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    -= DOWNLOAD HERE =-

    Tecmo Super Bowl is the greatest sports video game of all time. Now, 22 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2014. This 7th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads.

    Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2014 brings Nintendo's bone-crunching classic to today's computers and handheld devices.

    Can J.J. Watt create the chaos Derrick Thomas did in '91? Can Adrian Peterson match the legendary Bo Jackson? Who is the more deadly play-caller: Colin Kaepernick or QB Eagles? Loaded into an NES Emulator, Tecmo Super Bowl 2014 will make legends for the next 22 years.

    Tecmo Super Bowl 2014

    Table of Contents
    A. How This Works
    B. How To Play - PC/Mac
    C. How to Play Online - Windows
    D. Tecmo Super Bowl 2013 Notes
    E. Credits

    A. How This Works
    If you're new to emulation:
    ROM = Game or Cartridge (.nes file)
    Emulator = NES System

    B. How To Play - PC/Mac
    Download Nestopia for your platform and also the .nes ROM.
    Open Nestopia.
    From Nestopia, File > Open and find your .nes ROM.

    C. How to Play Online - Windows
    Setup for online play using our guide - http://tecmobowl.org/topic/53066-guide-get-started-playing-tsb-online-for-dummies/. We then recommend starting out at the TPC - http://www.tecmoplayers.com.

    Most TPC players use the original Tecmo Super Bowl ROM, but you might be able to find some people playing TSB 2013. Remember that the versions of the game must be exactly the same or you will not be able to connect.

    If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues.


    D. Tecmo Super Bowl 2014 notes
    32-Team ROM
    Rosters current as of 9/2/13
    Adjustable quarter length
    Playbook editing in-game
    Player 2 attributes now display correctly
    Halftime stats
    Passing Accuracy now works. Passing Accuracy determines if a pass will be completed. Pass Control determines if the ball will be on target
    Quickness now works. This will be the maximum speed of a defender if they pick up a fumble or make an interception
    In order to get the proper Pro Bowl players, you will need to reset the season from the Schedule menu

    E. Credits
    Graphics - Keithisgood
    Rosters/Attributes/Sim - Buck
    Additional Rosters - Bodom & Knobbe
    Cover Art - Tecmo Psycho
    Promo - davefmurray
    QA/Merge - Knobbe
    Project Coordinator - Maynard_G_Krebs

    Thanks to:
    Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools.
    Members of TecmoBowl.org for helping to beta test and for making this all worthwhile.

    PRESS
    Operation Sports - http://www.operationsports.com/news/657813/tecmo-super-bowl-2014-available-now/
    Kotaku - http://kotaku.com/play-the-2013-nfl-season-with-22-year-old-tecmo-super-b-1253536207
    CBS Sports - http://www.cbssports.com/nfl/eye-on-football/23509252/tecmo-bowl-2014-features-jj-watt-modern-rosters
    GameSurfer - http://www.gamesurfer.net/news/play-the-2013-nfl-season-with-22-year-old-tecmo-super-bowl
    Addicted Gamer - http://www.addictedgamer.net/p/Play-the-2013-NFL-Season-with-22yearold-Tecmo-Super-Bowl-by-Kotaku
    GoNintendo - http://www.gonintendo.com/?mode=viewstory&id=211534
    Digibutter - http://digibutter.nerr.biz/topics/294504/tecmo-super-bowl-gets-fan-made-2013-roster-update
    The Warp Pipe - http://thewarppipe.com/09/04/2013/tecmo-super-bowl-gets-fan-made-2013-roster-update/
    Treon's Realm - http://treonsrealm.blogspot.com/2013/09/go-for-end-zone-with-tecmo-super-bowl.html
    Retro Collect - http://www.retrocollect.com/News/tecmo-super-bowl-2014-nintendo-nes-classic-updated-22-years-later-with-new-rosters-a-graphics.html
    Retro Game Network - http://www.retrogamenetwork.com/2013/09/05/are-you-ready-for-some-football-tecmo-super-bowl-2014-updates-classic-8-bit-nes-sports-title-with-current-national-football-league-roster/


    DFM

    New Live Stream Section Added

    By DFM, in News,

    In the last several months there has been an explosion of Tecmo Super Bowl action being pumped into the internet, both from tournaments and online play.

    We, your fellow T-Borgers, have taken it upon ourselves to bring the TSB streaming scene to you front and center. We have setup a new page which automatically pulls the online status, preview image, channel name, game and number of viewers from each Twitch channel. You can then select which stream you would like to watch and go to a page for that stream.

    Once you are on a stream's page, you can view the stream in full-screen AND have chat right here on TecmoBowl.org.

    League players, you can now see league related streams on your league portal page as well!

