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swampymux12

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  1. Those sound like some very quality ideas... I will give them a try, definitely the kick speed will be my first order of business. I'd like to get it to at least 50/50 so it's actually worth being ahead going into the fourth quarter. Thanks
  2. Just wondering if anyone know if there is a way to change the point in the game where the computer will start kicking onside? Reason I ask is because I've been playing with a 7 on 7 rom and the computer recovers, I would say, 85-90% of their onside kicks.. I played a game today where I was leading 49-19 going into the 4th quarter and didn't see the ball again until about 20 seconds left in the game and ended up losing 53-49... I've played around with the fumble/onside recovery time as well as lowering the kickers ability to 06, and it doesn't seem to do much, just want to make it so they won't start kicking them until there is maybe 1 minute left or so...
  3. The Arena football 2010 rom is 7 on 7. You just would have to dig around a bit to find it. That might be a good place to start.
  4. First off, I wanna say kudos to all you dudes who make sure a game released 20 plus years ago is a million times more awesome than anything released in the last 5! I always like coming on here and seeing what guys are working on, so many cool ideas, so I thought I would share some of mine... A couple of weeks ago, my brothers and I got together for an Arena Football Fantasy draft (talk about football withdrawal after the NFL season) and we used a Rom that jstout, elway, and cxrom put together (Arena Football 2010) to set up a tournament to determine draft order. I don't think I've had more fun playing a football game in my entire life, you guys did a smashing job on that rom! Afterwards, I got started on updating teams, rosters, logos, ect... but as the new Arena season has started, I keep seeing little touches that I would like to add to the game. Some things that I have been working on, and would like to add someday, include: Adding dasher boards to the sidelines - I've gotten as far as restricting the movement so players can still step out of bounds, but go no further than the sideline, I hope to be able to at the very least change the green sideline to a black board - it would be really awesome if guys would bounce off if they hit it hard enough, but I gotta be realistic on that one Changing up the look of the Field goal posts - this one should be mainly graphical, and probably will just be an "on the field look", but I definitely want to make kicking a lot tougher to mirror the real life game (I may just speed up the arrow) This idea I think may be impossible, but I've seen guys do some ridiculous things with these roms, so who knows? It would be cool to be able to play kicks off the net (I don't know if kicking can be extended that far, and if you can even get the ball to come back that way, I wonder if it could be treated like a fumble? and could only happen on a maxed out kick). I would also like to get my hands on a 2 pt conversion hack to add in, but not sure how difficult that is to do either... Here's a few looks at some of the graphical changes, and after seeing the games this week, I noticed that a ton of teams who wore black helmets last year (thus the change to a white background on the team screens was a must) are wearing different colors this year, so I have a bit of re calibrating to do.
  5. How do I apply this bad boy to another rom? Nice work, all seems to work perfect!!!
  6. Geez, is there anything about tsb you dudes don't know? That's AWESOME!
  7. I just got done working on this screen so i think i kind of have it figured out. Basically when you open your ppu viewer (or nesticle is great for this), it is loaded with all those symbols that you can use to piece together whatever letter you need (just write down their tile values to enter into hex) . As far as i can tell, letters are paired together (at least the NFL, which is all most are going to want to change anyhow). So you have NF, and L space and they are listed as knobbe said with pallete first and then the letters. 8C 99 is the top of the N, C0 C1 is the top of the F, 8E 9B is the bottom of the N, and CA A4 is the bottom of the F, my best guess is that the 5D's are the underline and 00's are blanks at the bottom (where his CDEF shows). So for example, if you wanted a CFL to show in place of the NFL just type 90 A5 over the 8C 99 and 92 A7 over the 8E 9B in hex, and you should have it.
  8. Raja, Thanks for the time man. I'm not real good at this yet so i'm probably just going to have to leave it with some blank spots in the team ranking screen. I just dropped the 4 i did for that reason, i didn't want to have to try and realign everything. This is my first rom i am working on so I'm going around things as easy as I can I'm to the point where i have all my large and mini helmets done, so I don't want to have to do a bunch of them over. I got the teams off the schedule, so the only thing is I have 4 blank spots show up on my rankings screen, but it's really not a big deal, mainly cosmetic. If i do another smaller rom, i'll def have to cut the right teams, i thought that may be the case when you were talking about your rom. definitely appreciate the help, I'm trying to learn as i go, so any knowledge guys like you give is greatly valued!
