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wilef

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Everything posted by wilef

  1. I think I ran into this problem as well. Don't remember if I fixed it or not. I think those letters reappear elsewhere in the tiles, maybe with a different background color? I'll take a look again.
  2. I see that the ROM is up. I'll try it out tonight! Just an FYI, you are free to borrow any of the changes I made for my Under The Lights mod. I feel I improved upon many of the team logos, correcting them to the official MLB ones. I like the choice to change Mets to Yankees, though that shifts the balance from 6 NL and 6 AL teams to 5/7. I've got versions of the game where I have the Rockies and the Pirates included, only because their team colors are unique (yellow and purple), which gives more variety than the usual red/blue/black which most teams have.
  3. Where's that ROM? And any chance I can get my hands on that calculator tool???
  4. Which is great news because (and I'm sure this is blasphemy), I think RBI kind of sucks. BNB is better in every way and I just don't see the appeal with those little fat ballplayers
  5. Also, I'd love a copy of your calculator whenever it's finished. Would make editing a breeze. My hacks have focused on changing out graphics (better team logos) and colors (night mode, better uniform colors).
  6. I have a nice animated instruction manual if you want more info about the game: http://www.badnewsbaseball.com/bad-news-baseball-instructions/ There are some nuggets in there, such as pitchers have a B fielding ability across the board. In terms of fielding, in real BNB, you pretty much put only As in each position, with the occasional B if their hitting is superb. Never a C, unless it's a pinch hitting situation. Your fielding errors will get pretty bad if you don't have mostly As in the field. One version of BNB I've made has optimal starting lineups so we don't have to change rosters every time we play. There are obvious changes to make from the standard starting lineups with a few 'personal preference' changes depending on speed, arm strength, and hitting.
  7. I guess my forkball experience was different. It led to a lot of arguments and long periods of not playing the game as it was considered an unfair pitch. Am I missing something regarding the pitch? There's no way to hit it right? And the speed and sound of the pitch are the same as the changeup (right until the 'dink' on the plate when it's too late to decide whether to swing or not), right?
  8. I'm curious, how do you get around the fact that the forkball is unhittable and indistinguishable from a changeup? We always hated that pitch.
  9. Good to hear. Ever since childhood we had outlawed the use of the forkball as it looks just like a slow pitch but then dips and is unhittable. It's always a ball, but you wouldn't know whether to swing or not so it was a crapshoot. If someone accidentally pitched a forkball, they would have to serve up a straight pitch with no curve or speed on the next pitch.
  10. Baron, very excited to see this. Please keep us posted on your progress. Some ways this will be very cool: 1. I've created an NL Mirror mode where the AL teams are replaced with NL teams so you can play LA vs LA, etc, but with different uniforms. All the hex editing took awhile, so this would make an AL Mirror mode easier to accomplish. 2. Certainly this makes it easier to put real, current lineups in there. 3. Creating a more challenging version of the game with faster runners and better pitching would be awesome. Also, permanently eliminating the forkball from all pitchers would be great.
  11. Just an update, I'm working on an NL Mirror mode, which basically replaces all the American League teams with duplicates of the National League teams so that you can play against the same team. My brother and I have found these matchups to be especially competitive as there's no difference in stats (no arguments like 'Of course you won, you were the Dodgers'). Most of our games have been 1-run nail-biters and there's something cool about having your team's best pitcher playing against their own lineup. So far all the teams are set, lineups and logos. I've rearranged the order of all the teams so that each mirror team shows up next to its partner. The logos have alternate colors. The team uniforms have been changed so that they are different. I'm still tweaking some of the colors to look as good as possible. A couple logo colors need to be fixed. The end game screen still calls out the original team instead of the team that won (like LA sweeps! when it's really SF). And the end game picture of the player doesn't have perfect uniform color. I'll try to make a few more fixes and then release the rom here in a few weeks. Naturally an American League Mirror Mode would be in order as well, just going to take some time to get to it.
  12. Yeah, I made that site years ago to track games my brother and I would play against each other. I'd like to turn it into something bigger and better if I ever get time!
  13. mack8, I'd love to see one, but I don't really know the first thing about rom editors. pmeth, who started this topic talked of making one. I don't know if he still has interest. Is there a primer on making rom editors? Can the Tecmo Super Bowl editor be used as a template for editing any rom if the right mapping was done?
  14. Sure thing. I have a few 'forked' versions with varying differences, but my latest version is here. If anyone tries it, I believe there may be a few cutscenes that still need color changes for grass/dirt/sky. Each cut scene is rendered differently, so for instance there are multiple scenes for close plays at second (safe/out sliding into second, safe/out going back to second, etc.). Anyway, would love some feedback on the changes! Sorry if I put the rom in the wrong place, I didn't see a non-football area to put the rom!
  15. Version v19

