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fgqb#19nyj

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Everything posted by fgqb#19nyj

  1. yeah, sounds like a huge obstacle. I wonder why he placed the pro bowl teams in between the other teams?
  2. Here's the 1968 rom's menu screen I've edited. It's not great looking, but it looks good enough I guess. As you can see, the one on the bottom has the correctly located helmets, but with distortions. This happens on the preseason and team control menus as well. Does anyone know how to fix that?
  3. Awesome, man! I knew about this attribute table thing, but I wasn't sure where to edit these particular settings. I have a problem with the 1966 to 1969 roms, which do that, too. I had to shift all teams to the left. Is there a way to fix that on the 28 team rom, or is this something that had to be changed in the 32 team rom and it's only possible because of this change that was made?
  4. I didn't think there was enough interest in this and so I gave up on it. Glad to see someone is up to the task again. Well, here are the last files I've worked on. There was a ton done to get it to where I would like it, but unless the playoff structure and the NFC West division can be fixed it's pretty much useless. I did edit the standings so that the NFC West has two division pointers, so make that what you will. And for some reason, re-aligning the divisions on the menus screw up the colors in some of the team texts - mainly the two central divisions. It might be an easy fix. Let me know if anyone can help with that as well. *edit...thanks to Knobbe, this problem is now fixed. I just had to edit one more hex to fix the gray colored star on the team control and preseason screens. I edited the two roms where version 1 chops off the first and last teams and the second version chops off the first two. As you'll find, the 1st version has a problem displaying the last team in the NFC rankings, and so I deleted the team name so that it doesn't show. The 2nd version has a problem in the individual leaders, as it displays multiple errors in the NFC rankings. They both, however, still have their own problems in the standings, as was mentioned above. Tecmo Super Bowl 1995 Season version 1.nesTecmo Super Bowl 1995 Season version 2.nes
  5. is there a way to place the probowl teams so that they're behind the last four NFC teams? I can get 4 out of the 5 teams in the standings screen. But what good is that if you can't get all of them?
  6. never mind. I figured out what was causing the problem. It had something to do with logo headers...I had Atlanta's logo in too many hex locations.
  7. I've used Carther's playoff codes to create these two roms, but I've only managed to clean up the graphics appearance on the playoff trees. The '67 rom sims two unnecessary AFL playoff matchups while using the same teams against each other before moving on to the desired playoff format. And the '69 rom unnecessarily sims two AFL and two NFL matchups with the same teams playing each other before moving on to the desired format as well. Does anyone know how to edit the roms, so that these extra games are skipped over? Both files were uploaded down below. I've shortened the schedules so that simming seasons would be a lot quicker, just to make it easier for testing. Any help would be appreciated. Tecmo Super Bowl 1967 Season Backup.nes Tecmo Super Bowl 1969 Season Backup.nes
  8. Does anyone know where the hex locations of these two screens are drawn from? I'm looking to edit the base posts of each field goal cutscene, so that they'll both have that double post bottom look used in the pre 1967 NFL/AFL era.
  9. yes...no overtime period, which ends in a tie if the score is the same
  10. Does anyone know where the San Francisco linemen are drawn? For some reason my rom has it all distorted now. Sigh. The left image is what it looks like now.
  11. Hey, did you ever figure out how to fix the duplicate standings issue?
  12. I'm sorry to hear that. Thanks anyway. I'm guessing the two roms are different, since there were alternate effects after messing with the hex values in these locations. I'm assuming it has something to do with the extra divisions in each conference.