  9. I figured out the scheduling, but not the rankings. I have teams that show up as all 0's, which isn't a big deal, but as far as "for looks" go, it would be nice to get them off there...
  10. Very cool! The biggest questions I have (for now... ) are how to change the number of games on the schedule, and how to get your "hidden" teams to not show up on the team rankings screen. Right now that is what has me baffled... I dropped the Jets, Seahawks, Cowboys, and Buccaneers... is that going to be my problem ?
  11. I've got my rom edited down to 24 teams and I've got them completely "unselectable" in any way. In season mode, they still play games as a blank team and therefore show up on the Team Rankings screen as a blank space with stats, and there players are still accumulating stats. Is there any way that anybody knows to either A)take them off the schedule, or B.) make them not show up on the team ranking screen. I'm thinking around ways to do it, but I haven't really been able to come up with anything. Thanks in advance to anyone who can help me out!
  12. I'd have to say that editing mini helmets has given me the biggest headache of anything so far, but I finally got through my rom and I'm happy with the way they turned out. Without a doubt the info in the above posts was crucial to getting them done, but it is just a lot of trying things and seeing how they turn out. This has probably been all said before, but maybe others think in the same line as me, so hopefully this helps someone. First off, if you are doing your own thing, then starting from scratch is an absolute necessity! The hex positions are great to have right above, just remember that every team has 5 coordinates to deal with. The first 3 for the helmet (top left, top right, bottom) the next 1 for the facemask, and the last for the palette. The first thing you want to do is get a basic plan together, you have to be a little tricky with them because you are going to have to share the 4 palettes across the board for all of your designs, and each is only going to give you 4 colors (one of which has to be your background color, default of blue). Once you have that together, you can decide what your palettes are going to look like. Then you can start getting in there with a tile editor and start designing (I had problems with both tile layer pro - which would reset my hex positions every time I try to edit and tileed 2002 - which would freeze every time I would try to save, so I used a pretty basic one called tileEd033, it doesn't have a ton of options, but it does work well, the only thing that I didn't like is that you can't expand the screen size so the tiles are not in the position on the screen that I was used to. So anyway, remember that the top left of the Cowboy helmet is at the 80 position when you start typing into hex. What I found easiest was to take the top lefts (the logo part generally) of my first grouping and lined them right up 80, 81, 82, and so on. Then I did the top rights (many of which I could share), and same for the bottoms. Then just do 3 facemasks (one of each color, which will change depending on what palette your mini corresponds to). Next, in the 90 row you can do your second group, A0 row the same, and then B0 for the final group. Then you should have plenty of blank tiles to do some fancier stuff if you want to , just make sure to leave some blanks if you took teams out so you can correspond their helm to blank (one thing I learned is that even if you take a helmet out, you have to link them to a palette otherwise you get a weird shape in your Team Ranking screen in season mode). Then just basically piece your helmets together through your hex and edit as you need. Like i said, it turns into quite a bit of trial and error and changing of designs, but once you get the hang of it, it's not too bad, and when things start turning out it's really cool. Also, when you are deleting original helmets to make room for yours, be careful because they sneak the "n" for the "man" option in team control into there, so mine kept ending up as "m, a, bottom part of a helmet" and it was baffling me for a bit. Last thought, I used NES Palette editor to change colors, as stated, there are 4 groups, on the palette editor they start at the 1A150 and run right down that row, so once you find them, you got them.
  13. You need a hex editor, the easiest one to work with is through the FCEUX Emulator (under the debug menu). I'm just learning and I have little idea of what I am doing, and I've gotten a few things to work, so if you have done that type of thing before, then you shouldn't have any problems with it. This is a similar thread I created wanting to knock it down to 24 teams, http://tecmobowl.org/topic/54998-removing-teams-from-a-rom/ there are some guys who are really good with this stuff who can walk you through it. It seems pretty complicated at first, but once you know where everything is, you should be able to do it how you want it.
  14. pambazos88, Thanks for all the time man, I think that should give me a good start towards what I am trying to do. Really appreciate it!!!
  15. I've tried deleting teams, but they just come up as "CITY NAME"... I may not have the updated version of this software though.
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