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  1. Gentlemen, the custom order frame for my TB12 cartridge is complete, and it is pretty baller if I do say so myself. It’s the pièce de résistance of this TB12 Tecmo Super Bowl rom journey. Whenever I release the next rom update, my goal is to also release the spreadsheets that I used to build the rosters. Some folks might enjoy looking more closely at some of those details.
    4 points
  2. I released this game almost 8 years ago. In that time, great players have joined the league, like Patrick Mahomes, Travis Kelce, Lamar Jackson and Christian McCaffrey. It might be time to give other players like Bill Kenney, Fred Arbanas, Tony Banks and Rod "He Hate Me" Smart the boot. It might be time for an OFFICIAL update to Tecmo Super Bowl Gold (The Goldest Game!).
    3 points
  3. 239 downloads

    You know what to do (Download this!). I released this game back in 2015, however this time around, it is without the dreaded "12th man super-scorer" glitch. Nine years after its initial release, this has been fixed. As of today, this the first (and only) college basketball game on the NES (until I put out a follow-up in the next year or two). All the team logos, uniforms, and courts have been modified to reflect their college counterparts. SimData has been modified to reflect typical college basketball scores (Scores of 75-70 are the norm). There are 27 teams in this ROM. The team selection was partially based on what teams were hot in 2015, and historical significance (see attached screenshot). This provides for effortless future updates. For the sake of realness, it is HIGHLY advised you play a season with a SHORT schedule (26 games). This closest reflects a regular season of college basketball. This ROM is the best of its kind. You would be a fool NOT to add it to your collection. This is one of MANY games that I have on my BaronGaming.weebly.com and Patreon.com/BaronGaming sites, most of which you won't find anywhere else. The site is currently being renovated, so please mind the mess.
    3 points
  4. Version 1.0.0

    275 downloads

    Something cool happened this week! This is the ROM update I started at the end of last season that I just now finished. While the roster are a year old, this is still the (in my humble opinion) the best version of this game available. I've been busy saving the world with, you know, space lasers! I didn't update any of the logos (aside from the ones I did in the previous version). Maybe next season. I've seen a lot of versions of this game released over the last couple years and they all have the same issue: The scoring leaders are always the backup center, averaging 100+ points per game. This is not an issue in this ROM. Also, the season simdata has been updated for this season, so the level of success a team experienced during the 2022-23 season is reflected in this ROM. Now, this doesn't mean that a team won't over-play their simdata. It happens. The last season I updated this ROM was... four years ago in 2019? So with that, see you after the 2027 season. For more the most recent ROM updates and all upcoming projects, check out my online home at Patreon.com/BaronGaming and BaronGaming.weebly.com.
    3 points
  5. we can only hope this person can reflect and learn on this interaction and become a better member here i am very grateful to all people here this is amazing that TSB is still loved today 👍😎🙏
    3 points
  6. this guy is absolutely ridiculous he is rude and keeps demanding something yet does not expect himself to do it but others magically will make it for free you would think the military would teach discipline and respect
    3 points
  7. Hey guys—I cut some footage together from Ep. 1 of The Dynasty!! TB12 Tecmo Super Bowl > Tecmo Bowl 🥳🤣 TB12 Tecmo Super Bowl - The Dynasty Promo.mp4 ### Also, I nerfed some Patriots skill players speed. I’ve been getting great feedback from some players. Although my spreadsheets argue that the Patriots players are the stoutest, the general playing experience is better balanced by dropping speed values a bit. 1.0.5 update: RB - Corey Dillion RS from 38 to 31; MS from 69 to 50 WR - Wes Welker MS from 63 to 56 WR - Troy Brown MS from 56 to 50 WR - Julian Edelman RS from 44 to 38
    3 points
  8. I've been doing some (more) research into this & even though haven't solved my lifelong goal of "who is on the cover of TSB cart" - I did find a pretty cool story about how they got who is on the cover! So Tecmo wanted to use Marcus Allen on the cover (not Bo Jackson I'm guessing bc he was a mega star to the likes of MJ, Lebron, Derek Jeter, etc.. he wouldn't be worth even asking bc he would've been 10x anyone else at the time) - Allen was w/ the Raiders and they were a local team for Tecmo's HQ so it made sense (be like if today there was a video game company in San Francisco and they wanted ot put a player on the cover of their cartridge, Christian McCaf. would be the one for it) - so Marcus was approached about using a picture of him going over the goal line on the cover- Marcus Allen wanted $50k for this PLUS a certain % royatly on every cartridge sold. Tecmo told Marcus Allen's agent "where to stick their $50k offer" - Tecmo went looking for other current players but all of their agents wanted what was considered way too much so they hired a model for the day. Imagine if Tecmo actually gave a % cut of every cartridge sold to Marcus Allen or another player - over the years we are talking about WAY more than their late 80s / early 90s NFL contracts paid them! So I still am looking for my lifelong quest of the model used on the cartridge & plan on having him autograph a cart for me - but in the mean time the stories & info finding along the way is jsut as fascinating!
    2 points
  9. Confirmed in the code agility value is definitely used when changing directions for a man controlled player, however it doesn't effect the qb for some reason. Or at least the QB doesn't use this code both behind the LOS and past the LOS. The table for offensive players is at 0x1d4FF in the rom 06 06 05 05 04 04 03 03 02 02 01 01 01 01 01 01 The table for offensive players is at 0x1d50F in the rom 07 07 07 06 06 05 05 05 04 04 03 02 01 01 01 01 These numbers represent how many frames it takes until it responds to you changing direction. I made the values 20 = 32 frames = ~ 0.5 sec and it was EXTREMELY noticeable. Its like trying to change directions in mud.
    2 points
  10. Piggybacking off of this, an update of a nine-year old project is dropping tomorrow. Clue: It's a fix of an error that's been haunting Tecmo NBA games for the last nine years, and is considered to be the greatest update of Tecmo NBA of all time!
    2 points
  11. Version 1.0.1

