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  1. Hello all, Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code. -Bruddog View full article
    1 point
  2. Made a video for this hidden mode.
    1 point
  3. 2020 was a trying time for the world and this website unfortunately was no exception. Like most any forum/message board, TBorg was a place where you might find collaboration or conflict. Over the last few years there had been increasing conflict over in-person and/or paid entry Tecmo tournaments that seemed to provide some with the misplaced sentiment that a 20+ year old video game was some sort of fledgling e-sport to be capitalized on. This conflict unfortunately devolved to the point that litigation was brought against some long-time members, something certainly to avoid. In lieu of just closing down forever, the site is returning with a few noteworthy modifications. The site's forums will no longer be publicly viewable and the site will no longer make any effort to promote in-person and/or paid entry Tecmo tournaments. It's a hope this site will go about releasing new versions of Tecmo Super Bowl. It's a hope to take the 20+ years’ worth of information on this site and start organizing it in a more straightforward manner. It's a hope to return to the roots of the vision for this site: a site dedicated to the storage of Tecmo Super Bowl back-ups, the development of patches to update and enhance the game, and the retention of all things Tecmo Super Bowl related. It's a hope this site will be around another 20 years. Welcome back.
    1 point
  4. Martin

    Field color locations

    Didn't get all locations earlier, so here's an update: (This is for getting a brown field, still just sorted by shade) SET(0x1a171, 0x18) SET(0x2c0c5, 0x18) SET(0x2c154, 0x18) SET(0x2c422, 0x18) SET(0x1a015, 0x18) SET(0x1a105, 0x18) SET(0x1a10D, 0x18) SET(0x1a305, 0x18) SET(0x1a30D, 0x18) SET(0x1a2f1, 0x18) SET(0x1a2f5, 0x18) SET(0x1a2f9, 0x18) SET(0x1a332, 0x18) SET(0x1a335, 0x18) SET(0x1a0b1, 0x18) SET(0x1a0b5, 0x18) SET(0x1a016, 0x18) SET(0x1acc1, 0x18) SET(0x1acc5, 0x18) SET(0x1acc8, 0x18) SET(0x1acca, 0x18) SET(0x1acd1, 0x18) SET(0x1acd3, 0x18) SET(0x1a187, 0x18) SET(0x1a0a0, 0x18) SET(0x1a0a4, 0x18) SET(0x1a0a8, 0x18) SET(0x1a0ac, 0x18) SET(0x1a0db, 0x18) SET(0x1aa89, 0x18) SET(0x1acda, 0x18) SET(0x1adba, 0x18) SET(0x1a7f0, 0x18) SET(0x1a7f4, 0x18) SET(0x1a7f8, 0x18) SET(0x1a7fc, 0x18) SET(0x1a95d, 0x18) SET(0x1a967, 0x18) ...these are a darker shade on OG-ROM, but this works better with brown field: SET(0x1a017, 0x38) SET(0x1acc3, 0x38) SET(0x1acca, 0x38) SET(0x1accc, 0x38) SET(0x1accf, 0x38) also... UNDER PRESSURE PASS (same colors as when punting) SET(0x1a1c1, 0x27) SET(0x1a1c2, 0x37)
    1 point
  5. This hack makes recovering an onsides much more possible for player 2. This hack gives the ball a 20% chance of bouncing back towards the side that kicked it. I could make a better one but this fits without having to jump anywhere. SET (0x2D9EA,0xA53CC933B006A98065AA85AA) Change the 33 to change how frequently the ball bounces back towards the side that kicked it FF = everytime 00 = never This hack doesn't apply if the player catches the ball right when it hits.
    1 point
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