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Showing content with the highest reputation on 04/26/2021 in all areas

  1. Hello all, Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code. -Bruddog
    1 point
  2. kefkaroth

    32 team TSB III??

    really wish that we could get some genesis version love in here.
    1 point
  3. ah good to know. I checked against the original ram for this. So I was still a little confused as its been almost 8 years or so since I played around with this. There are 2 files , like a quick state save, and then there's a .SAV file that emulates i think the current battery save. Correct me if I'm wrong. When I was writing this in 2013 the save state for the Buffalo Bills QB was consistent to where CXROM said it was for QBBills(x7AE) The original rom in Mesen still writes to this location for the .Sav battery file that keeps the stats for a season. In the 2021 game it looks like the location changed to 027A0 (10144 decimal) with the offset in decimal staying about 208 per team. I haven't worked all the way through the stats section yet. I simmed through a whole season and was tackling the larger sets with little unit tests to make sure I had properly understood the Modifier section and use of modulus vs division. Going to make a github of the effort this go round if anyone wants to follow along. Just to kinda document the process a bit better for anyone wanting to build one out or build a better version of my work. DustinOgan/tsb-stats-extractor (github.com)
    1 point
  4. I think the work on USFL '84 has given me a framework to do a WFL one pretty smoothly--like I know I can fit the original 20 game schedule, and the 18 total clubs; it's just the graphics stuff would definitely hang me up--helmets, small helmets, and on field logos. Probably would be a dynasty rom.
    1 point
  5. The Sblueman 2020 Final Version is extremely fun & enjoyable!
    1 point
  6. 2020 was a trying time for the world and this website unfortunately was no exception. Like most any forum/message board, TBorg was a place where you might find collaboration or conflict. Over the last few years there had been increasing conflict over in-person and/or paid entry Tecmo tournaments that seemed to provide some with the misplaced sentiment that a 20+ year old video game was some sort of fledgling e-sport to be capitalized on. This conflict unfortunately devolved to the point that litigation was brought against some long-time members, something certainly to avoid. In lieu of just closing down forever, the site is returning with a few noteworthy modifications. The site's forums will no longer be publicly viewable and the site will no longer make any effort to promote in-person and/or paid entry Tecmo tournaments. It's a hope this site will go about releasing new versions of Tecmo Super Bowl. It's a hope to take the 20+ years’ worth of information on this site and start organizing it in a more straightforward manner. It's a hope to return to the roots of the vision for this site: a site dedicated to the storage of Tecmo Super Bowl back-ups, the development of patches to update and enhance the game, and the retention of all things Tecmo Super Bowl related. It's a hope this site will be around another 20 years. Welcome back.
    1 point
  7. Version 1.0.7

    1,795 downloads

    The first file of Tecmo Super Bowl 2020 for Sega Genesis! This will be updated over the season with any transactions.
    1 point
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