom editions, but that would mean reverting a 32 team rom back to the original 12 team playoff format, that was on 1991 original. Is that even possible to accomplish now, despite all the changes made to the original rom? If you have info on how these can be done. Or if you prefer, I could upload the 3 roms to make these edits yourself, I would be grateful.
  17. Like in this image. Any help would be appreciated. I'm trying to get the texts to re-align as it should in the below images...
  18. Any part of it, really. If I wanted to eliminate the wild cards, include or exclude a division champ into or out of another conference, or even remove one conference from the game entirely. Mold the playoffs into whatever I would like.
  19. It's great that this site is back on its feet, and it's great that we can all come back here again to gather whatever knowledge of what this great game has to offer in terms of hacking its rom. Having said that, and after combing this site for whatever pertains to playoff editing, I was surprised to not find what I thought would be invaluable to TSB rom hacking. Sure, there are several topics covering playoff editing, but not one that explains the full extent of where these hex addresses are located and what they can do. At least not in a coherent way to implement whatever changes that would make other playoff formats that he or she desires. My question is this, has anyone ever created a guide that fully explains playoff editing, in both the 28 and 32 team roms, that's much like the playbook guide? I think playoff editing is a huge obstacle, and such an informative guide could be invaluable to editing this great game.
  20. Best basketball game on the nes. I just wish it was harder. Did you ever try to boost the juice?
  21. How did you get more than 16 games in a rom? I couldn't get it to work.
  22. Heh. I never knew that about adding more than 16 games. I'll go ahead and try it. Well, it won't be until the 2021 season before both changes take place anyway, so there's still time for someone to figure this out I guess.
  23. Is a 17 game schedule even possible, too?
  24. Hi. I now see that you've edited the tiles to look correct on the left endzone. As you now know, the left goal line is one pixel off in comparison to the right goal line and that there were several tiles that had to be redrawn. But there's another that had to be drawn on an unused (white) tile to fit the top, left goal post, and that tile is BF in hex code. If you examine the tiles on TLP, you'll see what I mean.
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