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TheRaj got a reaction from Rick 8bit in 15 ydextra point try
Here are some other yard markers for this hack. I haven't seen CPU shank a kick on 5yrd or 10yrd but I have seen "bounce off upright" a few times at 10yrd.
#PAT AT 5YRD
SET(0X246B0,0x6C)
SET(0X24E38,0x94)
#PAT AT 10YRD
SET(0X246B0,0x44)
SET(0X24E38,0xBB)
#PAT AT 15YRD
SET(0X246B0,0x1C)
SET(0X24E38,0xE4)
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TheRaj got a reaction from bruddog in Disabling Onside Kicks?
I've ran about 20 games and so far so good. Its gonna be a fun mid-season tourney where all fumbles and losers move on, Ill make sure to post about it here on Tecmobowl.org. Should be alot of fun. Thanks again bru!!!
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TheRaj reacted to bruddog in Disabling Onside Kicks?
Lots of different ways to do this but this should be the simplest since its just one byte
SET(0x258FE, 0xA9)
This changes this from loading a variable in memory to loading an immediate value that will make the routine branch to the no onsides exit)
I didn’t test this so let me know if it works.
This doesn’t apply for skp vs skp games.
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TheRaj got a reaction from kamphuna8 in TSB Blimp Text (NES)
And work has begun on the TFO 2022 Rom and here is the Blimp for TFO 2022!
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TheRaj got a reaction from kamphuna8 in TSB Blimp Text (NES)
Oh I noticed I didnt post the Blimp for TFO 2021. Here it is in all its glory!
Josh Porter is from The Office. I was asked if I could put his face on the blimp so I changed the pallet to have black and light flesh colors and used 4 of the character spaces to make the face using MSPaint and TileLayer Pro. It used all 14 available spaces when completed
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TheRaj reacted to fgqb#19nyj in adjusting kick-off positions
(Tecmo logo relocations) copy and paste at hex locations...
-40 YARD KICK OFF LOCATION-
(x2C9B0) 01 98 01 01 01 98 01 94 94 8E 8F 01 01 98 01 A8 04 05 08 09 06 07 0A 0B 01 01 01 01 85 85 85 84 AA 01 01 01 98 01 9D B0 B1 01 01 01 98 01 01 01 98 AA 01 01 01 98 01 01 01 98 01 01 01 98 95 95 95 8C AA 01 01 E8 E9 01 01 EA EB 94 94 94 8E 01 01 01 98 AA 01 01 01 98 01 01 01 98 01 01 01 98 01 01 01 98 AA 01 9D A2 A3 01 01 01 98 87 87 87 86 01 01 01 01 AA 01 01 01 01 A6 A7 01 01 01 01 01 01 01 01 01 01 AA 01 01 01 01 01 01 01 01 01 01 01 01 8D 95 95 95 AA EC ED 01 01 EE EF
(x2CB49) E8 E9 01 01 EA EB 94 94 94 8E 01 01 01 98 AA 01 01 A2 A3 01 01 01 98 87 87 87 86 01 01 01 01 AA 01 01 01 01 A6 A7 9C 01 01 01 01 01 01 01 01 01 AA EC ED 01 01 EE EF 01 01 8F 94 94 94 01 01 01 01 AA B4 B5 9C 01 01 01 01 01 87 87 87 87 01 01 01 01 AA 98 01 01 01 98 01 01
-30 YARD KICK OFF LOCATION-
(x2C4DB) 42 29 3D 00 00 2B 2C 2D 2E 2C 2F 00 00 3F 40 41 47 43 44 00 00 1A 45 46 56 1B 48 00 00 1F 20 49 4A 23 24 00 03 4B 4C 4D 4E 4F 50 00 00 89 51 52 53 2C 54 00 00 8A 55 41 47 43 57 00 00 8B 58 46 56 1B 5A 00 00 8C 23 21 5B 23 5C 00 00 61 3C 27 42
(x2C9B0) 01 98 01 01 01 98 01 94 94 8E 8F 01 01 98 01 A8 04 05 08 09 06 07 0A 0B 01 01 01 01 85 85 85 84 AA 01 01 01 98 01 9D B0 B1 01 01 01 98 01 01 01 98 AA 01 01 01 98 01 01 01 98 01 01 01 98 95 95 95 8C AA E8 E9 EC ED EA EB EE EF 94 8E 8F 94 01 98 01 01 AA 01 01 01 98 01 01 01 98 01 01 01 98 01 01 01 98 AA 01 9D A2 A3 01 01 01 98 87 87 87 86 01 01 01 01 AA 01 01 01 01 A6 A7 01 01 01 01 01 01 01 01 01 01 AA 01 01 01 01 01 01 01 01 01 01 01 01 8D 95 95 95 AA 01 01 01 98 01 01 01 98 94 94 94 8E 01 01 01 98
(x2CB4A) 01 01 01 01 01 8F 94 94 94 01 01 01 01 AA 01 01 A2 A3 01 01 01 98 87 87 87 86 01 01 01 01 AA 01 01 01 01 A6 A7 9C 01 01 01 01 01 01 01 01 01 AA EC ED 01 01 EE EF 01 01 8F 94 94 94 01 01 01 01 AA B4 B5 9C 01 01 01 01 01 87 87 87 87 01 01 01 01 AA 98 01 01 01 98 01 01
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TheRaj reacted to bruddog in Modifier to FG accuracy
This will skip past the yardline check and always set it to the twenty.
