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    TecmoBowl.org - The Shirt

    By davefmurray, in News,


    For many years you have asked to make a Knobbe.org/TecmoBowl.org shirt. Well, guess what?! It finally happened!

    This is a ringspun cotton shirt with a soft ink print. It is super comfy. 100% of all shirt proceeds go to T-Borg. This is important because there is a big site upgrade coming and with that comes added expenses. The goal of this is to offset its cost and to help paying for all server costs moving forward. We have big plans for the Borg coming up. Let's do this!


    You can scoop the shirt here: tecmobowl.co/TborgTee $22+shipping $24 for 2XL & 3XL.


    Tecmo Super Bowl is the greatest sports video game of all time. Now, 23 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2015. This site's 8th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, the 4-3 defense has been added for teams who run this base defense.

    Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2015 brings Nintendo's bone-crunching classic to today's computers and handheld devices.

    Will offenses fear Patrick Peterson like they feared Rod Woodson? Who is the more deadly play-caller: Peyton Manning or Joe Montana? Will Matt Schaub have a Grogan-esque ending to his career? Loaded into an NES Emulator, Tecmo Super Bowl 2015 will make legends for the next 23 years.

    Tecmo Super Bowl 2015

    Table of Contents
    A. How This Works
    B. How To Play - PC/Mac
    C. How to Play Online - Windows
    D. Tecmo Super Bowl 2015 Notes
    E. Credits
    F. Other 2014-15 versions available

    A. How This Works
    If you're new to emulation:
    ROM = Game or Cartridge (.nes file)
    Emulator = NES System

    B. How To Play - PC/Mac
    Download Nestopia for your platform and also the .nes ROM.
    Open Nestopia.
    From Nestopia, File > Open and find your .nes ROM.

    C. How to Play Online - Windows
    Setup for online play using our guide - http://tecmobowl.org/topic/53066-guide-get-started-playing-tsb-online-for-dummies/. We then recommend starting out at the TPC - http://www.tecmoplayers.com.

    Most TPC players use the original Tecmo Super Bowl ROM, but you might be able to find some people playing TSB 2013. Remember that the versions of the game must be exactly the same or you will not be able to connect.

    If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues.

    D. Tecmo Super Bowl 2015 notes
    4-3 Defenses - Several teams employ 4-3 defenses. The The "RT" (Right Tackle) will show up as the LILB on the rosters.
    32-Team ROM
    Rosters current as of 9/2/14
    Adjustable quarter length
    Playbook editing in-game
    Player 2 attributes now display correctly
    Halftime stats
    Passing Accuracy hack is different from last year. Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target.
    Quickness now works. This will be the maximum speed of a defender if they pick up a fumble or make an interception
    In order to get the proper Pro Bowl players, you may need to reset the season from the Schedule menu
    ProBowl rosters are based on the new fantasy "Rice vs Deion" format. At this time you are not able to replace players from either conference.

    E. Credits
    Graphics - Keithisgood
    Rosters/Attributes/Sim - Buck
    4-3 Defense - Jstout
    Roster QA - Nathan @ Retro4ever.com, Bruddog
    Promo - davefmurray
    QA/Rom Merge/Project Coordinator - Knobbe

    F. Other 2014-15 versions available

    The TecmoBowl.org release is purposely similar to the original in terms of player ratings and limit of hacks included. There are some other great yearly releases that implement many of the hacks and different styles that have evolved over the years. We suggest you try them out.

    Tecmonster's 2014-15 Release: Includes a laundry list of hacks and a preview magazine
    QBVIKINGS 2014-2015 Release for the NES and SNES: "This rom has max juice. If you can get Oak-Town or Jax to the playoffs, you are a stud." - "This rom includes too many hacks to mention

    Thanks to:
    Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools.
    Members of TecmoBowl.org for helping to beta test and for making this all worthwhile.


    Unused Penalty Cut Scenes

    By Knobbe, in News,

    It's been known for a while that Tecmo Super Bowl had some text in it relating to penalties in addition to unused "Sound 32"
    You might have missed, like I did back in 2009, that there was an actual set of penalty cut screens still in the game.
    Today I stumbled across this and thanks to this handy spreadsheet, inserted them in place of the intro screen event to see them in action.
    Here's a video
    Also I've uploaded a rom where the intro and start screen are replaced with the penalty cut screens in case you want to see it in action.
    View attachment: TSB-PenaltyDemo.nes

    What: 2014 Midwest Tecmo Super Bowl Tournament (7th Annual)
    When: July 19, 2014
    Where: Rick’s Tavern & Grille, 5955 Boymel Drive, Fairfield, Ohio.
    Maximum Field Size: N/A
    Tournament Website: http://mwtecmo.com
    Entry Fee: $35. Includes a tournament t-shirt

    How to Register: http://mwtecmo.com/register/
    Tournament Rules: http://mwtecmo.com/tournament-rules/
    Tournament Format: http://mwtecmo.com/tournament-format/
    Hotels: A list of nearby hotels will be provided soon.

    All information is readily available on our website at www.mwtecmo.com.

    Questions: Please submit questions via email to [email protected] or on this forum.