    123 downloads

    I am delinquent posting this but it has the updated rosters for the Sega Genesis version FINAL EDITION III I want to give a HUGE Thanks to UltraMagnus for his 2021 version that allowed me to edit the rosters, greatly appreciate you!!!! I hope you all enjoy this and the more I learn how to edit then its more to come!!!
    2 points
  12. bruddog

    Weather effects

    Even more info on this Player 1 takes 10 +30 = 40 frames to get up after slipping Player 2 takes 10 +30 = 50 frames to get up after slipping 10 frames = ~0.166 seconds
    2 points
  13. wow that cartridge is sick WEEi will pay for that definitely
    2 points
  14. but yet youve constantly offended all the creators here that put time and effort into editing creating adding improving the various forms of Tecmo Football, you speaking your mind is also telling us you actually DO mean to offend everyone so again do what was advised, read this to yourself and look in the mirror I learned by trial and error when i edited the rosters and that took me 3 days to accomplish looking at every team roster checking their names and numbers yet an still I completed it because I knew I would like and updated roster and so would others so i did it and shared it im still learning today about other things I want to do I also only like the FINAL EDITION version which is the hardest one to edit because it takes points away from some stats look at the kickers stats lol sometimes it deducts all players stats in one category I mean its hard to do you can make as many different games you'd like to just learn to use the editor...boom youve became an editor
    2 points
  15. The ask is a pretty big project for anyone. You asked for 10 different versions in your original post: The amount of work and time that would take would be staggering, especially for people who do this as a hobby and still have to punch a clock for a 9-5 to keep a roof over their heads. My first question to you would be...what is stopping you from using a computer to download TSBTool and dabbling in editing versions to your liking? All the editors can be run on the most basic windows PCs and laptops. I can walk out of most retailers with a laptop for less than $300 that can run everything you'd need. And as you can see, we can use more people editing games since there are so many yet to be put together. As for why is TSB3 not represented well? The fanbase for the original is so much bigger than TSB3. Because of that you've had many more people over the years spend time reverse engineering the NES version to find out how to edit what. I know I won't ever dabble in editing TSB2 or TSB3 myself, they aren't my cup of tea. Lastly, you might not mean to come off wrong but take a step back and re-read your posts out loud to yourself. It reads as more of a demand that has to be met than an ask. That doesn't go over too well, especially with a crowd that knows how much work and time it would take to get those versions done. I'm just thankful that we have the versions we do have and am grateful for any others that get released.
    2 points
  16. bruddog

