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  1. View File Tecmonster's Tecmo Super Bowl 2022 SPECIAL NOTES FOR 2022: (1) I have tremendous time constraints these days and didn't think I would actually get around to making a game this year, but I decided to bite the bullet and get it done. With this in mind, please understand that my priority was expediency over accuracy, so you'll probably see a few roster gaffes. Please don't email me and ask for changes to be made because I just don't have the time. It is what it is. (2) Special thanks to SBlueman. I predominantly used his rosters (but not the player ratings) as the basis for mine. Saved a lot of time. His rosters are a little jacked up because I think his game utilizes multiple TE sets and nickel defenses so that's why you'll see nickel backs (they are the fast dudes with low HP) within the LB corps of most of my teams this year. (3) The Washington and LA Rams logos have not been updated. I've never been skilled with TSB graphics editing but if someone can send me the necessary code, I'll make those changes and re-publish with the new graphics. STANDARD GAME NOTES: This game, Tecmonster’s Tecmo Super Bowl, is based on the original Tecmo Super Bowl that we all know and love, but has been corrected, hacked and edited to a revolutionary extent. It's how the original game shoulda been made! To create the player ratings, I feed their Madden ratings into a spreadsheet of my own formulas that then spits out Tecmo-compatible ratings. You might also notice that I’m actually using the “Running Power” attribute as a dynamic category for offensive players instead of just assigning every player a 69 rating, as in the original game (which was, in my opinion, simply an oversight by the creators, or maybe just a shortcut to finish the game faster). I also changed its name to “Acceleration” because that’s its real function. All in all, there are roughly 40 different hacks implemented here (all described in the Preview Magazine and mostly sourced from highly skilled contributors at tecmobowl.org) and totally overhauled playbooks that better represent the modern-day NFL (like the pistol zone read, etc.). I think the final result here is a smoother, more dynamic, and better overall game experience, with a much smarter and harder-to-beat AI, while still keeping the game just as simple to play as the original. The greatest video game ever made is better than ever! FOR EDITORS: If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the free Translhextion hex editor to create a file, named x3ffc0, and you can download that file here. I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. If you have a Mac though, I don't know if this will work. Tecmonster's TSB Preview Magazine 2022.pdf tecmonsters_tecmo_super_bowl_2022.nes Submitter Tecmonster Submitted 08/28/2021 Category NFL By Year  
    4 points
  2. I've learned a ton from this site and was able to go from never editing a ROM file to making an entire custom ROM with new players, teams, plays, and lots of new graphics, based entirely on info I learned here on this site and using a bunch of the Tecmo-specific tools that you guys have built over the years. One thing that worked really well was customizing graphics to display a portrait in the opening credit screens. Of course, you can make portraits of your friends and family, it's not just for TSB legends. As I told him, this post by bruddog really is key to understanding Tecmo graphics. With that knowledge I was able to build some cool stuff, and I've created the attached guide for anyone who wants to do the same. Also a sample ROM file you can inspect or customize. To be fair: there are quite a few steps, it isn't automated, it will certainly take a while the first time. Hope you find this to be useful... and please post any tips for making these images look even better! TecmoPortraitsGuide.pdf Tecmo2021_randall.nes
    4 points
  3. View File TECMO SUPER BOWL 2022-23 (SNES) - Schedules available for 2020 (16 GAMES), 2021 (17 GAMES) and the just released upcoming 2022-23 season (17 GAMES) - Using (SNES) TECMOFOOTBALL'S 28 team base ROM : So minor schedule adjustments have been made due to the exclusion of HOU, JAX, ATL and ARZ - Sprite refresh and enhancements: Black outlined players, lighter shadowing around the feet Moved to a more "aggressive" stance instead of standing statue Beefed up lineman QB signal calling and horizontal throws appear smoother - Rosters accurate as of May 12, 2022: Includes all trades Releases or team declined player options Free agent signings 2022 NFL Draft class - Updated individual and team sim data for more accurate and consistent results - 2 versions are available: #1 - Tecmo Super Bowl 2022 Final Edition - has the standard programmed juice level that increases with wins above .500, just like the original SNES Tecmo Super Bowl #2 - Tecmo Super Bowl 2022 Final Edition (JUICED) - contains War6 Sheepdog's Tecmo juice command (so blame him if it is way too much LOL) * Mini/large helmets and endzones in the process of being edited/updated CREDITS: ALL GRAPHICS/HEX SCHEDULING/GRAPHICS VISION/ADMIN: War6 Sheepdog ALL ROSTERS/ATTRIBUTES/SIM DATA/ SCHEDULING: RAY269 EDITORS USED: TSB TOOL 1.3.0.0, HxD, Retron5IPSCreatorV2 THANKS: (SNES) TECMOFOOTBALL - Base ROM War6 Sheepdog - for understanding my vision and making it come to life Sarah Lea - for not getting too pissed at me for the ungodly amount of hours I put into this project Submitter RAYOUNG269 Submitted 05/13/2022 Category SNES  
    3 points
  4. New BETA available today : https://drive.google.com/file/d/1REbkrRlGUheRLbsyWjVEdO4My0K-QJzt/view?fbclid=IwAR1dyDIPGomXnWbgK8-LSfzPDOHOxI9YyhpRDo4M0_vKtTWJsgrVOZaChBA
