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Showing content with the highest reputation since 09/15/2019 in Files

  1. 3 points

    Version rev2


    Tecmo Super Bowl is the greatest sports video game of all time. Now, 28 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2020. This site's 13th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players. Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2019 brings Nintendo's bone-crunching classic to today's computers and handheld devices. Will offenses fear Aaron Donald like they feared Bruce Smith? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Saquon Barkley live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2020 will make legends for the next 28 years. Tecmo Super Bowl 2020 Table of Contents A. How This Works B. How To Play - PC/Mac C. How to Play Online - Windows D. Tecmo Super Bowl 2020 Notes E. Known Issues F. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia for your platform and also the .nes ROM - Windows | Mac Open Nestopia. From Nestopia, File > Open and find your .nes ROM. C. How to Play Online - Windows Setup for online play using our guide - http://tecmobowl.org/topic/53066-guide-get-started-playing-tsb-online-for-dummies/. We then recommend starting out at the TPC - http://www.tecmoplayers.com. Most TPC players use the original Tecmo Super Bowl ROM, but you might be able to find some people playing TSB 2016. Remember that the versions of the game must be exactly the same or you will not be able to connect. If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues. D. Tecmo Super Bowl 2020 notes Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players 32-Team ROM Rosters current as of 9/4/19 Adjustable quarter length Playbook editing in-game Player 2 attributes now display correctly Halftime stats Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target. Schedule reset wont' randomize order (Thursday game should always be first, Monday night last) E. Known Issues You can't edit the player names for the NFC West teams using publicly released emulators. This rom may not work on some emulators. Sorry. F. Credits Graphics - Keithisgood | @keithisgood Rosters/Attributes/Sim - @Knobbe @DT. Rom - @bruddog QA/Rom Merge/Project Coordinator - @Knobbe | @tecmogodfather Thanks to: Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools. @gojiphen malor for doing all the leg work for updating helmets for this season. Tecmo Super Bowl 2019 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at http://tecmobowl.org/. Other 2019-20 Versions to try: @gojiphen malor Goji's NFL Tecmo Super Bowl LIV @cowboyschamps SNES I Tecmo Super Bowl 2019-20 @Tecmonster Tecmonster's Tecmo Super Bowl 2020 @SBlueman Tecmo Super Bowl 2019 - SBlueman Edition
  2. 2 points

    Version 1.0.0


    I can't take credit for this work @COA Elway did this graphical hack for another 1977 SNES rom he did. So I just copied the graphics over to the original SNES rom. Enjoy
  3. 2 points

    Version 1.0.0


    This is my TSB2020 super hack version. This is based on my 2008 rom with custom plays. This is intended for a man vs man setting as some plays will cause the game to freeze in man vs com. MAJOR HACKS 1. 2pt conversion 2. Custom defenses (you choose a defense instead of trying to pick a play) goaline run D 4-4 run d 4-3 run d 3-4 run D blitz pass D 4-3 pass D (best for spying QB) 3-4 pass D (ilb plays deep) dime ( double cover wr's) 3. Over 40 new plays like RB screen, WR screen, useable flea flickers 4. Switch sides at the end of each quarter 5. Moving grapples USER MOVES (if turned on) 1. Spin move- press" B" to attempt a spin move. You can fall, spin thru the defender or spin into the defender) 2. Attempt user popcorn (hold "A" to attempt a man popcorn works better with high hp players 3. Jump for pass. PRess "A" button to attempt to jump and block a pass NEW MOVES (can use always) 1. Press "B" to move QB into shotgun 2. Press "SELECT" to down the ball 3. Press "START" to attempt to throw the ball away OOB 4. Tap B to throw a lob pass 5. hold B to throw a pass at the QB's normal passing speed MISC HACKS 1. Angled punts 2. Possible to block punt 3. possible to shank puint 4. Fast int returns (easy to take to the house) 5. Speedy QB feet on dropbacks 6. Crowd is home team color Probably others I'm forgetting.
  4. 2 points

    Version 2.0.0


    This is basically a ratings and roster overhaul of the official site rom. 1. LILB's are often DB's due to the fact that nickel defense is the prevalent formation in the NFL these days 2. REC and PC boosted slightly from Original rom levels given the effectiveness of passing. 3. Ball control much higher than normal levels. The RE in a 4-3 defense was placed at ROLB since that seems like the most natural position Pro football focus was the main source for these ratings. Draft slot and scouting reports used for rookies.
  5. 1 point

