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Showing content with the highest reputation on 10/13/2018 in all areas

  1. Has anyone ever tried to play an entire season of all MAN vs. MAN games? Below is an idea I've tossed around a few times with guys in the NYC area that gets close to it. This post inspired me to post about it here: I've had this idea for a while about playing through a full season on the original TSB cart. I've never played through a season with anyone, so I always wanted to see what it was like. I wanted to see if it was possible to play an entire season with mostly MAN controlled teams. Of course, having 28 people with each person controlling one team doesn’t seem doable. Picking a division to start with is the easiest. You could have 4-5 guys each pick a team from that division and play out the schedule. That would give only 6 head to head games and 10 against the computer, which could be a bit dull once those COM games pop up. The problem with playing a full season is that there are A LOT of games vs. the Computer, so I want to try and minimize that. So I started looking at the season schedule and if it were possible to select teams from other divisions. It is possible for a person to select teams from other divisions without having to play against himself. So the season would entail having a player draft a grouping of teams. You can have anywhere from 4-7 people taking multiple teams at once. I went through the Tecmo season schedule to find out what pairings would work so that a player doesn’t have to play himself throughout the season. This would be near impossible to do if all 28 teams were used on one cart, so I split it up into AFC and NFC. For example, it is possible for four players to select three teams from each conference and not have to play against themselves. This would give each person 10 games vs. a human opponent (with 6 against the computer) for each team that they have, which is plenty more in-season Tecmo. Based on the schedule, we can select from 4 groups of 3 for the conference of our choosing. For example, the AFC would be the following pairings: Group 1: BUF, CLE, SEA Group 2: IND, CIN, K.C Group 3: NYJ, PIT, RAI Group 4: MIA, HOU, S.D (N.E and DEN are left off because their schedules were altered to suit a 28 team league at the time, though you could have a fifth player choose those teams as a foil) The NFC would look like this: Group 1: WAS, G.B, S.F Group 2: GIA, DET, N.O Group 3: DAL, T.B, RAMS Group 4: PHI, CHI, ATL (MIN and PHX are left off for the same reasons) Each person would draft a group. We would decide whether we wanted to use the AFC or NFC, or have two TVs, one with AFC and the other NFC. But can't use both on the same cart. For 6-7 players, the pairings would be as follows: AFC: Buf & Sea Hou & Ind Rai & Cle KC & Jets Mia & Pit Cin & SD (Den & N.E.) NFC: SF & GB Gia & NO Phi & Rams Chi & Dal Det & Atl TB & Was (Min & Phx) Because there are only 28 teams in the original Tecmo, Min & Phx play each other twice, as do Den & N.E. (the game can be simmed, or have a player go 1-1 with each team in matchups). Most players would have 12 MAN games and 4 COM games per team (if Den, N.E, Phx, and Min are used). If using one conference, we are talking about a lot of games, and a lot of time. This would be about 6-7 all-day sessions. That's based on an estimate of about 30 minutes it takes to play and set up a game. I estimated a season would be about 50-60 hours of playing time. In the 6-7 player scenario, each person has 4 teams (2 AFC, 2 NFC), so that means 64 games per player, and might take a little longer with games overlapped on different carts. There should be approximately 143 games (including playoffs) on each cart for a grand total of 286 games of Tecmo! For COM play, you could make it a little more interesting than just playing the computer. For example, you have to put in your backups/worst players and try to defeat the computer that way. It might make those games more competitive and more fun. There won't be many of them, but it will make for an added challenge. Have you ever tried a season with multiple MAN opponents? Which team groupings above would you draft if given the choice?
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  2. WEEK 6 UPDATE 2 : Goji's NFL Tecmo Super Bowl LIII (Launch Edition 3.2) *Rosters 10/12/18 -More accurate depth charts -Player rating adjustments -Players added : Giants - LB, b.j. GOODSON Eagles - WR, kamar AIKEN Packers - G, byron BELL Goji's NFL Tecmo Super Bowl LIII (Week 6 Version 2) *Rosters 10/12/18 -More accurate depth charts -Player rating adjustments -Players added : Dolphins - CB, bobby MCCAIN Bengals - TE, matt LENGEL Browns - WR, damion RATLEY Colts - G, mark GLOWINSKI, DL, al WOODS, S, mike MITCHELL Chiefs - RB, damien WILLIAMS Chargers - LB, kyle EMANUEL, K, michael BADGLEY Giants - LB, b.j. GOODSON Eagles - WR, kamar AIKEN, TE, joshua PERKINS Vikings - CB, trae WAYNES, S, jayron KEARSE Falcons - DL, jack CRAWFORD Panthers - WR, curtis SAMUEL 49ers - WR, marquise GOODWIN *More accurate Week 6 injuries. Follow for Week 6 simulations posted on Twitter : https://twitter.com/GojiPhen?lang=en ENJOY!