    3 points
  5. What's New in Version 2.0 Released Just now Roster update for Week One of the 2021 NFL season. Enjoy!
    3 points
  6. 17-game schedule for Tecmo it is. I came up with an edited schedule. I removed Week 7 from the upcoming schedule since it had only two divisional matchups and five teams on a bye, then shifted some games around: WEEK 1 cowboys at buccaneers eagles at falcons steelers at bills vikings at bengals 49ers at lions cardinals at titans seahawks at colts chargers at redskins jets at panthers jaguars at texans browns at chiefs dolphins at patriots packers at saints broncos at giants bears at rams ravens at raiders WEEK 2 giants at redskins bengals at bears texans at browns rams at colts bills at dolphins patriots at jets 49ers at eagles raiders at steelers saints at panthers broncos at jaguars vikings at cardinals falcons at buccaneers cowboys at chargers titans at seahawks chiefs at ravens lions at packers WEEK 3 panthers at texans redskins at bills bears at browns ravens at lions colts at titans chargers at chiefs saints at patriots falcons at giants bengals at steelers cardinals at jaguars jets at broncos dolphins at raiders buccaneers at rams seahawks at vikings packers at 49ers eagles at cowboys WEEK 4 jaguars at bengals redskins at falcons texans at bills lions at bears panthers at cowboys colts at dolphins browns at vikings giants at saints titans at jets chiefs at eagles cardinals at rams seahawks at 49ers ravens at broncos steelers at packers buccaneers at patriots raiders at chargers WEEK 5 rams at seahawks jets at falcons packers at bengals lions at vikings broncos at colts dolphins at buccaneers saints at redskins eagles at panthers titans at jaguars patriots at texans bears at raiders browns at chargers giants at cowboys 49ers at cardinals bills at chiefs ravens at steelers WEEK 6 buccaneers at eagles dolphins at jaguars packers at bears bengals at lions texans at colts rams at giants chiefs at redskins vikings at panthers chargers at ravens cardinals at browns raiders at broncos jets at patriots seahawks at steelers bills at titans WEEK 7 packers at cardinals panthers at falcons dolphins at bills 49ers at bears steelers at browns eagles at lions titans at colts bengals at ravens rams at texans patriots at chargers jaguars at seahawks redskins at broncos buccaneers at saints cowboys at vikings giants at chiefs WEEK 8 jets at colts browns at bengals broncos at cowboys texans at dolphins falcons at saints raiders at giants patriots at panthers vikings at ravens chargers at eagles packers at chiefs cardinals at 49ers titans at rams bears at steelers WEEK 9 ravens at dolphins falcons at cowboys saints at titans jaguars at colts browns at patriots bills at jets lions at steelers buccaneers at redskins panthers at cardinals eagles at broncos seahawks at packers chiefs at raiders rams at 49ers WEEK 10 patriots at falcons colts at bills ravens at bears lions at browns texans at titans packers at vikings dolphins at jets saints at eagles redskins at panthers 49ers at jaguars bengals at raiders cowboys at chiefs cardinals at seahawks steelers at chargers giants at buccaneers WEEK 11 bears at lions raiders at cowboys bills at saints steelers at bengals buccaneers at colts panthers at dolphins titans at patriots eagles at giants falcons at jaguars jets at texans chargers at broncos rams at packers vikings at 49ers browns at ravens seahawks at redskins WEEK 12 cowboys at saints buccaneers at falcons cardinals at bears chargers at bengals vikings at lions broncos at chiefs giants at dolphins eagles at jets colts at texans redskins at raiders jaguars at rams 49ers at seahawks patriots at bills WEEK 13 steelers at vikings 49ers at bengals ravens at browns jaguars at titans raiders at chiefs saints at jets cowboys at redskins falcons at panthers seahawks at texans lions at broncos giants at chargers bills at buccaneers bears at packers rams at cardinals WEEK 14 chiefs at chargers panthers at bills raiders at browns patriots at colts jets at dolphins redskins at eagles cardinals at lions cowboys at giants titans at steelers texans at jaguars packers at ravens bengals at broncos falcons at 49ers seahawks at rams saints at buccaneers vikings at bears WEEK 15 49ers at titans browns at packers colts at cardinals lions at falcons ravens at bengals rams at vikings bills at patriots jaguars at jets giants at eagles buccaneers at panthers chargers at texans bears at seahawks steelers at chiefs broncos at raiders redskins at cowboys dolphins at saints WEEK 16 falcons at bills giants at bears chiefs at bengals cardinals at cowboys dolphins at titans raiders at colts jaguars at patriots panthers at saints buccaneers at jets eagles at redskins broncos at chargers texans at 49ers lions at seahawks rams at ravens vikings at packers browns at steelers WEEK 17 saints at falcons jets at bills bengals at browns packers at lions patriots at dolphins bears at vikings redskins at giants cowboys at eagles panthers at buccaneers colts at jaguars steelers at ravens titans at texans chiefs at broncos chargers at raiders 49ers at rams seahawks at cardinals
