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fgqb#19nyj

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fgqb#19nyj last won the day on October 3

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  1. yeah, sounds like a huge obstacle. I wonder why he placed the pro bowl teams in between the other teams?
  2. Here's the 1968 rom's menu screen I've edited. It's not great looking, but it looks good enough I guess. As you can see, the one on the bottom has the correctly located helmets, but with distortions. This happens on the preseason and team control menus as well. Does anyone know how to fix that?
  3. Awesome, man! I knew about this attribute table thing, but I wasn't sure where to edit these particular settings. I have a problem with the 1966 to 1969 roms, which do that, too. I had to shift all teams to the left. Is there a way to fix that on the 28 team rom, or is this something that had to be changed in the 32 team rom and it's only possible because of this change that was made?
  4. I didn't think there was enough interest in this and so I gave up on it. Glad to see someone is up to the task again. Well, here are the last files I've worked on. There was a ton done to get it to where I would like it, but unless the playoff structure and the NFC West division can be fixed it's pretty much useless. I did edit the standings so that the NFC West has two division pointers, so make that what you will. And for some reason, re-aligning the divisions on the menus screw up the colors in some of the team texts - mainly the two central divisions. It might be an easy fix. Let me know if anyone can help with that as well. *edit...thanks to Knobbe, this problem is now fixed. I just had to edit one more hex to fix the gray colored star on the team control and preseason screens. I edited the two roms where version 1 chops off the first and last teams and the second version chops off the first two. As you'll find, the 1st version has a problem displaying the last team in the NFC rankings, and so I deleted the team name so that it doesn't show. The 2nd version has a problem in the individual leaders, as it displays multiple errors in the NFC rankings. They both, however, still have their own problems in the standings, as was mentioned above. Tecmo Super Bowl 1995 Season version 1.nes Tecmo Super Bowl 1995 Season version 2.nes
  5. is there a way to place the probowl teams so that they're behind the last four NFC teams? I can get 4 out of the 5 teams in the standings screen. But what good is that if you can't get all of them?
  6. never mind. I figured out what was causing the problem. It had something to do with logo headers...I had Atlanta's logo in too many hex locations.
  7. I've used Carther's playoff codes to create these two roms, but I've only managed to clean up the graphics appearance on the playoff trees. The '67 rom sims two unnecessary AFL playoff matchups while using the same teams against each other before moving on to the desired playoff format. And the '69 rom unnecessarily sims two AFL and two NFL matchups with the same teams playing each other before moving on to the desired format as well. Does anyone know how to edit the roms, so that these extra games are skipped over? Both files were uploaded down below. I've shortened the schedules so that simming seasons would be a lot quicker, just to make it easier for testing. Any help would be appreciated. Tecmo Super Bowl 1967 Season Backup.nes Tecmo Super Bowl 1969 Season Backup.nes
  8. Does anyone know where the hex locations of these two screens are drawn from? I'm looking to edit the base posts of each field goal cutscene, so that they'll both have that double post bottom look used in the pre 1967 NFL/AFL era.
  9. yes...no overtime period, which ends in a tie if the score is the same
  10. thanks for the help. I'll see what I can make of it.
  11. Does anyone know where the San Francisco linemen are drawn? For some reason my rom has it all distorted now. Sigh. The left image is what it looks like now.
  12. Hey, did you ever figure out how to fix the duplicate standings issue?
  13. I'm sorry to hear that. Thanks anyway. I'm guessing the two roms are different, since there were alternate effects after messing with the hex values in these locations. I'm assuming it has something to do with the extra divisions in each conference.
  14. Hey, adscl84, thanks for the help. Are these the only hex addresses and their parameters in the original game? And is this the same for both the 28 and 32 team roms? xF03A-xF03F xF04A-xF058 xF05B-xF0CA x1E650-x1E6B2 x1E777-x1E7CB x1E847-x1E89E x21FE7-x2200F x23221-x232AD x23F6D-x23F9F x23FE5-x24032 x2F260-x2F2D1
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