    TSB3 weather impact

    Weather has the same impact on player attributes as TSB 1. The table starts at 0x18bb7 in the rom. 0 = no change FF = -1 to all all attributes but ms/ps FE = -2 to all all attributes but ms/ps S= snow, R= rain TSB 3 S R 00 FE ; BUF FE FE FE FF FF FE FF FF FF FF FF FE FE FE FF FF FF FF FF FE FE FF FE FF FE FE FE FE FE FE FE FF FE FF FE FE FE FF 00 FF FE FE 00 FE FE FE FE 00 FE FE FE FF FE FF FE FF FE FF In SNOW buffalo gets no penalties. In rain they lose 2 notches to ALL attributes but max speed and passing speed. TB is the only team not to get a RAIN penalty. These are quite massive adjustments. It would be like one team having their whole team in good and the other having their whole team in bad before even factoring in the actual conditions.
    2 points
  17. bruddog

    Weather effects

    The weather effects table for player attributes starts at 0x18804. It is team dependent. It appears everything but MAX speed and Passing speed is effected by it TABLE SNOW RAIN 0x00, 0xFE BUF 0xFE, 0xFE IND In SNOW buffalo gets no penalties. In rain they lose 2 notches to ALL attributes but max speed and passing speed. TB is the only team not to get a RAIN penalty. These are quite massive adjustments. It would be like one team having their whole team in good and the other having their whole team in bad before even factoring in the actual conditions.
    2 points
  18. bruddog

    Weather effects

    Found some other major weather effects will post details soon.
    2 points
  19. So I got this physical NES cartridge of TB12 Tecmo Super Bowl last week, and am currently in talks with a frame maker to make me a custom frame/light box with TSB artwork for this cart. Haven’t gotten the quote on that yet. Very exciting developments.
    2 points
  20. I unfortunately do not have access to the roster management program everyone uses to update rosters on these games. Could someone please make versions of SNES and SEGA GENESIS TECMO SUPER BOWL III : FINAL EDITION USING MODERN / LEGENDARY/ NCAA PLAYERS AND TEAMS? CAN SOMEONE MAKE AN XFL/ WORLD LEAGUE/ CFL/ ARENA or other versions including make believe fantasy rosters of this game because I believe it is the best version of the game. Why does everyone only do the boring versions that do not have trades and free agency modes?
    1 point
  21. So of the two players who are currently in the WR1 and WR 2 spot on the field, one of them will have a chance to pause their route. I guess its supposed to be a hot route of sorts where you can make a quick throw to the WR. But this seems kind of annoying if you need them to them run a bomb I haven't calculated the chance yet but the greater the reception skill the greater the chance the WR will stop. The table is at 0x18B37 18 = 06 rec skill value = 9.7% chance of stopping route 20 = 13 rec skill value = 12.8% chance of stopping route ... 90 = 100 rec skill value = 56% chance of stopping route if selected Every skill increase = 3.1% additional chance of stopping route So really the chance for the WR1 or Wr2 to stop a route on any play is half that chance since only one of them can get selected per play. I'm pretty sure these percentages are correct.
    1 point
  22. Hello all, Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code. -Bruddog
    1 point
  23. So got to digging into the code for this the other night. Some findings. This just if the players actually collide (not spin/ drag/ jump) 1. It appears there may be a bug because the game does the "is the opposing player the man controlled defender/opposing player or a computer controlled one" but then it jumps to the man vs man routine regardless of the outcome. 2. HP DOES factor heavily into the outcome. 3. The collision time in frames depends on the HP difference between the two players if its not a instant popcorn example: 0 notch hp difference = 40 frames minimum + Random (0-31) 1 notch hp difference = 35 frames minimum + Random (0-31) 2 notch hp difference = 25 frames minimum + Random (0-31) etc... Taps are used but its much less PLAYER1 value = (HP skill index+ random (0-7) + taps) PLAYER2 value = (HP skill index+ random (0-7) + taps) HP skill index 0 HP =0 HP skill index 6HP = 1 HP skill index 13HP = 2 etc... So the bigger the HP difference the less taps will matter since the collision time will be less. The com vs com collision routines
    1 point
  24. thanks for your time and efforts 👍🍕 May you have the best pizza today and everyday after. May the power of the pizza be with you always. 🍕
    1 point
  25. View File Tecmo NCAA Basketball '15 (NES) You know what to do (Download this!). I released this game back in 2015, however this time around, it is without the dreaded "12th man super-scorer" glitch. Nine years after its initial release, this has been fixed. As of today, this the first (and only) college basketball game on the NES (until I put out a follow-up in the next year or two). All the team logos, uniforms, and courts have been modified to reflect their college counterparts. SimData has been modified to reflect typical college basketball scores (Scores of 75-70 are the norm). There are 27 teams in this ROM. The team selection was partially based on what teams were hot in 2015, and historical significance (see attached screenshot). This provides for effortless future updates. For the sake of realness, it is HIGHLY advised you play a season with a SHORT schedule (26 games). This closest reflects a regular season of college basketball. This ROM is the best of its kind. You would be a fool NOT to add it to your collection. This is one of MANY games that I have on my BaronGaming.weebly.com and Patreon.com/BaronGaming sites, most of which you won't find anywhere else. The site is currently being renovated, so please mind the mess. Submitter Baron von Lector Submitted 02/25/2024 Category Misc ROMs  
    1 point
  26. Also, we are airing live games on Twitch and YouTube every Thursday! We usually air these at 530pm - 630pm ET, but for Week 1 we are doing a 9pm ET Special! So come check out TFO Live every Thursday this season!! YouTube: https://www.youtube.com/TFOFootball Twitch: https://www.twitch.tv/CantStopTheRaj
    1 point
  27. bruddog