  13. Hey, adscl84, thanks for the help. Are these the only hex addresses and their parameters in the original game? And is this the same for both the 28 and 32 team roms? xF03A-xF03F xF04A-xF058 xF05B-xF0CA x1E650-x1E6B2 x1E777-x1E7CB x1E847-x1E89E x21FE7-x2200F x23221-x232AD x23F6D-x23F9F x23FE5-x24032 x2F260-x2F2D1
  14. -Helmet Design Coordinates- all designs end with FF Hexes vary depending on size of logo... (28 team rom) x1119D Bills x111C7 Colts x111DC Dolphins x111F4 Patriots x11211 Jets x11229 Bengals x11232 Browns x1123B Oilers x11251 Steelers x1126C Broncos x11288 Chiefs x112AB Raiders x112C2 Chargers x112E1 Seahawks x112FB Redskins x1131F Giants x1133F Eagles x1135B Cardinals x11374 Cowboys x11396 Bears x113AD Lions x113D1 Packers x113F1 Vikings x11413 Buccaneers x11437 49ers x11452 Rams x11467 Saints x11484 Falcons (32 team rom) x1119D Colts x111B2 Bills x111DC Dolphins x111F4 Patriots x11211 Jets x11229 Bengals x11232 Browns x1123B Ravens x11251 Steelers x1126C Broncos x11288 Chiefs x112AB Raiders x112C2 Chargers x112E1 Seahawks x112FB Cowboys x1131D Giants x1133D Eagles x11359 Cardinals x11372 Redskins x11396 Bears x113AD Lions x113D1 Packers x113F1 Vikings x11413 Buccaneeers x11437 Falcons x11455 Rams x1146A Saints x11487 49ers x114A2 Face Mask x11F6C Texans x11F85 Jaguars x11F9E Titans x11FB4 Panthers
  15. -Logo positioning and size- e.g. up, down, left, right and height and width. 14 hexes per... example: F6 (bank #, 70) FF FF FF FC 05 F8 (move up/down, 35) (move left/right, 3D) (place design, 91 E4) AB 17 *how to calculate locations* take design numbers (numbers that are located before AB and 17) and add up in a "hex calculator" by adding 80 to the first number and 10 to the second number. e.g. 91 + 80 = 111, and E4 + 10 = F4. So, the hex location of this logo would be x111F4. Note: there are five banks where graphics are stored...70, 71, 72, 73, 74. This particular example is in the first, which is 70. (28 team rom) x10603 Jets x10611 Bengals x1061F Browns x1062D Oilers x1063B Steelers x10649 Broncos x10657 Chiefs x10698 Seahawks x106A6 Cowboys x106B4 Giants x106C2 Colts x106D0 Bills x106DE Dolphins x106EC Patriots x106FA Raiders x10708 Chargers x10716 Eagles x10724 Cardinals x10732 Redskins x10740 Bears x1074E Lions x1075C Packers x1076A Vikings x10778 Buccaneers x10786 Falcons x10794 Rams x107A2 Saints x107B0 49ers x107BE Face Mask (32 team rom) x10603 Jets x10611 Bengals x1061F Browns x1062D Ravens x1063B Steelers x10649 Broncos x10657 Chiefs x10698 Seahawks x106A6 Cowboys x106B4 Giants x106C2 Colts x106D0 Bills x106DE Dolphins x106EC Patriots x106FA Raiders x10708 Chargers x10716 Eagles x10724 Cardinals x10732 Redskins x10740 Bears x1074E Lions x1075C Packers x1076A Vikings x10778 Buccaneers x10786 Falcons x10794 Rams x107A2 Saints x107B0 49ers x107BE Face Mask x2FEE5 Texans x2FEF3 Jaguars x2FF01 Titans x2FF0F Panthers
  16. *-"32 team rom" - header locations start at x10072-* Cincinnati X10072 - 01A6 Cleveland x10074 - 0FA6 Baltimore x10076 - 1DA6 Pittsburgh x10078 - 2BA6 Indianapolis x1007A - B2A6 Houston x1007C - D59E Jacksonville x1007E - E39E Kansas City x10084 - 47A6 Philadelphia x10086 - 06A7 San Diego x10088 - F8A6 Miami x1008A - CEA6 Buffalo x1008C - C0A6 New England x1008E - DCA6 New York Jets x10090 - FF3A Tennessee x10092 - F19E Denver x10094 - 339A Washington x10096 - 22A7 New York Giants x10098 - A4A6 Oakland x1009A - EEAA Dallas x1009C - 96A6 Chicago x1009E - 30A7 Detroit x100A0 - 3EA7 Green Bay x100A2 - 4CA7 Minnesota x100A4 - 5AA7 Carolina x100A6 - FF9E New Orleans x100A8 - 92A7 Atlanta x100AA - 76A7 Tampa Bay x100AC - 668A Face Mask x100AE - AEA7 San Francisco x2FEDD - A0A7 St. Louis x2FEDF - 84A7 Seattle x2FEE1 - 88A6 Arizona X2FEE3 - 14A7
