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  1. The best players from the NES and the SNES II, drafted onto fictional teams. The teams are pretty competitively balanced and have strengths as well as weaknesses. It's actually pretty challenging to coach in this game and good enough to even just watch the COM go at it. I tested and tested over and over, until I thought it was ready for re-release. "Recommended to use fceux emulator, or any other, that allows you to turn off the sprite limits" **MODES**COA v.s. COMCOA v.s. COACOM v.s. COMONLY!!!**FEATURES**28 teams (fictional)16 game, custom scheduleUpdated pro bowl roster/playbooksPlay as player 2No Sprite Flicker (use according emulator)15 yard XP (missed XP causes chaos! I love it!)Competitive RostersCompetent Playbooks (removed the garbage ones)Graphic changes galore (my favorite part)Various Gameplay hacks (the good ones only)Updated SIM code (good parity in the playoffs)6:22 Quarters (trust me, it works)and much much more......(I edited pretty much everything)SPECIAL THANKS......KnobbejstoutCxromBAD_ALBruddogBuckSBluemanGRGcuppettcjKonforcepartyman6666Cartherpambazos88Tecmonsterxplozvand many more!Thank You!!! ~TECMO FOOTBALL LEAGUE All Stars~.zip
    2 points
  2. fgqb#19nyj

    Mini-Helmet Designs

    (x23BC6 to x23C51 is where the mini-helmet designs are located.) *****-"28 team rom" mini helmet alignment-***** 5 hexes per... x23BC6 - BUF: 94 95 96 8B 00 x23BCB - IND: 88 89 8A 8B 00 x23BD0 - MIA: C0 C1 AB 83 07 x23BD5 - NE: 90 99 9A 9B 00 x23BDA - NYJ: BC BD 97 8B 3B x23BDF - CIN: A8 A9 AA 8B 01 x23BE4 - CLE: CC CD CE 00 09 x23BE9 - HOU: 98 99 9A 9B 00 x23BEE - PIT: 8F 89 8A 8B 0D x23BF3 - DEN: 9E 9F A2 8B 00 x23BF8 - KC: 9C 9D 97 8B 00 x23BFD - RAI: B0 B1 B2 9B 01 x23C02 - SD: BA BB 82 83 02 x23C07 - SEA: 86 87 82 83 10 x23C0C - WAS: 93 A1 A2 8B 16 x23C11 - NYG: A0 A1 A2 8B 00 x23C16 - PHI: BE BF 97 00 1B x23C1B - PHX: 8C 8D 8E 83 1C x23C20 - DAL: 80 81 82 83 00 x23C25 - CHI: 8F 89 8A 8B 21 x23C2A - DET: 84 85 82 83 00 x23C2F - GB: A3 A7 B7 9B 27 x23C34 - MIN: D2 D3 00 00 2A x23C39 - TB: AE AF B3 83 2D x23C3E - SF: A4 A5 A6 83 30 x23C43 - RAM: B4 B5 B6 83 02 x23C48 - NO: AC AD A2 8B 31 x23C4D - ATL: 8F 89 8A 8B 35 *****-"32 team rom" mini helmet alignment-***** x23BC6 - BUF: 94 95 96 8B 00 x23BCB - MIA: C0 C1 AB 83 07 x23BD0 - NE: 90 91 98 9B 00 x23BD5 - NYJ: BC BD 9A 9B 03 x23BDA - CIN: A8 A9 AA 8B 01 x23BDF - CLE: CC CD CE 00 09 x23BE4 - BAL: 8F 89 8A 8B 19 x23BE9 - PIT: 8F 89 8A 8B 0D x23BEE - IND: 88 89 8A 8B 00 x23BF3 - HOU: 8F 89 8A 8B 1D x23BF8 - JAC: 8F 89 8A 8B 25 x23BFD - TEN: F8 F9 FC 83 12 x23C02 - DEN: 9E 9F 82 83 22 x23C07 - KC: 9C 9D 97 8B 00 x23C0C - OAK: B0 B1 B2 9B 01 x23C11 - SD: BA BB CA 00 3A x23C16 - WAS: 93 A1 A2 8B 16 x23C1B - NYG: A0 CF B3 83 00 x23C20 - PHI: BE BF 97 00 3B x23C25 - DAL: 80 81 C3 83 00 x23C2A - CHI: 92 89 8A 8B 01 x23C2F - DET: 84 85 97 8B 01 x23C34 - GB: A3 A7 B7 9B 33 x23C39 - MIN: D2 D3 00 00 2A x23C3E - TB: C8 C9 97 8B 2D x23C43 - NO: AC AD A2 8B 31 x23C48 - ATL: 8F 89 8A 8B 35 x23C4D - CAR: 76 77 97 8B 01 -"32 team rom"- NFC West team locations: starts at x3F6C3. Note: hex string locations are "not" in a straight sequence. x3F6C3 to x3F6D6 SF: A4 A5 A6 9B 30 STL: B4 B5 B6 83 02 SEA: 86 87 82 00 3B ARI: 8C 8D 8E 83 3C
    2 points
  3. TFL All-Stars is like an Aternate Universe when the NFL gets folded due to a labor dispute in 1982 or 1987 in which the players go on strike.
    1 point
  4. -Helmet Design Coordinates- all designs end with FF Hexes vary depending on size of logo... (28 team rom) x1119D Bills x111C7 Colts x111DC Dolphins x111F4 Patriots x11211 Jets x11229 Bengals x11232 Browns x1123B Oilers x11251 Steelers x1126C Broncos x11288 Chiefs x112AB Raiders x112C2 Chargers x112E1 Seahawks x112FB Redskins x1131F Giants x1133F Eagles x1135B Cardinals x11374 Cowboys x11396 Bears x113AD Lions x113D1 Packers x113F1 Vikings x11413 Buccaneers x11437 49ers x11452 Rams x11467 Saints x11484 Falcons (32 team rom) x1119D Colts x111B2 Bills x111DC Dolphins x111F4 Patriots x11211 Jets x11229 Bengals x11232 Browns x1123B Ravens x11251 Steelers x1126C Broncos x11288 Chiefs x112AB Raiders x112C2 Chargers x112E1 Seahawks x112FB Cowboys x1131D Giants x1133D Eagles x11359 Cardinals x11372 Redskins x11396 Bears x113AD Lions x113D1 Packers x113F1 Vikings x11413 Buccaneeers x11437 Falcons x11455 Rams x1146A Saints x11487 49ers x114A2 Face Mask x11F6C Texans x11F85 Jaguars x11F9E Titans x11FB4 Panthers
    1 point
  5. -Logo positioning and size- e.g. up, down, left, right and height and width. 14 hexes per... example: F6 (bank #, 70) FF FF FF FC 05 F8 (move up/down, 35) (move left/right, 3D) (place design, 91 E4) AB 17 *how to calculate locations* take design numbers (numbers that are located before AB and 17) and add up in a "hex calculator" by adding 80 to the first number and 10 to the second number. e.g. 91 + 80 = 111, and E4 + 10 = F4. So, the hex location of this logo would be x111F4. Note: there are five banks where graphics are stored...70, 71, 72, 73, 74. This particular example is in the first, which is 70. (28 team rom) x10603 Jets x10611 Bengals x1061F Browns x1062D Oilers x1063B Steelers x10649 Broncos x10657 Chiefs x10698 Seahawks x106A6 Cowboys x106B4 Giants x106C2 Colts x106D0 Bills x106DE Dolphins x106EC Patriots x106FA Raiders x10708 Chargers x10716 Eagles x10724 Cardinals x10732 Redskins x10740 Bears x1074E Lions x1075C Packers x1076A Vikings x10778 Buccaneers x10786 Falcons x10794 Rams x107A2 Saints x107B0 49ers x107BE Face Mask (32 team rom) x10603 Jets x10611 Bengals x1061F Browns x1062D Ravens x1063B Steelers x10649 Broncos x10657 Chiefs x10698 Seahawks x106A6 Cowboys x106B4 Giants x106C2 Colts x106D0 Bills x106DE Dolphins x106EC Patriots x106FA Raiders x10708 Chargers x10716 Eagles x10724 Cardinals x10732 Redskins x10740 Bears x1074E Lions x1075C Packers x1076A Vikings x10778 Buccaneers x10786 Falcons x10794 Rams x107A2 Saints x107B0 49ers x107BE Face Mask x2FEE5 Texans x2FEF3 Jaguars x2FF01 Titans x2FF0F Panthers
    1 point
  6. fgqb#19nyj