    3 points
  7. So I got 95% of the hack done but there is another hack related to the schedule display right after where the extra schedule stuff needs to go. It's a pain to fix the last 5 % without the enitre rom being rebuildable since i need to move that around to make room for an additional week of games in the rom. And then a bunch of stuff has to be shifted
    3 points
  8. View File Tecmo Super Bowl: 2022 NCAA D.1 Edition The classic NES sports title, updated with 32 NCAA Division One teams from the 2021-22 season! Enjoy this version with the following features: Includes the Top 32 NCAA Division One team from CBS Sports Rankings before the bowl games Playbooks Edited – Plays Moved to Different Slots, Edited Running Plays, Removed ‘bad’ plays Over 35 Hacks Added to Hardtype Versions (26 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team Uniforms edited so home team plays in primary uniform during regular season play (NFC West Glitch and Divisional Matchups Limits This Feature) Sim Code updated for more accurate team results I couldn't help but notice there wasn't an updated NCAA game released last year so I went to work to cook one up. I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer three different versions for people to enjoy: #1 – Vanilla – Hacks Included: Disable Alt 3 Uniforms Add 'Hut' Pre-Snap Cadence to 32-Team ROM Player 2 Conditions Fix Change Touchback To 25-Yard Line FG avoid kick block fix NFC West Sim Fixes TE sim fix Change offensive SIM to 'out of 32' sum Prevent schedule from being random Changing KR Speed PR speed change from SS to actual PR player COM Goes For FG w/:20 Left in Half/End of Game Kickoffs From 8 Yard Line To 3 Deep In Endzone Better INT returns Add stats after quarters Better COM punt timing PA/PC hack - PC is INT and PA is target XP Block ROLB More NFL like QB rating value QB backpedal animation hack Touchbacks on Kickoff Ultra Logic (IPS Patch) More Accurate FG's (IPS Patch) Decrease Fumbles by 30% (IPS Patch) 65 Yard Max Length on FG's 65 Yard Max Punt Length #2 –Hardtype – Hacks Included (also includes all the Vanilla version hacks): Timing of Snap Exchange b/n C & QB Faster Handoffs, Pitches, Snaps & Player Control QB/PR ball control Changing the differential for popcorning/ dl busting through Diving time based on HP QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) Find open receiver Push/Pull Hack #3 – Hardtype + P2 As Road Team Road team plays as Player 2 during regular season games Details: Base Rom: Updated 32-team ROM by @fatcheerleader Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter Submitter SBlueman Submitted 01/22/2022 Category Misc ROMs  
    2 points
  9. View File Tecmo Super Bowl 2022 Presented by TecmoBowl.org Tecmo Super Bowl is the greatest sports video game of all time. Now, 30 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the belated release of Tecmo Super Bowl 2022. This site's 14th yearly iteration updates Tecmo's NES classic with up-to-date post-season rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players. Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2022 brings Nintendo's bone-crunching classic to today's computers and handheld devices. Tecmo Super Bowl 2022 Table of Contents A. How This Works B. How To Play - PC/Mac C. How to Play Online - Windows D. Tecmo Super Bowl 2022 Notes E. Known Issues F. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia for your platform and also the .nes ROM - Windows | Mac Open Nestopia. From Nestopia, File > Open and find your .nes ROM. C. How to Play Online - Windows Get started at the official chatrooms of TBORG, the Tecmo Super Bowl Discord - https://discord.gg/0bTEaH3dmy3Dzsgq If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues. D. Tecmo Super Bowl 2022 notes Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players 32-Team ROM Rosters current as of noon CST on 9/8/2021 Adjustable quarter length Playbook editing in-game Player 2 attributes now display correctly Halftime stats Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target. Schedule reset wont' randomize order (Thursday game should always be first, Monday night last) Schedule is only 16 games due to rom space constraints E. Known Issues You can't edit the player names for the NFC West teams using publicly released emulators. This rom may not work on some emulators. Sorry. F. Credits Graphics - Keithisgood | @keithisgood Rosters/Attributes/Sim - @Knobbe @War Machine Rom - @bruddog QA/Rom Merge/Project Coordinator - @Knobbe | @tecmogodfather Thanks to: Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools. Special thanks to @SBluemanfor keeping the lights on and for inspiring the graphic work on this release Tecmo Super Bowl 2022 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at http://tecmobowl.org/. Submitter Knobbe Submitted 09/08/2021 Category TecmoBowl.org Official Yearly ROMs  
    2 points
  10. Can't do Commanders, too cheesy!! I whipped this up in about 20 minutes, not accurate. Added a little black shade to the edges, for crispness.
