.define X_DISTANCE $DD.define Y_DISTANCE $DE .define RECEIVER_LO $40.define RECEIVER_HI $41 .define DEFENDER_LO $42.define DEFENDER_HI $43 .define X_LO_APART $44.define X_HI_APART $45 START:LDY #$00 ; SET TO FIRST COMMAND [email protected]_RECEIVER:PLATAY; CHECK FOR NO MORE RECEIVERSCPY $DCBCC @CONTINUEBEQ @CONTINUE; NO OPEN RECEIVERS SO RANDOM THROWLDA $3BAND [email protected]:INY ; SET TO NEXT RECEIVER ; FIND X DISTANCELDA ($3E),YAND #$F0LSRSTA X_DISTANCE ; DISTANCE * 8 PIXELSBNE @Y_GETJMP @EXIT @Y_GET:; FIND Y DISTANCELDA ($3E),YAND #$F0LSRLSRLSRLSRSTA Y_DISTANCEASLASLCLCADC Y_DISTANCESTA Y_DISTANCE ; DISTANCE * 5 PIXELS ; GET RECEIVER LOCATIONLDA ($3E),YAND #$0FASLTAXTYAPHA;LDY #$08LDA ($AE),YBMI @2PLDA $DEEB,XSTA RECEIVER_LOLDA $DEEC,XSTA RECEIVER_HIJMP @[email protected]:LDA $DF01,XSTA RECEIVER_LOLDA $DF02,XSTA RECEIVER_HI @DEFENDER:; GET DEFENDER LOCATIONLDX #[email protected]_DEFENDER:LDY #$08LDA ($AE),YBMI @1PLDA $DF01,XSTA DEFENDER_LOLDA $DF02,XSTA DEFENDER_HIJMP @[email protected]:LDA $DEEB,XSTA DEFENDER_LOLDA $DEEC,XSTA DEFENDER_HI @CALC:; FIND X SIDELDY #$15LDA (RECEIVER_LO),YCMP (DEFENDER_LO),YBCC @RIGHT ; RECEIVER < DEFENDERBNE @LEFT ; RECEIVER > DEFENDERDEYLDA (RECEIVER_LO),YCMP (DEFENDER_LO),YBCC @RIGHT ; RECEIVER < DEFENDER ; RECEIVER > DEFENDER ; X DISTANCE [email protected]:LDY #$14LDA (RECEIVER_LO),YSECSBC (DEFENDER_LO),YSTA X_LO_APARTINYLDA (RECEIVER_LO),YSBC (DEFENDER_LO),YSTA X_HI_APARTJMP @XAPART @RIGHT:LDY #$14LDA (DEFENDER_LO),YSECSBC (RECEIVER_LO),YSTA X_LO_APARTINYLDA (DEFENDER_LO),YSBC (RECEIVER_LO),YSTA X_HI_APART @XAPART:LDA X_HI_APARTBNE @GOOD ; VERY LARGE DISTANCELDA X_LO_APARTCMP X_DISTANCEBCS @GOOD ; OUT OF X DISTANCE ; IN X DISTANCE = CHECK Y DISTANCE ; Y DISTANCE [email protected]_BOTTOM:LDY #$17LDA (RECEIVER_LO),YCMP (DEFENDER_LO),YBCC @BOTTOM ; RECEIVER < DEFENDER ; RECEIVER > DEFENDER @TOP:LDA (RECEIVER_LO),YSECSBC (DEFENDER_LO),YCMP Y_DISTANCEJMP @YAPART @BOTTOM:LDA (DEFENDER_LO),YSECSBC (RECEIVER_LO),YCMP Y_DISTANCE @YAPART:BCC @NEXT ; IN Y DISTANCE = BAD [email protected]:DEXDEXBMI @THROW ; OPENJMP @[email protected]:JMP @NEXT_RECEIVER @THROW:[email protected]:RTS
Set Default Values:
PRO T WAGGLE L = 93 54 22 R AND S FLARE C = 94 83 75 52 21 PRO T WAGGLE R = 63 54 21 ROLL OUT R = 94 63 45 31 ROLL OUT L = 93 74 45 22 T PLAY ACTION D = 93 73 42 21 PRO T SCREEN L = 93 54 45 21 PLAY ACTION = 93 54 42
PWR FAKE Z POST = 94 53 31 WTE F-FLICKER = 93 84 SHOTGUN X CURL = 63 64 45 42 21 R AND S Z FLY = 94 92 53 55 PRO T FLARE D = 94 73 45 22 21 OFFSET FLARE E = 94 63 41 32 ONEBACK Z CROSS = 93 92 44 31 ONEBACK FLARE A = 94 53 42
T FLEA FLICKER = 93 54 22 PWR FAKE X FLY = 93 94 55 31 SHOTGUN X DRIVE = 93 54 AND 93 95 54 61 22 R AND S 3-WING = 93 94 72 55 PLAYACTION Z IN = 93 51 54 42 FLEA FLICKER = 94 53 32 PRO T FLARE C = 93 75 64 42 SHOTGUN 3-WING = 93 74 52 45 31
SHOTGUN XY BOMB = 93 94 81 75 62 R AND S Y UP = 93 95 84 42 21 X OUT AND FLY = 94 83 55 32 31 REV-FAKE Z POST = 94 51 SLOT L Z DRIVE = 83 54 AND 83 71 54 45 22 NO BACK X DEEP = 94 72 53 21 SHOTGUN Z S-IN = 73 44 AND 95 73 62 44 21 REDGUN Z SLANT = 94 95 52 43 31 ;--------------- x90 COMMAND:
