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  1. View File Tecmonster's Tecmo Super Bowl 2019 now available This game, Tecmonster’s Tecmo Super Bowl 2019, is based on the original Tecmo Super Bowl that we all know and love, but has been hacked and edited to a revolutionary extent! To create the player ratings, I feed their Madden ratings into a spreadsheet of my own formulas that then spits out Tecmo-compatible ratings. You might also notice that I’m actually using the “Running Power” attribute as a dynamic category for offensive players instead of just assigning every player a 69 rating, as in the original game (which was, in my opinion, simply an oversight by the creators, or maybe just a shortcut to finish the game faster). I also changed its name to “Acceleration” because that’s its real function. Here’s an index of the hacks used to create this game, in no particular order, with tecmobowl.org authors in parenthesis: -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others) -- helmets, field colors (keithisgood) -- COM looks for open receivers (jstout) -- COM Ultra Logic to play better defense (jstout) -- moving & dynamic grapples (bruddog) -- MAN vs. MAN popcorning (jstout) -- sort receiving leaders by yards (jstout) -- more accurate attribute labels, like “Acceleration” (Tecmonster) -- kicking arrow speed & range to make FG’s easier (Tecmonster) -- COM minimum kickoff distance to 8yl, max to -3yl (bruddog) -- increase kickoff ball speed (maynard, bodom) -- increase shotgun snap speed (jstout) -- tougher to block FG’s by adding personal protectors (Tecmonster) -- increase QB fumble rate (jstout) -- decrease diving animation time slightly (xplozv) -- decrease handoff animation time (xplozv) -- COM “juice” edited (by Tecmonster) -- PA affects “catchability/interceptability” of the pass (jstout) -- set kick returner farther back (bodom) -- Ball Control ratios edited so BC means more (by Tecmonster) -- static schedules from week to week (bruddog) -- Quickness changed to Coverage (jstout) -- kick returners use their actual attributes (konforce, jstout) -- stats screen at halftime (xplozv) -- corrected playoff bracket (pambazos) -- MAN-controlled QB rollouts on the rollout plays (Tecmonster) -- LB’s moved farther back from line of scrimmage (Tecmonster) -- Run & Shoot QB’s almost never scramble (Tecmonster) -- “heavy pass” teams don’t pass quite as much (Tecmonster) -- REVISED PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A; -- COM avoids sacks much better + faster COM rollouts (Tecmonster) -- shorter onside kicks (xplozv) -- COM RB reacts to the defense sooner after handoff (Tecmonster) -- smarter OL pass blocking (xplozv) -- receiver jump/dive based on REC rating (xplozv) -- defender jump/dive based on COV rating (xplozv) -- COM minimum punt distance @ 50% bar (bruddog) -- Avoid Pass Block ratios edited so APB means more (Tecmonster) -- team rosters, jersey #’s, faces (Tecmonster) -- city name changes (bruddog) -- automated and accurate sim ratings (Tecmonster) Special thanks to bruddog, buck, and pambazos (zone read plays) for helping me understand play-making, and to tecmobowl.org. If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here. I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. I'm planning to release the annual magazine that typically accompanies this game by Sunday night. Enjoy! Submitter Tecmonster Submitted 09/07/2018 Category NFL By Year
    3 points
  2. Version 1.0.0

    2,615 downloads