    Weather effects

    Yes
    1 point
  28. Thanks for the props. I'll be the first to admit though that I am by no means some wiz Tecmo editor. Everything I've learned about editing the game I've found on this site thanks to countless hours of work over the last 20+ years by numerous members who have reverse engineered the game. Honestly, the most difficult skill I bring to the table is being able to copy and paste. If you can fix whatever the issue is with not being able to edit games, you'd be able to adjust games to however you see fit. If you can copy and paste, you can pretty much come up with an edit like mine and others. Player grades are so subjective, everyone has their own way to come up with them. I try to edit the games using various factors to come up with the player ratings. But you are never going to find an edit that you'll agree with 100% since everyone is going to have a different outlook on who should get what. The 32-team TSB 3 project is the best hope that I know of and @DrunkenGamer has been working on this since 2015. That gives you an idea as to how much work it can be to get these done. But if you can find a way to edit games it'll open up a new world of possibilities for you.
    1 point
  29. Version 1.0.5

    581 downloads

    31 RIVAL TEAMS FROM 2001-2019 FACE OFF AGAINST THE GREATEST OF ALL TIME, TOM BRADY, AND YOU'RE IN CONTROL. FROM THE FIRST PRE SEASON GAME TO THE PLAYOFFS IT'S YOUR CALL, YOUR SKILL, AND YOUR TEAM TO PICK. CAN YOU GET TO AND WIN THE SUPER BOWL? TB12 Tecmo Super Bowl - Dynasty Ep.1 Cut Footage TB12 Tecmo Super Bowl - The Dynasty Promo.mp4 TB12 Tecmo Super Bowl - Game Intro TB12 Tecmo Super Bowl Intro.mp4 And if you're super rad, I also accept tips on Venmo & CashApp, thanks! Table of Contents A. How This Works B. How To Play - PC/Mac C. TB12 Tecmo Super Bowl Notes D. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia - Windows | Mac Download the TB12 Tecmo Super Bowl .zip file Open Nestopia From Nestopia, File > Open the TB12 Tecmo Super Bowl .nes rom file C. Tecmo Super Bowl 2023 notes All 32 NFL Franchises NEW 4-3 and 3-4 Defenses Updated Players and Stats Updated Graphics Halftime Stats In-Game Playbook Change Change Quarter Length D. Credits @GameplayLoop director; rom author @jstout,@bruddog, cxrom, and Bad_Al for foundational hacks and tools @keithisgood for miscellaneous graphics @SBlueman for editing resources @Knobbe for hack support; making TB.org TB12 Tecmo Super Bowl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
    1 point
  30. It should. Haven't tried in a while but our NCAA game worked on Android phones
    1 point
  31. Version 1.0.0

