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War Machine

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War Machine last won the day on February 1

War Machine had the most liked content!

About War Machine

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    Tecmo Legend

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    4: ATA, HSRL, TTL, NTA

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  1. Thanks to all who voted. The 7:00 EST timeslot will not work for me anymore as I have a family conflict and won’t be home in time. This was second most popular timeslot. The 9:00 EST had the most votes so to try and best accommodate for most I have decided to go with 8:30 EST broadcast.
  2. Challonge Link: TBD Matchup Call Tracker: https://tecmobowl.org/forums/topic/70684-thunderdome-xi-matchup-call-tracker/ Please post your game recaps in this thread. If you stream your game, i still need to know some of the details to help track matchup calls. Please try to include the following in your recap: Your Group (e.g. Group 1) Who won toss Matchup called by coin toss winner Team that coin toss loser chose Brief happenings of the game (doesnt need to be a novel) or link to your youtube/twitch video or stream. Please include save state as attachment
  3. War Machine

    Thunderdome XI: Prize Pool

    Click image to enlarge and for easier reading
  4. Hoff and I will have a special Group Draft Reveal Live Show on Sunday 2/17. Please answer the poll so I can get an idea of the best time to go live. I want to the max audience as possible as I’m spending some time to put this together.
  5. War Machine

    Thunderdome XI: Sign Up Thread (DEADLINE 2/6)

    Locking this up!
  6. War Machine

    Thunderdome XI: Sign Up Thread (DEADLINE 2/6)

    Cuban tecmo is in as per arncoem from discord. He will sign up officially shortly.
  7. War Machine

    2K Season 2: Schedules, Deadlines and Consequences

    Updated ROM release schedule due to backlog of games.
  8. This is not a sign up thread. That will be up shortly
  9. War Machine

    Thunderdome XI: Official Rules and Format Details

    In-Game Rules RBs can play RB, WR or TE without restriction. WTs (WRs & TEs) can play RB, WR or TE... BUT THEY MAY NEVER RUN THE BALL FROM THE RB POSITION. Any player may run the ball on reverses, however. WR's who are designated as RB's in the game because of team formation (Ernest Givins, Ricky Sanders, etc.) are WR's and CANNOT run the ball. Use of DL is allowed but no LURCHING! You must bump/grapple an opposing player or go around the tackle. "When crossing over the line of scrimmage WITHIN the restricted circle with a DL, before making a play on the ball carrier, you must first bump or grapple with an opposing player who is not the ball carrier. There are no restrictions on DL when the offense is in the shotgun or when crossing over the line of scrimmage OUTSIDE the restricted circle." Use of fourth man down on FGs and PATs is LEGAL. Onside kicks are legal at any point in the game. Condition checker is ALLOWED. If you choose not to use it then there are no restrictions on checking conditions during the game. It’s unlimited but please be respectful to your opponent and not slow down the game too much. OVERTIME: There are no ties. If a game is tied at the end of regulation, the participants will play sudden death OT. If nobody scores in the OT session, a new game will begin (same playbooks must be used!) and the first participant to score will be declared the winner. Please save the state after the first OT and also save state after 2nd OT is over. Post Game and General Rules All games must have recaps posted on tb.org. Without it, the game never existed. This is only way to report your game. Say gg, be respectful and take save state. RECORD ALL GAMES: RECORD ALL GAMES (via NSV, twitch or some other source), save the state, and upload the state to the league website. Winner is responsible for uploading the state. Either player may upload the video after the state has been loaded. DESYNCS: In the event of a game desyncing, the owners involved need to man up and sort it out. If they can't, the tournament director will make a determination about what should be done. Generally speaking, the game ought to be replayed from the point of the desync if possible. NO QUITTING: Do not quit, give up, forfeit, or throw any tournament game. Always compete to win, and always strive to maintain the integrity of the tournament. Do not skip the coin toss unless there is mutual agreement to do so. After the game, if you lose, you must allow a reasonable amount of time for your opponent to get a save state and snap of the game summary screen. Don't be an "asshole" in-game either, which can be defined in a variety of ways, but for now shall remain the sole discretion of the tournament director to interpret and enforce. Remember though, in case you ever need to file a complaint, to ALWAYS RECORD... for without video proof it's far less likely any action will be taken on your behalf. CHEATING: No collusion between owners. No using turbo. No using the play-picking program. However, the Conditions Checker program is permissible. If you are new and don't know about this program, you might be interested in learning more about it (allows you to see the conditions of all players, offense/defense, on both teams on a seperate side window)... it can be downloaded somewhere on this website. CONSEQUENCES OF CHEATING: To be determined by the tournament director on a case by case basis. Please lets not get to this point. COMPLAINTS: If you think your opponent has broken any of the game rules or the game was unplayable due to lag or desynchs, please register your complaint with them. If a just conclusion is not reached between the two contestants, or if the violation affects the result of the game, then you may file a complaint AFTER THE GAME with the tournament director by sending him a PM. Cases of game rule violations will be dealt with on a game-by-game basis; possible penalties may include, but are not limited to, a forced replay or forfeited win
  10. War Machine

