Tecmo Madison XIII Powered by Hyperkin
By Chris Vogt
MADISON, Wisc. — New director. New venue. Same result.
In its inaugural year under fresh management, Tecmo Madison XIII on April 8, 2017, provided its usual spectacle of 8-bit magic. Amidst the shoulder-to-shoulder spectator crowd in a packed High Noon Saloon, joeygats (Joseph Chiltowsky) marched through a gauntlet of 292 competitors — including Regulator (Kyle Miller) in the finale — to capture his second Tecmo Super Bowl world championship title in a row.
Joeygats (left) & Regulator - Tecmo XIII Finalists
BY THE NUMBERS
Competitors: 292 Attendees: 753 Live Stream Viewers: 161,076 -- Twitch: 74,551 - Facebook Live: 86,525
"Tecmo Madison XIII was a success in every measurable way: from the size of the crowd, quality of the playing field, record number of spectators, unbelievable live stream size, awesome attitudes all around and our amazing title sponsor, Hyperkin.," said director and Florida native Dave Murray, who took over Tecmo Madison from tournament creators Josh and Chet Holzbauer.
"We knew taking over from the kings of Madison in Josh and Chet that there was a risk of a drop-off in the participation of folks who felt this was the death of an era, but the response to keeping it alive was humbling and heartwarming," Murray added. "We knew this community had a love for the game and the tournament that could keep this thing going and our record-breaking registrations and wait list attest to that.
"It was a gamble on our part, but the community gambled with us and it all worked out great." Tecmo Madison grew to a record number of participants across the two-day event at approximately 750 and a record number of live stream viewers at 150,000-plus.
Having major sponsors in Hyperkin and Koei Tecmo helped solidify the event as a major tournament in the esports growing scene. "The event blew away every metric we projected," Murray said, noting how successful the Friday Night Retro gig was the evening before that consisted of an NBA Jam and NHL 95 tournament. "Obviously with all of these people coming in from all over, they were happy to have an opportunity to hang out and play an additional day and that was really great to see," Murray added.
"Making this a multi-day event is something that we'll definitely be continuing in future tournaments. "The venue was fantastic," Murray explained of High Noon Saloon, a two-tier tavern with ample viewing spots. "Having everyone in the same room really ramped up the excitement, and the balcony provided a great vantage point for spectators."
Murray said while the venue provided an ideal spot to host the weekend-long event, fitting the 750 attendees comfortably throughout the two days became a noticeable concern. "Josh and Chet had it dialed in after having it at the Badger Bowl for consecutive years, so there were, of course, expected hiccups in taking over and moving it — notably space," Murray explained. "But, again, the community was incredible to deal with some tight quarters for opening rounds and it was amazing how many stuck around."
Tecmo Madison XIII
LEADING UP TO THE BIG DANCE
The road to making Tecmo Madison XIII possible consisted of leaps and bounds — an entire year of planning, plotting, traveling, and gathering 70+ CRT televisions. There were months of development on a new website that included a backend scoring system and real-time brackets and stats as the tournament was taking place — a Tecmo Madison first.
There were months of courting potential sponsors to provide additional prizing opportunities (like a meet and greet with Bo Jackson in Chicago) and to help defer some of the additional costs of moving to a new venue. Hyperkin supported the event in many ways, especially by providing the system hardware. Tecmo Madison used the Hyperkin RetroN 1 system throughout the day. This helped alleviate a big technical hiccup the event typically experienced -- having to find, tune and rebuild old Nintendo Entertainment Systems, which were released in 1985. "Hyperkin saved the day in a lot of ways. We wanted to make a big leap this year with our tournament. To do that, we needed to double the amount of hardware in use. Without Hyperkin's RetroN 1 support, 292 players don't happen," states Murray.
There were months of creating marketing assets and deploying them to build the live stream audience to give a larger platform to our players and let the online Tecmo community see what our players are up to.
"First and foremost, Josh and Chet built this thing, so this couldn't have happened without them having started this crazy tournament and then being willing to let some guys from Florida take it over," Murray said. "What made it a success was a ton of hard work, and then a very willing community to join us. It took a game that still resonates to even get sponsors to answer our calls. "It took the faith of the venue who had never even heard of video game competitions."
