I only figured out the numbers for past players that have played a minimum of 150 games. I figured a lot of this league is keeping up with the pace so those players who couldn't reach a 150 games didn't fit the bill when it came to the WTF. The formula remained the same and each final score was multiplied by 100. Where do you stand ALL-TIME in the best tecmo league ever...
1. Opus12 - 72pts (412 games)(8 WTF Super Bowls)
2. Canesrforeal - 65pts (324 games)(4 WTF Super Bowls)
3. Lordsummerisle64 - 61pts (266 games)(1 WTF Super Bowl)
4. Lillefty021 - 44pts (221 games)(2 WTF Super Bowls)
5. Brookstonfowler - 29pts (390 games)(2 WTF Super Bowls)
6. MRTECMOSUPERBOWL - 28PTS (340 games)
7. Discdolo - 26pts (320 games)
8. Tecmodell42 - 22pts (195 games)
9. Berger2313 - 12pts (147 games)(1 WTF Super Bowl)
10. BigFatPaulie5 - 7pts (237 games)(1 WTF Super Bowl)
11. Arncoem - 5.5pts (383 games)(1 WTF Super Bowl)
The main story of "NFL FILMS PRESENTS: Tecmo Bowl" revolves around profiling four of the favorites to win the March, 2012 tournament: "Mort", Sobhi, The Vogt Brothers, and tournament co-founder Chet. Sprinkled into the mix is a series of former and current NFL players reminiscing about their days playing Tecmo, including former Tecmo Super Bowl stars Emmitt Smith and Christian Okoye. One of the most famous players from the game, Christian fittingly is the NFL player featured and serves to illustrate just how far NFL video game have grown in popularity over the years. While many current players will actively lobby EA Sports for higher ratings in Madden, Okoye has only a passing knowledge of the game from fans throughout the years than from actually playing it. As you might expect, Bo Jackson makes an appearance on the show though only in the form of "Tecmo Bo." (BTW, the most legendary video game athlete of all time, despite being asked weekly about the game, has claimed never to have played it.)
The overall production is exactly what you would expect from NFL Films, the booming voice of
narrator Robb Webb starting the show"A video game from a bygone era...still alive in the Mid-West....it's Tecmo Super Bowl." It's this classic compelling NFL Films story telling that takes us through the tournament as the favorites are eliminated one by one up to the championship. The group of people I watched the piece with proved that you don't have to know a single thing about Tecmo Super Bowl to find this a fun and entertaining walk through of one of the greatest video football games ever created. The crowd favorite proved to be "Mort" with his genuine enthusiasm in competing in Tecmo tournaments. The Tecmo enthusiast will be impressed by the amount of research and detail that went into this production. Most stories of Tecmo Super Bowl, while glowing tributes, are filled with inaccuracies.
While Tecmo might have missed the mark when trying to re-release the game as Tecmo Bowl Throwback to the X-box and Playstation, NFL Films managed to exceed my expectations in telling the story of an 8-bit football game from 1991. If you've ever played Tecmo Super Bowl before, you're not only going to love this story, you're probably going to try and find that old NES and immediately fire up a game. (Don't worry, you can play this online these days) The show will air
10/22/12 @ 12:30 a.m. EST (ESPN 2)
10/24/12 @ 2:30 p.m. EST (ESPN 2)
10/26/12 @ 4:30 p.m. EST (NFL Network)
10/27/12 @ 1:30 p.m. EST (NFL Network)
Before this site existed, Puretecmo was around allowing people to connect via 56k modems to play Tecmo Super Bowl over the internet. In the following decade the site as helped many players, both offline and online, become better Tecmo players by honing and fine tuning their strategy over the years.
For the last several years I've been running both sites to a point and the various disconnects between the online playing leagues and the producers of hacked roms has always confused me a bit. Finally we have the capability to marry these two sites and I've scheduled it for this weekend.