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  3. Each BG and SPR pallete set is 16 bytes long 28 team rom BACKGROUND PALLETES 0x1A010-1A3CF EMPTY BG PALLETE SPACE 0x1A3D0-1A60F SPRITE PALLETES 0x1A610-1AB3F EMPTY SPR PALLETE SPACE 0x1AB40-1ABFF BLINKING/FLASHING PALETTE POINTERS 0x1AC10-1AC2F BLINKING/FLASHING PALETTE DATA 0x1AC30-1AEC8 DATA FORMAT FOR BLINKING/CHANGING PALLETE If next byte to process < 20. The first byte is the index into one of the BG or SPR pallete colors. The next byte is the new color to put in there. PALLETE INDEX, PALLETE COLOR = command length of 2 bytes If next byte to process > =20 && <=FE Sets the number of frames -20 to wait until the next color change. Example 0x40= 0x40 -0x20= wait 0x20 frames = wait 32 frames = wait ~0.5 seconds. If next byte to process =FE Loop back to beginning of data. If next byte to process =FF Stop pallete update.
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  4. I'm not exactly sure what you're after but I'll give you what I've got for pallet locations For the Opening Cut Scenes 49ers Linemen Shot 0x1A0A0-0x1A0AF 0x1A7F0-0x1A7FF Joe Montana San Francisco 49ers Shot 0x1A330-0x1A33F 0x1A800-0x1A80F Barry Sanders Detroit Lions Shot 0x1A110-0x1A11F 0x1A9C0-0x1A9CF LT Tackling Redskins Player 0x1A090-0x1A09F 0x1A810-0x1A81F LT Standing Over Redskins Player 0x1A080-0x1A08F 0x1A820-0x1A82F LT New York Giants Shot 0x1A330-0x1A33F 0x1A830-0x1A83F For the In Game Cut Scenes Player's Light Skin Color 0x341E4-0x341E5 Player's Dark Skin Color 0x341E9-0x341EA In most of the intro cut scenes the top pallet seems to be for the background; the LT New York Giants, and Joe Montana San Francisco 49ers screens share the same background pallet. I haven't got exactly which parts of the image the individual bytes go to, I just use guess and check with the FEC Ultra PPU Viewer and Hex Editor. This information is somewhat documented though, search for the mega color thread, that's how I got started. I haven't tested the In Game Cut Scene Skin Colors, I just found them posted on here.
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  5. most of the pallet stuff is down in the 0x1a000 section. just use fceux, start the code logger, go to the screen of interest, stop debugger, and go to section 0x1a--- and find the highlighted area and start tweaking.
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  6. dude, don't under-estimate the power of the emulator - you can save states and edit stuff and go right back to where you were. regarding the Super Bowl, just auto-sim the entire season up until the super bowl. then pick one of the super bowl teams, go in and start playing it and save states along the way, and find the things you're looking for. btw, FCEUX 2.1.1 is the best hacking emulator I've found (for example, you can hold down the "TAB" key and fly through shit, you can auto-sim an entire season in 1.5 minutes). you can hex/memory edit on the fly (while the game's running) and all kinds of other shit that is deeper than my needs.
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  7. Top 5 Rushing Offenses. 1. MIA - So Kevin bowed out, so a replacement owner will have the option of taking his squad. His squad??? Yah he went Bo on us. Bo and Marcus, with Kenny O'Brien to the PHX WRs just to keep opposing Defenses honest. And the SF OL should hold up well 2. KC - Manyo goes from Bo to Barry with Elway adding to the ground game in his own dynamic way. The HOU OL will not be victimized. Also... Mel Gray. That is all. This is a Manyo special, very similar to the squad he won HSTL with. 3. DEN - PTitteri knocked it out of the park with his first ever CFT draft pick. CHI RBs are no joke. Neal Anderson the supreme double threat. Johnny Bailey is a problem. Brad Muster can do work with and without the ball. ATL OL leading the way with Chris Hinton and Jamie Dukes. 4. DAL - Kamp selected the SF RBs just like in CFT 1, trying to recreate the MaJJik, sans Dandy Don. The RAMS OL will open up plenty of space for Roger Craig, and with conditions, Dexter Carter, Harry Sydney and Tom Rathman will all get some runs. 5. PHX - TBK and Johnny, together again. With the WAS OL Hogs again. Let's hope Johnny fixed his butterfingers syndrome from CFT 2.
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