COMPETITION OUT THE SEAMS
For Chiltowsky, also known as JoeyGats, to win back to back Tecmo Super Bowl world championship titles is a lightning-strike situation, Murray stated. But what's even more striking? Chet Holzbauer did it in 2012 and 2013. "The competition at Madison this year was fierce," Murray said "All-time high? That is tough to say. We are missing some heavyweights these days, but I think our field is keeping pace with being the biggest and hardest tournament there is."
"There is always room for more top players," Murray added. "Any given Sunday, as they say." While Chiltowsky was deemed as a favorite to go far at Tecmo Madison XIII, the thought of him not losing a single game was logistically doubtful. Chiltowsky, now, has not lost a single Tecmo Madison game in two years.
Joeygats (right) - Tecmo Madison XIII Champion[/caption]
"A lot of those in the know rolled their eyes collectively when people knew I had JoeyGats winning it all again," Murray said. "Having a front row seat to him killing everyone last year, it was not unrealistic for him to do it again in my opinion." "But then watching Regulator (Kyle Miller) at our Tundra Bowl IV qualifier in Green Bay, I figured we would have a Gats/Regulator final and was thinking Regulator would win," Murray added. "JoeyGats going undefeated twice is something I don’t think will ever happen again," Murray continued. "Back to back undefeated runs in any sport is beyond statistical measure. He has been hit with Tecmo lightning twice at this point." Miller credited Chiltowsky on his performance. "That run was sick," Miller said. "That's why he's the best. Only the best can overcome the different hands Tecmo deals you. The best can overcome bad luck. That's why he wins. "I plan on changing this, of course," Miller poked. Chiltowsky played in a 2016 title rematch with Aaron "The Kid" Toner, and he went through Rico Rieck, Louis Buennagel and Matt Vogt to eventually get to Kyle Miller in the title game. "The whole thing was incredible," Chiltowsky said. "I still can't believe I came out on top with that field, especially since leading up to it I was getting demolished in practice hotel games prior and just not playing good." While this year didn’t have a Cinderella like last year in Aaron Toner reaching the finals against Chiltowsky, budding Tecmoers such as Russel Sloan (Neerrm), Isaac Wright (DisastaMasta) and Jim Persins (JimSocks) took progressions in their top-8 placements. "Having Neerrm place third was great for the community," Murray said. "He is such a big part of the online Tecmo scene and retrogaming, that it was fun to seem him take the world’s best to the ropes." Added Murray: "There is always room for the next 'The Kid' (Toner) to knock off Mort and Regulator. Surprises will always happen and are always welcome."
TAKING A MEMORABLE NOTE
Those who typically stick around to soak up the entire tournament experience are there for the memories made. And that's no exception for Kyle Miller. "I loved the vibe," Miller said. "While it was a little crowded at first, the outdoor patio area was a great spot for socializing. I did more talking this year to new and old friends than any other." Murray concurred. "All these people who rarely see each other come together and pick right up where they left off and that is awesome," Murray said. "Also seeing new players get welcomed in, watching them make connections and friendships that they'll take with them after the tournament. "Seeing the community embrace the idea of Josh and Chet passing the torch to a new generation running the tournament, yet still agreeing to be a part of it is priceless." Chiltowsky said he wants to continue to be a part of Tecmo Madison. "Even though it causes me so much stress and I get super ill the night before, I'll keep playing, absolutely," Chiltowsky explained. "Because not all stress is bad stress. Plus, I get to spend time with a lot of people I consider good friends." Chiltowsky credits some of those fellow Tecmoers for his success the last two tournaments. "Dave (Murray) is the reason any of my Madison wins are even possible. Without him I wouldn't have made it these last two years," Chiltowsky said. "I owe Dave all the thanks in the world, along with Mort (Francis Buennagel), Lou (Louis Buennagel) and my main key to winning, Hank the Tank (Hank De Wild). "Winning Madison really changed my life and I couldn't have done any of it without the support of the community," Chiltowsky added.
WHAT'S NEXT FOR TECMO MADISON?