    2 points
  11. View File SBlueman's Tecmo Super Bowl 2021 - Final Edition The classic NES sports title, updated just in time for Super Bowl LVI! Enjoy this version with the following features: Playbooks Edited – Plays Moved to Different Slots, Edited Running Plays, Removed ‘bad’ plays Over 35 Hacks Added to Hardtype Versions (31 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team Uniforms Edited So Home Team Plays in Primary Uniform (NFC West Glitch and Divisional Matchups Limits This Feature) Sim Code updated for more accurate team results Updated 2/13/2022! Three Versions Available: #1 – Vanilla – Hacks Included: 1. Ultra Logic (.ips patch) 2. More Accurate FG's (.ips patch) 3. Decrease Fumbles By 30% (.ips patch) 4. Touchbacks on Kickoffs 5. 65 Yard Max FG Length 6. 65 Yard Max Punt Length 7. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 8. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 9. Player 2 Conditions Fix 10. Change Touchback To 25-Yard Line 11. 15 Yard XP 12. FG avoid kick block fix 13. TE sim fix 14. Change offensive SIM to 'out of 32' sum 15. Prevent schedule from being random 16. Changing KR Speed 17. PR speed change from SS to actual PR player 18. COM Goes for FG w/:20 Left in Half/End of Game 19. Kickoffs From 8 Yard Line To 3 Deep in Endzone 20. Better INT returns 21. Add stats after quarters 22. Better COM punt timing 23. PA/PC hack - PC is INT and PA is target 24. XP Block ROLB 25. More NFL like QB rating value 26. QB backpedal animation hack 27. QB/PR ball control 28. Reduce Punt Boost 29. Changing the differential for popcorning/ dl busting through 30. Diving time based on HP 31. QB throws ball instead of taking sack and runs less #2 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 32. COM Dive Tackling like SNES TSB I 33. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 34. COM QB Finds Open Receiver 35. Push/Pull Hack 36. Timing of Snap Exchange b/n C & QB 37. Faster Handoffs, Pitches, Snaps & Player Control #3 – Hardtype + P2 As Road Team 38. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter Submitter SBlueman Submitted 02/13/2022 Category NFL By Year  
    2 points
  12. View File Goji's NFL Tecmo Super Bowl LVI (1.5) - All 32 NFL Teams! - (NEW) 2021-2022 NFL Schedule! - Team SIM ratings based upon success in the 2021 season! - Halftime Stats! - Press START instead of B to throw a lobb pass. - Hybrid Defenses. (Extra defensive backs!) - (NEW) 2020 AFC & NFC Pro Bowl Rosters - (NEW) Rosters 12/2/21 5 DIFFERENT VERSIONS AVAILABLE! (BASE ROM (NO HACKS) / STANDARD / JUICED / JUICED PLUS / NES CLASSIC EDITION) SET Commands / Hacks Applied : BASE ROM NO HACKS *Tecmobowl.org 32-Team Base Rom with rosters for the 2019-2020 NFL Season *Small graphical changes. STANDARD VERSION *Goji's NFL Tecmo Super Bowl LIV BASE ROM NO HACKS *No Sprite Flicker *Add stats after quarters (Halftime Only) *More NFL-like QB rating value *PA/PC Hack - PC is INT & PA is target *Player-controlled QB rollouts for playaction passes *Increase CPU kickoff length *Better COM punt timing *Press START instead of B to throw a LOB PASS *Bruddog's Moving Grapple / Push-Pull Hack *Directional Punts - hold UP or DOWN to angle your punt *Decrease fumbles *Decrease Injuries in SKP Mode *Decrease Injuries in MAN mode *Change player kickoff position to 30 Yard-Line *Change Touchback to 25 Yard-Line *FG Avoid Kick Block Fix *Extra Point Try Moved to 15 Yard-Line *'Hut-Hut' Pre-Snap Cadence for 32-Team Roms JUICED VERSION *ALL hacks from STANDARD VERSION *Faster handoffs, pitches, snaps & player control *CPU find open receiver *Passing game probability table hack *Ball carrier can break drone grapples *PR speed change from SS to actual PR player *OB throws ball instead of taking sack and runs less *Kickoff speed increased *Buck's TSB.COM Juice Setter (MILD) JUICED PLUS VERSION *ALL hacks from JUICED VERSION *Better INT returns *COM dive tackling like SNES TSB I *COM defensive coverage late in season (28 and 32 team codes) *Jstout 'Logic' Modifier *Preseason and zero win games are now more challenging *Buck's TSB.COM Juice Setter (HOT) (My personal favorite Version) NES CLASSIC EDITION *ALL hacks from JUICED PLUS VERSION -Minus *No Sprite Flicker (This is probably the version you would want to make a physical cartridge from, or livestream SIMS, unless you're familiar with the No Sprite Hack) HOW TO PLAY : Recommended Emulator : FCEUX : http://www.fceux.com/web/home.html Recommended Setup : 1. Config \ Video \ Check 'allow more than 8 sprites per scanline.' 2. Config \ Timing \ Check Overclocking (old PPU only) and enter '240' into both scan line boxes. *If you aren't using an emulator that supports these functions, don't care about flickering sprites, and just want to play, download the NES Classic Edition Many thanks to other user submitted roms for player stats and editing. Rosters may not be 100% perfect and any comments are appreciated. Enjoy! - Special thanks to Maverick209 for his insight on player ratings. **Please note this is a WIP rom, so check back often for revisions!** SET COMMANDS GUIDE by SBlueman : **ALL NEW** Submitter gojiphen malor Submitted 10/20/2021 Category NFL By Year  
