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tecmo_geek

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    http://tecmogeek.com

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  1. It was so much work to do this much, so I'll probably leave other versions to someone else.
  2. Thanks everyone for all the feedback on the site. It seems like a major use case for the site can be for players at tournaments. Some ideas to make it better for tournament use: - Better mobile optimization. Currently, on a phone, the site just displays as it would on desktop, scaled down. - Team vs team comparisons. See how teams match up with each other and where the advantages are (DL vs OL, WR vs CB/S, etc). What other features would be useful for tournament players?
  3. Good idea. If you're interested in helping, the source for the site is on GitHub: https://github.com/ubuwaits/tecmogeek. Happy to accept pull requests.
  4. Hey everyone, I found some free time over the holidays to make a bunch of the requested improvements to the site: - On the rushers page (http://tecmogeek.com/players/rushers/), you can now choose to show only RBs. Likewise, on the receivers page (http://tecmogeek.com/players/receivers/), you can choose to show only WR/TEs. - On all the player position pages, you can sort by any of the attributes. - On the team pages, (http://tecmogeek.com/teams/bills/), I've improved the RB/WR/TE section as well. Sorting by any of the positions will list the players from best to worst for that position. - I've tweaked the weighting of attributes for some positions. MS counts more for RBs, REC counts more for WR, and a few other small changes. - I've kept the ranking for each player but also listed their rating, which is basically a measure of how good they are relative to other players at that position. I think it's good to see that Jerry Rice is the #1 ranked receiver, but that his rating (90%) is actually much higher than #2 (83%) as well. - How I calculate ranking/rating is explained here: http://tecmogeek.com/about/rankings/. There's a few updates to that page that I still need to make. Would love to hear feedback on any of this!
  5. I've been improving the attribute weightings over the past few days, starting with defensive players. I definitely was undervaluing RP and overvaluing MS. One of the benchmarks was to see Bob Nelson's ranking improve, which the new weightings accomplish. http://tecmogeek.com/teams/packers/ These are the weightings on defense I'm using right now: DL Running Speed: 10% Rushing Power: 35% Maximum Speed: 10% Hitting Power: 40% Pass Interceptions: 5% LB Running Speed: 10% Rushing Power: 35% Maximum Speed: 10% Hitting Power: 30% Pass Interceptions: 15% CB/S Running Speed: 10% Rushing Power: 35% Maximum Speed: 10% Hitting Power: 5% Pass Interceptions: 40% The more I work on this, the more I'm convinced there's no one-size-fits-all way to weight attributes. A lot of it comes down to your style of play. For example, personally, I almost never use LBs in pass coverage, so I'm not weighting INT very heavily for them. I tend to pass to my RBs quite a bit, so I'm factoring REC into the rating. It might be interesting to allow the weightings to be adjusted live on the site, so people can see which players are best for their own style of play.
  6. Out of curiosity, what do you think would make it a great reference for "pro" players?
  7. Thanks a ton for the feedback. I'll put these on my to-do list of things to work on next.
  8. Could you give a link to where I can get the spreadsheet? Would love to check it out.
  9. True, one use of Hitting Power is to popcorn a defender. But for offensive players, it's also used to prevent yourself from getting flattened by a defender with no chance to grapple and potentially break the tackle. So, from that perspective, any additional HP above the minimum is useful. I rank Rice a better rusher than Bo not because of the slightly higher RS, but because of his dramatically higher REC. Yes, the primary goal of any RB is to run, but RBs are very useful in the passing game, especially in situations where there is tight coverage on WRs. So while REC is not valued very highly for rushers, is does get factored in within my system.
  10. Hey everyone, This past weekend I launched http://tecmogeek.com/ a project I've been working on for the past few months. My goal was to do better ranking and visualization of player attributes. I spent a good amount of time reading various posts and guides across the internet which helped me get a handle on the nuances of the game, such as the uselessness of the Quickness attribute. I want tecmogeek.com to reflect what I've learned and inspire deeper investigation into other aspects of the game. One of the things I'd love feedback on is the ranking strategy I used, which I explain here: http://tecmogeek.com/about/rankings/ It got a bit tricky figuring out details, such as how much to weight Hitting Power and Running Speed for rushers. I definitely thought hard about whether I was right to rate Jerry Rice a better rusher than Bo. I have ideas for where to go next (detailed breakdowns of plays, team rankings, etc) but would love feedback on what I've got so far.
  11. I'd love to be able to use the stat extractor on save files from Nestopia 1.3.7 on a Mac. Right now I'm getting back a .csv with data in it, but the numbers are incorrect.
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