FIRST NIBBLE (BOX DISTANCE) SECOND NIBBLE (RECEIVER): (8 Pixels = 1 Yard) 0 = 0 PIXELS LEFT AND RIGHT + 0 PIXELS UP AND DOWN (Forces Throw) 1 = 8 PIXELS LEFT AND RIGHT + 5 PIXELS UP AND DOWN 2 = 16 PIXELS LEFT AND RIGHT + 10 PIXELS UP AND DOWN 3 = 24 PIXELS LEFT AND RIGHT + 15 PIXELS UP AND DOWN 4 = 32 PIXELS LEFT AND RIGHT + 20 PIXELS UP AND DOWN 5 = 40 PIXELS LEFT AND RIGHT + 25 PIXELS UP AND DOWN 6 = 48 PIXELS LEFT AND RIGHT + 30 PIXELS UP AND DOWN 7 = 56 PIXELS LEFT AND RIGHT + 35 PIXELS UP AND DOWN 8 = 64 PIXELS LEFT AND RIGHT + 40 PIXELS UP AND DOWN 9 = 72 PIXELS LEFT AND RIGHT + 45 PIXELS UP AND DOWN A = 80 PIXELS LEFT AND RIGHT + 50 PIXELS UP AND DOWN B = 88 PIXELS LEFT AND RIGHT + 55 PIXELS UP AND DOWN C = 96 PIXELS LEFT AND RIGHT + 60 PIXELS UP AND DOWN D = 104 PIXELS LEFT AND RIGHT + 65 PIXELS UP AND DOWN E = 112 PIXELS LEFT AND RIGHT + 70 PIXELS UP AND DOWN F = 120 PIXELS LEFT AND RIGHT + 75 PIXELS UP AND DOWN
WHAT : The First Annual Pacific Rim Tecmo Tournament
WHEN : Sunday, April 7th 2013 - 11:00am
WHERE : The Magnolia Village Pub (3221 West McGraw Street, Seattle, Washington 98199)
Come join Bo Jackson, QB Eagles and the rest of the gang for a day of throwback football action at the Magnolia Village Pub. The PTC will be a world cup style tournament complete with group play and elimination rounds, until only one 8 bit football god remains!
Who will be crowned the king of the 2-D gridiron?
Join us for the afternoon, whether you're a TSB guru or just looking for an afternoon of nostalgic fun.
There will be food and drink specials throughout for participants, fans and onlookers, not to mention Cash and prizes!
HOW TO REGISTER :
Start by visiting our event page on Facebook - https://www.facebook.com/events/472466322801085/
Buffalo's first real Tecmo Super Bowl Tourney will be held in Cheektowaga. Featuring multiple prizes. Buy in $15 Prize pool for top finishers. $5 for each time you eliminate a player. $30 dollar bounty on NFL films star Mort(Francis Buennagel). This goes up to 50 if 40 plus join and a 100 if 70 plus commit. Out of my own pocket. If you have a big ego feel free to place a higher bounty on yourself at game time. $25 dollar prize for those in the first group eliminated. (too be announced.
Sign up at [email protected] sign up with name, location, equipment you can bring. (mainly nes sytems or tv's).
AMF Thruway Lanes 1550 Walden Ave Cheektowaga Ny 14211 April 20th 11 am start time (10:00 set up time)
Real easy to find. Take the walden exit for buffalo. Just half a mile down. Location is next to a tim horton's and several good resteraunts are nearby besides what is served at the hall. I think a Chilpolte, subway, mighty taco (I highly recommend this if it is your first trip to buffalo), fridays, applebees and several other restarurants.
As for hotels the ones on Walden Ave are in walking distance. Any hotel on the list is no more than 15 mins from the tourney site. http://www.tripadvisor.com/HACSearch?geo=47454#02,1359087449021,rad:S0,map:-1,sponsors:AQUALITY_INN
these list the hotels in cheektowaga, if you can't find what you want its not to hard to get to the tourney site from the hotels in amherest on transit road and in amherest by the university.