    2 points
  13. bruddog - I went all over this and already fixed it. the logic path leads to loop22. in loop22, after the scores are Compared (A5A0 C59F), there is a BCC (branch if carry clear) to Loop27 if offense winning. then following that another BCC (9003) that won't get used because if the offense is losing or tied, the C flag won't be Clear. finally, it takes you to Loop40 where the offense is bound to run a play. basically, there should have been a "Greater Than (winning) or Equal To (tied)" check. the original programming only has the "greater than" part. Luckily, you can just overwrite that worthless BCC 9003 to an actual BEQ (branch if equal) F035 and jump to Loop27 - the same actions would be taken as if COM were winning (if ball is >= 50 yd line, will punt). I've been testing this for the past 3 days and run multiple tests and scenarios. it works. SET(0x18808, 0xF035)
    2 points
  14. I think if someone is still using nesticle in 2021 they have bigger problems than worrying about extracting states from the save.🤣
    2 points
  15. Players added : Bills - T, spencer BROWN Dolphins - *S, eric ROWE, S, brandon JONES Patriots - RB, r. STEVENSON, G, ted KARRAS Browns - RB, dernest JOHNSON Ravens - TE, eric TOMLINSON Steelers - DL, chris WORMLEY Colts - QB, sam EHLINGER, TE, kylen GRANSON, K, m. BADGLEY Texans - S, eric MURRAY Jaguars - WR, laquon TREADWELL Titans - RB, adrian PETERSON, *CB, elijah MOLDEN Broncos - *LB, malik REED Raiders - WR, desean JACKSON Chargers - *TE, s. ANDERSON Washington Team - K, joey SLYE Eagles - RB, jordan HOWARD, LB, t.j. EDWARDS, LB, davion TAYLOR Cowboys - S, jayron KEARSE Lions - WR, trinity BENSON, TE, brock WRIGHT, T, taylor DECKER Vikings - QB, sean MANNION, T, c. DARRISAW Saints - QB, trevor SIEMIAN Panthers - QB, cam NEWTON, RB, ameer ABDULLAH, CB, a.j. BOUYE 49ers - RB, jamycal HASTY Rams - WR, odell BECKHAM, LB, von MILLER Seahawks - C, e. POCIC
    2 points
  16. Players added : Patriots - WR, nkeal HARRY Ravens - RB, leveon BELL, G, ben POWERS, LB, josh BYNES Texans - WR, chris MOORE, CB, tavierre THOMAS Titans - WR, josh REYNOLDS Chargers - WR, andre ROBERTS, K, dustin HOPKINS Eagles - QB, gardner MINSHEW Bears - *CB, duke SHELLEY Packers - G, jon RUNYAN, T, elgton JENKINS, DL, kingsley KEKE Buccaneers - TE. o.j. HOWARD Saints - RB, mark INGRAM, WR, trequan SMITH, DL, david ONYEMATA, K, brian JOHNSON Falcons - P, d. COLQUITT Rams - DL, ashawn ROBINSON, LB, terrell LEWIS Download this file
    2 points
  17. As you know from 1995-1998 the NFL had 30 teams and from 1999-2001 had 31 teams. At this point, I don't think anyone has attempted to take the 32 team rom and retroactively take out 2 teams. I'm looking to get this accomplished. Would love some help else this is where I will be talking into the void Planning to base the mod off this rom unless someone has a better suggestion
    2 points
  18. The background palette was an issue when the rom was expanded from 28 to 32 teams so cxrom added in a custom routine. Not sure this is documented anywhere. The routine starts at x4210 but the relevant code to change is Palettes for Team Data Screen - x423B - x4279 Palettes for Pre-season team select screen - x427A - x42BA Attached is the updated rom Tecmo Super Bowl 1995 Season (2).nes
    2 points
  19. BETA Version available here for now : https://www.facebook.com/336600623770150/photos/a.345009482929264/1050474835716055 Will upload the Launch Edition 1.0 soon !
    2 points
  20. TheRaja

    TSB Blimp Text (NES)

    Oh I noticed I didnt post the Blimp for TFO 2021. Here it is in all its glory! Josh Porter is from The Office. I was asked if I could put his face on the blimp so I changed the pallet to have black and light flesh colors and used 4 of the character spaces to make the face using MSPaint and TileLayer Pro. It used all 14 available spaces when completed
    2 points
  21. Knobbe

    TSB Blimp Text (NES)

    You can see where it maps to the tiles starting at 5A800 on the OG Rom. It's pretty easy to scroll in a tile editor and find.