  17. -"32 team rom" large helmet colors starting points- Bills x23D79 - 30 06 02 32 30 30 02 16 Dolphins x23D81 - 1C 30 16 1C 2C 1C 16 00 Patriots x23D89 - 32 10 10 06 16 01 06 30 Jets x23D91 - 0A 30 30 0A 1A 0A 3D 30 Bengals x23D99 - 26 16 0F 0F 00 26 00 30 Browns x23DA1 - 08 16 30 32 30 26 30 26 Ravens x23dA9 - 03 01 01 01 12 30 03 28 Steelers x23DB1 - 12 01 28 01 12 28 30 06 Colts x23DB9 - 30 30 02 02 12 02 00 00 Texans x23DC1 - 12 01 01 01 12 06 30 30 Jaguars x23DC9 - 12 01 01 01 12 1C 30 28 Titans x23DD1 - 01 30 30 01 12 06 21 01 Broncos x23DD9 - 16 01 16 01 12 16 01 30 Chiefs x23DE1 - 16 06 06 32 30 0F 30 00 Raiders x23DE9 - 32 10 2D 00 10 10 30 0F Chargers x23DF1 - 12 02 02 02 12 28 38 00 Redskins x23DF9 - 30 07 28 18 28 0F 30 28 Giants x23E01 - 12 02 06 00 10 22 00 30 Eagles x23E09 - 19 09 09 0F 2D 0F 30 32 Cowboys x23E11 - 02 10 30 00 10 02 30 22 Bears x23E19 - 12 01 01 01 12 16 30 22 Lions x23E21 - 12 10 30 12 11 32 30 12 Packers x23E29 - 0B 28 30 0B 1B 0B 1B 30 Vikings x23E31 - 13 03 03 03 13 28 30 13 Buccaneers x23E39 - 00 2D 2D 0F 2D 06 30 0F Saints x23E41 - 0F 18 30 0F 2D 0F 30 28 Falcons x23E49 - 01 01 01 01 12 22 30 12 Panthers x23E51 - 11 10 2D 0F 2D 0F 11 30 49ers x23FF0 - 0F 18 07 07 16 0F 30 07 Rams x23FF8 - 18 01 12 01 12 12 28 12 Seahawks x24000 - 2C 1C 1C 0F 0C 0C 30 2A Cardinals x24008 - 30 30 30 00 10 07 0F 28
  18. -at x1A150-x1A15F (primary colors!) 11 25 31 30 11 10 26 0F 11 30 01 28 11 0A 2C 30 Four 3-color palettes... 1st. Pink, Silver-Blue, White (25, 31, 30) 2nd. Gray, Pale Orange, Black (10, 26, 0F) 3rd. White, Dark Blue, Yellow (30, 01, 28) 4th. Green, Aqua Green, White (OA, 2C, 30) -at x1A840-x1A84F (secondary colors!) 11 31 2A 14 11 16 0F 26 11 28 25 30 11 30 10 30 x1A840 - all menus' light blue background color (11) x1A841 - silver-blue in eagles wing/facemask (31) x1A842 - light green in seahawks logo (2A) x1A843 - light purple in vikings helmet (14) x1A844 - does nothing? (11) x1A845 - dark orange in redskins helmet (16) x1A846 - black in jets facemask and redskins/cardinals logo (0F) x1A847 - pale orange in dolphins/bears logo (26) x1A848 - does nothing? (11) x1A849 - yellow in steelers stripe/logo and packers/49ers/saints helmets (28) x1A84A - pink in steelers logo (25) x1A84B - white in steelers logo and menu cursor (30) x1A84C - does nothing? (11) x1A84D - white in browns stripe and buccaneers helmet (30) x1A84E - gray in falcons logo (10) x1A84F - white in browns facemask and rear bottom corner of helmet (30) Whatever hex code you put at these addresses directly corresponds to a color...if you're looking at a hex chart of colors (0F is black, 30 is white, etc.) 1A840 = 11, which changes only the background color. Every 4th byte following that line is 11 as well, but changing those does nothing.
  19. (x23BC6 to x23C51 is where the mini-helmet designs are located.) *****-"28 team rom" mini helmet alignment-***** 5 hexes per... x23BC6 - BUF: 94 95 96 8B 00 x23BCB - IND: 88 89 8A 8B 00 x23BD0 - MIA: C0 C1 AB 83 07 x23BD5 - NE: 90 99 9A 9B 00 x23BDA - NYJ: BC BD 97 8B 3B x23BDF - CIN: A8 A9 AA 8B 01 x23BE4 - CLE: CC CD CE 00 09 x23BE9 - HOU: 98 99 9A 9B 00 x23BEE - PIT: 8F 89 8A 8B 0D x23BF3 - DEN: 9E 9F A2 8B 00 x23BF8 - KC: 9C 9D 97 8B 00 x23BFD - RAI: B0 B1 B2 9B 01 x23C02 - SD: BA BB 82 83 02 x23C07 - SEA: 86 87 82 83 10 x23C0C - WAS: 93 A1 A2 8B 16 x23C11 - NYG: A0 A1 A2 8B 00 x23C16 - PHI: BE BF 97 00 1B x23C1B - PHX: 8C 8D 8E 83 1C x23C20 - DAL: 80 81 82 83 00 x23C25 - CHI: 8F 89 8A 8B 21 x23C2A - DET: 84 85 82 83 00 x23C2F - GB: A3 A7 B7 9B 27 x23C34 - MIN: D2 D3 00 00 2A x23C39 - TB: AE AF B3 83 2D x23C3E - SF: A4 A5 A6 83 30 x23C43 - RAM: B4 B5 B6 83 02 x23C48 - NO: AC AD A2 8B 31 x23C4D - ATL: 8F 89 8A 8B 35 *****-"32 team rom" mini helmet alignment-***** x23BC6 - BUF: 94 95 96 8B 00 x23BCB - MIA: C0 C1 AB 83 07 x23BD0 - NE: 90 91 98 9B 00 x23BD5 - NYJ: BC BD 9A 9B 03 x23BDA - CIN: A8 A9 AA 8B 01 x23BDF - CLE: CC CD CE 00 09 x23BE4 - BAL: 8F 89 8A 8B 19 x23BE9 - PIT: 8F 89 8A 8B 0D x23BEE - IND: 88 89 8A 8B 00 x23BF3 - HOU: 8F 89 8A 8B 1D x23BF8 - JAC: 8F 89 8A 8B 25 x23BFD - TEN: F8 F9 FC 83 12 x23C02 - DEN: 9E 9F 82 83 22 x23C07 - KC: 9C 9D 97 8B 00 x23C0C - OAK: B0 B1 B2 9B 01 x23C11 - SD: BA BB CA 00 3A x23C16 - WAS: 93 A1 A2 8B 16 x23C1B - NYG: A0 CF B3 83 00 x23C20 - PHI: BE BF 97 00 3B x23C25 - DAL: 80 81 C3 83 00 x23C2A - CHI: 92 89 8A 8B 01 x23C2F - DET: 84 85 97 8B 01 x23C34 - GB: A3 A7 B7 9B 33 x23C39 - MIN: D2 D3 00 00 2A x23C3E - TB: C8 C9 97 8B 2D x23C43 - NO: AC AD A2 8B 31 x23C48 - ATL: 8F 89 8A 8B 35 x23C4D - CAR: 76 77 97 8B 01 -"32 team rom"- NFC West team locations: starts at x3F6C3. Note: hex string locations are "not" in a straight sequence. x3F6C3 to x3F6D6 SF: A4 A5 A6 9B 30 STL: B4 B5 B6 83 02 SEA: 86 87 82 00 3B ARI: 8C 8D 8E 83 3C
  20. TEAM CONTROL screen: 1F8B5 - 1F90A - TEXT FORMAT (affects all menus!) x1E345 - x1E359 - TEAMS IN ONE DIVISION PLACEMENT (team names repositioned on screen.) x328F3 - x3292E - CURSOR SETUP (x:y coords) Every 2 bytes correspond to a team. First offset "x", and the following the "y". ordered by "ROWS" (E/ C/ W) x3292F - x32966 - SKP/MAN/COM/COA TEXT coords. First offset "x", and the following the "y". BUT it is set into Tile-BLOCKS.**THIS IS BUF-ATL ORDER, first all AFC, then NFC. x325BF - x325D9 - TEAMS ORDER ordered by "ROWS" (E/ C/ W)
  21. Found this on site...just wanted it here because it's relevant. Jstout came up with a code for having 3 teams in a division working properly (graphics and everything). It works as follows: At offsets: x22FB6 - 22FD6 input the following code: EAEAEAEAEAEAEAA590C903F007A59DA20320CCAF201EA8A901209ACCA59018692D I am not the right person to explain this code properly, so perhaps someone with the knowledge will be able to. Then you can go to the Team setup for the Standings screen, at offset x23F6D (x3F79B for the 32 teams rom) Where it reads: 00 05 05 04 09 05 0E 05 13 05 18 04 . Green values represent the number of teams each division has (the black values are for the first team of each division). The code made by jstout will only let you have 3 or 4 teams. So now you MUST input a value of 3 or 4 (not 5 anymore, or it will show a black screen) The 3 teams code still needs some graphic tweaks. So at offset x1F00E input this code: 61EBB0FC18B08261CBB08281B0B082A1B0B082C1B0B082E1 and at offset x1F08C, input this code: EB1423FF This will fix the Graphics for the Standings Menu.
  22. Got all this from Bruddog a while back... -Pre-1974 missed field goal rule- This will skip past the yardline check and always set it to the opponent's twenty. P1 side at (x24502, EA EA EA EA EA EA EA EA EA EA) P2 side at (x24C8A, EA EA EA EA EA EA EA EA EA EA) -Post-1993 missed field goal rule- This will skip past the yardline check and always set it to the spot of the kick. P1 side at (x2451D, EA EA EA EA EA EA EA EA) P2 side at (x24CA5, EA EA EA EA EA EA EA EA) note: spot kick hack doesn't work like it should...missed fg inside the 20 will not be placed at the twenty yard line.
  23. Found them... x1E23F - x1E251 repositions team names in division on Preseason menu. x1E345 - x1E359 repositions team names in division on Team Control menu. x1E943 - x1E960 repositions team names in division on Team Data menu.
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