    This is a major site addition and we are excited to bring it to you! Check out the streams here: http://tecmobowl.org/live_streams


    If you have a stream and want us to add it, head to this thread and post a reply: http://tecmobowl.org/topic/54714-do-you-livestream-i-need-your-twitch-username/

    Davefmurray is in charge of all things stream. Talk to him for any questions or needs.

    discdolo
    Cowboys host Colts for the Retro championship. Dallas gets the toss and kicks off to Colts. Kelly and backup Weathers get the team into Dallas territory. On a pitch out Weathers fumbles the ball away to Dallas.. Dallas moves into Colts territory. Colts defense stiffens and forces a 4th. Dallas kicks but Fletcher blocks the fg to give Colts the ball back.. Kelly and Weather get back to work and move into the redzone. on third down Colts pitch out to Weathers and he is stopped short of the first. Colts set up fg and convert, 3-0 Colts. Dallas gets the ball back with 2 minutes in the half left. Dallas pulls Armstrong and Rozier helps Dallas churn and move the chains. Colts defense once again slows the Dallas attack and with time expiring Dallas sets up FG unit. Once again Fletcher blocks the FG to end the half. Cowboys get the ball to begin the second half. Dallas behind Rozier and Wilson get into the redzone. a few picked plays force the Boys to 3rd and 10. Dallas gets picked on pass 2 and tries the JJ but Duerson tips it. Dallas settles for a FG and convert, 3-3 all... Colts get the ball and a solid return by Spek to put them on the 30. Kelly gets to work moving them to midfield. On on a third down Kelly runs towards chains but hits Moore for a big first down and into the red zone. Dallas forces a 3rd and short. On third down Colts hand off to Weathers on the offset and he breaks a tackle with some blocking to run it in and score first td of the game, 10-3 Colts. Dallas gets the kickoff and the return man is tackled at the 5 to set a long drive with 2 minutes left in the game. Dallas keeps it methodical and get it to midfield with time expiring. Dallas has time for one play and Wilson drops back with an open WR1 downfield and heaves its... to Duerson who picks it to seal the deal


    Final Colts 10 Cowboys 3. Great game Daboy and great season.

    Knobbe
    He was featured on NFL Film's documentary on Tecmo Super Bowl.


    It was only fitting that he become the first person known to propose via Tecmo Super Bowl.
    After receiving a beatdown from his soon to be fiance, Chris brought up a hacked rom popping the question.

    Congratulations from us all.

    You can see the full video here

    jstout
    View attachment: Original_CPU_Passing.nes
    View attachment: Original_CPU_Passing_Juiced.nes


    .define X_DISTANCE $DD.define Y_DISTANCE $DE .define RECEIVER_LO $40.define RECEIVER_HI $41 .define DEFENDER_LO $42.define DEFENDER_HI $43 .define X_LO_APART $44.define X_HI_APART $45 START:LDY #$00 ; SET TO FIRST COMMAND [email protected]_RECEIVER:PLATAY; CHECK FOR NO MORE RECEIVERSCPY $DCBCC @CONTINUEBEQ @CONTINUE; NO OPEN RECEIVERS SO RANDOM THROWLDA $3BAND [email protected]:INY ; SET TO NEXT RECEIVER ; FIND X DISTANCELDA ($3E),YAND #$F0LSRSTA X_DISTANCE ; DISTANCE * 8 PIXELSBNE @Y_GETJMP @EXIT @Y_GET:; FIND Y DISTANCELDA ($3E),YAND #$F0LSRLSRLSRLSRSTA Y_DISTANCEASLASLCLCADC Y_DISTANCESTA Y_DISTANCE ; DISTANCE * 5 PIXELS ; GET RECEIVER LOCATIONLDA ($3E),YAND #$0FASLTAXTYAPHA;LDY #$08LDA ($AE),YBMI @2PLDA $DEEB,XSTA RECEIVER_LOLDA $DEEC,XSTA RECEIVER_HIJMP @[email protected]:LDA $DF01,XSTA RECEIVER_LOLDA $DF02,XSTA RECEIVER_HI @DEFENDER:; GET DEFENDER LOCATIONLDX #[email protected]_DEFENDER:LDY #$08LDA ($AE),YBMI @1PLDA $DF01,XSTA DEFENDER_LOLDA $DF02,XSTA DEFENDER_HIJMP @[email protected]:LDA $DEEB,XSTA DEFENDER_LOLDA $DEEC,XSTA DEFENDER_HI @CALC:; FIND X SIDELDY #$15LDA (RECEIVER_LO),YCMP (DEFENDER_LO),YBCC @RIGHT ; RECEIVER < DEFENDERBNE @LEFT ; RECEIVER > DEFENDERDEYLDA (RECEIVER_LO),YCMP (DEFENDER_LO),YBCC @RIGHT ; RECEIVER < DEFENDER ; RECEIVER > DEFENDER ; X DISTANCE [email protected]:LDY #$14LDA (RECEIVER_LO),YSECSBC (DEFENDER_LO),YSTA X_LO_APARTINYLDA (RECEIVER_LO),YSBC (DEFENDER_LO),YSTA X_HI_APARTJMP @XAPART @RIGHT:LDY #$14LDA (DEFENDER_LO),YSECSBC (RECEIVER_LO),YSTA X_LO_APARTINYLDA (DEFENDER_LO),YSBC (RECEIVER_LO),YSTA X_HI_APART @XAPART:LDA X_HI_APARTBNE @GOOD ; VERY LARGE DISTANCELDA X_LO_APARTCMP X_DISTANCEBCS @GOOD ; OUT OF X DISTANCE ; IN X DISTANCE = CHECK Y DISTANCE ; Y DISTANCE [email protected]_BOTTOM:LDY #$17LDA (RECEIVER_LO),YCMP (DEFENDER_LO),YBCC @BOTTOM ; RECEIVER < DEFENDER ; RECEIVER > DEFENDER @TOP:LDA (RECEIVER_LO),YSECSBC (DEFENDER_LO),YCMP Y_DISTANCEJMP @YAPART @BOTTOM:LDA (DEFENDER_LO),YSECSBC (RECEIVER_LO),YCMP Y_DISTANCE @YAPART:BCC @NEXT ; IN Y DISTANCE = BAD [email protected]:DEXDEXBMI @THROW ; OPENJMP @[email protected]:JMP @NEXT_RECEIVER @THROW:[email protected]:RTS