    This game, Tecmonster’s Tecmo Super Bowl 2019, is based on the original Tecmo Super Bowl that we all know and love, but has been hacked and edited to a revolutionary extent! To create the player ratings, I feed their Madden ratings into a spreadsheet of my own formulas that then spits out Tecmo-compatible ratings. You might also notice that I’m actually using the “Running Power” attribute as a dynamic category for offensive players instead of just assigning every player a 69 rating, as in the original game (which was, in my opinion, simply an oversight by the creators, or maybe just a shortcut to finish the game faster). I also changed its name to “Acceleration” because that’s its real function. Here’s an index of the hacks used to create this game, in no particular order, with tecmobowl.org authors in parenthesis: -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others) -- helmets, field colors (keithisgood) -- COM looks for open receivers (jstout) -- COM Ultra Logic to play better defense (jstout) -- moving & dynamic grapples (bruddog) -- MAN vs. MAN popcorning (jstout) -- sort receiving leaders by yards (jstout) -- more accurate attribute labels, like “Acceleration” (Tecmonster) -- kicking arrow speed & range to make FG’s easier (Tecmonster) -- COM minimum kickoff distance to 8yl, max to -3yl (bruddog) -- increase kickoff ball speed (maynard, bodom) -- increase shotgun snap speed (jstout) -- tougher to block FG’s by adding personal protectors (Tecmonster) -- increase QB fumble rate (jstout) -- decrease diving animation time slightly (xplozv) -- decrease handoff animation time (xplozv) -- COM “juice” edited (by Tecmonster) -- PA affects “catchability/interceptability” of the pass (jstout) -- set kick returner farther back (bodom) -- Ball Control ratios edited so BC means more (by Tecmonster) -- static schedules from week to week (bruddog) -- Quickness changed to Coverage (jstout) -- kick returners use their actual attributes (konforce, jstout) -- stats screen at halftime (xplozv) -- corrected playoff bracket (pambazos) -- MAN-controlled QB rollouts on the rollout plays (Tecmonster) -- LB’s moved farther back from line of scrimmage (Tecmonster) -- Run & Shoot QB’s almost never scramble (Tecmonster) -- “heavy pass” teams don’t pass quite as much (Tecmonster) -- REVISED PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A; -- COM avoids sacks much better + faster COM rollouts (Tecmonster) -- shorter onside kicks (xplozv) -- COM RB reacts to the defense sooner after handoff (Tecmonster) -- smarter OL pass blocking (xplozv) -- receiver jump/dive based on REC rating (xplozv) -- defender jump/dive based on COV rating (xplozv) -- COM minimum punt distance @ 50% bar (bruddog) -- Avoid Pass Block ratios edited so APB means more (Tecmonster) -- team rosters, jersey #’s, faces (Tecmonster) -- city name changes (bruddog) -- automated and accurate sim ratings (Tecmonster) Special thanks to bruddog, buck, and pambazos (zone read plays) for helping me understand play-making, and to tecmobowl.org. If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here. I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. I'm planning to release the annual magazine that typically accompanies this game by Sunday night. Enjoy!
    3 points
  3. I'll try it out, see how it works. Thanks for the tip! I went with the nickel back in the LB1 spot because of how Tecmo handled Tony Blayock on the Browns. I had a small update tonight, some last minute roster changes, uniform number edits and a change to the Pro Bowl rosters.Enjoy people! What's New in Version 1.1 Edited Pro Bowl Rosters - Top ranked players added at each position Edited PIT WR Ryan Switzer's jersey to #10 Removed PIT FS Morgan Burnett, added Terrell Edmunds Removed IND OT Branden Smith, added Joe Haeg Edited OAK QB A.J. McCarron's jersey to #2 Removed PHI WR Mack Hollins, added Shelton Gibson Removed DET DE Anthony Zettel, added Kerry Hyder Removed NO RB Boston Scott, added Tommylee Lewis
    2 points