Pre-game Friday festivities location (This will be the location for Friday night festivities.) Meaning chances to get in lots of warmups starting around 6 pm friday.) April 19th Around 6pm AJ's Lounge (in the back room) 1028 Walden Ave Cheektowaga, NY 14211 April 20th 11 am start time 10:00 set up time.
Format (Less than 25) Random Triple elmination. non bracket. (More than 25) Round-Robin Group play and elimination brackets. Groups will consist of 4 players. each group will be fairly divided with new and experienced players. Your 3 games in group play will determine your seed in the elimination bracket. The seeded elimination bracket will be single elimination until the elite 8. In the elite 8 it will double elimination.
Gameplay rules 1. dl use with no lurching (Lurching: Lurching is prohibited. If you want to rush with a DL, you must either go outside the offensive tackle or “popcorn” someone on the offensive line. You cannot simply go around your blocker and dive. Note that this rule does not apply to LBs.) 2. cannot have a run play with a wr and te(except reverse). players like Givins and Sanders are considered wr's. 3. playbook changes/lineup editing each pregame 4.“One Matchup Once” Rule: The coin-flip winner can only select a particular matchup once throughout the entire tournament. For instance, if Player A wins the toss and selects Packers-Browns, Player A cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament. 5. if we use group play...differential of your win and losses in group play will help determine your seed. The most you can win a group play game is 28points... so if you win 35-3...your winning differential will be +28. Note: if we use random triple elimnation your differential wont matter. 6. TIES: No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. All OT's will be 5-minute sudden death periods. If no one scores in the first OT, the second OT will be only the first quarter in a new game. This process will be repeated until a winner emerges. So that one competitor does not start with the ball in every OT period, the receiving team (i.e. team that gets the ball first) shall alternate beginning with the second OT period.
How matchup is chosen.
The coin flip winner picks matchup option a. Or option b. Pick a card with a set matchup on it. If A is chosen the coin flip loser picks team or controller. Then whatever is left goes to coin flip winner. Option B means you select a random card from a deck of many fair matchups. The coin flip loser still gets to pick his preference of team or controller. the coin flip winner gets whatever is left over. ****NOTE: YOU MAY NOT DEFER A MATCHUP IF YOU WIN THE COIN TOSS***** (this is given as an alternative for those who do not like to pick a matchup.)
All issues will be settled by the tournament crew. Headed by Louis Buennagel, Francis Buennagel. (Others will be designated by gameday as seconds for when we are playing.) Report contoller issues and any other issues. Game freeze will be settled by playing out part or all of the game depending on circumstnace. Unless you cause a reset by your physical actions. The final decision is up to the tournament directors or those designated by the directors. All equipment loaned for the tourney will be tracked. You may use your own controller if it is standard but do not move the other controller from that station. Respect all equipment as if it was your own's. Excessive misbehavior will result in your elimination from the tourney and all future events.
Out of town 11 1.Brian Rausse Bronx, NY "chaosrison" 1 total system (NY city tourney director) 2. MatthewVogt Fairfield ohio "BigMV54" 3. Matt Bird NYC (Jamestown NY) made tourney flier. 4. John Barhoover youngstown Ohio 5. Andrew Lescovac youngstown Ohio 6. Pete "Cuban Tecmo" Dorsey Wallingford, CT 3 systems and 3 carts and 6 controllers and one TV 7. Jim Teta "powerade" Troy ny 1system, maybe 2, a few carts, 2 controllers and one tv. 8. Kris Smith Hornell Ny 9. Mario Pirchala New jersey (DirtBowl NJ Tecmo director) 8 nes systems (wow) 5 tv's (wow) 10. John Saunders Roanoke Va one console 2 controllers and one cartridge. 11. Chris Esposito Wallingford, CT 12. AJ Fullam Trenton Ohio "Webmaster of Mwtecmo.com"
Local western new yorker's 20 1. Francis Buennagel "mort1237" 2. Louis Buennagel "red98sethuthut" 4 total systems 6 tv's 3. Dan Rosati 1 total system 4. Jason Palazzo 1 total system "Laztlain" 5. Jim Garbano 1 total system 6. Mike C. 7. Justin K. 8. Eugene "flu" Kelly 9. Brian "shaggy" Foster 10. Rocko K. 11. Brian Buck 12. James Candytree 13. Xavier Gutierrez 14. 15. jason kelly 16 Paul Bailey 17. Doug Watson 18. Jon Francis 19. Eric Stanczyk 20. William Rodriguez 21. Mike Hogs
I don't know if Ken Stabler plays Tecmo, but in this video Tecmo plays Ken Stabler. This reenactment of the Holy Roller play from 1978 is a teaser for the upcoming installment of the Tecmo Legacy League ahead of its own 1978 season.