    2 points
  22. I guess I never read past the first post. Any hoot, I've put your notes and demos up on Github, @jstout about 4 years ago. Got around to cleaning up my mess the past couple of days. If it's not ok to have it there publically, let me know and I'll make it the repo private. I made the repo as a reference for myself but thought I'd share with others. https://github.com/WillSams/jstout-programming
    2 points
  23. View File SBlueman's Tecmo Super Bowl 2021 - Week One Edition (Updated 9/8/2021) The classic NES sports title, updated just in time for the 2021 NFL season! Enjoy this version with the following features: Playbooks Edited – Plays Moved To Different Slots, Edited Running Plays, Removed ‘bad’ plays Up to 40 Hacks Added To Hardtype Versions (33 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature) Sim Code updated for more accurate team results Updated 9/8/2021! Three Versions Available: #1 – Vanilla – Hacks Included: 1. Disable Alt 3 Uniforms 2. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 3. More NFL like QB rating value 4. Player 2 Conditions Fix 5. Prevent schedule from being random 6. QB backpedal animation hack 7. Change Touchback To 25-Yard Line 8. 15 Yard XP 9. FG avoid kick block fix 10. All Kickoffs Range From 8 Yard-Line To 3 Yards Into Endzone 11. Better COM punt timing 12. Changing KR Speed 13. PR speed change from SS to actual PR player 14. TE sim fix 15. Change offensive SIM to 'out of 32' sum 16. QB/PR ball control 17. COM Goes For FG w/:20 Left in Half/End of Game 18. Timing of Snap Exchange Between C & QB 19. PA/PC hack - PC is INT and PA is target 20. Directional punts 21. XP Block ROLB 22. Changing the differential for popcorning/ dl busting through 23. Better INT returns 24. Diving time based on HP 25. QB throws ball instead of taking sack and runs less 26. Add stats at halftime 27. Touchbacks on Kickoff 28. Reduce Punt Boost 29. Ultra Logic 30. More Accurate FG's 31. Decrease Fumbles by 30% 32. 65 Yard Max Length on FG's 33. 75 Yard Max Punt Length #2 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 34. Main Menu Background Color Change XX's 35. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 36. Find Open Receiver Hack 37. Push/Pull Hack 38. Faster Handoffs, Pitches, Snaps & Player Control 39. COM Dive Tackling like SNES TSB I #3 – Hardtype + P2 As Road Team 40. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter Submitter SBlueman Submitted 08/07/2021 Category NFL By Year  
    2 points
  24. Been playing this a lot lately.. the scores and situations are so realistic. Great game play and 2 point conversion options adds a lot. Thank you again for this
    2 points
  25. Thanks! I have used it a lot, but it is very limited. You can only edit stats and part of the stance. I wanted something more in depth that included every aspect of batters and pitchers.
    2 points
  26. View File TECMO SUPER BOWL 2021: VERSHION 1.1 WSP GUYS IM BACK. THIS VERSHION CONTAINS A LITTLE BIT MORE UPDATES SO IT WILL TAKE SOME TIME TO GET THE ROSTERS ALL SORTED OUT. FOR RIGHT NOW THIS UPDATE INCLUDES 1. DERICK HENRY'S STATS ARE NOT THAT OVERPOWERD. TO BE FAIR TO THE GAME. ALSO TYREK HAS ALSO NOT THAT OVERPOWERD STATS. 2 MORE QB'S ARE IN THE GAME INCULDING RUSSLE WILSON AND KYLER MURRY AND MORE 3 QB PATIRICK MAHOMES STATS ARE NOT THAT OVERPOWERD TO. HOPE YOU GUYS ENJOY. TELL ME WHAT YALL THINK ABOUT IT IN THE COMMENTS AND TELL ME WHAT ELSE I SHOULD DO ON MY FIRST UPDATE. ALSO THANKS SB BLUEMAN FOR THE TSB 2021 TRANING CAMP ADDITION. IT REALLY HELPED ME WITH MY ROSTER UPDATES. I MIGHT ALSO BE MAKING ANOTHER PROJECT SO STICK AROUND FOR MORE Tecmo Super Bowl 2021 (USA) (1).nes Submitter red33 eddy Submitted 08/08/2021 Category NFL By Year  
    2 points
  27. I have finished a Google Sheet that will allow you to create the HEX code for a player. You would then use this to override the player you want to replace. You can get a copy of the sheet here: docs.google.com/spreadsheets/d/15FDSIS_UnfY-19UWYY2B8x9al4Kh4N-HNW9uoFNJAe0/copy I attached a screenshot, but if you choose an option for each drop-down arrow, the HEX info will automatically be created for you. I have tabs for batters, pitchers, and also all the information that I have about each option. Let me know if that helps and if I can help in the future!
    2 points
  28. Anyone trying to make formation edits in 2021 ROMs or beyond, those formations are located at 0x7F940 to 0x7F961. You can edit 0x3F940 but that will only result in frustration and tears, and no changes to the team formations. This also means that using the TSBToolSupreme is of no use for reading or writing the formations (other than that, an AMAZING tool) In case this: BUF-ATL-ProBowl-NFC West order confused you, there are 34 bytes. The order in which they affect the teams is division-by-division: Buf, Mia, NE, NYJ, Cin, Cle, etc. up until NO, Atl, Car. the next two bytes are the Pro Bowl teams, and the last 4 are SF, LA, Sea, Ari. 0x31FE0 to 0x32001 remains the correct bank for matching up the players listed positions with the formation.
    2 points
  29. I may be of service! I have been using WINDHEX, but the Hex Editor in snes9x has really helped because you can make live edits! I found all of the information that you need to change appearance for pitchers, ERAs, and even the position of the batter's bat! Here is information for what each part of the code edits: https://drive.google.com/file/d/1hN8UYuadu3SImXri0MR9jLJY7lm84_Da/view?usp=sharing and I created a HEX table to edit teams and players names: https://drive.google.com/file/d/1-LOp1ktUJsu7hIo6Jhj-eD1Z1nCvkI_a/view?usp=sharing I hope this helps!
    2 points
  30. #Red in NFL Logo in Team NFL Opening Screen SET(0x1A628,0x0F163135)
    2 points
  31. Officially have a release date for this rom. Given the remaining teams (23) and positions (OL, DL, LB, DB = 62 total for each team). Ive been averaging 8-10 team positions per day. Therefore, the release date of the game will be by the Friday, June 18th or, Saturday June 19th. There will be updates monthly in regards to training camp and roster moves. Who is getting ready for some football!!!!!