    513 downloads

    Final Super Bowl LVIII Edition!! • PIT, HOU, WAS and DET are the "switch" teams. 28 team ROM so schedules are as accurate as possible. • 4 sprite variations are available: CBO (black outlines), CSP (cartoony and muscled up), CSS (better version of og 93 sprite) and NES (very popular). • 2 different styles of game play! FH- contains the following hacks: COM QB find open receiver, late season coverage, full juice command, COM 4th quarter logic, quarterly stats, motion from tri-set formation plays removed for more deception OG- no hacks. This is meant to replicate 100% the original programmers intention to create a game play style that ONLY the SNES TSB can provide. OG will only be using CSS sprites as they are the closest to the original and go best with the multi-toned turf. • Rosters, ratings and sim data adjusted to reflect the 2023-24 season. Rosters filled by using a combination of most games started, most impactful players and season ending injuries that occurred prior to week 8. (No Rodgers, Chubb, Milano, Diggs) • Ratings are now comparable to the og SNES TSB!! No weird scales to determine MS, HP or any other attributes. Every player has a comp to the original. DB1 and DB2 are horrible!! Starting QBs that throw the ball into the stands!! Kickers so bad, their arrow is a blur!! Weak offensive lines, reduced Fumble % for players with fumbulitis, poor secondaries that can be picked apart. Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator Special thanks: War-6, XPLOZV, Drunken Gamer and Cosmic Crisp
    1 point
  32. Glad to see you are enjoying the game @keyice! With the release of the Final Edition of Tecmo Super Bowl 2023, here's a preview of Super Bowl LVIII. This preview was run with the HARDTYPE + P2 ROAD HACK version:
    1 point
  33. GojYota's 1.19 Highlander ALSO got the margin-of-victory in that det<S.F game - 3pts - correct. All 3 of GojZilla's (Juiced) ROMs were the only ones to go 2-0 that Round. Goadj - your 1.12 be 10-2! 1.19, 5-1; (Bolt and Knobbe, 8-4 in Predictions;) T-Borg and SBlueman 7-5, these ...
    1 point
  34. I'm in conversation with the maker of these retro gaming frames to build me one for the TB12 Tecmo Super Bowl cartridge. I've supplied the vendor with graphics/screenshots from the game, and have a little something incoming!
    1 point
  35. Hello @slim_jimmy7, yes, TSBM2000 only works in the rom version without save... this version exists on the forum (I'll post the link later with due thanks). Well, with this mini tutorial made in the last post, I was also able to transport the information and specifications to the saved version... it's a manual process, but it's simple and it works. When I finish the desired edits to complete the hack, I can post a pointer guide of everything that was changed and what each thing does... as it can help others who want to edit other versions.
    1 point
  36. Version 1.0.0

    119 downloads

    1976 and 1977 rosters
    1 point
  37. Version 1.0.0

    534 downloads

    I upgraded the rosters basically hope you enjoy!!
    1 point
  38. Version 1.0.0

    110 downloads

    1999 roster browns roster replaced with ravens roster
    1 point
  39. I have been working on my NCAA 24 but now that I see you completed one that is superior to my efforts I will just pop a top and enjoy yours! Thanks. Glad to see you added my JMU DUKES and some smaller teams. Well done! Bummed to see you added UK instead of UF! I may have to fix that after I download it. Thanks again!
    1 point
  40. retrofest