Tecmo Madison XIII is only the beginning. "We never want to lose sight of the tight-knit origins of the Madison event," Murray said. "But due to the great work of Josh and Chet this is now the de facto world championships. As such we have more and more people wanting to participate, and we will continue to grow responsibly to address that demand. "That growth might be via multiple events across other states, or with growing the overall size of the Madison event," Murray stated. Tecmo Madison has an event lined up in Dallas in August. "If there is Tecmo in Madison, I will come," said Miller, who will be traveling with Chiltowski to a Tecmo Madison satellite tournament in Dallas. "It's a once a year commitment and one hell of a time. "Where else in the world can you drink, socialize and play a video game all day?" Miller added. "I pray for many more strong years to come." While High Noon Saloon allowed tournament organizers to have participants in one room, which was the goal Murray said, it made for some cramped quarters in the first round. "A larger venue is definitely in our future," he said. Seeding and bracketing with nearly 30-percent of players being first-timers also highlighted some challenges. "We are already working to improve bracketing so that the pace of the tournament can speed up," Murray said. "On that same note, with a brand new scorekeeping system we were slowed down slightly, but that was its maiden voyage. Next year, it will work to its full potential with trained scorekeepers." But according to Miller, it's not about the score. "Playing at live Tecmo tournaments never gets old. I love talking to guys about life and Tecmo," Miller said. "Though if Tecmo was an esport, I would have a new full-time job. I'm glad companies like Hyperkin are involved now. Hopefully, they will start sponsoring us players. I would love a Regulator jersey!" On Murray's watch, that's not out of the question.
Twitch stats - taken from SocialBlade.com[/caption] Facebook Live
We are working on some new, awesome extensions for Tecmo and Tecmo Madison. We are going to start a tournament series, including qualifiers and a last chance event, that leads up and builds to Tecmo Madison -- The Road To Tecmo Madison.
Overall, there will be 5 tournaments - 3 qualifiers that will be coined "Majors", 1 Last Chance event and the main event, Tecmo Madison.
Each of the majors will contribute to a new point and seeding system for Tecmo tournaments. Players who finish in the top 4 of each major will get a guaranteed Top 6 region seed at Madison. Major winners will get an even better seeding, with preferred placement into regions.
The points system will be assigned to all tournaments that adhere to a few standard rules and formats. Those are: They must use the basic rules from Tecmo Madison (http://tecmomadison.com/rules), they must have more than 24 people, they must submit the scores to TecmoMadison.com using the proper format, and the final portion of the tournament must be a seeded bracket, single or double elimination.
The points system is as follows:
Once your tournament has been posted on TecmoBowl.org and pinned, the Tecmo Madison committee will read through and reach out to let you know if your tournament will be part of The Road To Tecmo Madison.
We will announce all the tournament majors in the coming weeks here on TecmoBowl.org.
Players: We will keep track of your points and they will be posted on your TecmoMadison.com profile as we build them out. More on this later.
Organizers: There will be further benefits to being part of the series and we will make a separate post laying out that information for you.
Good luck and godspeed during this Tecmo Bowl season.
TecmoBowl.org Presents: Tecmo Super Bowl 2017
Tecmo Super Bowl is the greatest sports video game of all time. Now, 25 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2017. This site's 10th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players.
Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2016 brings Nintendo's bone-crunching classic to today's computers and handheld devices.
Will offenses fear Von Miller like they feared Lawrence Taylor? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Todd Gurley live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2017 will make legends for the next 25 years.
Tecmo Super Bowl 2017
Table of Contents
A. How This Works
B. How To Play - PC/Mac
C. How to Play Online - Windows
D. Tecmo Super Bowl 2017 Notes
E. Known Issues
A. How This Works
If you're new to emulation:
ROM = Game or Cartridge (.nes file)
Emulator = NES System
B. How To Play - PC/Mac
Download Nestopia for your platform and also the .nes ROM - Windows | Mac
From Nestopia, File > Open and find your .nes ROM.
C. How to Play Online - Windows
Setup for online play using our guide - http://tecmobowl.org/topic/53066-guide-get-started-playing-tsb-online-for-dummies/. We then recommend starting out at the TPC - http://www.tecmoplayers.com.