    2 points
  32. If a new ROM needs to be created for this, I can update TSBTool to support it.
    2 points
  33. bigjim28

    Hardball 5

    2020 league here to keep the annual trend going. Obviously I did not get my player edits done very well as my sim ended up with a Cincinnati/Boston WS. Excited for a full 2021. I really wish there was a way to expand to league to include all teams. 2020.lgd
    2 points
  34. You ain’t kidding!! Editing this beast was incredibly tough for SNES!!
    1 point
  35. None. Everything is made through the spreadsheet. Prestige is going to be set at 15 for every player but it really won't matter anyways. I don't believe it effects anything other than how much money you make in 1 player games. But just in case I'm setting it at 15 for every player.
    1 point
  36. View File SNES TSB: Enhanced Sprites/4th Edit (Colored Socks) Ever wonder why the sprites for the cheerleaders, chain-gang, first down markers, goal posts, and a few other items in SNES TSB are outlined while player sprites were not? Perhaps this question will never be answered? Anyway, the sprites for this iteration have been outlined for fidelity or uniformity of most of the on-screen SNES TSB goodness. Contents: 1. All sprites have a complete black outline. 2. The first ROM: socks are colored to match team jerseys & cleats/shoes are black. The second ROM = all white sock version (socks will always be white regardless of jersey color). The colored version looks outstanding though! 3. Shadowing around cleats/feet have been lightened. 4. All wristbands are white. 5. All endzones are subdued. Note: endzones utilize the snow game appearance in both fair & rainy weather. 6. Added an alternate "subdued field." NFL logo and field markings now correspond to the snow conditions which allows for easier tracking of the outlined sprites. 7. No pant striping (since players are outlined, striping made the uniforms appear too busy & cluttered…so the modern term would be “clean.” Additionally, when white jerseys are worn teams have a white stripe—a bad look for teams like the Raiders, Steelers, Falcons, and a whole host of other squads so stripes were removed. 8. Dazed players now shake their heads as if dizzy when getting up after being knocked over just like the NES version. The original SNES sprites did not shake their heads. 9. All running animations have been tightened up. 10. Neutral sprite pose changed to a more aggressive stance as the original seemed a bit too passive. Enjoy! Sheepdog/War6 Submitter War6 Submitted 03/05/2022 Category SNES  
    1 point
  37. View File Tecmo Super Bowl 22 Nes on Snes Edition Updated Rosters as of 1/17/22 Using Espn Nfl Rosters. All Divisional Round Playoff teams Included. Enjoy! - Current Uniforms - Added Tecmo Juice Command - Nes Player sprites no flicker - 28 Teams Submitter (SNES) TECMOFOOTBALL Submitted 01/19/2022 Category SNES  
    1 point
  38. I will hire you and buy you a brand computer lol. Seriously though, have plenty of ideas.
    1 point
  39. I didn't think there was enough interest in this and so I gave up on it. Glad to see someone is up to the task again. Well, here are the last files I've worked on. There was a ton done to get it to where I would like it, but unless the playoff structure and the NFC West division can be fixed it's pretty much useless. I did edit the standings so that the NFC West has two division pointers, so make that what you will. And for some reason, re-aligning the divisions on the menus screw up the colors in some of the team texts - mainly the two central divisions. It might be an easy fix. Let me know if anyone can help with that as well. *edit...thanks to Knobbe, this problem is now fixed. I just had to edit one more hex to fix the gray colored star on the team control and preseason screens. I edited the two roms where version 1 chops off the first and last teams and the second version chops off the first two. As you'll find, the 1st version has a problem displaying the last team in the NFC rankings, and so I deleted the team name so that it doesn't show. The 2nd version has a problem in the individual leaders, as it displays multiple errors in the NFC rankings. They both, however, still have their own problems in the standings, as was mentioned above. Tecmo Super Bowl 1995 Season version 1.nesTecmo Super Bowl 1995 Season version 2.nes
    1 point
  40. Yes, I'd read this as a general distribution for someone who didn't want to take the time to modify the targets per team.
    1 point
  41. Yeah I had helped him with some stuff as I use Mac 95% of the time. The struggles he had I think in this paragraph were that a lot of the one off tools used to edit TSB and Hex etc are 32 bit apps, after Catalina Mac now requires 64bit only apps. Wine and Crossover are slowly catching up to all this, it's a normal cycle in the world of Mac.
    1 point
  42. 1 point
  43. Answering before looking but I think the result is the same since the total games wont fit in the allocated space
    1 point
  44. Praise the Holy Infant. We have Lift Off, folks
    1 point
  45. That looks right: 2x.16+0x.01(skip the second 2 because I do not know what it changes)+1x2.56=2.88 I am creating a spreadsheet that should help calculate the physical features. The cool thing about the KGB editor is the that the player editor numbers match with the Hex code, so Maddux's face is 04, his torso is 30, and his legs are 04. His on-mound look is found starting on the second line, 000300. 0 is right handed, 0 is light skin, 0 is smooth face/short hair/no glasses, 3 is brown hair, 0 is regular pitch, 0 is regular size (not tall or fat).