    Random 8-8 Teams

    Version 1.0.0

    65 downloads

    2002 Bills 2006 Bengals 2011 Broncos 2012 Cowboys 1983 Bears 2005 Falcons 1994 Colts 1985 Browns 2002 Chiefs 2009 Giants 1999 Lions 2004 Rams 1996 Dolphins 1998 Oilers 1989 Raiders 2007 Eagles 1999 Packers 2003 Saints 1983 Patroits 1981 Steelers 1985 Chargers 2007 Cardinals 2004 Vikings 2009 49ers 1999 Jets 1985 Seahawks 2000 Redskins 1998 Buccaneers
    1 point
  41. 1 point
  42. here is a 32-team NES TSB rom I've recently edited, and would like to share: "Champs - Flops" each NFL franchises best team, from 2002 to 2022. At least one team from each year (from 2002 to 2022 season) is represented; but no more than two teams for any given year. Yes, compromises have been made to make the game balanced and follow this format/outline. The teams have been "scaled" so that Super Bowl winners usually have better players or more "balanced" teams than Super Bowl losers, etc. There are no real major hacks, and it plays just like original. PC is completion and PA is target. Quickness does nothing (however, it has been rated for "incompletions", but I did not implement that hack, Interception does everything). RT and SS speed is KR and PR speed. I tried to make team tiers similar to original NES TSB, so you will find "pro bowl" players with 44MS, for example, as well as other players on a Champion team with somewhat "inflated" attributes. If there was a judgement call on ratings (and there were dozens) then the Champion got the better ratings, usually. Yes, there are a few teams that are Over-Powered (2004 Patriots, 2013 Seahawks, for example), like the original. but essentially, the player attributes are distributed and scaled to match original TSB, within reason. for example, the original game had four 44/56/75 RCB, and accordingly there are four here (except there is no 75MS RB or 56MS QB here...), etc. in my opinion, the only big difference from original TSB is that base Hitting Power for RCB/LCB is 13 HP, with all-pro RCB/LCB getting automatic 31HP. enjoy! TSB32 NFL greats 2002-2022 by buck.nes
    1 point
  43. Version 1.0.2

