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  1. Players added : Bills - T, spencer BROWN Dolphins - *S, eric ROWE, S, brandon JONES Patriots - RB, r. STEVENSON, G, ted KARRAS Browns - RB, dernest JOHNSON Ravens - TE, eric TOMLINSON Steelers - DL, chris WORMLEY Colts - QB, sam EHLINGER, TE, kylen GRANSON, K, m. BADGLEY Texans - S, eric MURRAY Jaguars - WR, laquon TREADWELL Titans - RB, adrian PETERSON, *CB, elijah MOLDEN Broncos - *LB, malik REED Raiders - WR, desean JACKSON Chargers - *TE, s. ANDERSON Washington Team - K, joey SLYE Eagles - RB, jordan HOWARD, LB, t.j. EDWARDS, LB, davion TAYLOR Cowboys - S, jayron KEARSE Lions - WR, trinity BENSON, TE, brock WRIGHT, T, taylor DECKER Vikings - QB, sean MANNION, T, c. DARRISAW Saints - QB, trevor SIEMIAN Panthers - QB, cam NEWTON, RB, ameer ABDULLAH, CB, a.j. BOUYE 49ers - RB, jamycal HASTY Rams - WR, odell BECKHAM, LB, von MILLER Seahawks - C, e. POCIC
    2 points
  2. Players added : Patriots - WR, nkeal HARRY Ravens - RB, leveon BELL, G, ben POWERS, LB, josh BYNES Texans - WR, chris MOORE, CB, tavierre THOMAS Titans - WR, josh REYNOLDS Chargers - WR, andre ROBERTS, K, dustin HOPKINS Eagles - QB, gardner MINSHEW Bears - *CB, duke SHELLEY Packers - G, jon RUNYAN, T, elgton JENKINS, DL, kingsley KEKE Buccaneers - TE. o.j. HOWARD Saints - RB, mark INGRAM, WR, trequan SMITH, DL, david ONYEMATA, K, brian JOHNSON Falcons - P, d. COLQUITT Rams - DL, ashawn ROBINSON, LB, terrell LEWIS Download this file
    2 points
  3. @graylikethecolor- Just for troubleshooting help, can you let me know which emulator you are using? Edit: I actually just realized that the ROM is a 32-team ROM. And, at this point, the tool doesn't support parsing Season-level data for the 32-team ROM. And, I forgot I never wrapped up that portion of the tool. So, if I get motivated over Thanksgiving, I'll try to knock it out. So, unfortunately, there's not a good answer since it doesn't work
    1 point
  4. Yeah, for whatever reason the Genesis version does that. I don't have the technical knowhow to fix it via hex editors lol
    1 point
  5. Hey...so...I haven't been on here in a while. I'll try to take a look at this later this week.
    1 point
  6. NBA Live '21 (98) View File NBA Live 98' Enthusiasts!!! Exciting news to share with you all NBA Live '21 has arrived for Opening Night. The game has the following features are new and improved and what to expect moving forward. Updated Rosters for the 2020-21 season as of Dec 22, 2020 via https://basketball.realgm.com/nba/depth-charts Updated ratings - statistics to come for 2021! Menus to be changed and colored based on tribute to Kobe Bryant! What to expect moving forward: Annual Roster updates, plus updated rosters +Ratings monthly based on 2K21 rating system. Logo changes - To be updated shortly Court colors and logo changes. - To be updated shortly Please provide any feedback for what you would like to see or want. Submitter UltraMagnus Submitted 02/04/2021 Category Genesis  
    1 point
  7. Hello all, Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code. -Bruddog
    1 point
  8. Version 2.0

    484 downloads

    This is a rom hack of TSB1 for SNES I created featuring the greatest & most notable players from each franchise's history. Using the uniform mods from @TecmoTurd1993 rom allowed for greatly enhanced visuals. I used over 50 different rom hacks to find the ratings for each of these players ranging from leather helmet era and USFL players to 2021 Pro Bowlers. Most teams feature a troll player such as Vince Papale as returner for the Eagles & Scott Norwood as kicker for the Bills. Some of the sources I used were created by Knobbe, tecmoturd, mrnfl, tecmosuperfan, tombor, baron von lector, fernando 49, and qbvikings. I will also soon be posting a rom with expansion teams featuring the grapple, coverage hack, and tecmo juice with upgraded uniforms using a collab rom from tecmoturd and mrnfl. I decided to make this, bc my dad mentioned how cool it would be to play with Earl Campbell. His father passed away this past week and would like to find online leagues for tsb1 on snes. If anyone has any information about how to join one, or if you experience any issues with this hack please message me. Enjoy!
    1 point
  9. Version 1.0.0