Most TPC players use the original Tecmo Super Bowl ROM, but you might be able to find some people playing TSB 2016. Remember that the versions of the game must be exactly the same or you will not be able to connect.
If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues.
D. Tecmo Super Bowl 2017 notes
Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players
4-3 Defenses - Several teams employ 4-3 defenses. The "RT" (Right Tackle) will show up as the LILB on the rosters.
Coverage Hack - This takes the place of Quickness. If an interception is not made, the Coverage value will be used to see if the defender causes an in-completion
Rosters current as of 9/7/16
Adjustable quarter length
Playbook editing in-game
Player 2 attributes now display correctly
Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target.
Quickness now works. This will be the maximum speed of a defender if they pick up a fumble or make an interception
E. Known Issues
The opening scoreboard screen graphic is glitched. If you typically skip the kickoff, you won't even notice.
CPU can lock up under certain circumstances, most commonly a player 2 FG make. A hard reset (or open/close) of the emulator should clear the issue
Graphics - Keithisgood | @keithisgood
Rosters/Attributes/Sim - Buck
4-3 Defense - Jstout
Roster QA - Nathan from tundrabowl.com | @retronathan
Promo - davefmurray | @davefmurray
QA/Rom Merge/Project Coordinator - Knobbe | @tecmogodfather
Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools.
Members of TecmoBowl.org for helping beta test and for making this all worthwhile.
Tecmo Super Bowl 2017 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Based on a work at http://tecmobowl.org/.
Other 2017 Versions to try:
Fatcheerleader NCAA: http://tecmobowl.org/forums/topic/68903-nes-tsb-ncaa-2016/
NFL By Year
Random silly idea. I'm going to share one face a day that I like for whatever reason, with whatever info and thoughts I have about the player(s) and the face. I'll also share a real pic of the player(s) (unless the face is not used for any player) for comparison.
For as long as I can remember I have never thought that the official North American release day for Tecmo Super Bowl for the NES was known. Wikipedia, your encyclopedia in the cloud has always listed the North American release as "December, 1991" while listing a very specific "December 13th, 1991" for the Japanese release. Any other sort of internet deep dive would come up with the same result: no one listed the specific day on which this game was released. Try searching for "Tecmo Super Bowl release date" on Google or Bing now. The result is quite different because wikipedia is now different. I had noticed back in Oct of 2018 that the Tecmo Super Bowl Wikipedia page had been updated with the North American release day.
Deep in the bowels of Tecmo Super Bowl's code one can find that the creators were working on implementing penalties into the game but thankfully never got around to it. There are no offsides or false starts or randomly generated issues. Last but not least, there are no late hits or personal fouls. As a defender there is often times no more satisfying move than to repeatedly dive on your already downed opponent, especially after they manage to score a touchdown. Diving on your opponent after a touchdown is unique because it's the only time in the game where you can make your opponent fumble after the play is over and this is noteworthy because a fumble erases the stats of the last play.
For a lot of leagues where stats were poured over in an attempt to win a virtual MVP trophy diving on your opponent after a touchdown was illegal and could cause one to be booted out of the league. This seemingly simple hack came about years later when someone thought to ask if you could turn off fumbles after a score and Bruddog came through with the hack. Now people can pound their opponent with no mercy and with no guilt.
Prior to 1912 there was no end zone and the goal line and end line were the same. With the introduction of the forward pass, the end zone was devised as a way for a receiver to catch a ball inbounds. Goal posts remained on the goal line until 1927 when they were moved to the back of the endzone. While they remained there in the college game the NFL in 1933 moved them back to the goal line until 1974 when they were once again moved to the end line.
Thus Super Bowls 1-8 plus any AFL seasons would have goalpost located at the front of the endzone and @fgqb#19nyj was kind enough to put together a tutorial on how to easily add this to your custom rom.
With the CFL Mid Season here I decided to do an update to this great rom. I have added the hack to help ball carriers to crash through the line better. I have also changed the NFL all star team to include the original TSB all stars! I have uploaded 2 roms again, and there are now 7 ninute quarters!
-NEW Play as road team version added!!!
-NEW 2018 SCHEDULE!!!