    1. Tecmonster it's definitely not a glitch.

    2. I consulted jstouts dissassembly files. Always valuable.

    Here is the bank in question:


    Scroll down to the note jstout added randomize week games. it starts off with
    JSR L_D8F7 AND #$0F

    This is a routine to update the random numbers and then it constrains the result to be from 0x00 to 0x0F or 0 to 15 in decimal.
    Anyways we just need the end of the whole routine to randomize the games which is

    JSR store_sram_checksum LDA #%11000000 STA PRG_RAM_PROTECT

    So at 0x3220A paste in 20 B3 C4 A9 C0 8D 01 A0 60.

    This will prevent the schedule from being random. You may need to do a season reset once to get it unrandomized but it should be good from then on.

    What: Tecmo X: The Gannonball Run
    When: March 8, 2014. Registration will take place between 9:00 and 9:30 am.
    Where: Badger Bowl, 506 East Badger Road, Madison, WI 53713
    Maximum Field Size: 256
    Tournament Website: http://tecmomadison.com
    Entry Fee: $40. Includes a tournament t-shirt (size to be selected during registration).

    How to Register: Tournament registration, through the website, opens on January 4, 2013. You cannot register for Tecmo X unless you have already created an account with the website. If you already have an account, simply access the site and click on “Sign up for Tecmo X.” Your login information is that which you provided when you initially created the account. If you have forgotten your password, click on the “I forgot my password” link and a new one will be forwarded to the email account of record. If you need to create an account, click on the “Create an Account Now” link (top left of screen), follow the prompts, and you will then be in a position to register.

    Just like last year, the registration process includes payment of the entry fee. No one will be registered until the entry fee is electronically processed through WePay PayPal or check. The entry fee will be non-refundable, so make certain you wish to and can attend the tournament. We do not want players “reserving” spots when they have little intention of actually attending.

    Addendum to the above paragraph: as of Jan 15, we have updated our registration process so that players will either use PayPal or mail a check to confirm their spot in the tournament. We had some irreconcilable differences with our previous payment processing vendor, so had to make the change mid-stream. The registration process won't be quite as smooth from here on out, as the Web site won't take you directly to PayPal, but it's the best we can do. Keep in mind that a spot won't be held for you until we receive the money via PayPal, or a check in the PO Box. We apologize for this inconvenience, and truly appreciate your patience as we work through this. We will be reaching out to those affected by the transition process directly.

    Payouts will be made by check on tournament day to those players that make the double-elimination Elite 8. The exact payout amounts will depend on the number of players that register, as well as our administrative costs, but here are the payouts from last year as a reference: 1st ($2200), 2nd ($1400), 3rd ($600), 4th ($300), 5th-8th ($100).

    Tournament Rules and Format: This information is available on the Rules tab of the site. The site also includes past tournament results, pictures, competitor profiles, and a preview of this year's tournament. The tournament format will be the same as last year, unless the field shrinks to Tecmo VIII levels.

    Equipment Needed: This tournament requires 32 systems to operate properly. If you can bring an NES, a cartridge, or a television to the tournament, please indicate such during the enrollment process (the website will automatically seek this information when you register). Any help is appreciated.

    Costumes: Like last year, we will be awarding a $100 prize to the best costume at Tecmo X. With the combination of Rich Gannon, the Ganon character from Zelda, and the Burt Reynolds/Dom Deluise cult classic, you will have ample opportunity to flex your creative muscles here. Below is the winner and runner-up from last year:

    Hotels: Unlike last year, there are a few other events in town, so hotels are more expensive, and harder to find. We strongly recommend that you book early. We weren't able to reserve a block at the DoubleTree, as they are already sold out (or so they tell us). We were, however, able to reserve a block at the nearby Sheraton. The rate is $119 per night, and guaranteed until Feb 5 (or until they run out of rooms). If calling, reference the "Tecmo Room Block."

    Questions: If you have a question potentially applicable to all competitors (rules, tournament format, etc), please post such below. This is the official tournament thread. If you have an individual question that requires our attention, you can reach us at [email protected]


    2. Jstout makes it so the computer QB will try to throw to an open receiver rather than relying only on the random chances set in the play



    3. My hack allows for seperate pass block and run block skills. HP vs HP is used for run blocking and offensive RS vs defensive MS is used
    for pass blocking.


    4. My hack that lets you throw lob passes by pressing the start button


    5. My special teams hack that lets you return punts out of the endzone, fair catch punts, touchback kickoffs, take instant timeouts by pressing start, and down the ball by pressing select.


    6. Jstout posts a great guide about programming the NES complete with various examples.



    7. I post information on how to change the fumble and onside kick recovery time.


    8. My hack that lets you load in conditions at the start of a game. This makes it possible to have online leagues that carry over conditions week to week.



    9. My no huddle hack that gives the defense 1 second after the offense has picked their play to pick a play or else they get a play picked for them.


    10. xplosv' hack that lets you jump and dive for passes by pressing B. He also creates a hack that lets you throw to receivers in "madden style" by pressing a button that targets a WR.


    11. I found a way to change the success rate when trying to bump a player off a grapple.


    12 My hack where diving ability is based on HP.


    My amazing hack where players engaged in grapples move forwards or backwards. This makes OL play look very realistic. It also allows high HP RB's to push low HP defenders forwards.


    In progress

    1. 2pt conversion- I just need time to work on this and squeeze it into the 32 team rom somehow

    Future ideas:

    1. Ability table for certain teams to be better at causing fumbles
    2. Ability table for player specific injury rates

    If I forgot anything major let me know

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