    Mini-Helmet Designs

    -at x1A150-x1A15F (primary colors!) 11 25 31 30 11 10 26 0F 11 30 01 28 11 0A 2C 30 Four 3-color palettes... 1st. Pink, Silver-Blue, White (25, 31, 30) 2nd. Gray, Pale Orange, Black (10, 26, 0F) 3rd. White, Dark Blue, Yellow (30, 01, 28) 4th. Green, Aqua Green, White (OA, 2C, 30) -at x1A840-x1A84F (secondary colors!) 11 31 2A 14 11 16 0F 26 11 28 25 30 11 30 10 30 x1A840 - all menus' light blue background color (11) x1A841 - silver-blue in eagles wing/facemask (31) x1A842 - light green in seahawks logo (2A) x1A843 - light purple in vikings helmet (14) x1A844 - does nothing? (11) x1A845 - dark orange in redskins helmet (16) x1A846 - black in jets facemask and redskins/cardinals logo (0F) x1A847 - pale orange in dolphins/bears logo (26) x1A848 - does nothing? (11) x1A849 - yellow in steelers stripe/logo and packers/49ers/saints helmets (28) x1A84A - pink in steelers logo (25) x1A84B - white in steelers logo and menu cursor (30) x1A84C - does nothing? (11) x1A84D - white in browns stripe and buccaneers helmet (30) x1A84E - gray in falcons logo (10) x1A84F - white in browns facemask and rear bottom corner of helmet (30) Whatever hex code you put at these addresses directly corresponds to a color...if you're looking at a hex chart of colors (0F is black, 30 is white, etc.) 1A840 = 11, which changes only the background color. Every 4th byte following that line is 11 as well, but changing those does nothing.
    1 point
  7. This should be fixed in the latest release of TSBToolSupreme (version 1.3.0.1) https://github.com/BAD-AL/tsbtools/releases
    1 point
  8. Carther

    3 conferences?

    To answer my own question yes it is possible, at least in determinning playoffs. I am using this for my 1966 rom. a. The problem: In 1966 the NFL had two divisions one with 8 teams and 1 with 7 teams, and you can only display 5 teams on the standings screen in tsb. b. The solution create three conferences for playoff sorting. 1. The AFL (two division leaders from the afc east and central slots take the two afc championship game slots. 2. The NFL East which takes up both the AFC West and NFC East slots. The top rated teams in these slots are compared and the top team is put into the nfl championship game. 3. The NFL West which takes up both the NFC central and NFC west slots. The top rated teams in these slots are compared and the top team is put into the nfl championship game. This could also be helpful for college roms where you want the PAC-12 champions and Big Ten champion to automatically meet in a playoff, or SEC East vs. SEC West, etc. I don't know how you would do this graphically because I have no skill whatsoever at editing graphics. Here is the file where I made three conferences for the playoffs if anyone wants to see how I did it 1966JLS1.nes
    1 point
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