P1 side:
SET (0x24502, 0xEAEAEAEAEAEAEAEAEAEA)
P2 side:
SET (0x24C8A, 0xEAEAEAEAEAEAEAEAEAEA)
I didn't double check this but it should work
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TheRaj reacted to bruddog in FG AVOID KICK BLOCK FIX
This fixes the bug of the game always loading the worst avoid kick block value no matter what the kickers avoid kick block skill is. Found here: http://tecmobowl.org/topic/64764-big-buggame-is-always-loading-the-worst-avoid-kick-value/
(SET 0x293E1, 0x8D)
(SET 0x293EB, 0x8D)
(SET 0x29487, 0xAC)
Thank you come again.
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TheRaj reacted to averagetsbplayer in TecmoBowlTools - Stat Extractor
Just buy me a beer some day if we ever meet up 😀
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TheRaj got a reaction from SBlueman in Engaged Players
'Push/Pull Hack' & 'Offensive ball carrier can break up drone grapples hack' sound like what you are looking for. Both of these codes are on SBlueman's SET Command List:
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TheRaj reacted to bruddog in TecmoBowlTools - Stat Extractor
I think if someone is still using nesticle in 2021 they have bigger problems than worrying about extracting states from the save.🤣
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TheRaj reacted to averagetsbplayer in TecmoBowlTools - Stat Extractor
Updates:
The tool should now be able to support exporting Single Game statistics from a save state generated with any 32-team ROM when coming from Nestopia 1.39 or Nestopia 1.40 Single-game extractions are still not supported with some 32-team ROMs from Nesticle or Nestopia 1.36 -
TheRaj reacted to Atrain400 in Use Quickness For Pass Incompletions
For anyone that cares that wants to implement this hack and name the ability COVERAGE instead of QUICKNESS.
SET(0x1EE60, 0x434F564552414745B0)
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TheRaj reacted to Ghost in Injury Question
https://tecmobowltools.com/SaveStateExporter which I use religiously has a IsInjured column, can't believe I hadn't noticed that before, that has to be coming from somewhere right?
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TheRaj reacted to Drewmanster in TFO 2022 (Season X) Kicks Off an all 2s Day! (2/22/22)
There's two years in a row I've forgotten to apply for a team, damn it! 😄
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TheRaj got a reaction from Drewmanster in TFO 2022 (Season X) Kicks Off an all 2s Day! (2/22/22)
Hello Tecmo fans, this is TheRaja here and I am the Commish of the Tecmo Fantasy Owners (TFO). What is TFO? Well we are a 36 team league where each team is made by a person (known as an "Owner") who submits an RPG-like application to have their own TFO Team created! They can create ANYTHING they want; we have teams that represent Comics, TV Shows, Anime, Marijuana, Alcohol, Wrestling, Movies, Sports, Music, Pop Culture, Games, Totally Made Up, and even a team of celebrities that have been merged due to the Time Variance Authority!!! ITS A CRAZY ROSTER OF TEAMS AND PLAYERS!!!! Those team will go through a full 17 week season (16 games & 1 bye) all played by the Computer! Its all CPU vs CPU!!! Games are posted weekly with 20 team playoffs to end the season! Season will go from February 2022 to June 2022 with Playoffs going until August 2022!!
TecmoBowl.Org was really the start for TFO, and without this site I don't know if TFO would have even started (and it definitely wouldn't have lasted as long as it has). So THANK YOU to everyone here at TecmoBowl.Org for everything you do as TFO celebrates 10 years of greatness! YOU ARE AWESOME!!!
So if you want some more Football after the Super Sunday Game... then check out TFO as our season kicks off the week after the Super Sunday Game. AND WE WILL SEE YOU THIS TECMO!!!!!!