This has been something that the members of Puretecmo have known about for a while but I wanted to wait until I finalized a moving date to announce on this site. Be prepared for downtime all Saturday and to welcome the new and old members of Puretecmo.
We've recently been advised that NFL Films' piece on Tecmo Super Bowl will air on the following dates:
10/22/12 @ 12:30 a.m. EST (ESPN 2) 10/24/12 @ 2:30 p.m. EST (ESPN 2) 10/26/12 @ 4:30 p.m. EST (NFL Network) 10/27/12 @ 1:30 p.m. EST (NFL Network)
These are tentative dates/times, so "check your local listings." Run time is 30 minutes (really 22 mins of air time), so we're not sure how much time will be devoted to the Madison Tournament or its participants. That this is even airing, however, is pretty amazing.
There are 4x roms in the zip - actually, only two games (ROM 1 and ROM 2), but see below for reasoning for the extra two roms the zip also contains a basic readme, and a png image of a playbook key
View attachment: Street Tecmo 2013 v1 also with no p2.zip
View attachment: tsb street var shots 1.png
There are two ROMs, each with 16 NFL teams. The only difference between the ROMs are the teams/rosters/names, etc. and the color of the endzones.
Based on Jstout's "CIFL 7-on-7" NES Tecmo Super Bowl ROM Upgraded plays (enhanced for the street) 50 yard "field"
COM v MAN (you can play as player 2 if you set up your emulator) Competitive COM for challenging Season fun
No "Out of Bounds" - you can run into the walls
New Halftime and New Halftime Song Reduced Cutscreens
Game plays very fast (almost every variable is sped up greatly) Turnovers and scoring are common No punts (just "kicker") Countless Graphic changes
In-game playbook changing Cool new Uniforms (some throwbacks in there, too) 12-game season with 8-team playoffs
"Heroes" - it's like a mini-game I have set up the heroes from the original Tecmo Super Bowl game AFC and NFC - using their original ratings (although some are decreased because it's played as pro-bowl game) but, it has a totally different feel and challenge than the other modern "street" teams
Pass Accuracy is completion/int variable KR return at their own Max Speed Player 2 condition indicator fixed
No pass-defender auto-dive Quicker dives for defenders
AI hacks Passing Game Hacks
Bruddog's OL/DL Differential (more random popcorn in the trenches)
HP Hack (MAN v MAN "popcorn" and/or "mash") Also, HP is quantized to a scale of "0 to 3 extra presses" that are added to grapple counter) 6-25 HP = 0 extra press 31-50 HP = 1 extra press 56-75 HP = 2 extra press 81-100 HP = 3 extra press
----- EXTRA ("no p2" versions): the (main) 1st version of TSB Street posted on 9-5-12 has a very cool hack (thanks xplozv) that lets you play as the 2nd player (2nd side) vs COM (also in season mode). A requirement is that you need to have your emulator set up such that you have control of the 2nd player controller (or if using an actual NES, a controller in port 2!) . In the emulator I use, I have them both programmed to the same controller/buttons. If you use an emulator that will not allow you to program or play as a 2nd player controller, I have provided a set of roms with the additional "no p2" characters in the rom filename. this "no p2" will play just like the original TSB - MAN will always be player one side when playing COM.
Therefore I have updated the zip to include these "no p2" versions. I also updated the readme in the zip. No other changes have been made. --
We must thank the following, because this rom would not be possible without their past or present help: jstout, bruddog, cxrom, bad_al, average tsb player, elway, knobbe, bodom, and xplozv
(jstout did not have any direct hand in the making of this ROM, but we thought we should credit him because we used his CIFL 7-on-7 ROM as our base)
Welcome back to TecmoBowl.org as we and cover athlete Rob Gronkowski celebrate the 21st birthday of Tecmo Super Bowl with our annual release! If you haven't been around in a while I hope you like our new site and if it's your first time we hope you stay and look around.