Be sure to check out at http://www.scottzolak.com/tll/index.php. We're just about to begin the 1977 playoffs, so visit the site for live games, historical news article, stats, and more
This program is for checking all players conditions at once:
UNDER OPTIONS-->PATHS make sure the Use internal compression box is NOT CHECKED or the program will not work.
1. Unzip and save the file to your computer.
*** Make sure a save state exists. Create a dummy one if you have yet to play a game on the rom***
2. Double click the file "Conditions.jar"
3. Navigate to the directory where the save state is located and hit open
Specific Directions for online players
View attachment: ConditionsChecker_V3.zip
It was promised from the outset that 32-team rom capability would come to dynastyphile, and guess what, suckas? It's live. It doesn't work to switch from 28-team to 32-team roms midseason, but you can update your 28-team rom to a 32-team rom when your season rolls over. You'll just have to switch team ownership around afterward.
-7 minute quarters
-Stats after every quarter
-Run and Shoot formation for Houston
-What If Players
-'84 Rosters as close as possible (there were a lot of midseason trades, so I tried to place players on rosters where they made more appearances)
-New Orleans Breakers
-Graphic Tweaks, including funky end zones (watching USFL games I came to admire how bad the end zones often looked)
-3 team, 3 Division Structure
-12 teams make playoffs (as opposed to original 8 teams)
-18 game, locked, '84 schedule
-All Pro: '84 All-NFL Vs. '84 All-USFL in Vanilla (slightly modified in What If--All-AFC Freeman McNeil replaces Payton)
There are two versions of this rom:
Vanilla--the more I experimented with rosters, the more I realized I needed some balance. Vanilla has more accurate rosters.
What If Edit--this is the counterfactual version, a little harder (not super juiced, but all clubs start 2-0 in terms of difficulty). This includes the "What If" Rosters.
Note non-TSB players: as this is an edit, and if you are playing TSB for the first time, this rom lacks the 2-point conversion implemented in USFL. Also, no touchbacks on kick-offs.
The Read Me includes a partial narrative and explains roster placements.
Piggybacking off the success of Pokeman Go, Tecmo Co. has decided to tap into their popular Tecmo Bowl franchise and release their version of an augment reality game where players are to go out and track down as many Tecmo players as they can find.
"We've found that there is a market for this combination of nostalgia and recreation" said company spokesperson Fakati Persono. "Our characters will be located on the blockpass chain which will lead to non-fungable Tecmo (NFTs)
For more information, check the date of posting for this completely fabricated story.
View File Goji's NFL Tecmo Super Bowl LV
- All 32 NFL Teams!
- (NEW) 2020-2021 NFL Schedule!
- (NEW) RAMS and WASHINGTON TEAM mini / large helmet updates!
- Team SIM ratings based upon success in the 2018-2019 season.
- Halftime Stats!
- Press START instead of B to throw a lobb pass.
- Hybrid Defenses. (Extra defensive backs!)
- (NEW) 2019 AFC & NFC Pro Bowl Rosters
- (NEW) Rosters 2/7/21
5 DIFFERENT VERSIONS AVAILABLE! (BASE ROM (NO HACKS) / STANDARD / JUICED / JUICED PLUS / NES CLASSIC EDITION)
In a 'better late than never' release, the 13th annual Tecmbowl.org Tecmo Super Bowl edition appears for the first time as a post-season release. While the rom itself features the typical OG-type ratings you've come to expect, some changes of note have been in updating the graphics and addressing a fairly unnoticed but longstanding issue.
** Pick up the game here **
There are a few complex helmets that have their own design pattern like the Bengals and the Rams. When the Jaguars came out with their gradient style helmet, the Rams pattern was repurposed for the Jags and the Rams helmet was drawn with the constraints used for most helmets. As you can see that while the 2005 version of the Rams' helmet does a good job of representing the helmet, it's at the cost of reducing the size of the Rams' horn.
With the Rams unveiling a new helmet and with the Jaguars dropping the gradient back in 2018, this offseason proved to be an opportune time to revert the special design pattern back to the Rams.
What you'll find is a design that attempts to mimic the symmetrical half circle curve of today's Ram helmet while expanding back out towards the edges.
One other longstanding yet seemingly unnoticed issue was the trivial detail of individual player positions not being remapped. For example, the 2020 Jaguars were updated to have a starting lineup that had 1 RB and 3 WRs. However, if you drilled down into individual players you'd find that it would pull up positions that didn't match. Thus, WR Dede Westbrook appears as a RB. This year the players are mapped correctly.
Look for the 14th release of this rom to once again be released in the preseason a few days before the first Thursday kickoff.
Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code.