    Thunderdome XI: Official Rules and Format Details

    III. TIEBREAKERS Group Winner and Byes: Point Differential: For tiebreakers, point differential will matter. However, it will be capped at 28 in a given game. So if you win 35-0, you only get 28 for point differential. For Group Winner: If there are three 2-1 teams in a group, the group “winner” will be determined by the below tiebreaker. The other 2-1 teams still qualify for single elim bracket just wont be considered a group winner. Head to Head between all tied teams. If three way tie then proceed to next bullet. Point Differential in games between the tied teams. Games vs a team who is not tied, does not count. If two teams have the same point differential then the 3rd team is eliminated from the tiebreaker and the two remaining teams will go back to head to head tiebreaker. Fewest Points Allowed Highest “seed” (PM will be sent to knobbe of seeds) For Byes: If byes are required in single elimination bracket, then the following criteria will determine who earns the bye. For list of how many byes there would be in bracket, see chart at bottom. Group Winners Group record Point Differential Fewest points allowed Highest “seed” (PM will be sent to knobbe of seeds) For example: If there are 4 bye spots available in the bracket, it will happen as follows: There are x amount of potential group winners, we need to move to next step with the x since we need to pair it down to 4. Group record: Of the x amount of group winners, sort by record. For example say 8 of the x amount group winners are 3-0 and 6 are 2-1. The 8 3-0 teams remain in tiebreaker since we need 4 byes. Move to next step with the 8 3-0 teams. Of the 8 remaining, we would take the 4 highest point differentials since there are 4 bye spots. if there are equal point differentials then would move to next step for teams that have the same point diff. Fewest points allowed of remaining teams needed for tiebreaker. Knobbe will have a list of the seeds in case i need to break the last tie. Here is a breakdown of how many byes there will be depending on how many teams make it to the bracket: Teams qualified Byes 17 15 18 14 19 13 20 12 21 11 22 10 23 9 24 8 25 7 26 6 27 5 28 4 29 3 30 2 31 1 32 0 33 31 34 30 35 29 36 28 37 27 38 26 39 25 40 24 41 23 42 22
  11. War Machine

    Thunderdome XI: Official Rules and Format Details

    II. Matchup Call Process Load any two player preseason game (teams are irrelevant) and run the coin toss. Coin toss winner is home (P1) and calls the matchup. NO DEFERRING Coin toss loser is away (P2) and picks the team they would like to use from the matchup that was called by the coin toss winner. Perform a soft reset in nestopia and game on! Will follow “One Matchup Once” Rule”. You can only call a certain matchup once in the tournament. Any matchups called in group play cannot be used bracket. Use your calls wisely. There will be a matchup tracker on the forum to make sure no mistakes. If someone breaks this rule and calls a matchup he already called, AND WINS, the game will be REPLAYED. If rule is broken and person who called wrongly loses, then game will count. If a mistake is made where P1 and P2 are reversed, the game will be counted. Both players are at fault and will not be replayed.
  12. War Machine

