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Showing content with the highest reputation since 06/03/2022 in Posts

  1. Gave it a second go after clearing my head and it's about as good as I can get it now: Here's an updated rom for anyone who'd like to use it for themselves: TSB Base 32-Team ROM - 2022.nes If anyone can make it better, please feel free to improve upon it!
    3 points
  2. Yellow stripe, red facemask TSB Base 32-Team ROM - 2022.nes
    2 points
  3. War6

    TSB 2023 (SNES)

    I just wanted to update everyone regarding the upcoming September release of TSB 2023 for SNES. Ray & I have been continually editing and I wanted to share our progress with a few screenshots. The game looks and plays great thus far and I think we are almost where we need to be in terms of features, new end zone art, and accurate rosters with realistic ratings. In the meantime, you can download our preseason/beta edition in the downloads section.
    2 points
  4. You ain’t kidding!! Editing this beast was incredibly tough for SNES!!
    2 points
  5. bigjim28

    Hardball 5

    2020 league here to keep the annual trend going. Obviously I did not get my player edits done very well as my sim ended up with a Cincinnati/Boston WS. Excited for a full 2021. I really wish there was a way to expand to league to include all teams. 2020.lgd
    2 points
  6. View File TECMO GREY CUP 2022 -EDM/MTL/BC helmets/logos updated -new player ratings (N. Rourke!) -Edmonton is now Elks -Schedule is 2022 -all wording "2022" -roster/jersey #'s (WARNING: WE DO NOT HAVE A TECMO BOWL ADDICTION HELP LINE.) Submitter gamerz Submitted 06/30/2022 Category Partial Hacks  
    1 point
  7. I love everything guys! My "W" was struggling to look even anything close to yours. Yours way more accurate!!!
    1 point
  8. Great work! If I'm seeing this correctly the big thing to fix is playoff logic on both roms. The standings need to be addressed but displaying duplicates is a good idea.
    1 point
  9. Thanks for beong awesome much appreciated
    1 point
  10. Here is my take The thing to note on the mini helmet is that it doesn't have the yellow stripe which would take a bit more editing Fixed the text layout # Change Team Page Layout to accomodate Washington Commanders #Set team name line longer SET(0x2FED7, 0x16) #Move Conference Text SET(0x1E977, 0x59) TSB Base 32-Team ROM - 2022.nes
    1 point
  11. @Knobbe It requires the .NET framework. I think anything 2.0 and above should work. It is not compiled for .NET Core (the new cross-platform .NET framework) though. So if you're trying to run with .NET Core, I don't think that would work.
    1 point
  12. I'm wondering if it can be sideways a bit so the sides are straight. That might look a different kind of off though
    1 point
  13. It's pixelated all to hell but it's the best I can do with what I had to work with.
    1 point
  14. LOOKS GOOD TO ME...👍
    1 point
  15. @rkrenegade31, you'll want to do a deep dive into this thread: You'll find all kinds of things you can edit including the helmets. Here are some specific threads to check out: Large Helmet: Guide Mini-Helmet: Guide Mini-Helmet: Tiles / Colors #1 Mini-Helmet: Tiles / Colors #2 Mini-Helmet: NFC West 32-Team ROM Location There are also some great posts by @pambazos88 on helmet editing which are a huge help:
    1 point
  16. @William Ford, you can find some here: Emulators - TBORG (tecmobowl.org) Or depending on what you are using, check these out: 5 Best NES Emulators for All Your Devices to install [2022]
    1 point
  17. This is about the best I could do with the large helmet before I threw my mouse at the wall: Mini-helmet is meh but I don't know how much better it can get:
    1 point
  18. You probably already know this, but to be clear, the bracket already does this on the OG rom, specifically when the winner of the 2 seed vs WC winner plays the 1 seed ( or any combination therein). No matter what, the 2 seeds part of the bracket (upper) plays at home in the Conference Championship on the OG rom.
    1 point
  19. here are two rom hacks that are closer than I myself can ever finish. The rosters are accurate, but the attributes and player faces themselves need to be re-edited. Tecmo Super Bowl 1995 Season version 1.nesTecmo Super Bowl 1999 Season version 1.nes
    1 point
  20. Just buy me a beer some day if we ever meet up 😀
    1 point
  21. It should be pretty easy to import rosters between supported roms. You just copy & paste the text. The newer versions (like 1.3) also have the ability to convert between the different formats for TSB1, TSB2 & TSB3 (although, this feature has been less used and tested little).
    1 point
  22. TheRaja