WEBSITE: http://tfofootball.weebly.com
YOUTUBE: http://www.youtube.com/TFOFootball
FACEBOOK: https://www.facebook.com/groups/tfofootball
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TheRaj got a reaction from BO FB Offtackle Left in A couple questions on editing games
I made this reference chart for my TFO league, but figured others could use it. I also already premade years upto 2029
"1991 ROSTER" YEAR LAYOUT BY DIGIT
First: 16da6 16da7 16daa 16dab
Second: 16da8 16db6 16dac 16dba
Third: 16db7 16db8 16dbb 16dbc
Fourth: 16db9 16dc7 16dbd 16dcb
KEY FOR EACH NUMBER
0: 90 91 92 93
1: AE A8 C6 C7
2: 9C CD 82 83
3: 9C CD 9E CF
4: B0 B1 B2 B3
5: C0 AC 9F CF
6: D0 9D D2 CF
7: D4 D5 DA DB
8: CC CD CE CF
9: CC D1 9E D3
PREMADE YEARS
2019: SET(0x16da6,9CCD900082839200000000000000000091AEA8CC93C6C79E000000000000000000D1000094D3)
2020: SET(0x16da6,9CCD9000828392000000000000000000919CCD90938283920000000000000000009100009493)
2021: SET(0x16da6,9CCD9000828392000000000000000000919CCDAE938283C6000000000000000000A8000094C7)
2022: SET(0x16da6,9CCD9000828392000000000000000000919CCD9C93828382000000000000000000CD00009483)
2023: SET(0x16da6,9CCD9000828392000000000000000000919CCD9C9382839E000000000000000000CD000094CF)
2024: SET(0x16da6,9CCD9000828392000000000000000000919CCDB0938283B2000000000000000000B1000094B3)
2025: SET(0x16da6,9CCD9000828392000000000000000000919CCDC09382839F000000000000000000AC000094CF)
2026: SET(0x16da6,9CCD9000828392000000000000000000919CCDD0938283D20000000000000000009D000094CF)
2027: SET(0x16da6,9CCD9000828392000000000000000000919CCDD4938283DA000000000000000000D5000094DB)
2028: SET(0x16da6,9CCD9000828392000000000000000000919CCDCC938283CE000000000000000000CD000094CF)
2029: SET(0x16da6,9CCD9000828392000000000000000000919CCDCC9382839E000000000000000000D1000094D3)
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TheRaj reacted to bruddog in Playoff tiebreakers used in Tecmo
Added final tiebreaker: Coin toss (50% Random number)
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TheRaj reacted to keithisgood in Scoreboard Editing Map
I searched the forums and didn't find any info (apologies if this is posted elsewhere), so I mapped out the Scoreboard screen that plays between quarters. The data begins at $155D7 and runs to $1574E. The screen is chopped into palette sized blocks (4 tiles by 4 tiles). Each block of data begins with the palette designation then each tile in order going left to right and then top to bottom. I've attached a map which overlays each specific area with its location in the rom.
Where the sky and the actual score is drawn from, I haven't yet found out. The scores are drawn as sprites, I believe.
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TheRaj reacted to bruddog in TSB NES - Adding Longer Team Names (Team Data & Return From Injury Screen issue)
The player number location is at:
0x2EC0B A0 3B A2 21
You only need to be concerned with the 3B 21
213B is the ppu address (aka where to draw it on the background)
2000 would be the top left
23FF would be the bottom right
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TheRaj reacted to bruddog in TSB NES - Adding Longer Team Names (Team Data & Return From Injury Screen issue)
2E84B is the location that sets the limit for the team name to 20 characters.
Its default value is 14h . In would go in even amounts since it is trying to center it. Max value should be 20h.
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TheRaj reacted to bruddog in Come back from INJURY chances
@TheRaja I don’t have the code in front of me but I’m pretty sure that is the pct chance they come back from probable
Not sure if FF is never come back or just extremely unlikely… 1/256.
Examples
1. 0x40 = 1- (64/256) = 75% chance
2. 0x80= 1 - (128/256) = 50% chance
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TheRaj reacted to graylikethecolor in Player Conditions Change More
i'm terrible at this, but does the above code look like this in a SET command?
SET(0x25AE9, 0x4cf39fEAEAEAEA)
SET(0x25FFB, 0xa570100e4ce39cffa9068d0080a9188d01004ce09a)
SET(0x3200d, 0x4cca9f)
SET(0x31fda, 0xa9078d0080a9118d01802095a3a9078d0080a52f8d0180a9068d0080a52e8d0180)