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Showing content with the highest reputation since 05/14/2022 in Posts

  1. Thanks for the accolades. That was done with Tile layer Pro…and it was hard…all free hand and I suppose a good eye? That was my first large helmet and it came out great. The SNES helmets have an odd orientation as well. I need to do the Ravens helmet but with the helmet positioned like that will take some serious creativity. The endzone was my first as well and that took up a whole day.
    1 point
  2. You ain’t kidding!! Editing this beast was incredibly tough for SNES!!
    1 point
  3. See examples of helmete and team data text. @JJT did the helmet graphics
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  4. @SBlueman It takes rearranging where the team names start on the team data screen. As well as moving the conference name over. But you will also have a problem on the blue screen stats page because there is a 10 character limit. The only way around that is to use small letters instead of large ones for the team mascots on the blue screen page.
    1 point
  5. It requires a different trick because the name is too long…
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  6. View File TECMO SUPER BOWL 2022-23 (SNES) - Schedules available for 2020 (16 GAMES), 2021 (17 GAMES) and the just released upcoming 2022-23 season (17 GAMES) - Using (SNES) TECMOFOOTBALL'S 28 team base ROM : So minor schedule adjustments have been made due to the exclusion of HOU, JAX, ATL and ARZ - Sprite refresh and enhancements: Black outlined players, lighter shadowing around the feet Moved to a more "aggressive" stance instead of standing statue Beefed up lineman QB signal calling and horizontal throws appear smoother - Rosters accurate as of May 12, 2022: Includes all trades Releases or team declined player options Free agent signings 2022 NFL Draft class - Updated individual and team sim data for more accurate and consistent results - 2 versions are available: #1 - Tecmo Super Bowl 2022 Final Edition - has the standard programmed juice level that increases with wins above .500, just like the original SNES Tecmo Super Bowl #2 - Tecmo Super Bowl 2022 Final Edition (JUICED) - contains War6 Sheepdog's Tecmo juice command (so blame him if it is way too much LOL) * Mini/large helmets and endzones in the process of being edited/updated CREDITS: ALL GRAPHICS/HEX SCHEDULING/GRAPHICS VISION/ADMIN: War6 Sheepdog ALL ROSTERS/ATTRIBUTES/SIM DATA/ SCHEDULING: RAY269 EDITORS USED: TSB TOOL 1.3.0.0, HxD, Retron5IPSCreatorV2 THANKS: (SNES) TECMOFOOTBALL - Base ROM War6 Sheepdog - for understanding my vision and making it come to life Sarah Lea - for not getting too pissed at me for the ungodly amount of hours I put into this project Submitter RAYOUNG269 Submitted 05/13/2022 Category SNES  
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  7. Ian Jones

    JBI Hacks

    Ok so we have hacks for quickness= -pursuit angles - dive animation timing -jj int -fumble&int returns. I have two questions. Which, if any, of these actually work? And, if more than one of these work, can they be used in the same ROM (assuming no other hacks are interfering)?
    1 point
  8. Can't do Commanders, too cheesy!! I whipped this up in about 20 minutes, not accurate. Added a little black shade to the edges, for crispness.
    1 point
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