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fgqb#19nyj

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fgqb#19nyj last won the day on February 15

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  1. never mind. I figured out what was causing the problem. It had something to do with logo headers...I had Atlanta's logo in too many hex locations.
  2. I've used Carther's playoff codes to create these two roms, but I've only managed to clean up the graphics appearance on the playoff trees. The '67 rom sims two unnecessary AFL playoff matchups while using the same teams against each other before moving on to the desired playoff format. And the '69 rom unnecessarily sims two AFL and two NFL matchups with the same teams playing each other before moving on to the desired format as well. Does anyone know how to edit the roms, so that these extra games are skipped over? Both files were uploaded down below. I've shortened the schedules so that simming seasons would be a lot quicker, just to make it easier for testing. Any help would be appreciated. Tecmo Super Bowl 1967 Season Backup.nes Tecmo Super Bowl 1969 Season Backup.nes
  3. Does anyone know where the hex locations of these two screens are drawn from? I'm looking to edit the base posts of each field goal cutscene, so that they'll both have that double post bottom look used in the pre 1967 NFL/AFL era.
  4. yes...no overtime period, which ends in a tie if the score is the same
  5. thanks for the help. I'll see what I can make of it.
  6. Does anyone know where the San Francisco linemen are drawn? For some reason my rom has it all distorted now. Sigh. The left image is what it looks like now.
  7. Hey, did you ever figure out how to fix the duplicate standings issue?
  8. I'm sorry to hear that. Thanks anyway. I'm guessing the two roms are different, since there were alternate effects after messing with the hex values in these locations. I'm assuming it has something to do with the extra divisions in each conference.
  9. Hey, adscl84, thanks for the help. Are these the only hex addresses and their parameters in the original game? And is this the same for both the 28 and 32 team roms? xF03A-xF03F xF04A-xF058 xF05B-xF0CA x1E650-x1E6B2 x1E777-x1E7CB x1E847-x1E89E x21FE7-x2200F x23221-x232AD x23F6D-x23F9F x23FE5-x24032 x2F260-x2F2D1
  10. -Helmet Design Coordinates- all designs end with FF Hexes vary depending on size of logo... (28 team rom) x1119D Bills x111C7 Colts x111DC Dolphins x111F4 Patriots x11211 Jets x11229 Bengals x11232 Browns x1123B Oilers x11251 Steelers x1126C Broncos x11288 Chiefs x112AB Raiders x112C2 Chargers x112E1 Seahawks x112FB Redskins x1131F Giants x1133F Eagles x1135B Cardinals x11374 Cowboys x11396 Bears x113AD Lions x113D1 Packers x113F1 Vikings x11413 Buccaneers x11437 49ers x11452 Rams x11467 Saints x11484 Falcons (32 team rom) x1119D Colts x111B2 Bills x111DC Dolphins x111F4 Patriots x11211 Jets x11229 Bengals x11232 Browns x1123B Ravens x11251 Steelers x1126C Broncos x11288 Chiefs x112AB Raiders x112C2 Chargers x112E1 Seahawks x112FB Cowboys x1131D Giants x1133D Eagles x11359 Cardinals x11372 Redskins x11396 Bears x113AD Lions x113D1 Packers x113F1 Vikings x11413 Buccaneeers x11437 Falcons x11455 Rams x1146A Saints x11487 49ers x114A2 Face Mask x11F6C Texans x11F85 Jaguars x11F9E Titans x11FB4 Panthers
  11. -Logo positioning and size- e.g. up, down, left, right and height and width. 14 hexes per... example: F6 (bank #, 70) FF FF FF FC 05 F8 (move up/down, 35) (move left/right, 3D) (place design, 91 E4) AB 17 *how to calculate locations* take design numbers (numbers that are located before AB and 17) and add up in a "hex calculator" by adding 80 to the first number and 10 to the second number. e.g. 91 + 80 = 111, and E4 + 10 = F4. So, the hex location of this logo would be x111F4. Note: there are five banks where graphics are stored...70, 71, 72, 73, 74. This particular example is in the first, which is 70. (28 team rom) x10603 Jets x10611 Bengals x1061F Browns x1062D Oilers x1063B Steelers x10649 Broncos x10657 Chiefs x10698 Seahawks x106A6 Cowboys x106B4 Giants x106C2 Colts x106D0 Bills x106DE Dolphins x106EC Patriots x106FA Raiders x10708 Chargers x10716 Eagles x10724 Cardinals x10732 Redskins x10740 Bears x1074E Lions x1075C Packers x1076A Vikings x10778 Buccaneers x10786 Falcons x10794 Rams x107A2 Saints x107B0 49ers x107BE Face Mask (32 team rom) x10603 Jets x10611 Bengals x1061F Browns x1062D Ravens x1063B Steelers x10649 Broncos x10657 Chiefs x10698 Seahawks x106A6 Cowboys x106B4 Giants x106C2 Colts x106D0 Bills x106DE Dolphins x106EC Patriots x106FA Raiders x10708 Chargers x10716 Eagles x10724 Cardinals x10732 Redskins x10740 Bears x1074E Lions x1075C Packers x1076A Vikings x10778 Buccaneers x10786 Falcons x10794 Rams x107A2 Saints x107B0 49ers x107BE Face Mask x2FEE5 Texans x2FEF3 Jaguars x2FF01 Titans x2FF0F Panthers