If you find any misspellings or wrong numbers, please feel free to hit our forums and let us know. This is our release candidate and we will surely update this as we progress. You can suggest that we make your favorite players awesomer....but we probably won't. That sort of stuff is based on assumptions and we're sticking with ours!
-7 minute quarters
-Stats after every quarter
-Run and Shoot formation for Houston
-What If Players
-'84 Rosters as close as possible (there were a lot of midseason trades, so I tried to place players on rosters where they made more appearances)
-New Orleans Breakers
-Graphic Tweaks, including funky end zones (watching USFL games I came to admire how bad the end zones often looked)
-3 team, 3 Division Structure
-12 teams make playoffs (as opposed to original 8 teams)
-18 game, locked, '84 schedule
-All Pro: '84 All-NFL Vs. '84 All-USFL in Vanilla (slightly modified in What If--All-AFC Freeman McNeil replaces Payton)
There are two versions of this rom:
Vanilla--the more I experimented with rosters, the more I realized I needed some balance. Vanilla has more accurate rosters.
What If Edit--this is the counterfactual version, a little harder (not super juiced, but all clubs start 2-0 in terms of difficulty). This includes the "What If" Rosters.
Note non-TSB players: as this is an edit, and if you are playing TSB for the first time, this rom lacks the 2-point conversion implemented in USFL. Also, no touchbacks on kick-offs.
The Read Me includes a partial narrative and explains roster placements.
Piggybacking off the success of Pokeman Go, Tecmo Co. has decided to tap into their popular Tecmo Bowl franchise and release their version of an augment reality game where players are to go out and track down as many Tecmo players as they can find.
"We've found that there is a market for this combination of nostalgia and recreation" said company spokesperson Fakati Persono. "Our characters will be located on the blockpass chain which will lead to non-fungable Tecmo (NFTs)
For more information, check the date of posting for this completely fabricated story.
View File Goji's NFL Tecmo Super Bowl LV
- All 32 NFL Teams!
- (NEW) 2020-2021 NFL Schedule!
- (NEW) RAMS and WASHINGTON TEAM mini / large helmet updates!
- Team SIM ratings based upon success in the 2018-2019 season.
- Halftime Stats!
- Press START instead of B to throw a lobb pass.
- Hybrid Defenses. (Extra defensive backs!)
- (NEW) 2019 AFC & NFC Pro Bowl Rosters
- (NEW) Rosters 2/7/21
5 DIFFERENT VERSIONS AVAILABLE! (BASE ROM (NO HACKS) / STANDARD / JUICED / JUICED PLUS / NES CLASSIC EDITION)
In a 'better late than never' release, the 13th annual Tecmbowl.org Tecmo Super Bowl edition appears for the first time as a post-season release. While the rom itself features the typical OG-type ratings you've come to expect, some changes of note have been in updating the graphics and addressing a fairly unnoticed but longstanding issue.
** Pick up the game here **
There are a few complex helmets that have their own design pattern like the Bengals and the Rams. When the Jaguars came out with their gradient style helmet, the Rams pattern was repurposed for the Jags and the Rams helmet was drawn with the constraints used for most helmets. As you can see that while the 2005 version of the Rams' helmet does a good job of representing the helmet, it's at the cost of reducing the size of the Rams' horn.
With the Rams unveiling a new helmet and with the Jaguars dropping the gradient back in 2018, this offseason proved to be an opportune time to revert the special design pattern back to the Rams.
What you'll find is a design that attempts to mimic the symmetrical half circle curve of today's Ram helmet while expanding back out towards the edges.
One other longstanding yet seemingly unnoticed issue was the trivial detail of individual player positions not being remapped. For example, the 2020 Jaguars were updated to have a starting lineup that had 1 RB and 3 WRs. However, if you drilled down into individual players you'd find that it would pull up positions that didn't match. Thus, WR Dede Westbrook appears as a RB. This year the players are mapped correctly.
Look for the 14th release of this rom to once again be released in the preseason a few days before the first Thursday kickoff.
Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code.