    652 downloads

    This is a 'night mode' hack of Bad News Baseball. No player data has been edited, so it is a true BNB playing experience with only graphical enhancements. MLB plays over 2/3 of its games at night, so this hack reflects today's play better than the original. The muted colors are also easier on the eyes as the original plays especially bright on computer monitors (grass is bright neon green and dirt is bright orange). Other changes include updated title screen (would still like to hack it with the subtitle included 'Under the Lights'), updated logos to better reflect real MLB teams, updated team colors to better reflect today's uniforms, and many more things I'm forgetting. This also includes the hack enabling Girl Mode easier (just hit select on 1st player controller).
  16. File Name: Bad News Baseball: Under The Lights File Submitter: wilef File Submitted: 31 Jul 2015 File Category: NES This is a 'night mode' hack of Bad News Baseball. No player data has been edited, so it is a true BNB playing experience with only graphical enhancements. MLB plays over 2/3 of its games at night, so this hack reflects today's play better than the original. The muted colors are also easier on the eyes as the original plays especially bright on computer monitors (grass is bright neon green and dirt is bright orange). Other changes include updated title screen (would still like to hack it with the subtitle included 'Under the Lights'), updated logos to better reflect real MLB teams, updated team colors to better reflect today's uniforms, and many more things I'm forgetting. This also includes the hack enabling Girl Mode easier (just hit select on 1st player controller). Click here to download this file
  17. mack8, with this new information, I've toyed with a couple player stats to see what would happen. Haven't done anything too extensively, but for instance, giving a player an AVG of .999 and HRs of 99 does not mean they will always gets hits or HRs. I'm not sure what to do with the stats as of yet, but a few ideas I had: 1. Give all pitchers more stamina (It's very easy to run low on pitching in a single game despite the fact that you're supposed to have 3-4 starters and 2-3 relievers on a roster). 2. Remove Forkball ability altogether (It's a cheap pitch that is unhittable and indistinguishable from a changeup) 3. Lower running ability (Runners with an 8 running will always beat a catcher with an 8 arm to second base, meaning free bases guaranteed) 4. Create a version with real player names/stats/abilities If you're interested in my latest version of Night-Mode, I'll send it over, just PM me your email. I've updated quite a bit in the game including uniform colors, team logos, text fixes, and of course darkening the field of play for a night game. In my opinion it looks way better than the eye-searing colors of the original NES version.
  18. 3rd bit = Right Curve / Forkball (with 4th bit acting as a modifier, and 'x' meaning N/A or can't throw a Forkball) 0 = 0 / x (if 4th bit is 0-7) 0 = 1 / x (if 4th bit is 8-f) 1 = 2 / x (if 4th bit is 0-7) 1 = 3 / x (if 4th bit is 8-f) 2 = 4 / x (if 4th bit is 0-7) 2 = 5 / x (if 4th bit is 8-f) 3 = 6 / x (if 4th bit is 0-7) 3 = 7 / x (if 4th bit is 8-f) 4 = 0 / c (if 4th bit is 0-7) 4 = 1 / c (if 4th bit is 8-f) 5 = 2 / c (if 4th bit is 0-7) 5 = 3 / c (if 4th bit is 8-f) 6 = 4 / c (if 4th bit is 0-7) 6 = 5 / c (if 4th bit is 8-f) 7 = 6 / c (if 4th bit is 0-7) 7 = 7 / c (if 4th bit is 8-f) 8 = 0 / b (if 4th bit is 0-7) 8 = 1 / b (if 4th bit is 8-f) 9 = 2 / b (if 4th bit is 0-7) 9 = 3 / b (if 4th bit is 8-f) a = 4 / b (if 4th bit is 0-7) a = 5 / b (if 4th bit is 8-f) b = 6 / b (if 4th bit is 0-7) b = 7 / b (if 4th bit is 8-f) c = 0 / a (if 4th bit is 0-7) c = 1 / a (if 4th bit is 8-f) d = 2 / a (if 4th bit is 0-7) d = 3 / a (if 4th bit is 8-f) e = 4 / a (if 4th bit is 0-7) e = 5 / a (if 4th bit is 8-f) f = 6 / a (if 4th bit is 0-7) f = 7 / a (if 4th bit is 8-f) 4th bit is Left Curve: 0,8 = N/A (this doesn't exist in the game but if you change the bit to 0 or 8 you get an N/A for the curve, though it seems to be the same as a '1' curve in reality) 1,9 = 1 2,a = 2 3,b = 3 4,c = 4 5,d = 5 6,e = 6 7,f = 7 So the best a pitcher can have theoretically is a 'FF' byte which is 7/7/A.
  19. Knobbe, brilliant! Thanks so much! I'll start taking a look at this. The 'T' is just for STamina (my patched version spells the word out to avoid confusion). RLF is indeed Right, Left, Forkball. I've always felt the forkball was cheap as you can't know whether it's a slow pitch that you can hit or a forkball that you can't (unless someone knows something I don't). I have a 'night-mode' version of this game that darkens the colors of the field and sky which makes playing the game on modern bright televisions much more bearable. I've also changed some team logos and colors to improve them. Most importantly I've optimized the lineups for each team, making the default lineup better than the original without modifying player data. This was always annoying to me as there are obvious roster changes I'd have to make every time I played. Now it's setup with the best players, in a logical batting order. I've made other tweaks to colors, icons, etc. With this input, I think we've mapped almost all the player data. Only data I still can't find is batter's handedness (R or L) and what makes a player an 'all-star' on the default all-star rosters. Also, 'T' stands for 'throws'. The four styles are Righty-Overhand, Lefty-Overhand, Righty-Sidearm, Lefty-Sidearm.
  20. I can't for the life of me track down pitching data. Any ideas based on how it's stored in other baseball games? It's definitely in another section, but not related to the name of the pitcher (you can't just find the pitcher's name again elsewhere in the rom).
  21. keithisgood, excellent information, this opens up a lot of possibilities. I have also tried to find the pitching stats, but they seem to be stored elsewhere. If you get a chance to look around for them, let me know what you find.
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