    1 point
  46. So, I'm working kind of on a sideproject. I'm writing stuff and taking stuff down for a Tecmo NBA/Super NBA Basketball romhack involving the Big 3. My question is if there's a good editor for it. I know of Rabbit and have downloaded it, but my antivirus just keeps saying it's a positive(but I'm sure it's a false positive). Is there any other editors for it that won't freak out my Antivirus systems?
    1 point
  47. I got two questions; if anyone knows of an older thread to direct me, that'd be great too. 1) Is there a way, either in sim or when playing the COM, you can get the COM to substitute players? Sometimes in a regular season game it gets a little ugly when the opposing quarterback falls into a bad condition. I remember the COM would swap out players in TECMO NBA Basketball on occasion. 2) Is there a way to prevent your entire roster from being "reset" when a player returns from injury? There has been a few times where I got some backups in "excellent" condition and a guy is out, but then when I sim the result and the guy returns, the entire roster resets. There questions are probably more source code questions. I was just curious.
    1 point
  48. Dusto

    63...?

    to expand a little cause I've been deep in this section lately, a lot of the statistics already double up on how they're represented, the original game was going for efficiency The touchdowns value is both a modifier of pass attempts and its actual value. Since the decimal max of a particular position is 256. When you go past 256 pass attempts the game starts keeping a counter of how many times you've surpassed 256 in a different column. (Think of it like a tally mark representing 256 per tally ) To keep from using a whole other field for this, they instead did some trickery around touchdowns, and make the number a multiple of 4. If the number was evenly divisible by four, (example 16), you'd see 4 touchdowns on screen. All numbers that were not a factor of 4, would then utilize the remainder value as a counter for any pass attempts over 256. So if you had the number 5 in the touchdowns position for a QB and 100 in the attempts column. That would translated to 1 touchdown 5/4 = 1 (in integer division) and The remainder 5-4 = 1 would represent a tally mark of 256 attempts (1*256) so that qb would display 1 touchdown, and 356 passing attempts represented by the touchdown number modifier = (passTdBase % 4) * 256 passAttempts = passAttemptsBase + modifier --- modifier = (5 % 4) * 256 -> 1 * 256 modifier = 256 passAtempts = 100 + modifier passAttamptes = 100 + 256 -> 356 attempts total TLDR: the change would need to be utilizing an extra offset for each qb on 32 teams, so 64 EXTRA spots (56 on 28 team rom) in total allocated to stat saving, in order to stop using touchdowns as the pass Attempt offset. It would allow it to count up to 255, while pass Attempts would use a whole new counter column.
    1 point
  49. Here is my 1990 season roster edit for Ken Griffey Jr Presents MLB for SNES. The roster is built to produce more realistic statistics for full season play, so the batter ratings are very dumbed down. All testing was done in manager mode, and if you play in that fashion and would like slightly more accurate pitcher/batter gameplay, then I personally use the game genie codes for 1 ball = walk and 2 strikes = strikeout. Note that with the latter, batters can foul out, as the game doesn't take into account how the batter got the second strike, but these codes give a pitcher, on average 1-5 Ks per game and a few walks per 9 innings. However, not a very good setup if you're playing in control of the batter, because you can just not swing with anyone to win games. Things that haven't been done: The roster was edited using the KGB editor and so I could not change anything about how the pitchers look on the mound, except for their skin color. Was also unable to remove the Rockies or the Marlins from the schedule so they are just generically rated. Would like to include errors in man vs cpu games. All of this would need to be done in hex, and there are no hex addresses for anything that I can find. If you play the ROM, please let me know how it turned out for you, and whether you liked it or hated it. Thanks! 1990(fin) Ken Griffey Jr. Presents Major League Baseball (U).7z
    1 point
  50. I searched for this, but couldn't find it. I just learned how to use the code logger to find graphics, so I figured I'd add this. If it does already exist somewhere, then disregard. This isn't comprehensive, as there may be a way to give more tiles for the NFC logo. Currently, the AFC logo can have up to 48 tiles, while the NFC gets only 16. I doubt there's enough free tiles to use that many, however. The pro bowl conference logos (what you see when you pick the pro bowl option from the main menu) start at x169a0. The first byte is for the palette and the next 16 place tiles. x00 will give all black (background). The tiles are arranged in columns of four tiles before moving to the next row (up to four rows); then it moves to the next section of four columns and four rows, etc. The NFC logo starts at x169d3. Again, the first byte is for the palette and the next 16 place the tiles. The default AFC palette is x55, which gives gray, dark red, and light red. The default NFC palette is xAA, which gives gray, white, and blue. Using x00 for a palette gives blue, red, and white. I don't have a good understanding of what number provides what palette and found x00 by random chance. Using TileED, the tiles for these logos are around 381968. As far as I can tell, the following tiles are used: CB, CE-CF, D0-DF, E0-E1, E4-E5, E7, F0-F7. E6 and E8 appear to be blank, so they could maybe be used, but I don't know if they're used elsewhere in the game. Also, to get the AFC logo aligned like the NFC logo (if you're only using 16 tiles each), start at x169b1 to choose your palette. Then, x169b2 will be 00. Every 4th byte from there will be x00 as well. The rest will place your tiles. At x169c2, you'll set your palette again. x169c3 and every 4th byte will be other tiles and the rest will be x00. Don't forget to x00 out the bytes starting at x169a1.
    1 point
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