  4. View File Tecmo Super Bowl 2018 - SBlueman Edition The classic NES sports title, updated for the 2018-9 NFL season! Enjoy this version with updated rosters for all 32 NFL teams. Player ratings are kept to the original game’s scale and the game features updated team uniforms and logos as well. The game includes various changes to the gameplay with this edit. Features: Players Rated Using Tecmo Super Bowl's Original Player Rankings Playbooks Edited - Plays Moved To Different Slots And Edited Running Plays 20 Hacks Added To Vanilla Version And Up to 42 Different Hacks Included In Hardtype Versions Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature) Five Versions Available: #1 - Vanilla - Hacks Included: Disable Alt 3 Uniforms Main Menu Background Color Change Schedule Background Color Change Team Data Screen Background Color Change Add 'Hut' Pre-Snap Cadence to 32-Team ROM More NFL-like QB Ratings Player 2 Condition Fix Prevent Schedule From Being Random QB Backpedal Animation Hack Change Touchback to 25-Yard Line 15 Yard XP Playoff Bracket Fixed Randomize Sound Loop Used For Each Play Add Stats After Quarters FG Avoid Kick Block Fix Increase CPU Kickoff Length Better COM Punt Timing Changing KR Speed PR Speed Change From SS To Actual PR Player Timing Of Snap Exchange Between C & QB Defensive Pursuit Based on Quickness Better INT Returns QB/PR Ball Control #2 - Hardtype - Hacks Included: Ultra Logic Hack [IPS Patch] Punt Coverage Boost Cut In Half [IPS Patch] More Accurate Field Goals [IPS Patch] Decrease Fumbles By 30% [IPS Patch] Ball Carrier Can Break Up Drone Tackles Find Open Receiver PA/PC Hack - PC Is INT And PA Is Target QB Throws Ball Instead Of Taking Sack And Runs Less COM Dive Tackling Like SNES TSB I Directional Punts Kickoff Wedge Return Onside Kick Hack Better Recovery Rate For P2 Changing The Differential For Popcorning/DL Busting Through Passing Game Probability Table Hack Diving Time Based On HP Buck's TSB COM Juice Setter Faster Handoffs, Pitches, Snaps & Player Control Player Controlled QB Rollouts For Play Action Passes Push/Pull Hack #3 - Hardtype + No Flicker The 3rd version has all the hacks above installed and the No Sprite Flicker hack included. #4 - Hardtype + P2 As Road Team Hardtype version with the Road Team Plays As Player 2 hack added #5 - Hardtype + P2 As Road Team, No Flicker Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added. Submitter SBlueman Submitted 09/04/2018 Category NFL By Year
    1 point
  5. This is our annual collaborative Tecmo Super Bowl release of the current NFL season which is rated in what is considered to be "OG Style" which is another way of saying the range of ratings reflects the original release. This is very much a collaborative release as up until about a week ago I don't think I'd ever personally edited a mini-helmet and tend to stay away from graphics in general. Hopefully you'll enjoy and check out the other roms listed here which can have very innovative modifications, styles and advanced difficulty levels. View File Tecmo Super Bowl is the greatest sports video game of all time. Now, 27 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2018. This site's 11th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players. Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2019 brings Nintendo's bone-crunching classic to today's computers and handheld devices. Will offenses fear JJ Watt like they feared Bruce Smith? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Saquon Barkley live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2019 will make legends for the next 27 years. Tecmo Super Bowl 2019 Table of Contents A. How This Works B. How To Play - PC/Mac C. How to Play Online - Windows D. Tecmo Super Bowl 2017 Notes E. Known Issues F. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia for your platform and also the .nes ROM - Windows | Mac Open Nestopia. From Nestopia, File > Open and find your .nes ROM. C. How to Play Online - Windows Setup for online play using our guide - http://tecmobowl.org/topic/53066-guide-get-started-playing-tsb-online-for-dummies/. We then recommend starting out at the TPC - http://www.tecmoplayers.com. Most TPC players use the original Tecmo Super Bowl ROM, but you might be able to find some people playing TSB 2016. Remember that the versions of the game must be exactly the same or you will not be able to connect. If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues. D. Tecmo Super Bowl 2018 notes Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players 32-Team ROM Rosters current as of 9/5/18 Adjustable quarter length Playbook editing in-game Player 2 attributes now display correctly Halftime stats Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target. E. Known Issues You can't edit the player names for the NFC West teams using publicly released emulators. This rom may not work on some emulators. Sorry. F. Credits Graphics - Keithisgood | @keithisgood Rosters/Attributes/Sim - @War Machine @Knobbe @bruddog Rom - @bruddog Promo - davefmurray | @davefmurray QA/Rom Merge/Project Coordinator - @Knobbe | @tecmogodfather Thanks to: Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools. @gojiphen malor and @SBlueman for doing all the leg work for updating helmets for this season. Tecmo Super Bowl 2018 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at http://tecmobowl.org/. Other 2018 Versions to try: @gojiphen malor Goji's NFL Tecmo Super Bowl LIII @SBlueman Tecmo Super Bowl 2018 - SBlueman Edition @fatcheerleader https://tecmobowl.org/files/file/575-tsb-ncaa19/
    1 point
  6. Version 2.4

    2,102 downloads

    The classic NES sports title, updated for the 2018-9 NFL season! Enjoy this version with updated rosters for all 32 NFL teams. Player ratings are kept to the original game’s scale and the game features updated team uniforms and logos as well. The game includes various changes to the gameplay with this edit. Features: Players Rated Using Tecmo Super Bowl's Original Player Rankings Playbooks Edited - Plays Moved To Different Slots And Edited Running Plays 20 Hacks Added To Vanilla Version And Up to 42 Different Hacks Included In Hardtype Versions Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature) Five Versions Available: #1 - Vanilla - Hacks Included: Disable Alt 3 Uniforms Main Menu Background Color Change Schedule Background Color Change Team Data Screen Background Color Change Add 'Hut' Pre-Snap Cadence to 32-Team ROM More NFL-like QB Ratings Player 2 Condition Fix Prevent Schedule From Being Random QB Backpedal Animation Hack Change Touchback to 25-Yard Line 15 Yard XP Playoff Bracket Fixed Randomize Sound Loop Used For Each Play Add Stats After Quarters FG Avoid Kick Block Fix Increase CPU Kickoff Length Better COM Punt Timing Changing KR Speed PR Speed Change From SS To Actual PR Player Timing Of Snap Exchange Between C & QB Defensive Pursuit Based on Quickness Better INT Returns QB/PR Ball Control #2 - Hardtype - Hacks Included: Ultra Logic Hack [IPS Patch] Punt Coverage Boost Cut In Half [IPS Patch] More Accurate Field Goals [IPS Patch] Decrease Fumbles By 30% [IPS Patch] Ball Carrier Can Break Up Drone Tackles Find Open Receiver PA/PC Hack - PC Is INT And PA Is Target QB Throws Ball Instead Of Taking Sack And Runs Less COM Dive Tackling Like SNES TSB I Directional Punts Kickoff Wedge Return Onside Kick Hack Better Recovery Rate For P2 Changing The Differential For Popcorning/DL Busting Through Passing Game Probability Table Hack Diving Time Based On HP Buck's TSB COM Juice Setter Faster Handoffs, Pitches, Snaps & Player Control Player Controlled QB Rollouts For Play Action Passes Push/Pull Hack #3 - Hardtype + No Flicker The 3rd version has all the hacks above installed and the No Sprite Flicker hack included. #4 - Hardtype + P2 As Road Team Hardtype version with the Road Team Plays As Player 2 hack added #5 - Hardtype + P2 As Road Team, No Flicker Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added.