    284 downloads

    Tecmo Super Bowl Decades-1990s (TSBD90) is a culmination of the 1990-1999 Legacy Series (LS90). TSBD90 is a dual game pack featuring all the best teams from LS90. Both game files provide the following gameplay elements: - All mini/large helmets to include team logos have been touched up to remove muddy textures and unnecessary shading. - Menu screens have been simplified and the drum loop music has been removed. - As indicated, all teams are ported from the LS90 games & showcase the best teams of the series with the exception of the 1999 Browns. The 1999 Browns were included as they are one of the worst teams in modern NFL history for a unique challenge. Sim data reflects actual player/team performance levels. - Uniform matchups corrected to ensure team colors do not clash with one another & with ZERO color versus color matchups just like NFL Sundays! - Hacks included: COM QB find open receiver, COM late season coverage, 4th quarter punt logic (COM will punt in 4th with 2+ minutes remaining), stats after each quarter, elimination of motion from all triangle set formation plays, & full juice from week 1. - Sprites=Classic Sprite Standard (CSS): Normal sized athletes to closely resemble the original 1993 sprites; however, all sprites were redesigned to reduce muddy skin textures & clashes with uniform or field turf. The field turf has been changed to single gradient in all weather conditions to provide more visibility to the focal point of the game--the players & on-screen TSB goodness. - Two Game files are available as the ROM file only accommodates 28 teams: Variations between Game 1 & Game 2 respectively: TEN/CIN, JAX/PIT, BAL/HOU, & CAR/WAS. - Uniforms & team imagery correspond to their respective year as they appear on the team data screens. * The Legacy series will resume with 2000-2009 and then another Decades dual game project (TSB Decades-2000s) following the completion of TSB Legacy-2009. Please, let us know if you find any issues with game graphics or typographical errors along with constructive feedback. This also applies to Legacy 90-99. DO NOT message with questions/queries regarding the specific rationale we utilized for team selection & inclusion in the two TSBD90 game files. We will upload a standard juice version at a later date depending on demand. Thanks for downloading & please enjoy… Programs used: HxD, TSBToolSupreme, Tile Layer Pro, Retron5IPSCreator, and War6's TSB SNES Hex Guide The Super TecBros are: RAYOUNG269 & War6.
    1 point
  44. Absolutely! Uniquely, the Patriots roster consists of some of the best players from 2000-2019. My design was to give them a balance of players on both offense and defense that were represented in the two decades across Brady's playing career. Corey Dillon is represented by a 1600+ yard rushing season. Moss and Welker during '07. Early Gronk. I mean--they're stacked. So absolutely they are scored like an All-Pro team. And, honestly, for a rom like this, it both rewards Patriots fans to be able to control some of the past dynastic greats, and it gives the haters a clear adversary in the game. It's a win/win. The rest of the roster numbers you have here are fascinating to me! I strangely don't have those exact numbers, BUT, the elegant heatmap coloring in your image of the cells does a pretty good job illustrating each team's focuses. Like, I would love to use the sheet you're using for this chart to actually make a graphic from it. I think it would go a long way in helping to flesh out the experience playing as each team. Any chance you're willing to share with me just a flat copy of this sheet where you've screenshot this image? The rosters were made from ascending/descending player & team stats in various spreadsheets. I assigned those rankings OG TSB player stat sets, adjusting the stat sets in my rom for more unique characteristics--like Gronk's HP, and whatnot. OG TSB has so many duplicate stat sets across player positions, that a goal of mine was to also customize them across the board in incremental ways to actually make them unique, if even marginally. Some of those incremental attribute boosts are superficial, like QB HP bumps. I definitely stay very true to the OG player stat sets, though, with some subtle variation here or there. What I may not have paid as much attention to in my rom is in comparing overall team composition to OG TSB. From the onset, I knew teams would rate differently in the end on the whole than OG TSB, because I was selecting (more often than not) unique opponent teams for the Patriots. So for instance, teams that had good defenses in their own season year might be less so in a game consisting of teams from many different seasons. But absolutely my focus leaned more heavily in player-to-OG player comparison than team-to-OG team.
    1 point
  45. Holy juice for NE. Lol For reference the 49ers are 345 on the original rom. The Colts are a 30. Average team around 200.
    1 point
  46. List of To Dos: Expand the Trade / Free Agent Beginning Season Menus to 32 Teams. Correct the teams styles to reflect each (Will list all the locations for these. Some used the same # system so I combine them to pull from one table instead of multiple. This will make editing future editions easier.) Season Update "Division Champions" Menus (Change Graphics). F.A. Player names and ratings# Superbowl Field - Hack it so its on it's own Field with Superbowl Mid field Logo
    1 point
  47. Table of Contents: Hacks included in this thread: Stage 1 - Visually changing the Division Standings Menus to reflect 4 teams only. (Page 1) - 100% Stage 2 - Expanding the arrow mapping in the Main Standing Menu from 7 to 9. (Page 1) - 100% Stage 3 - Expand the text pointers for each of the Divsion Standings Menus from 6 to 8. (Page 1) - 100% Stage 4 - Relocating Code In the SRM File for Division Stats / Rosters (Page 1) 100% Stage 5 - Relocating Codes In the SRM File for Team Control Menu (Page 1) 100% Stage 6 - Create new Team Control Menus. Expanded to 32 screens (Page 1) 100% Stage 7 - Expand the Season Schedule to 32 Teams / 16 Games Per Week. (Page 1) - 100% Stage 8 - Expand the Season Team Stats to Read 16 Teams Per Division / 32 Teams. (Page 1) - 100% Stage 9 - Expanding the End of Season Menus to 8 Divisions / Season Awards & All Pro to account fir 32 Teams. (Page 1) - 100% Stage 10 - Expand the Playoffs to include 8 Divison Winners/4 Wildcard. (Page 1) - 100% Stage 11 - Expand the FA coding and Turn off Trade Function. (Page 1) - 100%. Stage 12 - Expand Team Tables for misc team styles (Page 1) - 100% Just need to post the locations. Stage 12 - Misc Roster Coding. (Page 2) - Will continue to add as I find coding that does not really apply to any of these stages). On Going. Tools Used For These Hacks: editing tools.zip This attachment contains the following tools I use to edit TSB on the SNES: Cygnus Free Edition - Hex Veiwer / Editor Geiger w/Debugger - SNES Emulator with DeBugger & DisAssembler SNESPal - SNES Pallet Editor TilEd2002 - Easy to use Graphics Veiwer / Editor TileMolestor - Hardcore Graphics Veiwer / Editor ZSNES - My personal favorite SNES Emulator HxD - Hex Veiwer / Editor / Compare Files no$sns - Not so good emulator but has VRAM Veiwer and Debugger. Enjoy!!
    1 point
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