    TSB Blimp Text (NES)

    And work has begun on the TFO 2022 Rom and here is the Blimp for TFO 2022!
    1 point
  23. TheRaja

    TSB Blimp Text (NES)

    Oh I noticed I didnt post the Blimp for TFO 2021. Here it is in all its glory! Josh Porter is from The Office. I was asked if I could put his face on the blimp so I changed the pallet to have black and light flesh colors and used 4 of the character spaces to make the face using MSPaint and TileLayer Pro. It used all 14 available spaces when completed
    1 point
  24. No, in fact it seems to do the opposite in the playoffs where the higher seeded team is on the player 2 side.
    1 point
  25. fgqb#19nyj

    Editing Large Helmets

    -"32 team rom" large helmet colors starting points- Bills x23D79 - 30 06 02 32 30 30 02 16 Dolphins x23D81 - 1C 30 16 1C 2C 1C 16 00 Patriots x23D89 - 32 10 10 06 16 01 06 30 Jets x23D91 - 0A 30 30 0A 1A 0A 3D 30 Bengals x23D99 - 26 16 0F 0F 00 26 00 30 Browns x23DA1 - 08 16 30 32 30 26 30 26 Ravens x23dA9 - 03 01 01 01 12 30 03 28 Steelers x23DB1 - 12 01 28 01 12 28 30 06 Colts x23DB9 - 30 30 02 02 12 02 00 00 Texans x23DC1 - 12 01 01 01 12 06 30 30 Jaguars x23DC9 - 12 01 01 01 12 1C 30 28 Titans x23DD1 - 01 30 30 01 12 06 21 01 Broncos x23DD9 - 16 01 16 01 12 16 01 30 Chiefs x23DE1 - 16 06 06 32 30 0F 30 00 Raiders x23DE9 - 32 10 2D 00 10 10 30 0F Chargers x23DF1 - 12 02 02 02 12 28 38 00 Redskins x23DF9 - 30 07 28 18 28 0F 30 28 Giants x23E01 - 12 02 06 00 10 22 00 30 Eagles x23E09 - 19 09 09 0F 2D 0F 30 32 Cowboys x23E11 - 02 10 30 00 10 02 30 22 Bears x23E19 - 12 01 01 01 12 16 30 22 Lions x23E21 - 12 10 30 12 11 32 30 12 Packers x23E29 - 0B 28 30 0B 1B 0B 1B 30 Vikings x23E31 - 13 03 03 03 13 28 30 13 Buccaneers x23E39 - 00 2D 2D 0F 2D 06 30 0F Saints x23E41 - 0F 18 30 0F 2D 0F 30 28 Falcons x23E49 - 01 01 01 01 12 22 30 12 Panthers x23E51 - 11 10 2D 0F 2D 0F 11 30 49ers x23FF0 - 0F 18 07 07 16 0F 30 07 Rams x23FF8 - 18 01 12 01 12 12 28 12 Seahawks x24000 - 2C 1C 1C 0F 0C 0C 30 2A Cardinals x24008 - 30 30 30 00 10 07 0F 28
    1 point
  26. The easiest way to get rid off the helmets, is to match each team's palette with the background (make every color from those palettes black = 0F). To do so, just input "0F" from offset: x23D79 to offset x23E58. (that will take care of the first 28 teams). If you are using a 32 teams rom, input "0F" from offset: x23FF0 to x2400F. (that will turn every color of those palettes to black): After that you will see this has happened with your Team Data screen: The "TM" will still be there, BUT You dont want to mess up with that palette, so you will have to remove that mark "graphically" (using a Tile editor program). If you have used a Tile editor before, you probably know where the Big helmets are stored inside the rom's graphic data: Remove those tiles (delete them or cut them away) and save your rom. Now all you will see on Team Data menu is a black area, that has replaced the original Helmet templates (including the match-up screen at the start of every game):
    1 point
  27. How do I take the large helmet picture away? I'm making a mod of my high school teams ariund my area and dont want to mess with the large helmets I actually just want that spot blank. But those new style that y'all are doing look really awesome!!! Good job!!!
    1 point
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