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DogTagV2

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  1. I do have the disassembled SNES rom. I used Elite's SNES debugger for that. Thank you for the link. I really hope it works out because I would hate to start over and lose my progress. I'll keep you posted.
  2. Well I guess I'm starting over :/ because I don't think there are any compilers out there that will carry it over. Are there any cross developement languages that have been written that could support it?
  3. Yeah I used some texture ripping for the start-up screen. But I assure you that the work is all through the SNES rom itself. I haven't noticed any glitching or freezing from transfering it over. I think it will give it a more polished look when starting it.
  4. I'm currently trying a new format of HTML coding suggested to me by the person who is helping me with this venture. Which has been a little smoother than C#. In this case I have to find where each source is, move things around and write in new divisions and remaining teams. The Probowl and about 6 cut-screens had to be removed to free up memory for what I'm about to put in. It will be a process, but one I'm sure I can conquer.
  5. This is what I've completed thus far. I'm going to start writing the other teams in hopefully by this weekend, if not definitely by next weekend as I have the whole next weekend off. From what I was able to get completed so far yesterday. Took me about 8 to 8 1/2 hours straight to do. Enjoy!
  6. Currently working on a 32 team based rom for the SNES version. So far I have quarter lengths, injury rates, snap rates, throw rates, and a couple of other things. I'm going to see about cutting down on some cut-screens and taking the probowl aspect completely out to free up room to input the other teams.
  7. This really isn't a welcome as much as it is a return. I'd like to really apologize to you guys for my absence without a word. I really have been extremely busy with little or no down time as well as getting through a pretty rough break-up. But I'm willing to put fourth my best efforts and try and deliver what I was talking about months ago, and that is a 32 team rom for the SNES version of Tecmo Super Bowl 1.
  8. 1.The Mame project I had going only was a quarter of the way done. I was doing a lot of testing to try and make sure it would run smoothly. I had a lot of errors occur in the process. (ie) players running through the endzone and disappearing, game would kick back to the start screen after one quarter of play. I had a hell of a time trying to remove the whole coin-op process. Yard markers would suddenly be gone after 1st down. I really did try my best to get to where I was wanting it to go, but in the end it put too much stress on me and I had to step away from it. 2. It would definitely be appreciated to have your help. I think with someone else to help work on something like this will make the process that much less stressful 3. That would be awesome! Now do you work in HTML, C, or C++?
  9. Thanks Knobbe They really have something special with that project. Also wanted to thank you for creating this very awesome site!
  10. Good work guys! I really love the trailer. Looks very very promising
  11. No problem sir I have it down. It would actually be quite helpful to talk to someone and have their input as well. Sometimes working on projects alone can make a person lose their mind. Example being when I first started trying to hack and edit the MAME version of Tecmo Bowl. I think I freaked a few of my friends out because I was constantly talking to myself about the hex values and code problems I was having lol
  12. Well I just may be your guy on this one then. I have some free time coming up around November, I just might be able to have something for you guys. Also I looked through some of your documents TecmoTurd and I like what you have. Very well put together. So I hope to have something for you guys when the next nfl season starts. So that way you can have a double impact with your nes version as well as a Snes version
  13. Hi my names Anthony. Been a Tecmo player since it's original debut on nintendo. Also maybe able to lend some advice and help in regards to edits and hacks. Thanks
  14. Does anyone have a 32 team edit for the SNES version yet?
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