Scroll down to the note jstout added randomize week games. it starts off with
JSR L_D8F7 AND #$0F
This is a routine to update the random numbers and then it constrains the result to be from 0x00 to 0x0F or 0 to 15 in decimal.
Anyways we just need the end of the whole routine to randomize the games which is
JSR store_sram_checksum LDA #%11000000 STA PRG_RAM_PROTECT
So at 0x3220A paste in 20 B3 C4 A9 C0 8D 01 A0 60.
This will prevent the schedule from being random. You may need to do a season reset once to get it unrandomized but it should be good from then on.
What: Tecmo X: The Gannonball Run
When: March 8, 2014. Registration will take place between 9:00 and 9:30 am.
Where: Badger Bowl, 506 East Badger Road, Madison, WI 53713
Maximum Field Size: 256
Tournament Website: http://tecmomadison.com
Entry Fee: $40. Includes a tournament t-shirt (size to be selected during registration).
How to Register: Tournament registration, through the website, opens on January 4, 2013. You cannot register for Tecmo X unless you have already created an account with the website. If you already have an account, simply access the site and click on “Sign up for Tecmo X.” Your login information is that which you provided when you initially created the account. If you have forgotten your password, click on the “I forgot my password” link and a new one will be forwarded to the email account of record. If you need to create an account, click on the “Create an Account Now” link (top left of screen), follow the prompts, and you will then be in a position to register.
Just like last year, the registration process includes payment of the entry fee. No one will be registered until the entry fee is electronically processed through WePay PayPal or check. The entry fee will be non-refundable, so make certain you wish to and can attend the tournament. We do not want players “reserving” spots when they have little intention of actually attending.
Addendum to the above paragraph: as of Jan 15, we have updated our registration process so that players will either use PayPal or mail a check to confirm their spot in the tournament. We had some irreconcilable differences with our previous payment processing vendor, so had to make the change mid-stream. The registration process won't be quite as smooth from here on out, as the Web site won't take you directly to PayPal, but it's the best we can do. Keep in mind that a spot won't be held for you until we receive the money via PayPal, or a check in the PO Box. We apologize for this inconvenience, and truly appreciate your patience as we work through this. We will be reaching out to those affected by the transition process directly.
Payouts will be made by check on tournament day to those players that make the double-elimination Elite 8. The exact payout amounts will depend on the number of players that register, as well as our administrative costs, but here are the payouts from last year as a reference: 1st ($2200), 2nd ($1400), 3rd ($600), 4th ($300), 5th-8th ($100).
Tournament Rules and Format: This information is available on the Rules tab of the site. The site also includes past tournament results, pictures, competitor profiles, and a preview of this year's tournament. The tournament format will be the same as last year, unless the field shrinks to Tecmo VIII levels.
Equipment Needed: This tournament requires 32 systems to operate properly. If you can bring an NES, a cartridge, or a television to the tournament, please indicate such during the enrollment process (the website will automatically seek this information when you register). Any help is appreciated.
Costumes: Like last year, we will be awarding a $100 prize to the best costume at Tecmo X. With the combination of Rich Gannon, the Ganon character from Zelda, and the Burt Reynolds/Dom Deluise cult classic, you will have ample opportunity to flex your creative muscles here. Below is the winner and runner-up from last year:
Hotels: Unlike last year, there are a few other events in town, so hotels are more expensive, and harder to find. We strongly recommend that you book early. We weren't able to reserve a block at the DoubleTree, as they are already sold out (or so they tell us). We were, however, able to reserve a block at the nearby Sheraton. The rate is $119 per night, and guaranteed until Feb 5 (or until they run out of rooms). If calling, reference the "Tecmo Room Block."
Questions: If you have a question potentially applicable to all competitors (rules, tournament format, etc), please post such below. This is the official tournament thread. If you have an individual question that requires our attention, you can reach us at [email protected]
Random silly idea. I'm going to share one face a day that I like for whatever reason, with whatever info and thoughts I have about the player(s) and the face. I'll also share a real pic of the player(s) (unless the face is not used for any player) for comparison.
For as long as I can remember I have never thought that the official North American release day for Tecmo Super Bowl for the NES was known. Wikipedia, your encyclopedia in the cloud has always listed the North American release as "December, 1991" while listing a very specific "December 13th, 1991" for the Japanese release. Any other sort of internet deep dive would come up with the same result: no one listed the specific day on which this game was released. Try searching for "Tecmo Super Bowl release date" on Google or Bing now. The result is quite different because wikipedia is now different. I had noticed back in Oct of 2018 that the Tecmo Super Bowl Wikipedia page had been updated with the North American release day.
Deep in the bowels of Tecmo Super Bowl's code one can find that the creators were working on implementing penalties into the game but thankfully never got around to it. There are no offsides or false starts or randomly generated issues. Last but not least, there are no late hits or personal fouls. As a defender there is often times no more satisfying move than to repeatedly dive on your already downed opponent, especially after they manage to score a touchdown. Diving on your opponent after a touchdown is unique because it's the only time in the game where you can make your opponent fumble after the play is over and this is noteworthy because a fumble erases the stats of the last play.
For a lot of leagues where stats were poured over in an attempt to win a virtual MVP trophy diving on your opponent after a touchdown was illegal and could cause one to be booted out of the league. This seemingly simple hack came about years later when someone thought to ask if you could turn off fumbles after a score and Bruddog came through with the hack. Now people can pound their opponent with no mercy and with no guilt.
Prior to 1912 there was no end zone and the goal line and end line were the same. With the introduction of the forward pass, the end zone was devised as a way for a receiver to catch a ball inbounds. Goal posts remained on the goal line until 1927 when they were moved to the back of the endzone. While they remained there in the college game the NFL in 1933 moved them back to the goal line until 1974 when they were once again moved to the end line.
Thus Super Bowls 1-8 plus any AFL seasons would have goalpost located at the front of the endzone and @fgqb#19nyj was kind enough to put together a tutorial on how to easily add this to your custom rom.
With the CFL Mid Season here I decided to do an update to this great rom. I have added the hack to help ball carriers to crash through the line better. I have also changed the NFL all star team to include the original TSB all stars! I have uploaded 2 roms again, and there are now 7 ninute quarters!
-NEW Play as road team version added!!!
-NEW 2018 SCHEDULE!!!