  12. *-"32 team rom" - header locations start at x10072-* Cincinnati X10072 - 01A6 Cleveland x10074 - 0FA6 Baltimore x10076 - 1DA6 Pittsburgh x10078 - 2BA6 Indianapolis x1007A - B2A6 Houston x1007C - D59E Jacksonville x1007E - E39E Kansas City x10084 - 47A6 Philadelphia x10086 - 06A7 San Diego x10088 - F8A6 Miami x1008A - CEA6 Buffalo x1008C - C0A6 New England x1008E - DCA6 New York Jets x10090 - FF3A Tennessee x10092 - F19E Denver x10094 - 339A Washington x10096 - 22A7 New York Giants x10098 - A4A6 Oakland x1009A - EEAA Dallas x1009C - 96A6 Chicago x1009E - 30A7 Detroit x100A0 - 3EA7 Green Bay x100A2 - 4CA7 Minnesota x100A4 - 5AA7 Carolina x100A6 - FF9E New Orleans x100A8 - 92A7 Atlanta x100AA - 76A7 Tampa Bay x100AC - 668A Face Mask x100AE - AEA7 San Francisco x2FEDD - A0A7 St. Louis x2FEDF - 84A7 Seattle x2FEE1 - 88A6 Arizona X2FEE3 - 14A7
  13. -"32 team rom" large helmet colors starting points- Bills x23D79 - 30 06 02 32 30 30 02 16 Dolphins x23D81 - 1C 30 16 1C 2C 1C 16 00 Patriots x23D89 - 32 10 10 06 16 01 06 30 Jets x23D91 - 0A 30 30 0A 1A 0A 3D 30 Bengals x23D99 - 26 16 0F 0F 00 26 00 30 Browns x23DA1 - 08 16 30 32 30 26 30 26 Ravens x23dA9 - 03 01 01 01 12 30 03 28 Steelers x23DB1 - 12 01 28 01 12 28 30 06 Colts x23DB9 - 30 30 02 02 12 02 00 00 Texans x23DC1 - 12 01 01 01 12 06 30 30 Jaguars x23DC9 - 12 01 01 01 12 1C 30 28 Titans x23DD1 - 01 30 30 01 12 06 21 01 Broncos x23DD9 - 16 01 16 01 12 16 01 30 Chiefs x23DE1 - 16 06 06 32 30 0F 30 00 Raiders x23DE9 - 32 10 2D 00 10 10 30 0F Chargers x23DF1 - 12 02 02 02 12 28 38 00 Redskins x23DF9 - 30 07 28 18 28 0F 30 28 Giants x23E01 - 12 02 06 00 10 22 00 30 Eagles x23E09 - 19 09 09 0F 2D 0F 30 32 Cowboys x23E11 - 02 10 30 00 10 02 30 22 Bears x23E19 - 12 01 01 01 12 16 30 22 Lions x23E21 - 12 10 30 12 11 32 30 12 Packers x23E29 - 0B 28 30 0B 1B 0B 1B 30 Vikings x23E31 - 13 03 03 03 13 28 30 13 Buccaneers x23E39 - 00 2D 2D 0F 2D 06 30 0F Saints x23E41 - 0F 18 30 0F 2D 0F 30 28 Falcons x23E49 - 01 01 01 01 12 22 30 12 Panthers x23E51 - 11 10 2D 0F 2D 0F 11 30 49ers x23FF0 - 0F 18 07 07 16 0F 30 07 Rams x23FF8 - 18 01 12 01 12 12 28 12 Seahawks x24000 - 2C 1C 1C 0F 0C 0C 30 2A Cardinals x24008 - 30 30 30 00 10 07 0F 28
  14. -at x1A150-x1A15F (primary colors!) 11 25 31 30 11 10 26 0F 11 30 01 28 11 0A 2C 30 Four 3-color palettes... 1st. Pink, Silver-Blue, White (25, 31, 30) 2nd. Gray, Pale Orange, Black (10, 26, 0F) 3rd. White, Dark Blue, Yellow (30, 01, 28) 4th. Green, Aqua Green, White (OA, 2C, 30) -at x1A840-x1A84F (secondary colors!) 11 31 2A 14 11 16 0F 26 11 28 25 30 11 30 10 30 x1A840 - all menus' light blue background color (11) x1A841 - silver-blue in eagles wing/facemask (31) x1A842 - light green in seahawks logo (2A) x1A843 - light purple in vikings helmet (14) x1A844 - does nothing? (11) x1A845 - dark orange in redskins helmet (16) x1A846 - black in jets facemask and redskins/cardinals logo (0F) x1A847 - pale orange in dolphins/bears logo (26) x1A848 - does nothing? (11) x1A849 - yellow in steelers stripe/logo and packers/49ers/saints helmets (28) x1A84A - pink in steelers logo (25) x1A84B - white in steelers logo and menu cursor (30) x1A84C - does nothing? (11) x1A84D - white in browns stripe and buccaneers helmet (30) x1A84E - gray in falcons logo (10) x1A84F - white in browns facemask and rear bottom corner of helmet (30) Whatever hex code you put at these addresses directly corresponds to a color...if you're looking at a hex chart of colors (0F is black, 30 is white, etc.) 1A840 = 11, which changes only the background color. Every 4th byte following that line is 11 as well, but changing those does nothing.
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