    Version 1.0.0


    TECMO SUPER BOWL III 2019 SUPER BOWL LIV Two weeks later but the 2019 version of TSB3 is here! As you know there are two ROMs ROM A contains Browns and Ravens ROM B contains Texans and Titans The schedule is fixed and the rosters are the most accurate posible to this date. The AI is fixed and the Free Agents are for real. The Hidden players were the best from the drafts those finished with 9 (1999, 1989, 1979 etc. No 2009 cause some players are still playing) Enjoy this 100 season and the final version to be released after the Super Bowl will feature other Free Agents and Hidden Players to celebrate the 100 seasons, so this is a limited edition. Remember, there are Juiced and SuperJuiced versions.
  6. 1 point

    Version 1.2


    The classic NES sports title, updated for the 2019-2020 NFL season! Enjoy this version with updated rosters for all 32 NFL teams. Player ratings are kept to the original game’s scale and the game features updated team uniforms and logos as well (hat tip to @gojiphen malor for help with the Jets helmet this year!). The game includes various changes from the original: Features: Players Rated Using Tecmo Super Bowl's Original Player Rankings Playbooks Edited - Plays Moved To Different Slots, Edited Running Plays, Removed 'bad' plays Over 40 Hacks Added To Hardtype Versions (21 hacks in Vanilla version) Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature) Five Versions Available: #1 - Vanilla - Hacks Included: Disable Alt 3 Uniforms Schedule Background Color Change Team Data Screen Background Color Change TEAM ROSTER instead of 1991 ROSTER after Super Bowl Add 'Hut' Pre-Snap Cadence to 32-Team ROM More NFL-like QB Ratings Player 2 Condition Fix Prevent Schedule From Being Random QB Backpedal Animation Hack Change Touchback to 25-Yard Line 15 Yard XP Playoff Bracket Fixed Randomize Sound Loop Used For Each Play FG Avoid Kick Block Fix Increase CPU Kickoff Length Better COM Punt Timing Changing KR Speed PR Speed Change From SS To Actual PR Player TE sim fix Change offensive SIM to 'out of 32' sum QB/PR Ball Control #2 - Hardtype - Hacks Included: Ultra Logic Hack [IPS Patch] Punt Coverage Boost Cut In Half [IPS Patch] More Accurate Field Goals [IPS Patch] Decrease Fumbles By 30% [IPS Patch] Main Menu Background Color Change Timing Of Snap Exchange Between C & QB Add Stats After Quarters Ball Carrier Can Break Up Drone Tackles PA/PC Hack - PC Is INT And PA Is Target QB Throws Ball Instead Of Taking Sack And Runs Less COM Dive Tackling Like SNES TSB I Directional Punts XP Block Fix Onside Kick Hack Better Recovery Rate For P2 Changing The Differential For Popcorning/DL Busting Through Better INT Returns Diving Time Based On HP Buck's TSB COM Juice Setter Faster Handoffs, Pitches, Snaps & Player Control Find Open Receiver Push/Pull Hack #3 - Hardtype + No Flicker The 3rd version has all the hacks above installed and the No Sprite Flicker hack included. #4 - Hardtype + P2 As Road Team Hardtype version with the Road Team Plays As Player 2 hack added #5 - Hardtype + P2 As Road Team, No Flicker Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added. You will also find the .ips patches used in this edit along with the SET commands used. If you want to edit the roster use the Vanilla version then apply the SET commands and patches as you'd like.
  7. 1 point

    Version 1.0.0


    Tecmo Grey Cup 2019 is here! It was one of the busier offseasons in CFL history, but here we are, back with one of the most enjoyable roms in the Tecmo Super Bowl library.
  8. 1 point