    Thunderdome XI: Official Rules and Format Details

    I. Format: Group Play followed by Single Elimination bracket Group Play (4 Players per group): Standard Tournament Matchup Call Process Round Robin so everyone is guaranteed 3 games. In order to move on to single elimination bracket, you must finish at least 2-1 in group play. If byes are needed in single elim bracket, Group winners will be prioritized first. See tiebreakers later in this post. Single Elimination Bracket (16 player minimum): Standard Tournament Matchup Call Process Players will be seeded based on skill with group play performance blended into seeding. If byes are needed (LIKELY), then group winners will be prioritized first. (Not all group winners may get a bye) Championship Finals: Will be best 2 out of 3.
  13. WHAT: Thunderdome XI Online Tecmo Super Bowl Tournament WHEN: Begins 2/17/19 and expected to last 4-6 weeks. **This could start earlier** WHERE: In the comfort of your own home or in your mother’s basement. Buy-In: FREE!! Prizes: Just like last year, Thunderdome will have cash prizes! This is TBD. In here you will find everything you need to know about the tournament. It’s overwhelming in information so to best help you navigate through this thread, please use the links below to jump to certain topics of interest to you (or just scroll through the posts). I will cover other things in different threads as appropriate. (Click blue text for link to topic) Table of Contents: 1. FORMAT 2. Matchup Call Process 3. Tiebreakers (Group/Byes) 4. In Game/Post Game/General Rules
  14. Sign ups are open to all with max of 64. HOWEVER, I hold the right to reject an entry if there seems to be potential shadyness (eg. Tdfreddie from several years ago). Also, if you are brand new to online and havent participated in leagues or pickup games online, I hold the right to reject entry. This is a small but close community so I am counting on dudes who have proven to be reliable. Trailer....in case you missed it. Sign Ups (Deadline 2/8 11:59PM EST) ******PLEASE SIGN UP IN THIS THREAD BY POSTING THE FOLLOWING INFORMATION**** Discord Handle: Can you host?: If only with servers, please state this. Your time zone: Best time for you to play: (eg, Most evenings after 8 EST, only weekends, only mornings, etc) NOTE: There may be play-in games depending on how many entries we end up with. Once I reach 32 sign ups, anyone beyond that may not be guaranteed a spot. Since I need groups of 4, anything beyond 32 will need 4 more to lock your spot in. You would be guaranteed once we get to 36, 40, 44, 48, 52, 56, 60, 64 etc. So if there are 48 and two more people sign up making it 50, they will make up a wait list or have to play a play-in game, until 2 more sign up to get to 52. Current Sign Ups: 1. War Machine 2. Hoffnasty 3. Turbo 4. cubsfan5150 5. Jesus 6. Jebigred 7. The Mack 8. Da_Riddler 9. Thrash 10. 8-bit 11. Primetime 12. Hughmillenation 13. The_shield 14. Speed 15. Kamphuna8 16. rico33 17. vikingmoe02 18. kmolnar 19. arncoem 20. drake 21. Darth Rockman 22. SammieSmith33 23. Tadaos 24. RetroNathan 25. Nos 26. MattyD 27. Madtown Spliffstars 28. Nelson79 29. Tundrayeti 30. TecmoBo 31. Randywags 32. Barletti 33. Bob Sacamano 34. Player121xk 35. Joeygats 36. Toolie 37. AC Slater 38. Prime 39. SimpleSimon 40. Hawkeye98 41. Ziur 42. ImFlo 43. ptitteri 44. Stubby 45. DT 46. Middledoug 47. Bruddog 48. Purplehaze 49. Stalltalk 50. JustinPeters51 51. HanktheTank 52. Dueceloose 53. Eifersucht 54. Cubantecmo 55. Swamp Chicken 56. Discdolo ---------------------------------------- 57. 58. 59. 60. 61. 62. 63. 64.