    1 point
  7. Version Rev 1

    24,065 downloads

    Tecmo Super Bowl is the greatest sports video game of all time. Now, 27 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2019. This site's 12th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players. Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2019 brings Nintendo's bone-crunching classic to today's computers and handheld devices. Will offenses fear JJ Watt like they feared Bruce Smith? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Saquon Barkley live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2019 will make legends for the next 27 years. Tecmo Super Bowl 2019 Table of Contents A. How This Works B. How To Play - PC/Mac C. How to Play Online - Windows D. Tecmo Super Bowl 2017 Notes E. Known Issues F. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia for your platform and also the .nes ROM - Windows | Mac Open Nestopia. From Nestopia, File > Open and find your .nes ROM. C. How to Play Online - Windows Setup for online play using our guide - http://tecmobowl.org/topic/53066-guide-get-started-playing-tsb-online-for-dummies/. We then recommend starting out at the TPC - http://www.tecmoplayers.com. Most TPC players use the original Tecmo Super Bowl ROM, but you might be able to find some people playing TSB 2016. Remember that the versions of the game must be exactly the same or you will not be able to connect. If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues. D. Tecmo Super Bowl 2019 notes Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players 32-Team ROM Rosters current as of 9/5/18 Adjustable quarter length Playbook editing in-game Player 2 attributes now display correctly Halftime stats Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target. E. Known Issues You can't edit the player names for the NFC West teams using publicly released emulators. This rom may not work on some emulators. Sorry. F. Credits Graphics - Keithisgood | @keithisgood Rosters/Attributes/Sim - @War Machine @Knobbe @bruddog Rom - @bruddog Promo - davefmurray | @davefmurray QA/Rom Merge/Project Coordinator - @Knobbe | @tecmogodfather Thanks to: Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools. @gojiphen malor and @SBlueman for doing all the leg work for updating helmets for this season. Tecmo Super Bowl 2019 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at http://tecmobowl.org/. Other 2018-19 Versions to try: @gojiphen malor Goji's NFL Tecmo Super Bowl LIII @SBlueman Tecmo Super Bowl 2018 - SBlueman Edition @fatcheerleader https://tecmobowl.org/files/file/575-tsb-ncaa19/
    1 point
  8. thanks guys. been soooo behind on the tecmo stuff lately.
    1 point
  9. The reason I suggested lb2 is because lb1 almost exclusively pass rushes.
    1 point
  10. One other thing I might do blueman is have the teams that are base nickel have the nickelback at lb 2 and not lb1
    1 point
  11. Rushing power is another area that could have been utilized by the creators for offensive players to further differentiate them. You need to get rushing power down below 44 or so for offense before its pretty noticeable. MS still does A LOT to differentiate offensive players. Bo with 75 ms performs way differently than gil fenerty with 44 ms. jerry rice with 69 ms performs way differently tha proehl with 19 ms. Back to the linebacker example. You really notice the difference between say a lawrence taylor or the nyg lbers vs say any of the TB lbers. Your scale for defenders is so compressed that their isnt much difference between them. For defense maximum speed is no where near as important as running speed or rushing power since. Your best lb plays like lawrence taylor and your worst like derrick thomas pretty much. 1. Defenders rushing power is much lower in general 2. All defenders have a top speed greater than offensive players. Its more complicated than that but thats a rule of thumb. This is why you can catch up to offensive players that get behind you.
    1 point
  12. I actually started updating rosters (names, faces, #'s) on Sunday and forgot the sheer # of hours it takes just to do that part. I'm finally done with it, and now I'm deleting all the non-TSB players from my player ratings file. Then I have to sort players on each depth chart and assign formations and playbooks. So, by my estimation, I still have about 8-10 hours of work left to do. My goal for the release was today, but I'm working a full-time job and a part-time job these days, so my new goal is Friday night.
    1 point
  13. I'm officially registered, flight and hotel booked, payment sent to Mort. Let's do this!
    1 point
  14. So far it looks like a 3rd place prize is more important. The group play prize win is a novel ideal that has some good arguments against it. What about 4th place in the following structure. Based on recent conversations i have had i doubt we will have less than 14. If we get 14 or more third and fourth can be payable. Prize structure for 12 players 1000 1st 500 2nd 300 3rd With 14 1100 1st 550 2nd 300 3rd 150 4th With 16 1350 1st 600 2nd 300 3rd 150 4th With 18 1500 1st 750 2nd 300 3rd 150 4th  With 20  1600 1st 800 2nd 400 3rd 200 4th With 22 1750 1st 900 2nd 450 3rd 200 4th  With 24  1900 1st 1000 2nd  500 3rd 200 4th
    1 point
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