    Version v3.1


    VERSION 3.1 Here is a collection of 1970-1994 Tecmo Super Bowl roms. It is by no means perfect or final, but I feel it's as good as I like it to be for now. I would like to thank all the guys at Tecmo Bowl.org., it was all their hardwork that allowed me to make these roms in the first place. In order to edit the players in a way that would reflect the seasons that the roms were designed for, and allow the game to feel and play a lot like the original, I had to assign player ratings that were similar to each and every player in the classic NES Tecmo Super Bowl. In other words, I had assigned the fastest running back (based on most yards from scrimmage, mind you) with the only 75 maximum speed rating, that in my opinion had been erroneously given to Bo Jackson. If anyone deserved a rating like that (I think nobody does, really), it's Thurman Thomas. He had a monster three or four years going, if you were to take into account of what he did on the field and where his team ended up in those years. But I digress. Although offensive players were a lot easier to rate, I found that offensive linemen and defensive skilled position players weren't and that a lack of info made them almost impossible. I can sort of live with that, though. If it wasn't for the internet, and Pro Football Reference.Com for that matter, it would have been impossible to edit any. I was at least able to edit the allpros for those years, making them the best at their positions. The basic formula I had to come up with when assigning player ratings had to be based on participation and production, not on popularity. Having said that, I had to be fair to all the players who excelled in seasons where their peers were either absent due to injury or failed to outplay their team mates. Keep in mind that some productive offensive players had to be replaced with Kick and Punt returners - with the lack of space on the roster, I tried to make the depth charts as accurate as I possibly could. (List of Edits) 1970-1975 roms had to be a 26 team league. I had to omit Tampa Bay and Seattle, but was unable to remove their spots in Team Rankings like I wanted. I was able to at least remove their appearance in the game, so if you disregard their missing helmets it shouldn't affect the game's experience. Team rosters and depth charts, as well as probowl teams, are all accurately edited to reflect their corresponding seasons. At least 99% of the players will have the correct name spelling, jersey number, for the most part his face image, as well as skin color. Accurate team city names. Accurate home and away game schedules and their actual dates. Helmet colors and logo designs, as well as uniforms, were all redone to be based on each year they were used. All playbooks were edited to somewhat match the team's yearly offense, but some liberties were taken to make use of every play that's available in the game. (game rules) 1970-77 roms were juiced a bit. Week 1 games will play like Week 3 if the player's team had been 2-0 in the original TSB. This was done so that a 14-0 win/loss season will play like a 16-0 win/loss season when entering the playoffs. 1970-71: hash marks are spread out a bit (NCAA still uses this method) 1970-1973: 40 yard kick off position - Tecmo logos are located there, too; front field goal posts (imagine them as being transparent when players stand on them, because I do.:)); no overtime in man games, as well as auto skipped games. Note: the overtime hack doesn't work as good as I would have liked it to - playoff games will end up in ties, but a random winner is decided by the computer anyway, allowing one of the teams to move on to the next round. This only applies to skipped games - "man" games will still go into overtime during the playoffs. 8 team playoff schedule format. 14 game schedule. 1974-1977: 8 team playoff schedule format. 14 game schedule. 1978-1989: 10 team playoff schedule format. 1982: short season rom contains the 12 team playoff schedule format, as I wasn't able to implement a 16 team playoff format...not sure if it's even possible to do this, anyway. 1994: 30 yard field goal position - Tecmo logos are located there, too. No two point conversion hack. Maybe one day someone will figure this out and I'll add it later. I hope. Well, I hope you enjoy the roms. Cheers.
  9. 1 point

    Version 1.0.0


    This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2018. ROSTER STRUCTURES I also kept the game's basic structure fundamentals for rosters. So every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that every bench has a catcher, 3 infielders and 3 outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 5 peak seasons of their career, regardless of the team they played for. For example, Frank Robinson's AVG. is his 5 best career batting averages averaged out; his HR total is his 5 peak home run seasons averaged; and his RBI total is his 5 peak RBI seasons averaged. The same basic rules apply to pitchers as well for their ERA, Wins, Losses and Saves. Also, in order to really see every player on an equal playing field the 5-year peak season stats are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 5-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 36 GS. And all relievers' stats are pro-rated to 70 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 5-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 5-year peak season numbers and pro-rated to 500 AB/36 GS/70 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 5-yr peak. Below is the system I used: (I didn't show 1-4 since there not any players rated that low) POW uses the hitter's home runs in their 5-yr peak and pro-rated to 500 AB. Below is the system I used: SPD uses the hitter's Stolen Base attempts + 3Bs in their 5-yr peak pro-rated to 500 AB. DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved). For outfielders, I also took into account their assists. For catchers, their CS% was also used. If a player received a GG they more than usually received a 9. Players with multiple Gold Gloves almost always received a 10 DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG. So that is always a good indicator of how well a player's defense is. PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 5-yr peak. CON uses the pitcher's WHIP as well as FIP in their 5-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 5-yr peak and a reliever's innings pitched per games played. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, I have a '98 expansion edition I will also upload very soon. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc
  10. 1 point

    Version 1.0.0


    Now that the winter sports lull is almost here, I have created the ultimate Tecmo Super Bowl 1978-1993 set, including alternate roms for strike year and seasons where multiple qbs made an impact. Can you take the 86 49ers to the Super Bowl with a young Jerry Rice and no Joe? Can you steer the 84 Bears to the Super Bowl with a pair of the worst QBs to ever grace the Tecmo field? See what the 1991-1993 rosters really looked like with these roms with 100% accurate rosters. Hundreds of hours of research and development have gone into these and I hope you enjoy as much as I do. Roms include 1978 Season 1979 Season 1980 Season 1981 Season 1982 Season 1983 Season 1984 Season (2 versions) 1985 Season 1986 Season (2 versions) 1987 Season (2 versions) 1988 Season 1989 Season 1990 Season 1991 Season 1992 Season 1993 Season
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