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fgqb#19nyj

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About fgqb#19nyj

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  1. Hey, Bruddog. Thanks for the help. The code works, but there's a problem. If there's any kick that's missed inside the 20 yard line the ball is placed at the spot of the kick when it should be at the 20 instead. Could you have it where the code differentiates between the two, or is this something that can't be done? Thanks, again.
  2. Hey, Bruddog. By any chance, do you know if there's already a code in any of the roms nowadays, or if not, know how to edit the missed fg attempt beyond the 20 so that it's placed at the spot of the kick and not on the original line of scrimmage? This is a NFL rule that's in place now and I was wondering if anyone had implemented this into their own roms. This only applies to beyond the 20 yard line, mind you.
  3. Does anyone know how to edit the hex location that would make all missed field goals be placed at the 20 yard line instead of on the original line of scrimmage? I know this applies to under 20, which is already in the game, but the old rule had it beyond the 20, also. This was a rule in the NFL prior to the 1974 season and I would like to implement this code into my 70-73 roms. Thanks to anyone that could help.
  4. Hmm. I wonder why it's happening then. It must be something simple.
  5. Thanks for responding. I tried what you said, and it still doesn't work like it should. Do you have Windows 10?
  6. Does anyone know why TSB Tool Supreme won't let me quickly scroll the up and down tabs when editing player attributes on Windows 10? For some reason, it only allows me to do one at a time, instead of continuously flipping through player positions, teams, etc. from top to bottom without it ever stopping. Any help would be grateful.
  7. Credit goes to Bruddog for helping me on this... (editing endzone cutscenes) -changing the endzone cutscenes so that the fg posts are in the front- (x1A180) color change location... 0F 15 15 11 0F 30 15 11 0F 10 19 30 0F 10 19 30 note: must use tile editor to recolor some tiles. 26 tiles have to be recolored...starting at offset 4E800 using Tile Editor Pro. (at x157E9 - right endzone has to be assigned a new tile to complete its pink look) copy and paste... B3 B3 02 EF B3 B3 02 F2 BB B3 EB E6 BF B3 77 02 EC BF B3 02 E7 E2 E3 02 ED E8 E9 02 EC BF B3 77 EA EE BF B3 02 F8 BE B3 02 EF B3 B3 02 EF B3 B3 11 B3 B3 BC BC B3 B9 B6 BD B3 B3 BD B6 B3 B9 B7 BC 11 B3 B3 BC B7 B3 B9 B6 BC B3 B3 BC B6 B3 B9 B6 BD 11 B3 B3 BD BC B3 B9 B6 B7 B3 B3 BD BC B3 -changing the running td cutscene so that fg posts are not visible- 18 tiles have to be recolored at location: 51D00 (Tile Editor Pro - color all fg post tiles green)
  8. (editing endzone cutscenes) -changing the endzone cutscenes so that the fg posts are in the front- (x1A180) color change location... 0F 15 15 11 0F 30 15 11 0F 10 19 30 0F 10 19 30 note: must use tile editor to recolor some tiles. 26 tiles have to be recolored...starting at offset 4E800 using Tile Editor Pro. (at x157E9 - right endzone has to be assigned a new tile to complete its pink look) copy and paste... B3 B3 02 EF B3 B3 02 F2 BB B3 EB E6 BF B3 77 02 EC BF B3 02 E7 E2 E3 02 ED E8 E9 02 EC BF B3 77 EA EE BF B3 02 F8 BE B3 02 EF B3 B3 02 EF B3 B3 11 B3 B3 BC BC B3 B9 B6 BD B3 B3 BD B6 B3 B9 B7 BC 11 B3 B3 BC B7 B3 B9 B6 BC B3 B3 BC B6 B3 B9 B6 BD 11 B3 B3 BD BC B3 B9 B6 B7 B3 B3 BD BC B3 -changing the running td cutscene so that fg posts are not visible- 18 tiles have to be recolored at location: 51D00 (Tile Editor Pro - color all fg post tiles green)
  9. I had it where they were both blue. I wanted it to be how it is in the game, where the left is only blue and the right is pink. That's basically what I'm trying to accomplish. This is for my early 70s roms, where the fg posts are in the front of the endzone. Hence the reason why I removed the crowd tiles and re-colored the endzones green. I used Tile Layer Pro to change the tiles, and I used HxD editor to change the colors to what you see in the above images.
  10. Hey Bruddog. I want the right side to be pink and keep the left the way it is. I'm hoping to re-assign the tiles so that right side field calls out an alternate blank tile that would come out as pink in the image, but I need the hex location in order for me to arrange it. I'm guessing that will work anyway. Do you happen to know where this is called out on the Rom?
  11. Hey, guys. I'm looking for the hex location for this particular cut scene, so that I can complete my 1970-73 TSB roms. As you can see, I can edit the right endzone's colors, but any other edits wil affect the left endzone, too. The only option I have is editing the hex values, which should allow me to coordinate which tiles are used in this particular event. Any help would be appreciated.
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