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Showing content with the highest reputation on 05/01/2020 in all areas

  1. I just very recently started getting into doing hex editing. I really have no idea what I am doing, but managed to fool around and get team names and stuff. I guess trial and error and just experimenting is the best way to learn! One thing I would love to do is redo the logos in the game. I did a few, but am not sure how to even begin to see how I can attempt to get them into the game. Here are some I did recently: (I'll add more here as I get to more teams and logos)
    1 point
  2. bruddog

    Physical Condition

    Not quite right @vikingmoe02 this is how CONDITIONS works @msimon Condition changes only occur at the beginning of the 2nd,3rd and 4th quarter BAD: 75% stay in bad, 25% move to average 0% move to good, 0% move to excellent AVERAGE: 12.5% move to bad, 75% stay in average, 12.5% move to good, 0% move to excellent GOOD: 0% move to bad, 12.5% move to average, 75% stay in good, 12.5% move to excellent EXCELLENT: 0% move to bad, 0% move to average, 25% move to good, 75% stay in excellent Injuries have nothing to do with condition. How INJURIES work. Any time the ball carrier is tackled on a normal play he has a 2/256 or ~1% chance of injury. Punt and kick returns are special. ball carrier has a 7/256 or ~3% chance of injury on those plays Once a player is injured it works as follows: 1.They get set to DOUBTFUL: and have a 25% chance of returning. If they don't return they get set to QUESTIONABLE. 2. Next week from QUESTIONABLE status they would have a 50% chance of returning. If they don't return from QUESTIONABLE status they get set to RETURN status. 3. The following week they will return no matter what
    1 point
  3. That is correct, sim pocket goes from 0-3. You will find there are some plays QBs scramble more on so adjusting playbooks will affect this as well. Also, you will find the results will be very different when its COM vs SKP. The only real way to have substantial rushing stats by the QB in SKP mode would be to have a running play for the QB in the playbook.
    1 point
  4. Burning Mort Coronavirus Update: The good thing is, we won't have to worry about making any Corona related Burning Mort decisions now, because we won't start planning BMIV until the week of BMIV. Stay tuned.
    1 point
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