    446 downloads

    NBA Live 98' Enthusiasts!!! Exciting news to share with you all NBA Live '21 has arrived for Opening Night. The game has the following features are new and improved and what to expect moving forward. Updated Rosters for the 2020-21 season as of Dec 22, 2020 via https://basketball.realgm.com/nba/depth-charts Updated ratings - statistics to come for 2021! Menus to be changed and colored based on tribute to Kobe Bryant! What to expect moving forward: Annual Roster updates, plus updated rosters +Ratings monthly based on 2K21 rating system. Logo changes - To be updated shortly Court colors and logo changes. - To be updated shortly Please provide any feedback for what you would like to see or want.
    1 point
  10. View File Tecmonster's Tecmo Super Bowl 2017 The game is attached and so is the third annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this: -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others) -- helmets, field colors (keithisgood) -- COM looks for open receivers (jstout) -- COM Ultra Logic to play better defense (jstout) -- moving & dynamic grapples (bruddog) -- MAN vs. MAN popcorning (jstout) -- sort receiving leaders by yards (jstout) -- more accurate attribute labels, like “Acceleration” (Tecmonster) -- kicking arrow speed & range to make FG’s easier (Tecmonster) -- COM minimum kickoff distance (bruddog) -- increase kickoff ball speed (maynard, bodom) -- increase shotgun snap speed (jstout) -- tougher to block FG’s by adding personal protectors (Tecmonster) -- increase QB fumble rate (jstout) -- decrease diving animation time slightly (xplozv) -- decrease handoff animation time (xplozv) -- COM “juice” edited (by Tecmonster) -- PA affects “catchability/interceptability” of the pass (jstout) -- set kick returner farther back (bodom) -- Ball Control ratios edited so BC means more (by Tecmonster) -- static schedules from week to week (bruddog) -- Quickness changed to Coverage (jstout) -- kick returners use their actual attributes (konforce, jstout) -- stats screen at halftime (xplozv) -- corrected playoff bracket (pambazos) -- MAN-controlled QB rollouts on the rollout plays (Tecmonster) -- LB’s moved farther back from line of scrimmage (Tecmonster) -- Run & Shoot QB’s almost never scramble (Tecmonster) -- “heavy pass” teams don’t pass quite as much (Tecmonster) -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A; -- COM avoids sacks much better + faster COM rollouts (Tecmonster) -- shorter onside kicks (xplozv) -- COM RB reacts to the defense sooner after handoff (Tecmonster) -- smarter OL pass blocking (xplozv) -- receiver jump/dive based on REC rating (xplozv) -- defender jump/dive based on COV rating (xplozv) -- team rosters, jersey #’s, faces (Tecmonster) NEW FOR 2017 . . . -- minimum COM punts @ 50% meter (bruddog) -- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked) -- moving grapples turbocharged (i.e. bruddog’s version sped up) -- minor player ratings formula and playbook tweaks If you do decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the Translhextion hex editor to create a zip file, named x3ffc0, and have included that with the rom here. I recommend opening this zip file and placing the one and only file that is inside it, also called x3ffc0, on your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. Files available: (1) Tecmonster's Tecmo Super Bowl 2017 (2) Preview Magazine (3) Team Playbooks (4) x3ffc0 repair file. If you use this rom as a basis for a fantasy league like I do and you want the Draft Package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com. Submitter Tecmonster Submitted 09/05/2016 Category NFL By Year
    1 point
  11. Version 1.0.0

    5,142 downloads

    The game is attached and so is the third annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this: -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others) -- helmets, field colors (keithisgood) -- COM looks for open receivers (jstout) -- COM Ultra Logic to play better defense (jstout) -- moving & dynamic grapples (bruddog) -- MAN vs. MAN popcorning (jstout) -- sort receiving leaders by yards (jstout) -- more accurate attribute labels, like “Acceleration” (Tecmonster) -- kicking arrow speed & range to make FG’s easier (Tecmonster) -- COM minimum kickoff distance (bruddog) -- increase kickoff ball speed (maynard, bodom) -- increase shotgun snap speed (jstout) -- tougher to block FG’s by adding personal protectors (Tecmonster) -- increase QB fumble rate (jstout) -- decrease diving animation time slightly (xplozv) -- decrease handoff animation time (xplozv) -- COM “juice” edited (by Tecmonster) -- PA affects “catchability/interceptability” of the pass (jstout) -- set kick returner farther back (bodom) -- Ball Control ratios edited so BC means more (by Tecmonster) -- static schedules from week to week (bruddog) -- Quickness changed to Coverage (jstout) -- kick returners use their actual attributes (konforce, jstout) -- stats screen at halftime (xplozv) -- corrected playoff bracket (pambazos) -- MAN-controlled QB rollouts on the rollout plays (Tecmonster) -- LB’s moved farther back from line of scrimmage (Tecmonster) -- Run & Shoot QB’s almost never scramble (Tecmonster) -- “heavy pass” teams don’t pass quite as much (Tecmonster) -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A; -- COM avoids sacks much better + faster COM rollouts (Tecmonster) -- shorter onside kicks (xplozv) -- COM RB reacts to the defense sooner after handoff (Tecmonster) -- smarter OL pass blocking (xplozv) -- receiver jump/dive based on REC rating (xplozv) -- defender jump/dive based on COV rating (xplozv) -- team rosters, jersey #’s, faces (Tecmonster) NEW FOR 2017 . . . -- minimum COM punts @ 50% meter (bruddog) -- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked) -- moving grapples turbocharged (i.e. bruddog’s version sped up) -- minor player ratings formula and playbook tweaks If you do decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the Translhextion hex editor to create a zip file, named x3ffc0, and have included that with the rom here. I recommend opening this zip file and placing the one and only file that is inside it, also called x3ffc0, on your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. Files available: (1) Tecmonster's Tecmo Super Bowl 2017 (2) Preview Magazine (3) Team Playbooks (4) x3ffc0 repair file. If you use this rom as a basis for a fantasy league like I do and you want the Draft Package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com.
    1 point
  12. Pro Bowl teams are essentially teams 29/30. I think the move would be to make them teams 27/28 because then you're set up for both a 30 and 31 team rom. Given how this particular screen relies on the teams being in sequential order, it's probable that there are some/many things that would break elsewhere with the teams no longer being in order.
    0 points
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