    Set Default Values:

    PRO T WAGGLE L = 93 54 22
    R AND S FLARE C = 94 83 75 52 21
    PRO T WAGGLE R = 63 54 21
    ROLL OUT R = 94 63 45 31
    ROLL OUT L = 93 74 45 22
    T PLAY ACTION D = 93 73 42 21
    PRO T SCREEN L = 93 54 45 21
    PLAY ACTION = 93 54 42

    PWR FAKE Z POST = 94 53 31
    WTE F-FLICKER = 93 84
    SHOTGUN X CURL = 63 64 45 42 21
    R AND S Z FLY = 94 92 53 55
    PRO T FLARE D = 94 73 45 22 21
    OFFSET FLARE E = 94 63 41 32
    ONEBACK Z CROSS = 93 92 44 31
    ONEBACK FLARE A = 94 53 42

    T FLEA FLICKER = 93 54 22
    PWR FAKE X FLY = 93 94 55 31
    SHOTGUN X DRIVE = 93 54 AND 93 95 54 61 22
    R AND S 3-WING = 93 94 72 55
    PLAYACTION Z IN = 93 51 54 42
    FLEA FLICKER = 94 53 32
    PRO T FLARE C = 93 75 64 42
    SHOTGUN 3-WING = 93 74 52 45 31

    SHOTGUN XY BOMB = 93 94 81 75 62
    R AND S Y UP = 93 95 84 42 21
    X OUT AND FLY = 94 83 55 32 31
    REV-FAKE Z POST = 94 51
    SLOT L Z DRIVE = 83 54 AND 83 71 54 45 22
    NO BACK X DEEP = 94 72 53 21
    SHOTGUN Z S-IN = 73 44 AND 95 73 62 44 21
    REDGUN Z SLANT = 94 95 52 43 31
    ;---------------
    x90 COMMAND:

    FIRST NIBBLE (BOX DISTANCE) SECOND NIBBLE (RECEIVER): (8 Pixels = 1 Yard)
    0 = 0 PIXELS LEFT AND RIGHT + 0 PIXELS UP AND DOWN (Forces Throw)
    1 = 8 PIXELS LEFT AND RIGHT + 5 PIXELS UP AND DOWN
    2 = 16 PIXELS LEFT AND RIGHT + 10 PIXELS UP AND DOWN
    3 = 24 PIXELS LEFT AND RIGHT + 15 PIXELS UP AND DOWN
    4 = 32 PIXELS LEFT AND RIGHT + 20 PIXELS UP AND DOWN
    5 = 40 PIXELS LEFT AND RIGHT + 25 PIXELS UP AND DOWN
    6 = 48 PIXELS LEFT AND RIGHT + 30 PIXELS UP AND DOWN
    7 = 56 PIXELS LEFT AND RIGHT + 35 PIXELS UP AND DOWN
    8 = 64 PIXELS LEFT AND RIGHT + 40 PIXELS UP AND DOWN
    9 = 72 PIXELS LEFT AND RIGHT + 45 PIXELS UP AND DOWN
    A = 80 PIXELS LEFT AND RIGHT + 50 PIXELS UP AND DOWN
    B = 88 PIXELS LEFT AND RIGHT + 55 PIXELS UP AND DOWN
    C = 96 PIXELS LEFT AND RIGHT + 60 PIXELS UP AND DOWN
    D = 104 PIXELS LEFT AND RIGHT + 65 PIXELS UP AND DOWN
    E = 112 PIXELS LEFT AND RIGHT + 70 PIXELS UP AND DOWN
    F = 120 PIXELS LEFT AND RIGHT + 75 PIXELS UP AND DOWN

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