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  1. Thanks for the accolades. That was done with Tile layer Pro…and it was hard…all free hand and I suppose a good eye? That was my first large helmet and it came out great. The SNES helmets have an odd orientation as well. I need to do the Ravens helmet but with the helmet positioned like that will take some serious creativity. The endzone was my first as well and that took up a whole day.
    1 point
  2. You ain’t kidding!! Editing this beast was incredibly tough for SNES!!
    1 point
  3. See examples of helmete and team data text. @JJT did the helmet graphics
    1 point
  4. @SBlueman It takes rearranging where the team names start on the team data screen. As well as moving the conference name over. But you will also have a problem on the blue screen stats page because there is a 10 character limit. The only way around that is to use small letters instead of large ones for the team mascots on the blue screen page.
    1 point
  5. It requires a different trick because the name is too long…
    1 point
  6. Ian Jones

    JBI Hacks

    Ok so we have hacks for quickness= -pursuit angles - dive animation timing -jj int -fumble&int returns. I have two questions. Which, if any, of these actually work? And, if more than one of these work, can they be used in the same ROM (assuming no other hacks are interfering)?
    1 point
  7. Can't do Commanders, too cheesy!! I whipped this up in about 20 minutes, not accurate. Added a little black shade to the edges, for crispness.
    1 point
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