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TheRaja

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TheRaja last won the day on May 27 2019

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About TheRaja

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    TFO Chief Operating Officer
  • Birthday March 4

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  • Website URL
    http://tfofootball.weebly.com

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  • Custom Title
    Owner of the Tecmo Football Owners (TFO)

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  1. View File TFO Football 2019 Final - BAD & MAD Roms TFO stands for "Tecmo Fantasy Owners". The idea and rom hack are ran by the TFO Commish Roger. The entire project is named "Tecmo Fantasy Owners Football League" or "TFO Football League". Each team in the TFO Football League has been created by a different person; an Owner of a TFO Team. These owners set the stats, names, colors, logos, and superstar players for their team via an RPG like application they were sent. In essence they have "purchased" their dream teams. After each owner submitted their team it was hacked into the original Tecmo Super Bowl for the NES. Starting with 2017 we now use 2 roms so we can have more teams play through the season. We use 18 teams per hacked rom, so there are a total of 36 teams for the season. To make things more interesting instead of releasing the rom right away we documented the full season of TFO Football on our website http://tfofootball.weebly.com. We have created an 17 week schedule with a full Tecmo Super Bowl playoff system in tact. These were all covered in games recorded for YouTube, some with commentary! The 2019 season (also known as Season 7) started Feb 2019 and ended in Aug 2019. This was our Seventh Season. So the question now is... Are You Ready For Some 8-bit Football?????? Submitter TheRaja Submitted 01/25/2020 Category Misc ROMs  
  2. Version 1.0.0

    269 downloads

    TFO stands for "Tecmo Fantasy Owners". The idea and rom hack are ran by the TFO Commish Roger. The entire project is named "Tecmo Fantasy Owners Football League" or "TFO Football League". Each team in the TFO Football League has been created by a different person; an Owner of a TFO Team. These owners set the stats, names, colors, logos, and superstar players for their team via an RPG like application they were sent. In essence they have "purchased" their dream teams. After each owner submitted their team it was hacked into the original Tecmo Super Bowl for the NES. Starting with 2017 we now use 2 roms so we can have more teams play through the season. We use 18 teams per hacked rom, so there are a total of 36 teams for the season. To make things more interesting instead of releasing the rom right away we documented the full season of TFO Football on our website http://tfofootball.weebly.com. We have created an 17 week schedule with a full Tecmo Super Bowl playoff system in tact. These were all covered in games recorded for YouTube, some with commentary! The 2019 season (also known as Season 7) started Feb 2019 and ended in Aug 2019. This was our Seventh Season. So the question now is... Are You Ready For Some 8-bit Football??????
  3. #11 deals with the schedule, TSB Supreme already lets you edit the schedule so I assume that is how he fixed those games. As for the other 2; if they have been posted its probably in this post:
  4. @SBluemanOh sorry I thought that was the code I posted last lol. That area is the same as it changes when they will kick the End of game/half FG. So a 20 would be 20 sec or less. I put 00 so they won't kick the "End of game FG" and instead only kick it if its 4th down. Does it work in OT? I guess the short answer is yes for the "End of Game" FG part. But the CPU has the ability to determine if they want to kick it at any point to try and win the game still (hence why it doesnt work for my "CPU Only Kicks FGs on 4th Down" is only for Regulation.
  5. @SBlueman That code is for CPU only; kicks FG's on 4th Down (Regulation). Don't apply to OT.
  6. Here is the Blimp for TFO 2020 ( Season 8 ) The Federal is a restaurant in Youngstown Ohio.
  7. Yeah I can see that. Im glad I mentioned this. I think I'll instead go Fragile (04), Normal (03), Resilient (02) instead or something like Fragile (04), Normal (02). Not sure if I want to go higher than 04 in a full season CPU league as one season I changed the injury rate to 03 and the owners complained all season on how many injures were going on. Had a few full teams with all injured benches lol.
  8. So while I was testing (still running with no issue so far, going to run a team through a full season next) I had an idea; could this code be modified so that instead of it targeting the players base on a table it would give them an injury rate based on their condition? So Excellent 01, Good & Average 02, and Bad 03 for example. Or one could give Excellent players 00 for "invincibility" or punish Bad players with FF. I'm going to use the current method for TFO because I let people make their own teams so targeting individual players gives me an additional player trait I can use on the team application, but I thought the condition was an interesting idea and figured that conditions have to be stored with the players so in theory I think it would be possible.
  9. Looking good so far. KR/PR Injury Rate is now 0x35a50 for P1 and 0x35a92 for P2. Tested alot with the returners and that looks fixed. Im running a full CPU season now but based on the last testing since the returners are fixed it looks like its gonna be solid. But Ill keep testing it within the TFO rom but if I get any weirdness Ill retest it in a TSB rom. I heart fast forward But excellent work brudogg a nice way to add an extra stat to players, gonna give some extra flavor to games
  10. Ill test this tonight. I love playtesting this kind of stuff esp since this ones really cool. I plan on using this my TFO 2020 Apps to include the ability for team owners to buy better injury rates. So a player could be Fragile (04), Normal (02), or Resilient (01) depending on the money spent. My owners hate injuries so I think this is gonna be a big hit with them
  11. @bruddog Had a weirdness. Start of the game, team kicks off and injures kick returner. But the player change screen is showing the opponents team, and it is there KR that is injured. Also where is the byte for the KR/PR Percentage? Is that 0x35a49?
  12. @Ian Jones KR/PR has their 7/256 Injury Rate. bruddog said he had moved it to a new location within the new code. Also its 12 bytes per team. So for example Bengals are 0x35ac2 while Browns are 12 away at 0x35ace. Im using a 28 team rom. Also @bruddog this is awesome I went ahead and added it to my TFO 2020 rom and am running like a full CPU season to test it. No issues so far looks awesome
  13. @bruddog Better, but still has some weirdness. Example: Played a Season Game SEA vs NO; SEA has an injury and it works correctly (has the star, status is injured). Next 3 injuries are fine too. But the 5th injury brings SEA up to JETS Offensive Starters and shows a JETS player injured. NO then has an injury next and it brings up the JETS Offensive Starters, and the player who was just injured isn't showing injured now. Tried it a few times and its very random but happens consistently if there are multiple injuries in a game. Had 1 game where the Giants QB got injured, Browns Offensive Change comes up, next play same Giants QB gets injured, but now Oilers Offensive Change comes up. Giants QB still in play. From what I can see it looks like after so many injuries it messes up the pointer in some way and starts looking at a different team and then gets stuck on that team. Maybe something being stored? **EDIT: Had it happen on the 1st injury of the game. Bengals QB gets hurt, brings up Browns Offensive Starters screen. I think the injury is triggering correctly but its pulling the incorrect value for the team for the change screen (but only sometimes).
  14. I tested the code aswell and it works great! Missed FGs are now basically the same as Touchbacks. This happens regardless of how the FG is missed (far right, far left, hit goalpost, or falls short). If the place holder is tackled before the kick then its counted as a tackle and turnover on downs at the spot of the tackle. If the FG is blocked it is treated like a fumble. AWESOME WORK!!!! I've been running a CPU league and one of the worst things to see is the computer kick a long FG when tied late in the 4th and giving up amazing field advantage when they miss. This helps resolve alot of those issues Thanks!
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